mirror of
https://github.com/Ragora/T2-ACCM.git
synced 2026-01-20 03:14:44 +00:00
1079 lines
32 KiB
C#
1079 lines
32 KiB
C#
//**************************************************************
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// JERICHO FORWARD BASE (Mobile Point Base)
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//**************************************************************
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datablock ParticleData(FlakDust)
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{
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dragCoefficient = 1.0;
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gravityCoefficient = -0.01;
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inheritedVelFactor = 0.0;
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constantAcceleration = 0.0;
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lifetimeMS = 1000;
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lifetimeVarianceMS = 100;
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useInvAlpha = true;
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spinRandomMin = -90.0;
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spinRandomMax = 500.0;
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textureName = "particleTest";
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colors[0] = "0.3 0.3 0.3 0.5";
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colors[1] = "0.3 0.3 0.3 0.5";
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colors[2] = "0.3 0.3 0.3 0.0";
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sizes[0] = 6.6;
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sizes[1] = 10.8;
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sizes[2] = 12.0;
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times[0] = 0.0;
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times[1] = 0.7;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(FlakDustEmitter)
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{
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ejectionPeriodMS = 5;
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periodVarianceMS = 0;
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ejectionVelocity = 20.0;
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velocityVariance = 5.0;
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ejectionOffset = 0.0;
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thetaMin = 88;
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thetaMax = 92;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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lifetimeMS = 250;
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particles = "FlakDust";
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};
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datablock ParticleData(FlakExplosionSmoke)
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{
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dragCoeffiecient = 0.4;
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gravityCoefficient = -0.5; // rises slowly
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inheritedVelFactor = 0.025;
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lifetimeMS = 1250;
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lifetimeVarianceMS = 0;
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textureName = "particleTest";
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useInvAlpha = true;
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spinRandomMin = -200.0;
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spinRandomMax = 200.0;
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textureName = "special/Smoke/smoke_001";
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colors[0] = "0.7 0.7 0.7 1.0";
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colors[1] = "0.2 0.2 0.2 1.0";
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colors[2] = "0.1 0.1 0.1 0.0";
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sizes[0] = 4.0;
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sizes[1] = 13.0;
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sizes[2] = 4.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(FExplosionSmokeEmitter)
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{
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ejectionPeriodMS = 2;
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periodVarianceMS = 0;
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ejectionVelocity = 6.25;
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velocityVariance = 0.25;
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thetaMin = 0.0;
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thetaMax = 180.0;
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lifetimeMS = 200;
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particles = "FlakExplosionSmoke";
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};
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datablock ParticleData(FlakSparks)
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{
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dragCoefficient = 1;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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constantAcceleration = 0.0;
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lifetimeMS = 1000;
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lifetimeVarianceMS = 650;
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textureName = "special/bigspark";
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colors[0] = "0.56 0.36 0.26 1.0";
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colors[1] = "0.56 0.36 0.26 1.0";
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colors[2] = "1.0 0.36 0.26 0.0";
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sizes[0] = 3.0;
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sizes[1] = 3.0;
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sizes[2] = 4.5;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(FlakSparksEmitter)
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{
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ejectionPeriodMS = 1;
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periodVarianceMS = 0;
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ejectionVelocity = 15;
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velocityVariance = 5.0;
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ejectionOffset = 0.0;
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thetaMin = 0;
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thetaMax = 180;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 100;
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particles = "FlakSparks";
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};
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datablock ParticleData(FlakFlashSparks)
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{
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dragCoefficient = 1;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.2;
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constantAcceleration = 0.0;
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lifetimeMS = 250;
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lifetimeVarianceMS = 650;
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textureName = "special/bigspark";
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colors[0] = "1.0 0.2 0.2 1.0";
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colors[1] = "0.7 0.7 0.2 1.0";
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colors[2] = "0.5 0.5 0.1 0.0";
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sizes[0] = 4.0;
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sizes[1] = 5.0;
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sizes[2] = 6.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(FlakFlashSparksEmitter)
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{
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ejectionPeriodMS = 1;
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periodVarianceMS = 0;
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ejectionVelocity = 25;
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velocityVariance = 0.0;
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ejectionOffset = 0.0;
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thetaMin = 85;
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thetaMax = 90;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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orientParticles = true;
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lifetimeMS = 100;
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particles = "FlakFlashSparks";
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};
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//----------------------------------------------------
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// Explosion
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//----------------------------------------------------
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datablock ExplosionData(FlakExplosion)
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{
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soundProfile = GrenadeExplosionSound;
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faceViewer = true;
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explosionScale = "1.0 1.0 1.0";
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emitter[0] = FlakDustEmitter;
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emitter[1] = FExplosionSmokeEmitter;
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emitter[2] = FlakSparksEmitter;
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emitter[3] = FlakFlashSparksEmitter;
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shakeCamera = true;
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camShakeFreq = "10.0 6.0 9.0";
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camShakeAmp = "20.0 20.0 20.0";
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camShakeDuration = 0.5;
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camShakeRadius = 20.0;
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};
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//**************************************************************
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// VEHICLE CHARACTERISTICS
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//**************************************************************
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datablock HoverVehicleData(HeavyTank) : TankDamageProfile
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{
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spawnOffset = "0 0 4";
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canControl = false;
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floatingGravMag = 4.5;
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catagory = "Vehicles";
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shapeFile = "vehicle_grav_tank.dts";
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multipassenger = true;
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computeCRC = true;
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renderWhenDestroyed = false;
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weaponNode = 1;
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debrisShapeName = "vehicle_grav_tank.dts";
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debris = GShapeDebris;
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drag = 0.0;
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density = 0.9;
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mountPose[0] = sitting;
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mountPose[1] = sitting;
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numMountPoints = 2;
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isProtectedMountPoint[0] = true;
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isProtectedMountPoint[1] = true;
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cameraMaxDist = 20;
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cameraOffset = 3;
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cameraLag = 1.5;
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explosion = HGVehicleExplosion;
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explosionDamage = 2.0;
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explosionRadius = 25.0;
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maxSteeringAngle = 0.35; // 20 deg.
