T2-ACCM/scripts/weapons/allweapons.cs
2013-03-17 23:06:38 -04:00

1804 lines
43 KiB
C#

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// File Modified by Blnukem.
// Modifications: Removed unused datablocks for more space.
//------------------------------------------------------------------------------
// Weapon Sounds
//------------------------------------------------------------------------------
datablock AudioProfile(GenericSwitchSound)
{
filename = "fx/weapons/generic_switch.wav";
description = AudioClosest3d;
preload = true;
// effect = GenericSwitchEffect;
};
datablock AudioProfile(BasicSwitchSound)
{
filename = "fx/weapons/blaster_activate.wav";
description = AudioClosest3d;
preload = true;
// effect = BasicSwitchEffect;
};
datablock AudioProfile(GenericExplosionSound)
{
filename = "fx/explosions/explosion.xpl10.wav";
description = AudioExplosion3d;
// effect = GenericExplosionEffect;
};
datablock AudioProfile(HeavyFireSound)
{
filename = "fx/weapons/plasma_rifle_fire.wav";
description = AudioDefault3d;
preload = true;
// effect = HeavyFireEffect;
};
datablock AudioProfile(EditorToolFireSound)
{
filename = "fx/weapons/plasma_rifle_projectile_hit.wav";
description = AudioDefault3d;
preload = true;
// effect = EditorToolFireEffect;
};
datablock AudioProfile(MergeToolFireSound)
{
filename = "fx/weapons/spinfusor_reload.wav";
description = AudioDefault3d;
preload = true;
// effect = MergeToolFireEffect;
};
datablock AudioProfile(PlasmaSwitchSound)
{
filename = "fx/weapons/plasma_rifle_activate.wav";
description = AudioClosest3d;
preload = true;
effect = PlasmaSwitchEffect;
};
datablock AudioProfile(PlasmaReloadSound)
{
filename = "fx/weapons/plasma_rifle_reload.wav";
description = Audioclosest3d;
preload = true;
effect = PlasmaReloadEffect;
};
datablock AudioProfile(PlasmaProjectileSound)
{
filename = "fx/weapons/plasma_rifle_projectile.wav";
description = ProjectileLooping3d;
preload = true;
};
datablock AudioProfile(ChaingunSwitchSound)
{
filename = "fx/weapons/chaingun_activate.wav";
description = AudioClosest3d;
preload = true;
// effect = ChaingunSwitchEffect;
};
datablock AudioProfile(ChaingunFireSound)
{
filename = "fx/weapons/chaingun_fire.wav";
description = AudioDefaultLooping3d;
preload = true;
// effect = ChaingunFireEffect;
};
datablock AudioProfile(ChaingunProjectile)
{
filename = "fx/weapons/chaingun_projectile.wav";
description = ProjectileLooping3d;
preload = true;
};
datablock AudioProfile(ChaingunImpact)
{
filename = "fx/weapons/chaingun_impact.WAV";
description = AudioClosest3d;
preload = true;
};
datablock AudioProfile(ChaingunSpinDownSound)
{
filename = "fx/weapons/chaingun_spindown.wav";
description = AudioClosest3d;
preload = true;
// effect = ChaingunSpinDownEffect;
};
datablock AudioProfile(ChaingunSpinUpSound)
{
filename = "fx/weapons/chaingun_spinup.wav";
description = AudioClosest3d;
preload = true;
// effect = ChaingunSpinUpEffect;
};
datablock AudioProfile(ChaingunDryFireSound)
{
filename = "fx/weapons/chaingun_dryfire.wav";
description = AudioClose3d;
preload = true;
// effect = ChaingunDryFire;
};
datablock AudioProfile(GrenadeFireSound)
{
filename = "fx/weapons/grenadelauncher_fire.wav";
description = AudioDefault3d;
preload = true;
// effect = GrenadeFireEffect;
};
datablock AudioProfile(GrenadeProjectileSound)
{
filename = "fx/weapons/grenadelauncher_projectile.wav";
description = ProjectileLooping3d;
preload = true;
};
datablock AudioProfile(GrenadeExplosionSound)
{
filename = "fx/weapons/grenade_explode.wav";
description = AudioExplosion3d;
preload = true;
// effect = GrenadeExplosionEffect;
};
datablock AudioProfile(GrenadeDryFireSound)
{
filename = "fx/weapons/grenadelauncher_dryfire.wav";
description = AudioClose3d;
preload = true;
// effect = GrenadeDryFireEffect;
};
datablock AudioProfile(MortarSwitchSound)
{
filename = "fx/weapons/mortar_activate.wav";
description = AudioClosest3d;
preload = true;
// effect = MortarSwitchEffect;
};
datablock AudioProfile(MortarReloadSound)
{
filename = "fx/weapons/mortar_reload.wav";
description = AudioClosest3d;
preload = true;
