mirror of
https://github.com/Ragora/T2-ACCM.git
synced 2026-01-20 03:14:44 +00:00
532 lines
14 KiB
C#
532 lines
14 KiB
C#
datablock EffectProfile(IBLSwitchEffect)
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{
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effectname = "powered/turret_light_activate";
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minDistance = 5.0;
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maxDistance = 5.0;
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};
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datablock EffectProfile(IBLFireEffect)
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{
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effectname = "powered/turret_indoor_fire";
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minDistance = 2.5;
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maxDistance = 5.0;
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};
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datablock AudioProfile(IBLSwitchSound)
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{
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filename = "fx/powered/turret_light_activate.wav";
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description = AudioClose3d;
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preload = true;
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effect = IBLSwitchEffect;
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};
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datablock AudioProfile(IBLFireSound)
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{
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filename = "fx/weapons/chaingun_fire.wav";
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description = AudioDefault3d;
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preload = true;
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effect = IBLFireEffect;
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};
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datablock SensorData(DeployedIndoorTurretSensor)
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{
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detects = true;
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detectsUsingLOS = true;
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detectsPassiveJammed = false;
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detectsActiveJammed = false;
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detectsCloaked = false;
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detectionPings = true;
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detectRadius = 130;
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};
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datablock ShockwaveData(IndoorTurretMuzzleFlash)
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{
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width = 0.5;
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numSegments = 13;
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numVertSegments = 1;
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velocity = 2.0;
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acceleration = -1.0;
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lifetimeMS = 300;
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height = 0.1;
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verticalCurve = 0.5;
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mapToTerrain = false;
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renderBottom = false;
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orientToNormal = true;
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renderSquare = true;
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texture[0] = "special/blasterHit";
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texture[1] = "special/gradient";
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texWrap = 3.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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colors[0] = "1.0 0.3 0.3 1.0";
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colors[1] = "1.0 0.3 0.3 1.0";
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colors[2] = "1.0 0.3 0.3 0.0";
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};
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datablock TurretData(TurretDeployedFloorIndoor) : TurretDamageProfile
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{
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className = DeployedTurret;
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shapeFile = "turret_indoor_deployf.dts";
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mass = 5.0;
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maxDamage = 2.0;
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destroyedLevel = 2.0;
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disabledLevel = 1.8;
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explosion = SmallTurretExplosion;
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expDmgRadius = 5.0;
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expDamage = 0.25;
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expImpulse = 500.0;
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repairRate = 0;
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heatSignature = 0.0;
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deployedObject = true;
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thetaMin = 5;
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thetaMax = 145;
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thetaNull = 90;
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primaryAxis = zaxis;
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isShielded = true;
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energyPerDamagePoint = 110;
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maxEnergy = 30;
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rechargeRate = 0.10;
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barrel = DeployableIndoorBarrel;
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canControl = false;
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cmdCategory = "DTactical";
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cmdIcon = CMDTurretIcon;
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cmdMiniIconName = "commander/MiniIcons/com_turret_grey";
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targetNameTag = 'Emplacment';
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targetTypeTag = 'Turret';
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sensorData = DeployedIndoorTurretSensor;
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sensorRadius = DeployedIndoorTurretSensor.detectRadius;
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sensorColor = "191 0 226";
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firstPersonOnly = true;
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renderWhenDestroyed = false;
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debrisShapeName = "debris_generic_small.dts";
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debris = TurretDebrisSmall;
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noFire = 1;
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};
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datablock TurretData(TurretDeployedWallIndoor) : TurretDamageProfile
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{
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className = DeployedTurret;
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shapeFile = "turret_indoor_deployw.dts";
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mass = 5.0;
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maxDamage = 2.0;
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destroyedLevel = 2.0;
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disabledLevel = 1.8;
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explosion = SmallTurretExplosion;
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expDmgRadius = 5.0;
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expDamage = 0.25;
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expImpulse = 500.0;
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repairRate = 0;
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heatSignature = 0.0;
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thetaMin = 5;
