T2-ACCM/scripts/turrets/aabarrellarge.cs
2013-03-17 23:06:38 -04:00

458 lines
13 KiB
C#

//--------------------------------------
// Flak Turret - Created by Dondelium_X, Greatly Modified by Blnukem
//--------------------------------------
//--------------------------------------------------------------------------
// Sounds and feedback effects
//--------------------------------------
datablock EffectProfile(AASwitchEffect)
{
effectname = "powered/turret_light_activate";
minDistance = 2.5;
maxDistance = 5.0;
};
datablock EffectProfile(AAFireEffect)
{
effectname = "weapons/chaingun_fire";
minDistance = 2.5;
maxDistance = 5.0;
};
datablock AudioProfile(AASwitchSound)
{
filename = "fx/powered/turret_aa_activate.wav";
description = AudioClose3d;
preload = true;
effect = AASwitchEffect;
};
datablock AudioProfile(AAFireSound)
{
filename = "fx/weapons/plasma_rifle_fire.wav";
description = AudioDefault3d;
preload = true;
effect = AAFireEffect;
};
//--------------------------------------------------------------------------
// Particle effects
//--------------------------------------
datablock ParticleData(FlakDust)
{
dragCoefficient = 1.0;
gravityCoefficient = -0.01;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 100;
useInvAlpha = true;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "particleTest";
colors[0] = "0.3 0.3 0.3 0.5";
colors[1] = "0.3 0.3 0.3 0.5";
colors[2] = "0.3 0.3 0.3 0.0";
sizes[0] = 6.6;
sizes[1] = 10.8;
sizes[2] = 12.0;
times[0] = 0.0;
times[1] = 0.7;
times[2] = 1.0;
};
datablock ParticleEmitterData(FlakDustEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 20.0;
velocityVariance = 5.0;
ejectionOffset = 0.0;
thetaMin = 88;
thetaMax = 92;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
lifetimeMS = 250;
particles = "FlakDust";
};
datablock ParticleData(FlakExplosionSmoke)
{
dragCoeffiecient = 0.4;
gravityCoefficient = -0.5; // rises slowly
inheritedVelFactor = 0.025;
lifetimeMS = 1250;
lifetimeVarianceMS = 0;
textureName = "particleTest";
useInvAlpha = true;
spinRandomMin = -200.0;
spinRandomMax = 200.0;
textureName = "special/Smoke/smoke_001";
colors[0] = "0.7 0.7 0.7 1.0";
colors[1] = "0.2 0.2 0.2 1.0";
colors[2] = "0.1 0.1 0.1 0.0";
sizes[0] = 4.0;
sizes[1] = 13.0;
sizes[2] = 4.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(FExplosionSmokeEmitter)
{
ejectionPeriodMS = 2;
periodVarianceMS = 0;
ejectionVelocity = 6.25;
velocityVariance = 0.25;
thetaMin = 0.0;
thetaMax = 180.0;
lifetimeMS = 200;
particles = "FlakExplosionSmoke";
};
datablock ParticleData(FlakSparks)
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 650;
textureName = "special/bigspark";
colors[0] = "0.56 0.36 0.26 1.0";
colors[1] = "0.56 0.36 0.26 1.0";
colors[2] = "1.0 0.36 0.26 0.0";
sizes[0] = 3.0;
sizes[1] = 3.0;
sizes[2] = 4.5;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(FlakSparksEmitter)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 15;
velocityVariance = 5.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 180;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "FlakSparks";
};
datablock ParticleData(FlakFlashSparks)
{
dragCoefficient = 1;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.2;
constantAcceleration = 0.0;
lifetimeMS = 250;
lifetimeVarianceMS = 650;
textureName = "special/bigspark";
colors[0] = "1.0 0.2 0.2 1.0";
colors[1] = "0.7 0.7 0.2 1.0";
colors[2] = "0.5 0.5 0.1 0.0";
