mirror of
https://github.com/Ragora/T2-ACCM.git
synced 2026-01-21 03:44:44 +00:00
222 lines
5.3 KiB
PHP
222 lines
5.3 KiB
PHP
// grenade (thrown by hand) script
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// ------------------------------------------------------------------------
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datablock AudioProfile(FlareGrenadeBurnSound)
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{
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filename = "fx/weapons/grenade_flare_burn.wav";
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description = CloseLooping3d;
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preload = true;
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};
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datablock AudioProfile(FlareGrenadeExplosionSound)
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{
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filename = "fx/weapons/grenade_flare_burn.wav";
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description = CloseLooping3d;
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preload = true;
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};
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//--------------------------------------------------------------------------
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// Particle effects
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//--------------------------------------
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datablock ParticleData(FlareParticle)
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{
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dragCoeffiecient = 0.0;
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gravityCoefficient = 0.15;
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inheritedVelFactor = 0.5;
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lifetimeMS = 1800;
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lifetimeVarianceMS = 200;
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textureName = "special/flareSpark";
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colors[0] = "1.0 1.0 1.0 1.0";
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colors[1] = "1.0 1.0 1.0 1.0";
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colors[2] = "1.0 1.0 1.0 0.0";
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sizes[0] = 0.6;
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sizes[1] = 0.3;
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sizes[2] = 0.1;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(FlareEmitter)
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{
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ejectionPeriodMS = 10;
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periodVarianceMS = 0;
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ejectionVelocity = 1.0;
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velocityVariance = 0.0;
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thetaMin = 0.0;
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thetaMax = 90.0;
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orientParticles = true;
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orientOnVelocity = false;
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particles = "FlareParticle";
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};
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//--------------------------------------------------------------------------
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// Explosion - Flare Grenade
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//--------------------------------------
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datablock ExplosionData(FlareGrenadeExplosion)
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{
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explosionShape = "energy_explosion.dts";
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soundProfile = FlareGrenadeExplosionSound;
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faceViewer = true;
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explosionScale = "0.1 0.1 0.1";
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};
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//--------------------------------------------------------------------------
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// Projectile - Flare Grenade
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//--------------------------------------
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datablock FlareProjectileData(FlareGrenadeProj)
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{
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projectileShapeName = "grenade_projectile.dts";
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emitterDelay = -1;
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directDamage = 0.0;
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hasDamageRadius = false;
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kickBackStrength = 1500;
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useLensFlare = false;
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sound = FlareGrenadeBurnSound;
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explosion = FlareGrenadeExplosion;
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velInheritFactor = 0.5;
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texture[0] = "special/flare3";
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texture[1] = "special/LensFlare/flare00";
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size = 4.0;
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baseEmitter = FlareEmitter;
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grenadeElasticity = 0.35;
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grenadeFriction = 0.2;
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armingDelayMS = 6000;
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muzzleVelocity = 15.0;
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drag = 0.1;
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gravityMod = 0.15;
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};
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datablock ItemData(FlareGrenadeThrown)
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{
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shapeFile = "grenade.dts";
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mass = 0.7;
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elasticity = 0.2;
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friction = 1;
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pickupRadius = 2;
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maxDamage = 0.4;
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sticky = false;
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gravityMod = 0.15;
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maxVelocity = 10;
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computeCRC = true;
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};
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datablock ItemData(FlareGrenade)
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{
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className = HandInventory;
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catagory = "Handheld";
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shapeFile = "grenade.dts";
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mass = 0.7;
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elasticity = 0.2;
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friction = 1;
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pickupRadius = 2;
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thrownItem = FlareGrenadeThrown;
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pickUpName = "some flare grenades";
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isGrenade = true;
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computeCRC = true;
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};
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//------------------------------------------------------------------------------
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// Functions:
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//------------------------------------------------------------------------------
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function FlareGrenadeThrown::onCollision( %data, %obj, %col )
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{
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// Do nothing...
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}
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//------------------------------------------------------------------------------
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// VehicleFlare
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//------------------------------------------------------------------------------
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datablock ParticleData(VFlareParticle)
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{
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dragCoeffiecient = 0.0;
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gravityCoefficient = 0.15;
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inheritedVelFactor = 0.0;
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lifetimeMS = 2500;
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lifetimeVarianceMS = 250;
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textureName = "particleTest";
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colors[0] = "0.7 0.7 0.7 0.75";
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colors[1] = "0.7 0.7 0.7 0.4";
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colors[2] = "0.7 0.7 0.7 0.0";
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sizes[0] = 1.0;
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sizes[1] = 1.0;
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sizes[2] = 1.0;
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times[0] = 0.0;
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times[1] = 0.5;
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times[2] = 1.0;
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};
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datablock ParticleEmitterData(VFlareEmitter)
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{
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ejectionPeriodMS = 3;
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periodVarianceMS = 0;
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ejectionVelocity = 7.50;
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velocityVariance = 0.0;
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thetaMin = 40.0;
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thetaMax = 42.0;
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phiReferenceVel = 360;
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phiVariance = 55;
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orientParticles = true;
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orientOnVelocity = true;
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particles = "VFlareParticle";
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};
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datablock FlareProjectileData(VFlareGrenadeProj)
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{
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projectileShapeName = "grenade_projectile.dts";
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emitterDelay = -1;
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directDamage = 0.0;
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hasDamageRadius = false;
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kickBackStrength = 0;
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useLensFlare = false;
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sound = FlareGrenadeBurnSound;
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explosion = FlareGrenadeExplosion;
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velInheritFactor = 0.75;
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texture[0] = "special/flare3";
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texture[1] = "special/LensFlare/flare00";
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size = 1.0;
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baseEmitter = VFlareEmitter;
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grenadeElasticity = 0.35;
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grenadeFriction = 0.2;
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armingDelayMS = 6000;
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muzzleVelocity = 25.0;
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drag = 0.1;
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gravityMod = 0.55;
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};
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