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maxDamage = 4.0;
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destroyedLevel = 4.0;
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HDAddMassLevel = 3.2;
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HDMassImage = TankHDMassImage;
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isShielded = false;
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rechargeRate = 1.5;
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energyPerDamagePoint = 0;
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maxEnergy = 1000;
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minJetEnergy = 60;
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jetEnergyDrain = 2.75;
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// Rigid Body
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mass = 1500;
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bodyFriction = 0.8;
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bodyRestitution = 0.5;
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minRollSpeed = 3;
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gyroForce = 400;
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gyroDamping = 0.3;
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stabilizerForce = 20;
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minDrag = 10;
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softImpactSpeed = 15; // Play SoftImpact Sound
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hardImpactSpeed = 18; // Play HardImpact Sound
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// Ground Impact Damage (uses DamageType::Ground)
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minImpactSpeed = 35;
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speedDamageScale = 0.017;
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// Object Impact Damage (uses DamageType::Impact)
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collDamageThresholdVel = 20;
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collDamageMultiplier = 0.030;
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dragForce = 40 / 20;
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vertFactor = 0.0;
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floatingThrustFactor = 0.15;
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mainThrustForce = 70;
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reverseThrustForce = 30;
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strafeThrustForce = 5;
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turboFactor = 1.25;
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brakingForce = 30;
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brakingActivationSpeed = 4;
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stabLenMin = 3.25;
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stabLenMax = 4;
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stabSpringConstant = 50;
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stabDampingConstant = 20;
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gyroDrag = 20;
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normalForce = 20;
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restorativeForce = 10;
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steeringForce = 25;
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rollForce = 7;
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pitchForce = 3;
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dustEmitter = TankDustEmitter;
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triggerDustHeight = 3.5;
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dustHeight = 1.5;
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dustTrailEmitter = TireEmitter;
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dustTrailOffset = "0.0 -1.0 0.5";
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triggerTrailHeight = 3.6;
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dustTrailFreqMod = 15.0;
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jetSound = AssaultVehicleThrustSound;
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engineSound = AssaultVehicleEngineSound;
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floatSound = AssaultVehicleSkid;
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softImpactSound = GravSoftImpactSound;
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hardImpactSound = HardImpactSound;
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wheelImpactSound = WheelImpactSound;
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forwardJetEmitter = TankJetEmitter;
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//
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softSplashSoundVelocity = 5.0;
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mediumSplashSoundVelocity = 10.0;
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hardSplashSoundVelocity = 15.0;