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thetaMax = 145;
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thetaNull = 90;
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deployedObject = true;
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primaryAxis = yaxis;
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isShielded = true;
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energyPerDamagePoint = 110;
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maxEnergy = 30;
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rechargeRate = 0.10;
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barrel = DeployableIndoorBarrel;
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canControl = false;
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cmdCategory = "DTactical";
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cmdIcon = CMDTurretIcon;
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cmdMiniIconName = "commander/MiniIcons/com_turret_grey";
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targetNameTag = 'Emplacment';
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targetTypeTag = 'Turret';
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sensorData = DeployedIndoorTurretSensor;
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sensorRadius = DeployedIndoorTurretSensor.detectRadius;
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sensorColor = "191 0 226";
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firstPersonOnly = true;
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renderWhenDestroyed = false;
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debrisShapeName = "debris_generic_small.dts";
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debris = TurretDebrisSmall;
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noFire = 1;
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};
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datablock TurretData(TurretDeployedCeilingIndoor) : TurretDamageProfile
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{
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className = DeployedTurret;
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shapeFile = "turret_indoor_deployc.dts";
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mass = 5.0;
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maxDamage = 2.0;
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destroyedLevel = 2.0;
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disabledLevel = 1.8;
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explosion = SmallTurretExplosion;
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expDmgRadius = 5.0;
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expDamage = 0.5;
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expImpulse = 500.0;
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repairRate = 0;
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explosion = SmallTurretExplosion;
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//thetaMin = 5;
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//thetaMax = 145;
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thetaMin = 35;
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thetaMax = 175;
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thetaNull = 90;
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heatSignature = 0.0;
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deployedObject = true;
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primaryAxis = revzaxis;
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isShielded = true;
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energyPerDamagePoint = 110;
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maxEnergy = 75;
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rechargeRate = 0.5;
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barrel = DeployableIndoorBarrel;
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canControl = false;
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cmdCategory = "DTactical";
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cmdIcon = CMDTurretIcon;
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cmdMiniIconName = "commander/MiniIcons/com_turret_grey";
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targetNameTag = 'Implacment';
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targetTypeTag = 'Turret';
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sensorData = DeployedIndoorTurretSensor;
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sensorRadius = DeployedIndoorTurretSensor.detectRadius;
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sensorColor = "191 0 226";
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firstPersonOnly = true;
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renderWhenDestroyed = false;
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debrisShapeName = "debris_generic_small.dts";
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debris = TurretDebrisSmall;
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noFire = 1;
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};
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datablock StaticShapeData(ControlStation) : StaticShapeDamageProfile
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{
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className = Station;
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shapeFile = "station_teleport.dts";
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maxDamage = 2.0;
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destroyedLevel = 2.0;
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disabledLevel = 1.5;
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explosion = DeployablesExplosion;
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expDmgRadius = 8.0;
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expDamage = 0.35;
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expImpulse = 500.0;
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dynamicType = $TypeMasks::StationObjectType;
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isShielded = false;
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energyPerDamagePoint = 110;
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maxEnergy = 50;
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rechargeRate = 0.20;
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renderWhenDestroyed = false;
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deployedObject = true;
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cantAbandon = 1;
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cmdCategory = "DSupport";
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cmdIcon = CMDStationIcon;
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cmdMiniIconName = "commander/MiniIcons/com_inventory_grey";
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targetNameTag = 'Control';
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targetTypeTag = 'Station';
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debrisShapeName = "debris_generic_small.dts";
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debris = DeployableDebris;
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heatSignature = 0;
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};
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datablock TracerProjectileData(ImplacmentBullet)
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{
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doDynamicClientHits = true;
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directDamage = 0.12; // z0dd - ZOD, 9-27-02. Was 0.0825
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directDamageType = $DamageType::IndoorDepTurret;
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explosion = "ChaingunExplosion";
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splash = ChaingunSplash;
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kickBackStrength = 1000.0;
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sound = ChaingunProjectile;
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//dryVelocity = 425.0;
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dryVelocity = 1500.0; // z0dd - ZOD, 8-12-02. Was 425.0
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wetVelocity = 1000.0;
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velInheritFactor = 1.0;
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fizzleTimeMS = 3000;