// effect = MortarReloadEffect;
};
datablock AudioProfile(MortarProjectileSound)
{
filename = "fx/weapons/mortar_projectile.wav";
description = ProjectileLooping3d;
preload = true;
};
datablock AudioProfile(MortarExplosionSound)
{
filename = "fx/weapons/mortar_explode.wav";
description = AudioBIGExplosion3d;
preload = true;
// effect = MortarExplosionEffect;
};
datablock AudioProfile(MortarDryFireSound)
{
filename = "fx/weapons/mortar_dryfire.wav";
description = AudioClose3d;
preload = true;
// effect = MortarDryFireEffect;
};
datablock AudioProfile(MortarFireSound)
{
filename = "fx/weapons/mortar_fire.wav";
description = AudioDefault3d;
preload = true;
// effect = MortarFireEffect;
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Weapon Splash Particles
//------------------------------------------------------------------------------
datablock ParticleData( BlasterSplashParticle )
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = -1.4;
lifetimeMS = 300;
lifetimeVarianceMS = 0;
textureName = "special/droplet";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.05;
sizes[1] = 0.2;
sizes[2] = 0.2;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( BlasterSplashEmitter )
{
ejectionPeriodMS = 4;
periodVarianceMS = 0;
ejectionVelocity = 4;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 50;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "BlasterSplashParticle";
};
datablock SplashData(BlasterSplash)
{
numSegments = 15;
ejectionFreq = 15;
ejectionAngle = 40;
ringLifetime = 0.35;
lifetimeMS = 300;
velocity = 3.0;
startRadius = 0.0;
acceleration = -3.0;
texWrap = 5.0;
texture = "special/water2";
emitter[0] = BlasterSplashEmitter;
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 1.0";
colors[2] = "0.7 0.8 1.0 0.0";
colors[3] = "0.7 0.8 1.0 0.0";
times[0] = 0.0;
times[1] = 0.4;
times[2] = 0.8;
times[3] = 1.0;
};
datablock ParticleData( ChaingunSplashParticle )
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = -1.4;
lifetimeMS = 300;
lifetimeVarianceMS = 0;
textureName = "special/droplet";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.05;
sizes[1] = 0.2;
sizes[2] = 0.2;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( ChaingunSplashEmitter )
{
ejectionPeriodMS = 4;
periodVarianceMS = 0;
ejectionVelocity = 3;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 50;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "ChaingunSplashParticle";
};
datablock SplashData(ChaingunSplash)
{
numSegments = 10;
ejectionFreq = 10;
ejectionAngle = 20;
ringLifetime = 0.4;
lifetimeMS = 400;
velocity = 3.0;
startRadius = 0.0;
acceleration = -3.0;
texWrap = 5.0;
texture = "special/water2";
emitter[0] = ChaingunSplashEmitter;
colors[0] = "0.7 0.8 1.0 0.0";
colors[1] = "0.7 0.8 1.0 1.0";
colors[2] = "0.7 0.8 1.0 0.0";
colors[3] = "0.7 0.8 1.0 0.0";
times[0] = 0.0;
times[1] = 0.4;
times[2] = 0.8;
times[3] = 1.0;
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Explosion Data
//------------------------------------------------------------------------------
datablock ExplosionData(PlasmaBoltExplosion)
{
explosionShape = "effect_plasma_explosion.dts";
soundProfile = GenericExplosionSound;
particleDensity = 150;
particleRadius = 0.02;
faceViewer = true;
sizes[0] = "0.5 0.5 0.5";
sizes[1] = "1.0 1.0 1.0";
times[0] = 0.0;
times[1] = 1.5;
};
datablock ParticleData(ChaingunExplosionParticle1)
{
dragCoefficient = 0.65;
gravityCoefficient = 0.3;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 500;
lifetimeVarianceMS = 150;
textureName = "particleTest";
colors[0] = "0.56 0.36 0.26 1.0";
colors[1] = "0.56 0.36 0.26 0.0";
sizes[0] = 0.0625;
sizes[1] = 0.2;
};
datablock ParticleEmitterData(ChaingunExplosionEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionVelocity = 0.75;
velocityVariance = 0.25;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 60;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "ChaingunExplosionParticle1";
};
datablock ParticleData(ChaingunImpactSmokeParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.2;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 200;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
