mirror of
https://github.com/Ragora/T2-ACCM.git
synced 2026-01-20 03:14:44 +00:00
357 lines
9.8 KiB
C#
357 lines
9.8 KiB
C#
//--------------------------------------
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// Mobile Mg42
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//--------------------------------------
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//--------------------------------------------------------------------------
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// Projectile
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//--------------------------------------
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datablock DecalData(MG42Decal1)
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{
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sizeX = 0.15;
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sizeY = 0.15;
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textureName = "special/bullethole1";
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};
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datablock DecalData(MG42Decal2) : ChaingunDecal1
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{
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textureName = "special/bullethole2";
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};
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datablock DecalData(MG42Decal3) : ChaingunDecal1
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{
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textureName = "special/bullethole3";
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};
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datablock DecalData(MG42Decal4) : ChaingunDecal1
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{
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textureName = "special/bullethole4";
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};
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datablock DecalData(MG42Decal5) : ChaingunDecal1
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{
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textureName = "special/bullethole5";
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};
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datablock DecalData(MG42Decal6) : ChaingunDecal1
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{
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textureName = "special/bullethole6";
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};
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datablock TracerProjectileData(MG42Bullet)
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{
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doDynamicClientHits = true;
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directDamage = 0.13;
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directDamageType = $DamageType::MG42;
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explosion = "ChaingunExplosion";
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splash = ChaingunSplash;
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specialCollisionStreamline = true;
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HeadMultiplier = 1.5;
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LegsMultiplier = 0.5;
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kickBackStrength = 50.0;
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sound = ChaingunProjectile;
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dryVelocity = 3000.0;
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wetVelocity = 1000.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 3000;
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lifetimeMS = 3000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = false;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = 3000;
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tracerLength = 40.0;
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tracerAlpha = false;
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tracerMinPixels = 6;
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tracerColor = 10.0/255.0 @ " " @ 30.0/255.0 @ " " @ 240.0/255.0 @ " 0.75";
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tracerTex[0] = "special/tracer00";
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tracerTex[1] = "special/tracercross";
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tracerWidth = 0.2;
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crossSize = 0.20;
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crossViewAng = 0.990;
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renderCross = true;
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decalData[0] = MG42Decal1;
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decalData[1] = MG42Decal2;
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decalData[2] = MG42Decal3;
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decalData[3] = MG42Decal4;
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decalData[4] = MG42Decal5;
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decalData[5] = MG42Decal6;
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};
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//--------------------------------------------------------------------------
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// Ammo
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//--------------------------------------
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datablock ItemData(MG42Clip)
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{
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className = Ammo;
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catagory = "Ammo";
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shapeFile = "ammo_chaingun.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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pickUpName = "some 7.62mm ammo boxes";
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computeCRC = true;
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};
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datablock ItemData(MG42Ammo)
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{
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className = Ammo;
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catagory = "Ammo";
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shapeFile = "ammo_chaingun.dts";
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mass = 3;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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pickUpName = "some SAW ammo";
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computeCRC = true;
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};
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//--------------------------------------------------------------------------
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// Weapon
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//--------------------------------------
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datablock ShapeBaseImageData(MG42Image)
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{
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className = WeaponImage;
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shapeFile = "weapon_sniper.dts";
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item = MG42;
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ammo = MG42Ammo;
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projectile = MG42Bullet;
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projectileType = TracerProjectile;
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emap = true;
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mass = 26;
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offset = "0.08 0.22 0.15"; // L/R - F/B - T/B
