mirror of
https://github.com/Ragora/T2-ACCM.git
synced 2026-01-19 19:04:46 +00:00
321 lines
8.3 KiB
C#
321 lines
8.3 KiB
C#
//--------------------------------------
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// flamethrower
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//--------------------------------------
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//color tent for EVERYTHING its red really red
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//1 r
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//0.18 g
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//0.03 b
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//--------------------------------------
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// Trail
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//--------------------------------------
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datablock ParticleData(flameParticle)
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{
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dragCoeffiecient = 0.0;
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gravityCoefficient = -0.1;
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inheritedVelFactor = 0.1;
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lifetimeMS = 500;
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lifetimeVarianceMS = 50;
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textureName = "particleTest";
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spinRandomMin = -10.0;
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spinRandomMax = 10.0;
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colors[0] = "1 0.18 0.03 0.4";
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colors[1] = "1 0.18 0.03 0.3";
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colors[2] = "1 0.18 0.03 0.0";
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sizes[0] = 2.0;
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sizes[1] = 1.0;
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sizes[2] = 0.8;
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times[0] = 0.0;
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times[1] = 0.6;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(flameEmitter)
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{
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ejectionPeriodMS = 3;
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periodVarianceMS = 0;
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ejectionOffset = 0.2;
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ejectionVelocity = 10.0;
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velocityVariance = 0.0;
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thetaMin = 0.0;
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thetaMax = 10.0;
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particles = "flameParticle";
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};
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//--------------------------------------------------------------------------
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// Explosion
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//--------------------------------------
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datablock ParticleData(flameExplosionParticle)
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{
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dragCoefficient = 2;
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gravityCoefficient = 0.2;
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inheritedVelFactor = 0.2;
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constantAcceleration = 0.0;
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lifetimeMS = 500;
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lifetimeVarianceMS = 0;
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textureName = "particleTest";
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colors[0] = "1 0.18 0.03 0.6";
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colors[1] = "1 0.18 0.03 0.0";
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sizes[0] = 2;
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sizes[1] = 2.5;
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};
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datablock ParticleEmitterData(flameExplosionEmitter)
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{
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ejectionPeriodMS = 1;
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periodVarianceMS = 0;
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ejectionOffset = 2.0;
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ejectionVelocity = 4.0;
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velocityVariance = 0.0;
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thetaMin = 60.0;
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thetaMax = 90.0;
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lifetimeMS = 250;
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particles = "flameExplosionParticle";
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};
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datablock ExplosionData(flameBoltExplosion)
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{
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particleEmitter = flameExplosionEmitter;
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particleDensity = 150;
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particleRadius = 1.25;
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faceViewer = true;
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};
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//--------------------------------------------------------------------------
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// Idle Flame
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//--------------------------------------
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datablock ParticleData(FlamerIdleFlame)
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{
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dragCoeffiecient = 0.0;
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gravityCoefficient = -0.3; // rises slowly
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inheritedVelFactor = 0.5;
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constantAcceleration = 0.0;
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lifetimeMS = 500;
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lifetimeVarianceMS = 0;
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textureName = "particleTest";
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spinRandomMin = -30.0;
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spinRandomMax = 30.0;
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colors[0] = "1 0.18 0.03 0.3";
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colors[1] = "1 0.18 0.03 0.2";
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colors[2] = "1 0.18 0.03 0.0";
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sizes[0] = 0.2;
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sizes[1] = 0.4;
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sizes[2] = 0.5;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(FlamerIdleFlameEmitter)
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{
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ejectionPeriodMS = 3;
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periodVarianceMS = 1;
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ejectionVelocity = 0.0;
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velocityVariance = 0.0;
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thetaMin = 0.0;
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thetaMax = 45.0;
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phiReferenceVel = 0;
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phiVariance = 360;
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overrideAdvances = false;
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particles = "FlamerIdleFlame";
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};
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//--------------------------------------------------------------------------
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// Projectiles
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//--------------------------------------
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datablock LinearFlareProjectileData(FlameboltMain)
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{
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projectileShapeName = "turret_muzzlepoint.dts";
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scale = "1.0 1.0 1.0";
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faceViewer = true;
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directDamage = 0.05;
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hasDamageRadius = true;
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indirectDamage = 0.1;
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damageRadius = 4.0;
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kickBackStrength = 0.0;
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radiusDamageType = $DamageType::Plasma;
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explosion = "flameBoltExplosion";
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splash = PlasmaSplash;
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baseEmitter = FlameEmitter;
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dryVelocity = 50.0; // z0dd - ZOD, 7/20/02. Faster plasma projectile. was 55
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wetVelocity = -1;
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velInheritFactor = 0.3;
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fizzleTimeMS = 250;
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lifetimeMS = 1000;