textureName = "particleTest";
colors[0] = "0.7 0.7 0.7 0.0";
colors[1] = "0.7 0.7 0.7 0.4";
colors[2] = "0.7 0.7 0.7 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
sizes[2] = 1.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(ChaingunImpactSmoke)
{
ejectionPeriodMS = 8;
periodVarianceMS = 1;
ejectionVelocity = 1.0;
velocityVariance = 0.5;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 35;
overrideAdvances = false;
particles = "ChaingunImpactSmokeParticle";
lifetimeMS = 50;
};
datablock ParticleData(ChaingunSparks)
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 300;
lifetimeVarianceMS = 0;
textureName = "special/spark00";
colors[0] = "0.56 0.36 0.26 1.0";
colors[1] = "0.56 0.36 0.26 1.0";
colors[2] = "1.0 0.36 0.26 0.0";
sizes[0] = 0.6;
sizes[1] = 0.2;
sizes[2] = 0.05;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(ChaingunSparkEmitter)
{
ejectionPeriodMS = 4;
periodVarianceMS = 0;
ejectionVelocity = 4;
velocityVariance = 2.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 50;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "ChaingunSparks";
};
datablock ExplosionData(ChaingunExplosion)
{
soundProfile = ChaingunImpact;
emitter[0] = ChaingunImpactSmoke;
emitter[1] = ChaingunSparkEmitter;
faceViewer = false;
};
//--------------------------------------------------------------------------
//MISC
//--------------------------------------------------------------------------
datablock ParticleData(PlasmaRifleParticle)
{
dragCoefficient = 2.75;
gravityCoefficient = 0.1;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 550;
lifetimeVarianceMS = 0;
textureName = "particleTest";
colors[0] = "0.46 0.36 0.26 1.0";
colors[1] = "0.46 0.36 0.26 0.0";
sizes[0] = 0.25;
sizes[1] = 0.20;
};
datablock ParticleEmitterData(PlasmaRifleEmitter)
{
ejectionPeriodMS = 3;
periodVarianceMS = 0;
ejectionVelocity = 10;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 12;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = true;
particles = "PlasmaRifleParticle";
};
datablock ParticleData(ChaingunFireParticle)
{
dragCoefficient = 2.75;
gravityCoefficient = 0.1;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 550;
lifetimeVarianceMS = 0;
textureName = "particleTest";
colors[0] = "0.46 0.36 0.26 1.0";
colors[1] = "0.46 0.36 0.26 0.0";
sizes[0] = 0.25;
sizes[1] = 0.20;
};
datablock ParticleEmitterData(ChaingunFireEmitter)
{
ejectionPeriodMS = 6;
periodVarianceMS = 0;
ejectionVelocity = 10;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 12;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = true;
particles = "ChaingunFireParticle";
};
datablock ExplosionData(DiscExplosion)
{
explosionShape = "disc_explosion.dts";
soundProfile = discExpSound;
faceViewer = true;
explosionScale = "1 1 1";
shakeCamera = true;
camShakeFreq = "10.0 11.0 10.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 0.5;
camShakeRadius = 10.0;
sizes[0] = "1.0 1.0 1.0";
sizes[1] = "1.0 1.0 1.0";
times[0] = 0.0;
times[1] = 1.0;
};
datablock ParticleData(GrenadeExplosionBubbleParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.25;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1500;
lifetimeVarianceMS = 600;
useInvAlpha = false;
textureName = "special/bubbles";
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "0.7 0.8 1.0 0.0";
colors[1] = "0.7 0.8 1.0 0.4";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 1.0;
sizes[1] = 1.0;
sizes[2] = 1.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(GrenadeExplosionBubbleEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 1.0;
ejectionOffset = 3.0;
velocityVariance = 0.5;
thetaMin = 0;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "GrenadeExplosionBubbleParticle";
};
datablock ParticleData(UnderwaterGrenadeDust)
{
dragCoefficient = 1.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.0;
constantAcceleration = -1.1;
lifetimeMS = 1000;
lifetimeVarianceMS = 100;
useInvAlpha = false;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "particleTest";
colors[0] = "0.6 0.6 1.0 0.5";
colors[1] = "0.6 0.6 1.0 0.5";