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casing = ShellDebris;
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shellExitDir = "0.5 0 1";
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shellExitOffset = "0.0 0.75 0.0";
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shellExitVariance = 5.0;
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shellVelocity = 4.5;
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projectileSpread = 12.5 / 1000.0;
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maxSpread = 4.5 / 1000.0;
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//--------------------------------------
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stateName[0] = "Activate";
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stateSequence[0] = "Activate";
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stateSound[0] = BasicSwitchSound;
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stateAllowImageChange[0] = false;
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//
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stateTimeoutValue[0] = 0.5;
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stateTransitionOnTimeout[0] = "Ready";
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stateTransitionOnNoAmmo[0] = "NoAmmo";
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//--------------------------------------
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stateName[1] = "Ready";
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stateSpinThread[1] = Stop;
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//
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stateTransitionOnTriggerDown[1] = "Spinup";
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stateTransitionOnNoAmmo[1] = "NoAmmo";
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//--------------------------------------
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stateName[2] = "NoAmmo";
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stateTransitionOnAmmo[2] = "Ready";
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stateSpinThread[2] = Stop;
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stateTransitionOnTriggerDown[2] = "DryFire";
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//--------------------------------------
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stateName[3] = "Spinup";
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stateSpinThread[3] = SpinUp;
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stateSound[3] = "";
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//
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stateTimeoutValue[3] = 0.1;
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stateWaitForTimeout[3] = false;
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stateTransitionOnTimeout[3] = "Fire";
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stateTransitionOnTriggerUp[3] = "Spindown";
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//--------------------------------------
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stateName[4] = "Fire";
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stateSequence[4] = "Fire";
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stateSequenceRandomFlash[4] = true;
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stateSpinThread[4] = FullSpeed;
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stateSound[4] = ChaingunFireSound;
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stateEmitter[4] = "GunFireEffectEmitter";
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stateEmitterNode[4] = "muzzlepoint1";
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stateEmitterTime[4] = 1;
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stateAllowImageChange[4] = false;
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stateScript[4] = "onFire";
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stateFire[4] = true;
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stateEjectShell[4] = true;
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stateTimeoutValue[4] = 0.05;
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stateTransitionOnTimeout[4] = "Fire";
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stateTransitionOnTriggerUp[4] = "Spindown";
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stateTransitionOnNoAmmo[4] = "EmptySpindown";
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//--------------------------------------
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stateName[5] = "Spindown";
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stateSound[5] = "MortarReloadSound";
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stateSpinThread[5] = SpinDown;
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stateEmitter[5] = "GunFireEffectEmitter";
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stateEmitterNode[5] = "muzzlepoint1";
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stateEmitterTime[5] = 1;
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//
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stateTimeoutValue[5] = 0.1;
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stateWaitForTimeout[5] = true;
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stateTransitionOnTimeout[5] = "Ready";
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stateTransitionOnTriggerDown[5] = "Spinup";
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//--------------------------------------
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stateName[6] = "EmptySpindown";
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stateSound[6] = "MortarReloadSound";
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stateSpinThread[6] = SpinDown;
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stateEmitter[6] = "GunFireEffectEmitter";
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stateEmitterNode[6] = "muzzlepoint1";
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stateEmitterTime[6] = 10;
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//
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stateTimeoutValue[6] = 1.0;
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stateTransitionOnTimeout[6] = "NoAmmo";
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//--------------------------------------
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stateName[7] = "DryFire";
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stateSound[7] = ChaingunDryFireSound;
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stateTimeoutValue[7] = 0.5;
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stateTransitionOnTimeout[7] = "NoAmmo";
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};
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datablock ItemData(MG42)
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{
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className = Weapon;
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catagory = "Spawn Items";
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shapeFile = "turret_tank_barrelchain.dts";
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image = MG42Image;
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mass = 1.0;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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pickUpName = "a SAW";
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computeCRC = true;
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emap = true;
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};
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datablock ShapeBaseImageData(SAWImage1)
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{
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className = WeaponImage;
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ammo = MG42Ammo;