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exitSplashSoundVelocity = 10.0;
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exitingWater = VehicleExitWaterMediumSound;
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impactWaterEasy = VehicleImpactWaterSoftSound;
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impactWaterMedium = VehicleImpactWaterMediumSound;
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impactWaterHard = VehicleImpactWaterMediumSound;
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waterWakeSound = VehicleWakeMediumSplashSound;
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minMountDist = 7;
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damageEmitter[0] = SmallLightDamageSmoke;
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damageEmitter[1] = MeHGHeavyDamageSmoke;
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damageEmitter[2] = DamageBubbles;
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damageEmitterOffset[0] = "0.0 -1.5 3.5 ";
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damageLevelTolerance[0] = 0.4;
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damageLevelTolerance[1] = 0.8;
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numDmgEmitterAreas = 1;
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splashEmitter[0] = VehicleFoamDropletsEmitter;
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splashEmitter[1] = VehicleFoamEmitter;
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shieldImpact = VehicleShieldImpact;
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cmdCategory = "Tactical";
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cmdIcon = CMDGroundTankIcon;
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cmdMiniIconName = "commander/MiniIcons/com_tank_grey";
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targetNameTag = 'M3A2 Faustes';
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targetTypeTag = 'Assault Tank';
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sensorData = PlayerSensor;
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checkRadius = 5.5535;
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observeParameters = "1 10 10";
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runningLight[0] = TankLight1;
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runningLight[1] = TankLight2;
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runningLight[2] = TankLight3;
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runningLight[3] = TankLight4;
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shieldEffectScale = "0.9 1.0 0.6";
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showPilotInfo = 1;
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max[PlasmaAmmo] = 4;
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replaceTime = 60;
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};
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//**************************************************************
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// WEAPONS
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//**************************************************************
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//-------------------------------------
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// ASSAULT CHAINGUN CHARACTERISTICS
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//-------------------------------------
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datablock TurretData(TankTurret) : TankDamageProfile
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{
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className = VehicleTurret;
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catagory = "Turrets";
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shapeFile = "Turret_tank_base.dts";
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preload = true;
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canControl = false;
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cmdCategory = "Tactical";
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cmdIcon = CMDGroundTankIcon;
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cmdMiniIconName = "commander/MiniIcons/com_tank_grey";
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targetNameTag = 'Panzer';
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targetTypeTag = 'Tank turret';
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mass = 1.0; // Not really relevant
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maxEnergy = 1;
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maxDamage = 1.5;
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destroyedLevel = 1.5;
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repairRate = 0;
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// capacitor
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maxCapacitorEnergy = 5000;