colors[2] = "0.6 0.6 1.0 0.0";
sizes[0] = 3.0;
sizes[1] = 3.0;
sizes[2] = 3.0;
times[0] = 0.0;
times[1] = 0.7;
times[2] = 1.0;
};
datablock ParticleEmitterData(UnderwaterGrenadeDustEmitter)
{
ejectionPeriodMS = 15;
periodVarianceMS = 0;
ejectionVelocity = 15.0;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 70;
thetaMax = 70;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
lifetimeMS = 250;
particles = "UnderwaterGrenadeDust";
};
datablock ParticleData(UnderwaterGrenadeExplosionSmoke)
{
dragCoeffiecient = 0.4;
gravityCoefficient = -0.25; // rises slowly
inheritedVelFactor = 0.025;
constantAcceleration = -1.1;
lifetimeMS = 1250;
lifetimeVarianceMS = 0;
textureName = "particleTest";
useInvAlpha = false;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
textureName = "special/Smoke/smoke_001";
colors[0] = "0.1 0.1 1.0 1.0";
colors[1] = "0.4 0.4 1.0 1.0";
colors[2] = "0.4 0.4 1.0 0.0";
sizes[0] = 2.0;
sizes[1] = 6.0;
sizes[2] = 2.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(UnderwaterGExplosionSmokeEmitter)
{
ejectionPeriodMS = 15;
periodVarianceMS = 0;
ejectionVelocity = 6.25;
velocityVariance = 0.25;
thetaMin = 0.0;
thetaMax = 90.0;
lifetimeMS = 250;
particles = "UnderwaterGrenadeExplosionSmoke";
};
datablock ParticleData(UnderwaterGrenadeSparks)
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 500;
lifetimeVarianceMS = 350;
textureName = "special/underwaterSpark";
colors[0] = "0.6 0.6 1.0 1.0";
colors[1] = "0.6 0.6 1.0 1.0";
colors[2] = "0.6 0.6 1.0 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
sizes[2] = 0.75;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(UnderwaterGrenadeSparksEmitter)
{
ejectionPeriodMS = 2;
periodVarianceMS = 0;
ejectionVelocity = 12;
velocityVariance = 6.75;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 60;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "UnderwaterGrenadeSparks";
};
datablock ExplosionData(UnderwaterGrenadeExplosion)
{
soundProfile = UnderwaterGrenadeExplosionSound;
faceViewer = true;
explosionScale = "0.8 0.8 0.8";
emitter[0] = UnderwaterGrenadeDustEmitter;
emitter[1] = UnderwaterGExplosionSmokeEmitter;
emitter[2] = UnderwaterGrenadeSparksEmitter;
emitter[3] = GrenadeExplosionBubbleEmitter;
shakeCamera = true;
camShakeFreq = "10.0 6.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 0.5;
camShakeRadius = 20.0;
};
datablock ParticleData(GrenadeBubbleParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.25;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1500;
lifetimeVarianceMS = 600;
useInvAlpha = false;
textureName = "special/bubbles";
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "0.7 0.8 1.0 0.4";
colors[1] = "0.7 0.8 1.0 0.4";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
sizes[2] = 0.5;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(GrenadeBubbleEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 1.0;
ejectionOffset = 0.1;
velocityVariance = 0.5;
thetaMin = 0;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "GrenadeBubbleParticle";
};
datablock ParticleData( GDebrisSmokeParticle )
{
dragCoeffiecient = 1.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
lifetimeMS = 1000;
lifetimeVarianceMS = 100;
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -60.0;
spinRandomMax = 60.0;
colors[0] = "0.4 0.4 0.4 1.0";
colors[1] = "0.3 0.3 0.3 0.5";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 0.0;
sizes[1] = 1.0;
sizes[2] = 1.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( GDebrisSmokeEmitter )
{
ejectionPeriodMS = 7;
periodVarianceMS = 1;
ejectionVelocity = 1.0;
velocityVariance = 0.2;
thetaMin = 0.0;
thetaMax = 40.0;
particles = "GDebrisSmokeParticle";
};
datablock DebrisData( GrenadeDebris )
{
emitters[0] = GDebrisSmokeEmitter;
explodeOnMaxBounce = true;
elasticity = 0.4;
friction = 0.2;
lifetime = 0.3;
lifetimeVariance = 0.02;
numBounces = 1;
};
datablock ParticleData( GrenadeSplashParticle )
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = -1.4;
lifetimeMS = 300;
lifetimeVarianceMS = 0;
textureName = "special/droplet";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.05;