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shapeFile = "weapon_missile.dts";
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rotation = "0 0 1 180";
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offset = "0.01 0.04 0.0"; // L/R - F/B - T/B
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};
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datablock ShapeBaseImageData(SAWButtImage)
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{
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className = WeaponImage;
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ammo = MG42Ammo;
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shapeFile = "ammo_mortar.dts";
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rotation = "0 0 1 90";
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offset = "-0.06 -0.23 0.25"; // L/R - F/B - T/B
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};
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datablock ShapeBaseImageData(SAWImageclip)
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{
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className = WeaponImage;
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ammo = MG42Ammo;
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shapeFile = "ammo_chaingun.dts";
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offset = "0.08 0.4 -0.13"; // L/R - F/B - T/B
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item = MG42;
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};
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function MG42Image::onMount(%this,%obj,%slot)
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{
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Parent::onMount(%this, %obj, %slot);
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%obj.mountImage(SawImageclip, 4);
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%obj.mountImage(SawButtImage, 5);
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%obj.mountImage(SawImage1, 6);
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if (%obj.inv[MG42Ammo] == 0)
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%obj.MG42checkclip = schedule(10, 0, "MG42Checkforclip", %obj);
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}
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function MG42Image::onUnmount(%this,%obj,%slot)
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{
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Parent::onUnmount(%this, %obj, %slot);
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%obj.unmountImage(4);
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%obj.unmountImage(5);
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%obj.unmountImage(6);
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if (%obj.clipReloading != false)
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{
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Cancel(%obj.MG42ClipAdd);
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%obj.clipReloading = false;
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}
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}
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// Eolk - note. Don't call parent. This is NOT streamlined.
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function MG42Image::onFire(%data,%obj,%slot)
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{
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%obj.decInventory(%data.ammo,1);
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if(%obj.spread $= "" || %obj.spread > %data.projectileSpread)
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%obj.spread = %data.projectileSpread;
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else
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%obj.spread = %obj.spread - (0.6 / 1000);
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if(%obj.lowSpreadLoop $= "")
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%obj.lowSpreadLoop = schedule(250, 0, "MG42restoreSpread", %data, %obj);
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if(%obj.spread < %data.maxspread)
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%obj.spread = %data.maxspread;
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%vector = %obj.getMuzzleVector(%slot);
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%mp = %obj.getMuzzlePoint(%slot);
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%x = (getRandom() - 0.5) * 2 * 3.1415926 * %obj.spread;
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%y = (getRandom() - 0.5) * 2 * 3.1415926 * %obj.spread;
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%z = (getRandom() - 0.5) * 2 * 3.1415926 * %obj.spread;
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%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
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%newvector = MatrixMulVector(%mat, %vector);
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%p = new (%data.projectileType)()
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{
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dataBlock = %data.projectile;
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initialDirection = %newvector;
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initialPosition = %mp;
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sourceObject = %obj;
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damageFactor = 1;
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sourceSlot = %slot;
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};
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%obj.applyKick(-75);
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if (%obj.inv[MG42Ammo] == 0)
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%obj.MG42checkclip = schedule(10, 0, "MG42Checkforclip", %obj);
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}
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function MG42Checkforclip(%obj)
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{
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if (%obj.inv[MG42clip] > 0)
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{
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%obj.clipReloading = true;
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%obj.unmountImage(4);
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%obj.MG42ClipAdd = schedule(4000, 0, "MG42ReloadClip", %obj);
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}
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}
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function MG42ReloadClip(%obj)
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{
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%obj.clipReloading = false;
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%obj.decInventory(MG42Clip, 1);
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%obj.mountImage(SawImageclip, 4);
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%obj.setInventory(MG42Ammo, 200);
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}
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function MG42restoreSpread(%data, %obj){
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%obj.spread = %obj.spread + (1 / 1000);
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if(%obj.spread >= (15 / 1000)){
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%obj.spread = (15 / 1000);
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%obj.lowSpreadLoop = "";
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return;
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}
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%obj.lowSpreadLoop = schedule(150, 0, "MG42restoreSpread", %data, %obj);
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}
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