sizes[0] = 4.0;
sizes[1] = 5.0;
sizes[2] = 6.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(FlakFlashSparksEmitter)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 25;
velocityVariance = 0.0;
ejectionOffset = 0.0;
thetaMin = 85;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "FlakFlashSparks";
};
//----------------------------------------------------
// Explosion
//----------------------------------------------------
datablock ExplosionData(FlakExplosion)
{
soundProfile = GrenadeExplosionSound;
faceViewer = true;
explosionScale = "1.0 1.0 1.0";
emitter[0] = FlakDustEmitter;
emitter[1] = FExplosionSmokeEmitter;
emitter[2] = FlakSparksEmitter;
emitter[3] = FlakFlashSparksEmitter;
shakeCamera = true;
camShakeFreq = "10.0 6.0 9.0";
camShakeAmp = "20.0 20.0 20.0";
camShakeDuration = 0.5;
camShakeRadius = 20.0;
};
//--------------------------------------------------------------------------
// Projectile
//--------------------------------------
datablock TracerProjectileData(Flak_Bullet)
{
doDynamicClientHits = true;
directDamage = 0.3;
directDamageType = $DamageType::AATurret;
explosion = FlakExplosion;
splash = ChaingunSplash;
hasDamageRadius = true;
indirectDamage = 0.15;
damageRadius = 25.0;
radiusDamageType = $DamageType::Flak;
kickBackStrength = 15;
sound = ChaingunProjectile;
dryVelocity = 600.0;
wetVelocity = 200.0;
velInheritFactor = 1.0;
fizzleTimeMS = 3000;
lifetimeMS = 2000;
explodeOnDeath = true;
reflectOnWaterImpactAngle = 0.0;
explodeOnWaterImpact = false;
deflectionOnWaterImpact = 0.0;
fizzleUnderwaterMS = 3000;
tracerLength = 15.0;
tracerAlpha = false;
tracerMinPixels = 6;
tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
tracerTex[0] = "special/tracer00";
tracerTex[1] = "special/tracercross";
tracerWidth = 0.35;
crossSize = 0.20;
crossViewAng = 0.990;
renderCross = true;
decalData[0] = ChaingunDecal1;
decalData[1] = ChaingunDecal2;
decalData[2] = ChaingunDecal3;
decalData[3] = ChaingunDecal4;
decalData[4] = ChaingunDecal5;
decalData[5] = ChaingunDecal6;
hasLight = true;
lightRadius = 5.0;
lightColor = "0.5 0.5 0.175";
};
datablock TracerProjectileData(Flak_Bullet_exp)
{
doDynamicClientHits = true;
directDamage = 0.3;
directDamageType = $DamageType::AATurret;
explosion = FlakExplosion;
splash = ChaingunSplash;
hasDamageRadius = true;
indirectDamage = 0.15;
damageRadius = 25.0;
radiusDamageType = $DamageType::Flak;
kickBackStrength = 150;
sound = ChaingunProjectile;
dryVelocity = 0.0;
wetVelocity = 0.0;
velInheritFactor = 1.0;
fizzleTimeMS = 3000;
lifetimeMS = 10;
explodeOnDeath = true;
reflectOnWaterImpactAngle = 0.0;
explodeOnWaterImpact = false;
deflectionOnWaterImpact = 0.0;
fizzleUnderwaterMS = 1;
tracerLength = 0.0;
tracerAlpha = false;
tracerMinPixels = 6;
tracerColor = 211.0/255.0 @ " " @ 215.0/255.0 @ " " @ 120.0/255.0 @ " 0.75";
tracerTex[0] = "special/tracer00";
tracerTex[1] = "special/tracercross";
tracerWidth = 0.35;
crossSize = 0.20;
crossViewAng = 0.990;
renderCross = true;
decalData[0] = ChaingunDecal1;
decalData[1] = ChaingunDecal2;
decalData[2] = ChaingunDecal3;
decalData[3] = ChaingunDecal4;
decalData[4] = ChaingunDecal5;
decalData[5] = ChaingunDecal6;
hasLight = true;
lightRadius = 5.0;
lightColor = "0.5 0.5 0.175";
};
//--------------------------------------------------------------------------
// Weapon
//--------------------------------------