sizes[1] = 0.2;
sizes[2] = 0.2;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( GrenadeSplashEmitter )
{
ejectionPeriodMS = 4;
periodVarianceMS = 0;
ejectionVelocity = 4;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 50;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "BlasterSplashParticle";
};
datablock SplashData(GrenadeSplash)
{
numSegments = 15;
ejectionFreq = 15;
ejectionAngle = 40;
ringLifetime = 0.35;
lifetimeMS = 300;
velocity = 3.0;
startRadius = 0.0;
acceleration = -3.0;
texWrap = 5.0;
texture = "special/water2";
emitter[0] = BlasterSplashEmitter;
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 1.0";
colors[2] = "0.7 0.8 1.0 1.0";
colors[3] = "0.7 0.8 1.0 1.0";
times[0] = 0.0;
times[1] = 0.4;
times[2] = 0.8;
times[3] = 1.0;
};
datablock ParticleData(GrenadeSmokeParticle)
{
dragCoeffiecient = 0.0;
gravityCoefficient = -0.2; // rises slowly
inheritedVelFactor = 0.00;
lifetimeMS = 700; // lasts 2 second
lifetimeVarianceMS = 150; // ...more or less
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -30.0;
spinRandomMax = 30.0;
colors[0] = "0.9 0.9 0.9 1.0";
colors[1] = "0.6 0.6 0.6 1.0";
colors[2] = "0.4 0.4 0.4 0.0";
sizes[0] = 0.25;
sizes[1] = 1.0;
sizes[2] = 3.0;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(GrenadeSmokeEmitter)
{
ejectionPeriodMS = 15;
periodVarianceMS = 5;
ejectionVelocity = 1.25;
velocityVariance = 0.50;
thetaMin = 0.0;
thetaMax = 90.0;
particles = "GrenadeSmokeParticle";
};
datablock ParticleData(GrenadeDust)
{
dragCoefficient = 1.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 100;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "particleTest";
colors[0] = "0.3 0.3 0.3 0.5";
colors[1] = "0.3 0.3 0.3 0.5";
colors[2] = "0.3 0.3 0.3 0.0";
sizes[0] = 3.2;
sizes[1] = 4.6;
sizes[2] = 5.0;
times[0] = 0.0;
times[1] = 0.7;
times[2] = 1.0;
};
datablock ParticleEmitterData(GrenadeDustEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 15.0;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 85;
thetaMax = 85;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
lifetimeMS = 250;
particles = "GrenadeDust";
};
datablock ParticleData(GrenadeExplosionSmoke)
{
dragCoeffiecient = 0.4;
gravityCoefficient = -0.5;
inheritedVelFactor = 0.025;
lifetimeMS = 1250;
lifetimeVarianceMS = 0;
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
textureName = "special/Smoke/smoke_001";
colors[0] = "0.7 0.7 0.7 1.0";
colors[1] = "0.2 0.2 0.2 1.0";
colors[2] = "0.1 0.1 0.1 0.0";
sizes[0] = 2.0;
sizes[1] = 6.0;
sizes[2] = 2.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(GExplosionSmokeEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 6.25;
velocityVariance = 0.25;
thetaMin = 0.0;
thetaMax = 90.0;
lifetimeMS = 250;
particles = "GrenadeExplosionSmoke";
};
datablock ParticleData(GrenadeSparks)
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 500;
lifetimeVarianceMS = 350;
textureName = "special/bigspark";
colors[0] = "0.56 0.36 0.26 1.0";
colors[1] = "0.56 0.36 0.26 1.0";
colors[2] = "1.0 0.36 0.26 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
sizes[2] = 0.75;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(GrenadeSparksEmitter)
{
ejectionPeriodMS = 2;
periodVarianceMS = 0;
ejectionVelocity = 12;
velocityVariance = 6.75;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 60;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "GrenadeSparks";
};
datablock ExplosionData(GrenadeExplosion)
{
soundProfile = GrenadeExplosionSound;
faceViewer = true;
explosionScale = "0.8 0.8 0.8";
debris = GrenadeDebris;
debrisThetaMin = 10;
debrisThetaMax = 50;
debrisNum = 8;
debrisVelocity = 26.0;
debrisVelocityVariance = 7.0;
emitter[0] = GrenadeDustEmitter;
emitter[1] = GExplosionSmokeEmitter;
emitter[2] = GrenadeSparksEmitter;
shakeCamera = true;
camShakeFreq = "10.0 6.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 0.5;
camShakeRadius = 20.0;
};
datablock ParticleData(MortarBubbleParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.25;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1500;
lifetimeVarianceMS = 600;
useInvAlpha = false;