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lifetimeMS = 3000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = false;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = 3000;
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tracerLength = 15.0;
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tracerAlpha = false;
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tracerMinPixels = 6;
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tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
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tracerTex[0] = "special/tracer00";
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tracerTex[1] = "special/tracercross";
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tracerWidth = 0.12;
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crossSize = 0.20;
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crossViewAng = 0.990;
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renderCross = true;
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decalData[0] = ChaingunDecal1;
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decalData[1] = ChaingunDecal2;
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decalData[2] = ChaingunDecal3;
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decalData[3] = ChaingunDecal4;
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decalData[4] = ChaingunDecal5;
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decalData[5] = ChaingunDecal6;
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};
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datablock TurretImageData(DeployableIndoorBarrel)
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{
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shapeFile = "turret_tank_barrelchain.dts";
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item = TurretIndoorDeployable; // z0dd - ZOD, 4/25/02. Was wrong: IndoorTurretBarrel
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offset = "0 -1 0"; // L/R - F/B - T/B
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rotation = "0 1 0 90";
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projectile = ImplacmentBullet;
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projectileType = TracerProjectile;
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usesEnergy = true;
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fireEnergy = 0.0;
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minEnergy = 0.5;
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projectileSpread = 0.5 / 1000.0;
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maxSpread = 8 / 1000.0;
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lightType = "WeaponFireLight";
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lightColor = "0.25 0.15 0.15 1.0";
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lightTime = "1000";
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lightRadius = "2";
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muzzleFlash = IndoorTurretMuzzleFlash;
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// Turret parameters
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activationMS = 1000;
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deactivateDelayMS = 1000;
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thinkTimeMS = 100000;
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degPerSecTheta = 580;
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degPerSecPhi = 960;
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attackRadius = 240;
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// State transitions
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stateName[0] = "Activate";
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stateTransitionOnNotLoaded[0] = "Dead";
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stateTransitionOnLoaded[0] = "ActivateReady";
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stateName[1] = "ActivateReady";
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stateSequence[1] = "Activate";
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stateSound[1] = IBLSwitchSound;
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stateTimeoutValue[1] = 1;
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stateTransitionOnTimeout[1] = "Ready";
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stateTransitionOnNotLoaded[1] = "Deactivate";
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stateTransitionOnNoAmmo[1] = "NoAmmo";
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stateName[2] = "Ready";
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stateTransitionOnNotLoaded[2] = "Deactivate";
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stateTransitionOnTriggerDown[2] = "Fire";
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stateTransitionOnNoAmmo[2] = "NoAmmo";
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stateName[3] = "Fire";
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stateTransitionOnTimeout[3] = "Reload";
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stateTimeoutValue[3] = 0.01;
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stateFire[3] = true;
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stateShockwave[3] = true;
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stateRecoil[3] = LightRecoil;
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stateAllowImageChange[3] = false;
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stateSequence[3] = "Fire";
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stateSound[3] = IBLFireSound;
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stateScript[3] = "onFire";
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stateName[4] = "Reload";
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stateTimeoutValue[4] = 0.03;
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stateAllowImageChange[4] = false;
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stateSequence[4] = "Reload";
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stateTransitionOnTimeout[4] = "Ready";
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stateTransitionOnNotLoaded[4] = "Deactivate";
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stateTransitionOnNoAmmo[4] = "NoAmmo";
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stateName[5] = "Deactivate";
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stateSequence[5] = "Activate";
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stateDirection[5] = false;
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stateTimeoutValue[5] = 1;
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stateTransitionOnLoaded[5] = "ActivateReady";
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stateTransitionOnTimeout[5] = "Dead";
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stateName[6] = "Dead";
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stateTransitionOnLoaded[6] = "ActivateReady";
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stateName[7] = "NoAmmo";
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stateTransitionOnAmmo[7] = "Reload";
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stateSequence[7] = "NoAmmo";
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};
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function DeployableIndoorBarrel::onFire(%data, %obj, %slot){
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%data.lightStart = getSimTime();
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if(%obj.spread $= "")
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%obj.spread = %data.projectileSpread;
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else
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%obj.spread = %obj.spread + (4 / 10000);
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if(%obj.lowSpreadLoop $= "")
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%obj.lowSpreadLoop = schedule(250, 0, "lowerSpread", %data, %obj);
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if(%obj.spread > %data.maxspread)
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%obj.spread = %data.maxspread;
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%vec = %obj.getMuzzleVector(%slot);
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%x = (getRandom() - 0.5) * 2 * 3.1415926 * %obj.spread;
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%y = (getRandom() - 0.5) * 2 * 3.1415926 * %obj.spread;
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%z = (getRandom() - 0.5) * 2 * 3.1415926 * %obj.spread;