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explodeOnDeath = false;
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reflectOnWaterImpactAngle = 0.0;
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explodeOnWaterImpact = true;
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deflectionOnWaterImpact = 0.0;
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fizzleUnderwaterMS = -1;
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//activateDelayMS = 100;
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activateDelayMS = -1;
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size[0] = 0.2;
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size[1] = 0.5;
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size[2] = 0.1;
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numFlares = 35;
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flareColor = "1 0.18 0.03";
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flareModTexture = "flaremod";
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flareBaseTexture = "flarebase";
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sound = PlasmaProjectileSound;
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fireSound = PlasmaFireSound;
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wetFireSound = PlasmaFireWetSound;
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hasLight = true;
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lightRadius = 10.0;
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lightColor = "0.94 0.03 0.12";
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};
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//--------------------------------------------------------------------------
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// Ammo
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//--------------------------------------
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datablock ItemData(flamerAmmo)
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{
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className = Ammo;
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catagory = "Ammo";
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shapeFile = "ammo_plasma.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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pickUpName = "some flame thrower fuel";
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};
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//--------------------------------------------------------------------------
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// Weapon
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//--------------------------------------
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datablock ItemData(flamer)
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{
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className = Weapon;
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catagory = "Spawn Items";
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shapeFile = "weapon_plasma.dts";
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image = flamerImage;
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mass = 1.0;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 2;
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pickUpName = "a flame thrower";
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};
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datablock ShapeBaseImageData(flamerImage)
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{
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className = WeaponImage;
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shapeFile = "weapon_grenade_launcher.dts";
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mass = 10;
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item = flamer;
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ammo = flamerAmmo;
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offset = "0 0 0"; // L/R - F/B - T/B
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rotation = "0 1 0 180"; // L/R - F/B - T/B
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projectileSpread = 7.0 / 1000.0;
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projectile = flameBoltmain;
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projectileType = LinearFlareProjectile;
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stateName[0] = "Activate";
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stateTransitionOnTimeout[0] = "ActivateReady";
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stateTimeoutValue[0] = 0.5;
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stateSequence[0] = "Activate";
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stateSound[0] = GenericSwitchSound;
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stateName[1] = "ActivateReady";
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stateTransitionOnLoaded[1] = "Ready";
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stateTransitionOnNoAmmo[1] = "NoAmmo";
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stateName[2] = "Ready";
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stateEmitter[2] = "FlamerIdleFlameEmitter";
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stateEmitterNode[2] = "muzzlepoint1";
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stateEmitterTime[2] = 10000;
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stateTransitionOnNoAmmo[2] = "NoAmmo";
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stateTransitionOnTriggerDown[2] = "CheckWet";
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stateName[3] = "Fire";
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stateTransitionOnTimeout[3] = "Reload";
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stateTimeoutValue[3] = 0.05;
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stateFire[3] = true;
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stateAllowImageChange[3] = false;
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stateScript[3] = "onFire";
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stateEmitterTime[3] = 0.05;
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stateName[4] = "Reload";
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stateTransitionOnNoAmmo[4] = "NoAmmo";
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stateTransitionOnTimeout[4] = "Ready";
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stateTimeoutValue[4] = 0.05;
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stateAllowImageChange[4] = false;
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stateSequence[4] = "Reload";
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stateSound[4] = MergeFireSound;
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stateName[5] = "NoAmmo";
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stateTransitionOnAmmo[5] = "Reload";
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stateSequence[5] = "NoAmmo";
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stateTransitionOnTriggerDown[5] = "DryFire";
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stateName[6] = "DryFire";
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stateSound[6] = MortarDryFireSound;
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stateTimeoutValue[6] = 1.0;
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stateTransitionOnTimeout[6] = "NoAmmo";
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stateName[7] = "WetFire";
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stateTimeoutValue[7] = 1.0;
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stateTransitionOnTimeout[7] = "Ready";
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stateName[8] = "CheckWet";
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stateTransitionOnWet[8] = "WetFire";
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stateTransitionOnNotWet[8] = "Fire";
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};
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function flamerImage::onMount(%this,%obj,%slot)
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{
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Parent::onMount(%this,%obj,%slot);
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CommandToClient(%obj.client, 'BottomPrint', "You must have a flamer ammo pack to get flamer ammo.", 3, 2 );
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}
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function burnloop(%obj){
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if(!isobject(%obj))
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return;
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if(%obj.firecount >= %obj.maxfirecount){
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%obj.firecount = "";
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%obj.maxfirecount = 0;
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%obj.onfire = 0;
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}
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else {
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%obj.damage(0, %obj.getposition(), 0.02, $DamageType::Burn);
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%fire = new ParticleEmissionDummy(){
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position = vectoradd(%obj.getPosition(),"0 0 0.5");
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dataBlock = "defaultEmissionDummy";
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emitter = "FlameEmitter";
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};
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MissionCleanup.add(%fire);
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%fire.schedule(100, "delete");
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%obj.firecount++;
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schedule(100, %obj, "burnloop", %obj);
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}
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}
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