textureName = "special/bubbles";
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "0.7 0.8 1.0 0.4";
colors[1] = "0.7 0.8 1.0 0.4";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.8;
sizes[1] = 0.8;
sizes[2] = 0.8;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(MortarBubbleEmitter)
{
ejectionPeriodMS = 9;
periodVarianceMS = 0;
ejectionVelocity = 1.0;
ejectionOffset = 0.1;
velocityVariance = 0.5;
thetaMin = 0;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "MortarBubbleParticle";
};
datablock ParticleData( MortarSplashParticle )
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = -1.4;
lifetimeMS = 300;
lifetimeVarianceMS = 0;
textureName = "special/droplet";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.05;
sizes[1] = 0.2;
sizes[2] = 0.2;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( MortarSplashEmitter )
{
ejectionPeriodMS = 4;
periodVarianceMS = 0;
ejectionVelocity = 3;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 50;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "MortarSplashParticle";
};
datablock SplashData(MortarSplash)
{
numSegments = 10;
ejectionFreq = 10;
ejectionAngle = 20;
ringLifetime = 0.4;
lifetimeMS = 400;
velocity = 3.0;
startRadius = 0.0;
acceleration = -3.0;
texWrap = 5.0;
texture = "special/water2";
emitter[0] = MortarSplashEmitter;
colors[0] = "0.7 0.8 1.0 0.0";
colors[1] = "0.7 0.8 1.0 1.0";
colors[2] = "0.7 0.8 1.0 0.0";
colors[3] = "0.7 0.8 1.0 0.0";
times[0] = 0.0;
times[1] = 0.4;
times[2] = 0.8;
times[3] = 1.0;
};
datablock ShockwaveData(UnderwaterMortarShockwave)
{
width = 6.0;
numSegments = 32;
numVertSegments = 6;
velocity = 10;
acceleration = 20.0;
lifetimeMS = 900;
height = 1.0;
verticalCurve = 0.5;
is2D = false;
texture[0] = "special/shockwave4";
texture[1] = "special/gradient";
texWrap = 6.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
colors[0] = "0.4 0.4 1.0 0.50";
colors[1] = "0.4 0.4 1.0 0.25";
colors[2] = "0.4 0.4 1.0 0.0";
mapToTerrain = true;
orientToNormal = false;
renderBottom = false;
};
datablock ShockwaveData(MortarShockwave)
{
width = 6.0;
numSegments = 32;
numVertSegments = 6;
velocity = 15;
acceleration = 20.0;
lifetimeMS = 500;
height = 1.0;
verticalCurve = 0.5;
is2D = false;
texture[0] = "special/shockwave4";
texture[1] = "special/gradient";
texWrap = 6.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
colors[0] = "0.4 1.0 0.4 0.50";
colors[1] = "0.4 1.0 0.4 0.25";
colors[2] = "0.4 1.0 0.4 0.0";
mapToTerrain = true;
orientToNormal = false;
renderBottom = false;
};
datablock ParticleData( MortarCrescentParticle )
{
dragCoefficient = 2;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = -0.0;
lifetimeMS = 600;
lifetimeVarianceMS = 000;
textureName = "special/crescent3";
colors[0] = "0.7 1.0 0.7 1.0";
colors[1] = "0.7 1.0 0.7 0.5";
colors[2] = "0.7 1.0 0.7 0.0";
sizes[0] = 4.0;
sizes[1] = 8.0;
sizes[2] = 9.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( MortarCrescentEmitter )
{
ejectionPeriodMS = 25;
periodVarianceMS = 0;
ejectionVelocity = 40;
velocityVariance = 5.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 200;
particles = "MortarCrescentParticle";
};
datablock ParticleData(MortarExplosionSmoke)
{
dragCoeffiecient = 0.4;
gravityCoefficient = -0.30; // rises slowly
inheritedVelFactor = 0.025;
lifetimeMS = 1250;
lifetimeVarianceMS = 500;
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -100.0;
spinRandomMax = 100.0;
textureName = "special/Smoke/bigSmoke";
colors[0] = "0.7 0.7 0.7 0.0";
colors[1] = "0.4 0.4 0.4 0.5";
colors[2] = "0.4 0.4 0.4 0.5";
colors[3] = "0.4 0.4 0.4 0.0";
sizes[0] = 5.0;
sizes[1] = 6.0;
sizes[2] = 10.0;
sizes[3] = 12.0;
times[0] = 0.0;
times[1] = 0.333;
times[2] = 0.666;
times[3] = 1.0;
};
datablock ParticleEmitterData(MortarExplosionSmokeEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 0;
ejectionOffset = 8.0;
ejectionVelocity = 1.25;
velocityVariance = 1.2;
thetaMin = 0.0;
thetaMax = 90.0;
lifetimeMS = 500;
particles = "MortarExplosionSmoke";
};
datablock ParticleData(UnderwaterExplosionSparks)
{
dragCoefficient = 0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 500;