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capacitorRechargeRate = 1.5;
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thetaMin = 0;
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thetaMax = 100;
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inheritEnergyFromMount = true;
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firstPersonOnly = true;
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useEyePoint = true;
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numWeapons = 2;
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cameraDefaultFov = 90.0;
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cameraMinFov = 5.0;
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cameraMaxFov = 120.0;
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targetNameTag = 'Panzer';
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targetTypeTag = 'tank Turret';
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explosion = HandGrenadeExplosion;
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expDmgRadius = 5.0;
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expDamage = 0.25;
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debrisShapeName = "debris_generic_small.dts";
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debris = DeployableDebris;
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repairRate = 0.0;
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};
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//--------------------------------------------------------------------------
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// Projectile
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//--------------------------------------
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datablock TracerProjectileData(TankFlak_Bullet)
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{
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doDynamicClientHits = true;
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directDamage = 0.2;
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directDamageType = $DamageType::TankChaingun;
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explosion = FlakExplosion;
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splash = ChaingunSplash;
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hasDamageRadius = true;
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indirectDamage = 0.3;
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damageRadius = 25.0;
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radiusDamageType = $DamageType::Flak;
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kickBackStrength = 15;
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sound = ChaingunProjectile;
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dryVelocity = 600.0;
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wetVelocity = 200.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 3000;
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lifetimeMS = 1000;
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explodeOnDeath = true;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = false;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = 3000;
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tracerLength = 15.0;
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tracerAlpha = false;
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tracerMinPixels = 6;
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tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
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tracerTex[0] = "special/tracer00";
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tracerTex[1] = "special/tracercross";
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tracerWidth = 0.35;
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crossSize = 0.20;
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crossViewAng = 0.990;
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renderCross = true;
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decalData[0] = ChaingunDecal1;
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decalData[1] = ChaingunDecal2;
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decalData[2] = ChaingunDecal3;
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decalData[3] = ChaingunDecal4;
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decalData[4] = ChaingunDecal5;
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decalData[5] = ChaingunDecal6;
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hasLight = true;
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lightRadius = 5.0;
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lightColor = "0.5 0.5 0.175";
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};
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datablock TracerProjectileData(TankFlak_Bullet_exp)
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{