datablock TurretImageData(AABarrelLarge)
{
shapeFile = "turret_aa_large.dts";
item = AABarrelPack; // z0dd - ZOD, 4/25/02. Was wrong: AABarrelLargePack
projectileType = TracerProjectile;
projectile = Flak_Bullet;
projectileSpread = 25.0 / 1000.0;
usesEnergy = true;
fireEnergy = 1.0;
minEnergy = 1.0;
emap = true;
isSeeker = true;
seekRadius = 300;
maxSeekAngle = 6;
seekTime = 1.0;
minSeekHeat = 0.6;
useTargetAudio = false;
// Turret parameters
activationMS = 175; // z0dd - ZOD, 3/27/02. Was 250. Amount of time it takes turret to unfold
deactivateDelayMS = 500;
thinkTimeMS = 140; // z0dd - ZOD, 3/27/02. Was 200. Amount of time before turret starts to unfold (activate)
degPerSecTheta = 600;
degPerSecPhi = 1080;
attackRadius = 1000;
// State transitions
stateName[0] = "Activate";
stateTransitionOnNotLoaded[0] = "Dead";
stateTransitionOnLoaded[0] = "ActivateReady";
stateName[1] = "ActivateReady";
stateSequence[1] = "Activate";
stateSound[1] = AASwitchSound;
stateTimeoutValue[1] = 1.0;
stateTransitionOnTimeout[1] = "Ready";
stateTransitionOnNotLoaded[1] = "Deactivate";
stateTransitionOnNoAmmo[1] = "NoAmmo";
stateScript[1] = "AAActivateReady";
stateName[2] = "Ready";
stateTransitionOnNotLoaded[2] = "Deactivate";
stateTransitionOnTriggerDown[2] = "Fire1";
stateTransitionOnNoAmmo[2] = "NoAmmo";
stateScript[2] = "AAReady";
stateName[3] = "Fire1";
stateTransitionOnTimeout[3] = "Reload1";
stateTimeoutValue[3] = 1.00;
stateFire[3] = true;
stateRecoil[3] = LightRecoil;
stateAllowImageChange[3] = false;
stateSequence[3] = "Fire1";
stateSound[3] = AAFireSound;
stateScript[3] = "onFire";
stateName[4] = "Reload1";
stateTimeoutValue[4] = 0.08;
stateAllowImageChange[4] = false;
stateSequence[4] = "Reload";
stateTransitionOnTimeout[4] = "Fire2";
stateTransitionOnNotLoaded[4] = "Deactivate";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateName[5] = "Fire2";
stateTransitionOnTimeout[5] = "Reload2";
stateTimeoutValue[5] = 1.00;
stateFire[5] = true;
stateRecoil[5] = LightRecoil;
stateAllowImageChange[5] = false;
stateSequence[5] = "Fire2";
stateSound[5] = AAFireSound;
stateScript[5] = "onFire";
stateName[6] = "Reload2";
stateTimeoutValue[6] = 0.08;
stateAllowImageChange[6] = false;
stateSequence[6] = "Reload";
stateTransitionOnTimeout[6] = "Ready";
stateTransitionOnNotLoaded[6] = "Deactivate";
stateTransitionOnNoAmmo[6] = "NoAmmo";
stateName[7] = "Deactivate";
stateSequence[7] = "Activate";
stateDirection[7] = false;
stateTimeoutValue[7] = 1.0;
stateTransitionOnLoaded[7] = "ActivateReady";
stateTransitionOnTimeout[7] = "Dead";
stateName[8] = "Dead";
stateTransitionOnLoaded[8] = "ActivateReady";
stateName[9] = "NoAmmo";
stateTransitionOnAmmo[9] = "Reload2";
stateSequence[9] = "NoAmmo";
};
function AABarrelLarge::onFire(%data,%obj,%slot)
{
%p = Parent::onFire(%data, %obj, %slot);
%p.doexplodecheck = schedule(250, 0, "TurretFlakExplode", %p);
}
function TurretFlakExplode(%p){
if(!isObject(%p))
return;
InitContainerRadiusSearch(%p.getPosition(), 25, $TypeMasks::VehicleObjectType);
while ((%SearchResult = containerSearchNext()) != 0)
{
%pn = new (TracerProjectile)() {
dataBlock = Flak_Bullet_exp;
initialPosition = %p.getPosition();
sourceObject = %p.sourceObject;
sourceSlot = %p.sourceSlot;
vehicleObject = %p.vehicleObject;
};
MissionCleanup.add(%pn);
%p.delete();
return;
}
%p.doexplodecheck = schedule(30, 0, "TurretFlakExplode", %p);
}