lifetimeVarianceMS = 350;
textureName = "special/crescent3";
colors[0] = "0.4 0.4 1.0 1.0";
colors[1] = "0.4 0.4 1.0 1.0";
colors[2] = "0.4 0.4 1.0 0.0";
sizes[0] = 3.5;
sizes[1] = 3.5;
sizes[2] = 3.5;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(UnderwaterExplosionSparksEmitter)
{
ejectionPeriodMS = 2;
periodVarianceMS = 0;
ejectionVelocity = 17;
velocityVariance = 4;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 60;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "UnderwaterExplosionSparks";
};
datablock ParticleData(MortarExplosionBubbleParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.25;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1500;
lifetimeVarianceMS = 600;
useInvAlpha = false;
textureName = "special/bubbles";
spinRandomMin = -100.0;
spinRandomMax = 100.0;
colors[0] = "0.7 0.8 1.0 0.0";
colors[1] = "0.7 0.8 1.0 0.4";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 2.0;
sizes[1] = 2.0;
sizes[2] = 2.0;
times[0] = 0.0;
times[1] = 0.8;
times[2] = 1.0;
};
datablock ParticleEmitterData(MortarExplosionBubbleEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 1.0;
ejectionOffset = 7.0;
velocityVariance = 0.5;
thetaMin = 0;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "MortarExplosionBubbleParticle";
};
datablock DebrisData( UnderwaterMortarDebris )
{
emitters[0] = MortarExplosionBubbleEmitter;
explodeOnMaxBounce = true;
elasticity = 0.4;
friction = 0.2;
lifetime = 1.5;
lifetimeVariance = 0.2;
numBounces = 1;
};
datablock ExplosionData(UnderwaterMortarSubExplosion1)
{
explosionShape = "disc_explosion.dts";
faceViewer = true;
delayMS = 100;
offset = 3.0;
playSpeed = 1.5;
sizes[0] = "0.75 0.75 0.75";
sizes[1] = "1.0 1.0 1.0";
sizes[2] = "0.5 0.5 0.5";
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ExplosionData(UnderwaterMortarSubExplosion2)
{
explosionShape = "disc_explosion.dts";
faceViewer = true;
delayMS = 50;
offset = 3.0;
playSpeed = 0.75;
sizes[0] = "1.5 1.5 1.5";
sizes[1] = "1.5 1.5 1.5";
sizes[2] = "1.0 1.0 1.0";
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ExplosionData(UnderwaterMortarSubExplosion3)
{
explosionShape = "disc_explosion.dts";
faceViewer = true;
delayMS = 0;
offset = 0.0;
playSpeed = 0.5;
sizes[0] = "1.0 1.0 1.0";
sizes[1] = "2.0 2.0 2.0";
sizes[2] = "1.5 1.5 1.5";
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ExplosionData(UnderwaterMortarExplosion)
{
soundProfile = UnderwaterMortarExplosionSound;
shockwave = UnderwaterMortarShockwave;
shockwaveOnTerrain = true;
subExplosion[0] = UnderwaterMortarSubExplosion1;
subExplosion[1] = UnderwaterMortarSubExplosion2;
subExplosion[2] = UnderwaterMortarSubExplosion3;
emitter[0] = MortarExplosionBubbleEmitter;
emitter[1] = UnderwaterExplosionSparksEmitter;
shakeCamera = true;
camShakeFreq = "8.0 9.0 7.0";
camShakeAmp = "100.0 100.0 100.0";
camShakeDuration = 1.3;
camShakeRadius = 25.0;
};
datablock ExplosionData(MortarSubExplosion1)
{
explosionShape = "mortar_explosion.dts";
faceViewer = true;
delayMS = 100;
offset = 5.0;
playSpeed = 1.5;
sizes[0] = "0.5 0.5 0.5";
sizes[1] = "0.5 0.5 0.5";
times[0] = 0.0;
times[1] = 1.0;
};
datablock ExplosionData(MortarSubExplosion2)
{
explosionShape = "mortar_explosion.dts";
faceViewer = true;
delayMS = 50;
offset = 5.0;
playSpeed = 1.0;
sizes[0] = "1.0 1.0 1.0";
sizes[1] = "1.0 1.0 1.0";
times[0] = 0.0;
times[1] = 1.0;
};
datablock ExplosionData(MortarSubExplosion3)
{
explosionShape = "mortar_explosion.dts";
faceViewer = true;
delayMS = 0;
offset = 0.0;
playSpeed = 0.7;
sizes[0] = "1.0 1.0 1.0";
sizes[1] = "2.0 2.0 2.0";
times[0] = 0.0;
times[1] = 1.0;
};
datablock ExplosionData(MortarExplosion)
{
soundProfile = MortarExplosionSound;
shockwave = MortarShockwave;
shockwaveOnTerrain = true;
subExplosion[0] = MortarSubExplosion1;
subExplosion[1] = MortarSubExplosion2;
subExplosion[2] = MortarSubExplosion3;
emitter[0] = MortarExplosionSmokeEmitter;
emitter[1] = MortarCrescentEmitter;
shakeCamera = true;
camShakeFreq = "8.0 9.0 7.0";
camShakeAmp = "100.0 100.0 100.0";
camShakeDuration = 1.3;
camShakeRadius = 25.0;
};