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doDynamicClientHits = true;
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directDamage = 0.2;
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directDamageType = $DamageType::TankChaingun;
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explosion = FlakExplosion;
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splash = ChaingunSplash;
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hasDamageRadius = true;
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indirectDamage = 0.3;
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damageRadius = 25.0;
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radiusDamageType = $DamageType::Flak;
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kickBackStrength = 150;
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sound = ChaingunProjectile;
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dryVelocity = 0.0;
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wetVelocity = 0.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 3000;
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lifetimeMS = 10;
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explodeOnDeath = true;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = false;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = 1;
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tracerLength = 0.0;
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tracerAlpha = false;
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tracerMinPixels = 6;
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tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
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tracerTex[0] = "special/tracer00";
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tracerTex[1] = "special/tracercross";
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tracerWidth = 0.35;
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crossSize = 0.20;
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crossViewAng = 0.990;
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renderCross = true;
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decalData[0] = ChaingunDecal1;
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decalData[1] = ChaingunDecal2;
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decalData[2] = ChaingunDecal3;
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decalData[3] = ChaingunDecal4;
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decalData[4] = ChaingunDecal5;
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decalData[5] = ChaingunDecal6;
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hasLight = true;
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lightRadius = 5.0;
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lightColor = "0.5 0.5 0.175";
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};
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datablock TurretImageData(TankMGTurretBarrel)
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{
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shapeFile = "turret_tank_barrelchain.dts";
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mountPoint = 1;
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projectile = TankFlak_Bullet;
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projectileType = TracerProjectile;
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casing = ShellDebris;
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shellExitDir = "1.0 0.3 1.0";
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shellExitOffset = "0.15 -0.56 -0.1";
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shellExitVariance = 15.0;
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shellVelocity = 3.0;
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projectileSpread = 1.0 / 1000.0;
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useCapacitor = true;
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usesEnergy = true;
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useMountEnergy = true;
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fireEnergy = 10.0;
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minEnergy = 10.0;
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// Turret parameters
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activationMS = 4000;
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deactivateDelayMS = 500;
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thinkTimeMS = 200;
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degPerSecTheta = 360;
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degPerSecPhi = 360;
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attackRadius = 75;
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// State transitions
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stateName[0] = "Activate";
|
|
stateTransitionOnNotLoaded[0] = "Dead";
|
|