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%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
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%vector = MatrixMulVector(%mat, %vec);
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%initialPos = %obj.getMuzzlePoint(%slot);
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%p = new (%data.projectileType)() {
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dataBlock = %data.projectile;
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initialDirection = %vector;
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initialPosition = %initialPos;
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sourceObject = %obj;
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sourceSlot = %slot;
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};
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%obj.lastProjectile = %p;
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MissionCleanup.add(%p);
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if(%obj.client)
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%obj.client.projectile = %p;
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}
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function lowerSpread(%data, %obj){
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%obj.spread = %obj.spread - (4 / 10000);
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if(%obj.spread < %data.projectileSpread){
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%obj.spread = %data.projectileSpread;
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%obj.lowSpreadLoop = "";
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return;
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}
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%obj.lowSpreadLoop = schedule(120, 0, "lowerSpread", %data, %obj);
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}
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function TurretIndoorDeployableImage::onDeploy(%item, %plyr, %slot)
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{
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if(!isObject(%plyr.depTurret)){
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%plyr.deplStation = "";
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%plyr.depTurret = "";
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}
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if(%plyr.deplStation != 1){
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%rot = %item.getInitialRotation(%plyr);
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%className = "Turret";
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%deplObj = new (%className)() {
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dataBlock = %item.deployed;
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};
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%deplObj.setDeployRotation(%item.surfacePt, %item.surfaceNrm);
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if (%deplObj.getDatablock().rechargeRate)
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%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
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%deplObj.team = %plyr.client.Team;
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%deplObj.setOwner(%plyr);
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if (%deplObj.getTarget() != -1)
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setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
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addToDeployGroup(%deplObj);
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AIDeployObject(%plyr.client, %deplObj);
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serverPlay3D(%item.deploySound, %deplObj.getTransform());
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$TeamDeployedCount[%plyr.team, %item.item]++;
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if (%classname !$= "Item")
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%deplObj.deploy();
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addDSurface(%item.surface,%deplObj);
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%plyr.deplStation = 1;
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%plyr.depTurret = %deplObj;
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return %deplObj;
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}
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else {
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%rot = %item.getInitialRotation(%plyr);
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%className = "StaticShape";
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%deplObj = new (%className)() {
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dataBlock = "ControlStation";
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scale = "0.3 0.3 1";
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};
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%rot = %plyr.getRotation();
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%deplObj.setTransform(VectorAdd(%item.surfacePt, %plac) SPC %rot);
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if (%deplObj.getDatablock().rechargeRate)
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%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
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%deplObj.team = %plyr.client.Team;
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%deplObj.setOwner(%plyr);
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if (%deplObj.getTarget() != -1)
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setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
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addToDeployGroup(%deplObj);
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AIDeployObject(%plyr.client, %deplObj);
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serverPlay3D(%item.deploySound, %deplObj.getTransform());
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%deplObj.deploy();
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%deplObj.Turret = %plyr.depTurret;
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%deplObj.Turret.Base = %deplObj;
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%startvec = vectorAdd(%deplObj.getPosition(), "0 0 2.5");
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%endvec = %deplObj.Turret.getWorldBoxCenter();
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if(vectorLen(vectorSub(%plyr.depTurret.getPosition(), %startvec)) >= 4){
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%deplObj.schedule(10, "delete");
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messageclient(%plyr.client, 'MsgClient', "Control position must be close to turret.");
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return;
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}
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%search = containerRayCast(%startvec, %endvec, $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TurretObjectType);
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if(%search){
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if(getWord(%search,0) $= %deplObj){
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echo(%deplObj.Turret@" "@getWord(%search,0));
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%deplObj.schedule(10, "delete");
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messageclient(%plyr.client, 'MsgClient', "Must be able to grasp turret from control position.");
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return;
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}
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}
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%plyr.unmountImage(%slot);
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%plyr.decInventory(%item.item, 1);
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%plyr.deplStation = "";
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%plyr.depTurret = "";
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addDSurface(%item.surface,%deplObj);
|
|
return %deplObj;
|
|
}
|
|
}
|
|
|
|
function ControlStation::onCollision(%data,%obj,%col) {
|
|
if(%col.getDatablock().className !$= "Armor")
|
|
return;
|
|
if(%obj.getMountNodeObject(0) == 0 && %col.mountVehicle){
|
|
%obj.mountObject(%col,0);
|
|
%col.setControlObject(%obj.Turret);
|
|
%col.client.setObjectActiveImage(%obj.Turret, 0);
|
|
}
|
|
}
|