T2-ACCM/scripts/turrets/ELFBarrelLarge.cs
2013-03-17 23:06:38 -04:00

164 lines
4.8 KiB
C#

//--------------------------------------------------------------------------
// Gauss Cannon Turret
//--------------------------------------------------------------------------
//--------------------------------------------------------------------------
// Sounds
//--------------------------------------------------------------------------
datablock EffectProfile(EBLSwitchEffect)
{
effectname = "powered/turret_light_activate";
minDistance = 2.5;
maxDistance = 5.0;
};
datablock AudioProfile(EBLSwitchSound)
{
filename = "fx/powered/turret_heavy_activate.wav";
description = AudioClose3d;
preload = true;
effect = EBLSwitchEffect;
};
datablock EffectProfile(FlameTurretFireEffect)
{
effectname = "Bonuses/Nouns/snake";
minDistance = 2.5;
maxDistance = 8.0;
};
datablock AudioProfile(FlameTurretFireSound)
{
filename = "fx/Bonuses/Nouns/snake.wav";
description = AudioClose3d;
preload = true;
effect = FlameTurretFireEffect;
};
datablock LinearFlareProjectileData(FlameTurretBolt)
{
projectileShapeName = "turret_muzzlepoint.dts";
scale = "1.0 1.0 1.0";
faceViewer = true;
directDamage = 0.08;
hasDamageRadius = true;
indirectDamage = 0.1;
damageRadius = 4.0;
kickBackStrength = 0.0;
radiusDamageType = $DamageType::Plasma;
explosion = "flameBoltExplosion";
splash = PlasmaSplash;
baseEmitter = FlameEmitter;
dryVelocity = 80.0; // z0dd - ZOD, 7/20/02. Faster plasma projectile. was 55
wetVelocity = -1;
velInheritFactor = 2.0;
fizzleTimeMS = 250;
lifetimeMS = 1000;
explodeOnDeath = false;
reflectOnWaterImpactAngle = 0.0;
explodeOnWaterImpact = true;
deflectionOnWaterImpact = 0.0;
fizzleUnderwaterMS = -1;
//activateDelayMS = 100;
activateDelayMS = -1;
size[0] = 0.2;
size[1] = 0.5;
size[2] = 0.1;
numFlares = 35;
flareColor = "1 0.18 0.03";
flareModTexture = "flaremod";
flareBaseTexture = "flarebase";
sound = PlasmaProjectileSound;
fireSound = PlasmaFireSound;
wetFireSound = PlasmaFireWetSound;
hasLight = true;
lightRadius = 10.0;
lightColor = "0.94 0.03 0.12";
};
datablock TurretImageData(ELFBarrelLarge)
{
shapeFile = "turret_elf_large.dts";
item = ELFBarrelPack;
projectile = FlameTurretBolt;
projectileType = LinearFlareProjectile;
usesEnergy = true;
fireEnergy = 0.01;
minEnergy = 0.01;
emap = true;
minRankPoints = 1800;
projectileSpread = 0.5 / 1000.0;
// Turret parameters
activationMS = 700;
deactivateDelayMS = 1500;
thinkTimeMS = 120;
degPerSecTheta = 300;
degPerSecPhi = 500;
attackRadius = 80;
// State transiltions
stateName[0] = "Activate";
stateTransitionOnNotLoaded[0] = "Dead";
stateTransitionOnLoaded[0] = "ActivateReady";
stateName[1] = "ActivateReady";
stateSequence[1] = "Activate";
stateSound[1] = EBLSwitchSound;
stateTimeoutValue[1] = 1;
stateTransitionOnTimeout[1] = "Ready";
stateTransitionOnNotLoaded[1] = "Deactivate";
stateTransitionOnNoAmmo[1] = "NoAmmo";
stateName[2] = "Ready";
stateTransitionOnNotLoaded[2] = "Deactivate";
stateTransitionOnTriggerDown[2] = "Fire";
stateTransitionOnNoAmmo[2] = "NoAmmo";
stateName[3] = "Fire";
stateTransitionOnTimeout[3] = "Reload";
stateTimeoutValue[3] = 0.05;
stateFire[3] = true;
stateRecoil[3] = LightRecoil;
stateAllowImageChange[3] = false;
stateSequence[3] = "Fire";
stateScript[3] = "onFire";
stateSound[3] = FlameTurretFireSound;
stateName[4] = "Reload";
stateTimeoutValue[4] = 0.05;
stateAllowImageChange[4] = false;
stateSequence[4] = "Reload";
stateTransitionOnTimeout[4] = "Ready";
stateTransitionOnNotLoaded[4] = "Deactivate";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateSound[4] = PlasmaReloadSound;
stateName[5] = "Deactivate";
stateSequence[5] = "Activate";
stateDirection[5] = false;
stateTimeoutValue[5] = 1;
stateTransitionOnLoaded[5] = "ActivateReady";
stateTransitionOnTimeout[5] = "Dead";
stateName[6] = "Dead";
stateTransitionOnLoaded[6] = "ActivateReady";
stateName[7] = "NoAmmo";
stateTransitionOnAmmo[7] = "Reload";
stateSequence[7] = "NoAmmo";
};