stateTransitionOnLoaded[0] = "ActivateReady";
|
|
stateSound[0] = AssaultTurretActivateSound;
|
|
|
|
stateName[1] = "ActivateReady";
|
|
stateSequence[1] = "Activate";
|
|
stateSound[1] = AssaultTurretActivateSound;
|
|
stateTimeoutValue[1] = 1;
|
|
stateTransitionOnTimeout[1] = "Ready";
|
|
stateTransitionOnNotLoaded[1] = "Deactivate";
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNotLoaded[2] = "Deactivate";
|
|
stateTransitionOnTriggerDown[2] = "Fire";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
|
|
stateName[3] = "Fire";
|
|
stateSequence[3] = "Fire";
|
|
stateSequenceRandomFlash[3] = true;
|
|
stateFire[3] = true;
|
|
stateAllowImageChange[3] = false;
|
|
stateSound[3] = AssaultChaingunFireSound;
|
|
stateScript[3] = "onFire";
|
|
stateTimeoutValue[3] = 0.75;
|
|
stateTransitionOnTimeout[3] = "Fire";
|
|
stateTransitionOnTriggerUp[3] = "Reload";
|
|
stateTransitionOnNoAmmo[3] = "noAmmo";
|
|
|
|
stateName[4] = "Reload";
|
|
stateSequence[4] = "Reload";
|
|
stateTimeoutValue[4] = 0.45;
|
|
stateAllowImageChange[4] = false;
|
|
stateTransitionOnTimeout[4] = "Ready";
|
|
stateTransitionOnNoAmmo[4] = "NoAmmo";
|
|
stateWaitForTimeout[4] = true;
|
|
|
|
stateName[5] = "Deactivate";
|
|
stateSequence[5] = "Activate";
|
|
stateDirection[5] = false;
|
|
stateTimeoutValue[5] = 30;
|
|
stateTransitionOnTimeout[5] = "ActivateReady";
|
|
|
|
stateName[6] = "Dead";
|
|
stateTransitionOnLoaded[6] = "ActivateReady";
|
|
stateTransitionOnTriggerDown[6] = "DryFire";
|
|
|
|
stateName[7] = "DryFire";
|
|
stateSound[7] = AssaultChaingunDryFireSound;
|
|
stateTimeoutValue[7] = 1.0;
|
|
stateTransitionOnTimeout[7] = "NoAmmo";
|
|
|
|
stateName[8] = "NoAmmo";
|
|
stateTransitionOnAmmo[8] = "Reload";
|
|
stateSequence[8] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[8] = "DryFire";
|
|
|
|
};
|
|
|
|
datablock ParticleEmitterData( TankArtillerySmokeEmitter )
|
|
{
|
|
ejectionPeriodMS = 50;
|
|
periodVarianceMS = 3;
|
|
|
|
ejectionVelocity = 1.0; // A little oomph at the back end
|
|
velocityVariance = 0.2;
|
|
|
|
thetaMin = 0.0;
|
|
thetaMax = 40.0;
|
|
|
|
particles = "GDebrisSmokeParticle";
|
|
};
|
|
|
|
|
|
datablock GrenadeProjectileData(TankArtillery)
|
|
{
|
|
projectileShapeName = "grenade_projectile.dts";
|
|
emitterDelay = -1;
|
|
directDamage = 0.0;
|
|
hasDamageRadius = true;
|
|
indirectDamage = 2.0;
|
|
damageRadius = 25.0;
|
|
radiusDamageType = $DamageType::Artillery;
|
|
kickBackStrength = 3000;
|
|
|
|
explosion = "artillerybarrelexplosion";
|
|
velInheritFactor = 0.0;
|
|
splash = GrenadeSplash;
|
|
|
|
baseEmitter = TankArtillerySmokeEmitter;
|
|
bubbleEmitter = GrenadeBubbleEmitter;
|
|
|
|
grenadeElasticity = 0.0;
|
|
grenadeFriction = 0.3;
|
|
armingDelayMS = -1;
|
|
gravityMod = 1.0;
|
|
muzzleVelocity = 175.0;
|
|
drag = 0.1;
|
|
|
|
sound = MortarTurretProjectileSound;
|
|
|
|
hasLight = true;
|
|
lightRadius = 3;
|
|
lightColor = "0.05 0.2 0.05";
|
|
};
|
|
|
|
datablock GrenadeProjectileData(TankATShell)
|
|
{
|
|
projectileShapeName = "grenade_projectile.dts";
|
|
emitterDelay = -1;
|
|
directDamage = 0.0;
|
|
hasDamageRadius = true;
|
|
indirectDamage = 4.0;
|
|
damageRadius = 4.0;
|
|
radiusDamageType = $DamageType::Artillery;
|
|
kickBackStrength = 3000;
|
|
|
|
explosion = "MissileExplosion";
|
|
velInheritFactor = 0.0;
|
|
splash = GrenadeSplash;
|
|
|
|
baseEmitter = MissileFireEmitter;
|
|
bubbleEmitter = GrenadeBubbleEmitter;
|
|
|
|
grenadeElasticity = 0.0;
|
|
grenadeFriction = 0.3;
|
|
armingDelayMS = -1;
|
|
gravityMod = 1.0;
|
|
muzzleVelocity = 400.0;
|
|
drag = 0.1;
|
|
|
|
sound = MortarTurretProjectileSound;
|
|
|
|
hasLight = true;
|
|
lightRadius = 3;
|
|
lightColor = "0.05 0.2 0.05";
|
|
};
|
|
|
|
//-------------------------------------
|
|
// ASSAULT MORTAR CHARACTERISTICS
|
|
//-------------------------------------
|
|
|
|
datablock TurretImageData(TankATurretBarrel)
|
|
{
|
|
shapeFile = "turret_tank_barrelmortar.dts";
|
|
mountPoint = 0;
|
|
|
|
// ammo = AssaultMortarAmmo;
|
|
projectile = TankArtillery;
|
|
projectile2 = TankATShell;
|
|
projectileType = GrenadeProjectile;
|
|
|
|
usesEnergy = true;
|
|
useMountEnergy = true;
|
|
fireEnergy = 100.00;
|
|
minEnergy = 100.00;
|
|
useCapacitor = true;
|
|
|
|
// Turret parameters
|
|
activationMS = 4000;
|
|
deactivateDelayMS = 1500;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 360;
|
|
degPerSecPhi = 360;
|
|
attackRadius = 75;
|
|
|
|
// State transitions
|
|
stateName[0] = "Activate";
|
|
stateTransitionOnNotLoaded[0] = "Dead";
|
|
stateTransitionOnLoaded[0] = "ActivateReady";
|
|
|
|
stateName[1] = "ActivateReady";
|
|
stateSequence[1] = "Activate";
|
|
stateSound[1] = AssaultTurretActivateSound;
|
|
stateTimeoutValue[1] = 1.0;
|
|
stateTransitionOnTimeout[1] = "Ready";
|
|
stateTransitionOnNotLoaded[1] = "Deactivate";
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNotLoaded[2] = "Deactivate";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[2] = "Fire";
|
|
|
|
stateName[3] = "Fire";