datablock ParticleData(MortarSmokeParticle)
{
dragCoeffiecient = 0.4;
gravityCoefficient = -0.3; // rises slowly
inheritedVelFactor = 0.125;
lifetimeMS = 1200;
lifetimeVarianceMS = 200;
useInvAlpha = true;
spinRandomMin = -100.0;
spinRandomMax = 100.0;
animateTexture = false;
textureName = "special/Smoke/bigSmoke";
colors[0] = "0.7 1.0 0.7 0.5";
colors[1] = "0.3 0.7 0.3 0.8";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 1.0;
sizes[1] = 2.0;
sizes[2] = 4.5;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(MortarSmokeEmitter)
{
ejectionPeriodMS = 10;
periodVarianceMS = 3;
ejectionVelocity = 2.25;
velocityVariance = 0.55;
thetaMin = 0.0;
thetaMax = 40.0;
particles = "MortarSmokeParticle";
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Projectile Data
//------------------------------------------------------------------------------
datablock TracerProjectileData(ChaingunBullet)
{
doDynamicClientHits = true;
directDamage = 0.0825;
directDamageType = $DamageType::Bullet;
explosion = "ChaingunExplosion";
splash = ChaingunSplash;
kickBackStrength = 0.0;
sound = ChaingunProjectile;
dryVelocity = 425.0;
wetVelocity = 100.0;
velInheritFactor = 1.0;
fizzleTimeMS = 3000;
lifetimeMS = 3000;
explodeOnDeath = false;
reflectOnWaterImpactAngle = 0.0;
explodeOnWaterImpact = false;
deflectionOnWaterImpact = 0.0;
fizzleUnderwaterMS = 3000;
tracerLength = 15.0;
tracerAlpha = false;
tracerMinPixels = 6;
tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
tracerTex[0] = "special/tracer00";
tracerTex[1] = "special/tracercross";
tracerWidth = 0.10;
crossSize = 0.20;
crossViewAng = 0.990;
renderCross = true;
decalData[0] = ChaingunDecal1;
decalData[1] = ChaingunDecal2;
decalData[2] = ChaingunDecal3;
decalData[3] = ChaingunDecal4;
decalData[4] = ChaingunDecal5;
decalData[5] = ChaingunDecal6;
};
datablock GrenadeProjectileData(BasicGrenade)
{
projectileShapeName = "grenade_projectile.dts";
emitterDelay = -1;
directDamage = 0.0;
hasDamageRadius = true;
indirectDamage = 0.40;
damageRadius = 15.0;
radiusDamageType = $DamageType::Grenade;
kickBackStrength = 1500;
bubbleEmitTime = 1.0;
sound = GrenadeProjectileSound;
explosion = "GrenadeExplosion";
underwaterExplosion = "UnderwaterGrenadeExplosion";
velInheritFactor = 0.5;
splash = GrenadeSplash;
baseEmitter = GrenadeSmokeEmitter;
bubbleEmitter = GrenadeBubbleEmitter;
grenadeElasticity = 0.35;
grenadeFriction = 0.2;
armingDelayMS = 1000;
muzzleVelocity = 47.00;
drag = 0.1;
};
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Ammo Data
//------------------------------------------------------------------------------
datablock ItemData(PlasmaAmmo)
{
className = Ammo;
catagory = "Ammo";
shapeFile = "ammo_plasma.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
pickUpName = "some plasma gun ammo";
};
datablock ItemData(ChaingunAmmo)
{
className = Ammo;
catagory = "Ammo";
shapeFile = "ammo_chaingun.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
pickUpName = "some chaingun ammo";
computeCRC = true;
};
datablock ItemData(DiscAmmo)
{
className = Ammo;
catagory = "Ammo";
shapeFile = "ammo_disc.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
pickUpName = "some spinfusor discs";
};
datablock ItemData(GrenadeLauncherAmmo)
{
className = Ammo;
catagory = "Ammo";
shapeFile = "ammo_grenade.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
pickUpName = "some grenade launcher ammo";
computeCRC = true;
emap = true;
};
datablock ItemData(MortarAmmo)
{
className = Ammo;
catagory = "Ammo";
shapeFile = "ammo_mortar.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 2;
pickUpName = "some mortar ammo";
computeCRC = true;
};
datablock DebrisData( ShellDebris )
{
shapeName = "weapon_chaingun_ammocasing.dts";
lifetime = 10.0;
minSpinSpeed = 200.0;
maxSpinSpeed = 800.0;
elasticity = 0.5;
friction = 0.2;
numBounces = 4;
fade = true;
staticOnMaxBounce = true;
snapOnMaxBounce = true;
};
datablock DecalData(ChaingunDecal1)
{
sizeX = 0.05;
sizeY = 0.05;
textureName = "skins/station_damagem1";
};
datablock DecalData(RailGunDecal)
{
sizeX = 2.0;
sizeY = 2.0;
textureName = "skins/bullethole6";
};