mirror of
https://github.com/Ragora/T2-ACCM.git
synced 2026-01-20 03:14:44 +00:00
122 lines
4 KiB
C#
122 lines
4 KiB
C#
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
// Targeting laser - Modified by Blnukem.
|
|
// Modifications: Saves datablock space.
|
|
// The file is also much cleaner and easier to read, better for more editing.
|
|
//------------------------------------------------------------------------------
|
|
// Sounds
|
|
//------------------------------------------------------------------------------
|
|
|
|
datablock EffectProfile(TargetingLaserPaintEffect)
|
|
{
|
|
effectname = "weapons/targetinglaser_paint";
|
|
minDistance = 2.5;
|
|
maxDistance = 2.5;
|
|
};
|
|
|
|
datablock AudioProfile(TargetingLaserPaintSound)
|
|
{
|
|
filename = "fx/weapons/targetinglaser_paint.wav";
|
|
description = CloseLooping3d;
|
|
preload = true;
|
|
effect = TargetingLaserPaintEffect;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
// Projectile
|
|
//------------------------------------------------------------------------------
|
|
|
|
datablock TargetProjectileData(BasicTargeter)
|
|
{
|
|
directDamage = 0.0;
|
|
hasDamageRadius = false;
|
|
indirectDamage = 0.0;
|
|
damageRadius = 0.0;
|
|
velInheritFactor = 1.0;
|
|
|
|
maxRifleRange = 1000;
|
|
beamColor = "1.0 0.0 0.0";
|
|
|
|
startBeamWidth = 0.02;
|
|
pulseBeamWidth = 0.025;
|
|
beamFlareAngle = 3.0;
|
|
minFlareSize = 0.0;
|
|
maxFlareSize = 400.0;
|
|
pulseSpeed = 6.0;
|
|
pulseLength = 0.150;
|
|
|
|
textureName[0] = "special/nonlingradient";
|
|
textureName[1] = "special/flare";
|
|
textureName[2] = "special/pulse";
|
|
textureName[3] = "special/expFlare";
|
|
beacon = false;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
// Weapon Data
|
|
//------------------------------------------------------------------------------
|
|
|
|
datablock ItemData(TargetingLaser)
|
|
{
|
|
className = Weapon;
|
|
catagory = "Spawn Items";
|
|
shapeFile = "weapon_targeting.dts";
|
|
image = TargetingLaserImage;
|
|
mass = 1;
|
|
elasticity = 0.2;
|
|
friction = 0.6;
|
|
pickupRadius = 2;
|
|
pickUpName = "a laser targeter";
|
|
|
|
computeCRC = true;
|
|
|
|
};
|
|
|
|
datablock ShapeBaseImageData(TargetingLaserImage)
|
|
{
|
|
className = WeaponImage;
|
|
|
|
shapeFile = "weapon_targeting.dts";
|
|
item = TargetingLaser;
|
|
offset = "0 0 0";
|
|
|
|
projectile = BasicTargeter;
|
|
projectileType = TargetProjectile;
|
|
deleteLastProjectile = true;
|
|
|
|
usesEnergy = true;
|
|
minEnergy = 3;
|
|
|
|
stateName[0] = "Activate";
|
|
stateSequence[0] = "Activate";
|
|
stateSound[0] = GenericSwitchSound;
|
|
stateTimeoutValue[0] = 0.5;
|
|
stateTransitionOnTimeout[0] = "ActivateReady";
|
|
|
|
stateName[1] = "ActivateReady";
|
|
stateTransitionOnAmmo[1] = "Ready";
|
|
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[2] = "Fire";
|
|
|
|
stateName[3] = "Fire";
|
|
stateEnergyDrain[3] = 3;
|
|
stateFire[3] = true;
|
|
stateAllowImageChange[3] = false;
|
|
stateScript[3] = "onFire";
|
|
stateTransitionOnTriggerUp[3] = "Deconstruction";
|
|
stateTransitionOnNoAmmo[3] = "Deconstruction";
|
|
stateSound[3] = TargetingLaserPaintSound;
|
|
|
|
stateName[4] = "NoAmmo";
|
|
stateTransitionOnAmmo[4] = "Ready";
|
|
|
|
stateName[5] = "Deconstruction";
|
|
stateScript[5] = "deconstruct";
|
|
stateTransitionOnTimeout[5] = "Ready";
|
|
};
|