|
|
stateSequence[3] = "Fire";
|
|
stateTransitionOnTimeout[3] = "Reload";
|
|
stateTimeoutValue[3] = 2.5;
|
|
stateFire[3] = true;
|
|
stateRecoil[3] = LightRecoil;
|
|
stateAllowImageChange[3] = false;
|
|
stateSound[3] = AssaultMortarFireSound;
|
|
stateScript[3] = "onFire";
|
|
|
|
stateName[4] = "Reload";
|
|
stateSequence[4] = "Reload";
|
|
stateTimeoutValue[4] = 2.5;
|
|
stateAllowImageChange[4] = false;
|
|
stateTransitionOnTimeout[4] = "Ready";
|
|
stateSound[4] = MobileBaseStationDeploySound;
|
|
stateWaitForTimeout[4] = true;
|
|
|
|
stateName[5] = "Deactivate";
|
|
stateDirection[5] = false;
|
|
stateSequence[5] = "Activate";
|
|
stateTimeoutValue[5] = 1.0;
|
|
stateTransitionOnLoaded[5] = "ActivateReady";
|
|
stateTransitionOnTimeout[5] = "Dead";
|
|
|
|
stateName[6] = "Dead";
|
|
stateTransitionOnLoaded[6] = "ActivateReady";
|
|
stateTransitionOnTriggerDown[6] = "DryFire";
|
|
|
|
stateName[7] = "DryFire";
|
|
stateSound[7] = AssaultMortarDryFireSound;
|
|
stateTimeoutValue[7] = 1.0;
|
|
stateTransitionOnTimeout[7] = "NoAmmo";
|
|
|
|
stateName[8] = "NoAmmo";
|
|
stateSequence[8] = "NoAmmo";
|
|
stateTransitionOnAmmo[8] = "Reload";
|
|
stateTransitionOnTriggerDown[8] = "DryFire";
|
|
};
|
|
|
|
datablock TracerProjectileData(Coax_bullet)
|
|
{
|
|
doDynamicClientHits = true;
|
|
|
|
directDamage = 0.3;
|
|
directDamageType = $DamageType::MG;
|
|
explosion = ChaingunExplosion;
|
|
splash = ChaingunSplash;
|
|
|
|
hasDamageRadius = false;
|
|
|
|
kickBackStrength = 0;
|
|
sound = ChaingunProjectile;
|
|
|
|
dryVelocity = 5000.0;
|
|
wetVelocity = 3000.0;
|
|
velInheritFactor = 1.0;
|
|
fizzleTimeMS = 3000;
|
|
lifetimeMS = 3000;
|
|
explodeOnDeath = true;
|
|
reflectOnWaterImpactAngle = 0.0;
|
|
explodeOnWaterImpact = false;
|
|
deflectionOnWaterImpact = 0.0;
|
|
fizzleUnderwaterMS = 1;
|
|
|
|
tracerLength = 0.0;
|
|
tracerAlpha = false;
|
|
tracerMinPixels = 6;
|
|
tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
|
|
tracerTex[0] = "special/tracer00";
|
|
tracerTex[1] = "special/tracercross";
|
|
tracerWidth = 0.15;
|
|
crossSize = 0.3;
|
|
crossViewAng = 0.990;
|
|
renderCross = true;
|
|
|
|
decalData[0] = ChaingunDecal1;
|
|
decalData[1] = ChaingunDecal2;
|
|
decalData[2] = ChaingunDecal3;
|
|
decalData[3] = ChaingunDecal4;
|
|
decalData[4] = ChaingunDecal5;
|
|
decalData[5] = ChaingunDecal6;
|
|
|
|
hasLight = true;
|
|
lightRadius = 5.0;
|
|
lightColor = "0.5 0.5 0.175";
|
|
};
|
|
|
|
datablock TurretImageData(TankCoaxBarrel)
|
|
{
|
|
shapeFile = "weapon_chaingun.dts";
|
|
mountPoint = 1;
|
|
offset = "0.4 -0.2 0";
|
|
|
|
projectile = Coax_bullet;
|
|
projectileType = TracerProjectile;
|
|
|
|
casing = ShellDebris;
|
|
shellExitDir = "1.0 0.3 1.0";
|
|
shellExitOffset = "0.15 -0.56 -0.1";
|
|
shellExitVariance = 15.0;
|
|
shellVelocity = 3.0;
|
|
|
|
projectileSpread = 2.0 / 1000.0;
|
|
|
|
useCapacitor = true;
|
|
usesEnergy = true;
|
|
useMountEnergy = true;
|
|
fireEnergy = 1.0;
|
|
minEnergy = 1.0;
|
|
|
|
// Turret parameters
|
|
activationMS = 4000;
|
|
deactivateDelayMS = 500;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 360;
|
|
degPerSecPhi = 360;
|
|
attackRadius = 75;
|
|
|
|
// State transitions
|
|
stateName[0] = "Activate";
|
|
stateTransitionOnNotLoaded[0] = "Dead";
|
|
stateTransitionOnLoaded[0] = "ActivateReady";
|
|
stateSound[0] = AssaultTurretActivateSound;
|
|
|
|
stateName[1] = "ActivateReady";
|
|
stateSequence[1] = "Activate";
|
|
stateSound[1] = AssaultTurretActivateSound;
|
|
stateTimeoutValue[1] = 1;
|
|
stateTransitionOnTimeout[1] = "Ready";
|
|
stateTransitionOnNotLoaded[1] = "Deactivate";
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNotLoaded[2] = "Deactivate";
|
|
stateTransitionOnTriggerDown[2] = "Fire";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
|
|
stateName[3] = "Fire";
|
|
stateSequence[3] = "Fire";
|
|
stateSequenceRandomFlash[3] = true;
|
|
stateFire[3] = true;
|
|
stateAllowImageChange[3] = false;
|
|
stateSound[3] = ChaingunFireSound;
|
|
stateScript[3] = "onFire";
|
|
stateTimeoutValue[3] = 0.07;
|
|
stateTransitionOnTimeout[3] = "Fire";
|
|
stateTransitionOnTriggerUp[3] = "Reload";
|
|
stateTransitionOnNoAmmo[3] = "noAmmo";
|
|
|
|
stateName[4] = "Reload";
|
|
stateSequence[4] = "Reload";
|
|
stateTimeoutValue[4] = 0.1;
|
|
stateAllowImageChange[4] = false;
|
|
stateTransitionOnTimeout[4] = "Ready";
|
|
stateTransitionOnNoAmmo[4] = "NoAmmo";
|
|
stateWaitForTimeout[4] = true;
|
|
|
|
stateName[5] = "Deactivate";
|
|
stateSequence[5] = "Activate";
|
|
stateDirection[5] = false;
|
|
stateTimeoutValue[5] = 30;
|
|
stateTransitionOnTimeout[5] = "ActivateReady";
|
|
|
|
stateName[6] = "Dead";
|
|
stateTransitionOnLoaded[6] = "ActivateReady";
|
|
stateTransitionOnTriggerDown[6] = "DryFire";
|
|
|
|
stateName[7] = "DryFire";
|
|
stateSound[7] = AssaultChaingunDryFireSound;
|
|
stateTimeoutValue[7] = 0.5;
|
|
stateTransitionOnTimeout[7] = "NoAmmo";
|
|
|
|
stateName[8] = "NoAmmo";
|
|
stateTransitionOnAmmo[8] = "Reload";
|
|
stateSequence[8] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[8] = "DryFire";
|
|
|
|
};
|
|
|
|
datablock TurretImageData(TankTurretParam)
|
|
{
|
|
mountPoint = 2;
|
|
shapeFile = "turret_muzzlepoint.dts";
|
|
offset = "0.0 0.0 3.0";
|
|
|
|
projectile = ImplacmentBullet;
|
|
projectileType = TracerProjectile;
|
|
|
|
useCapacitor = true;
|
|
usesEnergy = true;
|
|
|
|
// Turret parameters
|
|
activationMS = 1000;
|
|
deactivateDelayMS = 1500;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 500;
|
|
degPerSecPhi = 500;
|
|
|
|
attackRadius = 75;
|
|
};
|
|
|
|
function TankMGTurretBarrel::onFire(%data,%obj,%slot)
|
|
{
|
|
%p = Parent::onFire(%data, %obj, %slot);
|
|
%p.doexplodecheck = schedule(250, 0, "FlakExplode", %p);
|
|
}
|
|
|
|
function HeavyTank::onTrigger(%data, %obj, %trigger, %state)
|
|
{
|
|
if (%trigger ==4){
|
|
switch (%state){
|
|
case 0:
|
|
%obj.fireWeapon = false;
|
|
case 1:
|
|
if (%obj.inv[PlasmaAmmo] > 0){
|
|
%frd = %obj.getForwardVector();
|
|
%bck = vectorScale(%frd, -0.85);
|
|
%lft = vectorNormalize(vectorCross(%frd,"0 0 1"));
|
|
%rgt = vectorScale(%lft, -0.9);
|
|
%obj.decInventory(PlasmaAmmo, 4);
|
|
%p = new GrenadeProjectile() {
|
|
dataBlock = SmokeGrenadeProj;
|
|
initialDirection = vectorScale(%frd,0.85);
|
|
initialPosition = getBoxCenter(%obj.getWorldBox());
|
|
sourceObject = %obj;
|
|
sourceSlot = 0;
|
|
};
|
|
MissionCleanup.add(%p);
|
|
%p = new GrenadeProjectile() {
|
|
dataBlock = SmokeGrenadeProj;
|
|
initialDirection = %bck;
|
|
initialPosition = getBoxCenter(%obj.getWorldBox());
|
|
sourceObject = %obj;
|
|
sourceSlot = 0;
|
|
};
|
|
MissionCleanup.add(%p);
|
|
%p = new GrenadeProjectile() {
|
|
dataBlock = SmokeGrenadeProj;
|
|
initialDirection = vectorScale(%lft,0.9);
|
|
initialPosition = getBoxCenter(%obj.getWorldBox());
|
|
sourceObject = %obj;
|
|
sourceSlot = 0;
|
|
};
|
|
MissionCleanup.add(%p);
|
|
%p = new GrenadeProjectile() {
|
|
dataBlock = SmokeGrenadeProj;
|
|
initialDirection = %rgt;
|
|
initialPosition = getBoxCenter(%obj.getWorldBox());
|
|
sourceObject = %obj;
|
|
sourceSlot = 0;
|
|
};
|
|
MissionCleanup.add(%p);
|
|
serverPlay3D(GrenadeThrowSound, getBoxCenter(%obj.getWorldBox()));
|
|
%obj.schedule(30000, "setInventory", PlasmaAmmo, 4);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function TankATurretBarrel::onFire(%data,%obj,%slot)
|
|
{
|
|
%data.lightStart = getSimTime();
|
|
|
|
%vehicle = 0;
|
|
%useEnergyObj = %obj.getObjectMount();
|
|
if(!%useEnergyObj)
|
|
%useEnergyObj = %obj;
|
|
%energy = %useEnergyObj.getEnergyLevel();
|
|
%vehicle = %useEnergyObj;
|
|
|
|
if( %useEnergyObj.turretObject.getCapacitorLevel() < %data.minEnergy )
|
|
{
|
|
return;
|
|
}
|
|
%vector = %obj.getMuzzleVector(%slot);
|
|
%initialPos = %obj.getMuzzlePoint(%slot);
|
|
|
|
%datablock = %data.projectile;
|
|
if(%obj.firetype == 2){
|
|
%datablock = %data.projectile2;
|
|
}
|
|
|
|
%p = new (%data.projectileType)() {
|
|
dataBlock = %datablock;
|
|
initialDirection = %vector;
|
|
initialPosition = %initialPos;
|
|
sourceObject = %obj;
|
|
sourceSlot = %slot;
|
|
vehicleObject = %vehicle;
|
|
};
|
|
|
|
%obj.lastProjectile = %p;
|
|
MissionCleanup.add(%p);
|
|
|
|
if(%obj.client)
|
|
%obj.client.projectile = %p;
|
|
|
|
%vehicle.turretObject.setCapacitorLevel( %vehicle.turretObject.getCapacitorLevel() - %data.fireEnergy );
|
|
%vec = vectornormalize(%obj.getMuzzleVector(4));
|
|
%obj.mountobj.applyimpulse(%obj.getMuzzlePoint(4),vectorscale(%vec,"-1500"));
|
|
}
|
|
|
|
function FlakExplode(%p){
|
|
if(!isObject(%p))
|
|
return;
|
|
InitContainerRadiusSearch(%p.getPosition(), 20, $TypeMasks::VehicleObjectType);
|
|
while ((%SearchResult = containerSearchNext()) != 0)
|
|
{
|
|
%pn = new (TracerProjectile)() {
|
|
dataBlock = TankFlak_Bullet_exp;
|
|
initialDirection = vectorNormalize(%p.getVelocity());
|
|
initialPosition = %p.getPosition();
|
|
sourceObject = %p.sourceObject;
|
|
sourceSlot = %p.sourceSlot;
|
|
vehicleObject = %p.vehicleObject;
|
|
};
|
|
MissionCleanup.add(%pn);
|
|
%p.delete();
|
|
return;
|
|
}
|
|
%p.doexplodecheck = schedule(30, 0, "FlakExplode", %p);
|
|
}
|
|
|
|
function HeavyTank::onEnterLiquid(%data, %obj, %coverage, %type)
|
|
{
|
|
switch(%type)
|
|
{
|
|
case 0:
|
|
//Water
|
|
%obj.setHeat(0.0);
|
|
%obj.liquidDamage(%data, 0.1, $DamageType::Crash);
|
|
case 1:
|
|
//Ocean Water
|
|
%obj.setHeat(0.0);
|
|
%obj.liquidDamage(%data, 0.1, $DamageType::Crash);
|
|
case 2:
|
|
//River Water
|
|
%obj.setHeat(0.0);
|
|
%obj.liquidDamage(%data, 0.1, $DamageType::Crash);
|
|
case 3:
|
|
//Stagnant Water
|
|
%obj.setHeat(0.0);
|
|
%obj.liquidDamage(%data, 0.1, $DamageType::Crash);
|
|
case 4:
|
|
//Lava
|
|
%obj.liquidDamage(%data, $VehicleDamageLava, $DamageType::Lava);
|
|
case 5:
|
|
//Hot Lava
|
|
%obj.liquidDamage(%data, $VehicleDamageHotLava, $DamageType::Lava);
|
|
case 6:
|
|
//Crusty Lava
|
|
%obj.liquidDamage(%data, $VehicleDamageCrustyLava, $DamageType::Lava);
|
|
case 7:
|
|
//Quick Sand
|
|
}
|
|
}
|