mirror of
https://github.com/Ragora/T2-ACCM.git
synced 2026-01-27 22:44:44 +00:00
439 lines
12 KiB
PHP
439 lines
12 KiB
PHP
//**************************************************************
|
|
// S17
|
|
//**************************************************************
|
|
|
|
datablock HoverVehicleData(S17) : ShrikeDamageProfile
|
|
{
|
|
spawnOffset = "0 0 1";
|
|
canControl = false;
|
|
floatingGravMag = 3.5;
|
|
|
|
catagory = "Vehicles";
|
|
shapeFile = "nexuscap.dts";
|
|
computeCRC = true;
|
|
|
|
debrisShapeName = "vehicle_grav_scout_debris.dts";
|
|
debris = ShapeDebris;
|
|
renderWhenDestroyed = false;
|
|
|
|
drag = 0.0;
|
|
density = 0.9;
|
|
|
|
cameraMaxDist = 5.0;
|
|
cameraOffset = 0.7;
|
|
cameraLag = 0.5;
|
|
numMountPoints = 0;
|
|
explosion = VehicleExplosion;
|
|
explosionDamage = 0.5;
|
|
explosionRadius = 5.0;
|
|
|
|
maxDamage = 1.5;
|
|
destroyedLevel = 1.5;
|
|
|
|
HDAddMassLevel = 1.2;
|
|
HDMassImage = WCHDMassImage;
|
|
|
|
isShielded = false;
|
|
rechargeRate = 0.7;
|
|
energyPerDamagePoint = 75;
|
|
maxEnergy = 150;
|
|
minJetEnergy = 15;
|
|
jetEnergyDrain = 0.1;
|
|
|
|
// Rigid Body
|
|
mass = 400;
|
|
bodyFriction = 0.1;
|
|
bodyRestitution = 0.5;
|
|
softImpactSpeed = 20; // Play SoftImpact Sound
|
|
hardImpactSpeed = 28; // Play HardImpact Sound
|
|
|
|
// Ground Impact Damage (uses DamageType::Ground)
|
|
minImpactSpeed = 29;
|
|
speedDamageScale = 0.010;
|
|
|
|
// Object Impact Damage (uses DamageType::Impact)
|
|
collDamageThresholdVel = 23;
|
|
collDamageMultiplier = 0.030;
|
|
|
|
dragForce = 25 / 45.0;
|
|
vertFactor = 0.0;
|
|
floatingThrustFactor = 0.35;
|
|
|
|
mainThrustForce = 25;
|
|
reverseThrustForce = 15;
|
|
strafeThrustForce = 0;
|
|
turboFactor = 1.35;
|
|
|
|
brakingForce = 15;
|
|
brakingActivationSpeed = 3;
|
|
|
|
stabLenMin = 2.25;
|
|
stabLenMax = 3.75;
|
|
stabSpringConstant = 30;
|
|
stabDampingConstant = 16;
|
|
|
|
gyroDrag = 16;
|
|
normalForce = 30;
|
|
restorativeForce = 20;
|
|
steeringForce = 35;
|
|
rollForce = 15;
|
|
pitchForce = 7;
|
|
|
|
dustEmitter = VehicleLiftoffDustEmitter;
|
|
triggerDustHeight = 2.5;
|
|
dustHeight = 1.0;
|
|
dustTrailEmitter = TireEmitter;
|
|
dustTrailOffset = "0.0 -1.0 0.5";
|
|
triggerTrailHeight = 3.6;
|
|
dustTrailFreqMod = 15.0;
|
|
|
|
jetSound = ScoutSqueelSound;
|
|
engineSound = ScoutEngineSound;
|
|
floatSound = ScoutThrustSound;
|
|
softImpactSound = GravSoftImpactSound;
|
|
hardImpactSound = HardImpactSound;
|
|
//wheelImpactSound = WheelImpactSound;
|
|
|
|
//
|
|
softSplashSoundVelocity = 10.0;
|
|
mediumSplashSoundVelocity = 20.0;
|
|
hardSplashSoundVelocity = 30.0;
|
|
exitSplashSoundVelocity = 10.0;
|
|
|
|
exitingWater = VehicleExitWaterSoftSound;
|
|
impactWaterEasy = VehicleImpactWaterSoftSound;
|
|
impactWaterMedium = VehicleImpactWaterSoftSound;
|
|
impactWaterHard = VehicleImpactWaterMediumSound;
|
|
waterWakeSound = VehicleWakeSoftSplashSound;
|
|
|
|
minMountDist = 4;
|
|
|
|
damageEmitter[0] = SmallLightDamageSmoke;
|
|
damageEmitter[1] = SmallHeavyDamageSmoke;
|
|
damageEmitter[2] = DamageBubbles;
|
|
damageEmitterOffset[0] = "0.0 -1.5 0.5 ";
|
|
damageLevelTolerance[0] = 0.3;
|
|
damageLevelTolerance[1] = 0.8;
|
|
numDmgEmitterAreas = 1;
|
|
|
|
splashEmitter[0] = VehicleFoamDropletsEmitter;
|
|
splashEmitter[1] = VehicleFoamEmitter;
|
|
|
|
shieldImpact = VehicleShieldImpact;
|
|
|
|
forwardJetEmitter = WildcatJetEmitter;
|
|
|
|
cmdCategory = Tactical;
|
|
cmdIcon = CMDHoverScoutIcon;
|
|
cmdMiniIconName = "commander/MiniIcons/com_landscout_grey";
|
|
targetNameTag = 'S17';
|
|
targetTypeTag = 'Combat Drone';
|
|
sensorData = PlayerSensor;
|
|
|
|
checkRadius = 1.7785;
|
|
observeParameters = "1 10 10";
|
|
|
|
runningLight[0] = WildcatLight1;
|
|
runningLight[1] = WildcatLight2;
|
|
runningLight[2] = WildcatLight3;
|
|
|
|
shieldEffectScale = "0.9375 1.125 0.6";
|
|
|
|
replaceTime = 20;
|
|
};
|
|
|
|
datablock StaticShapeData(S17switch) : StaticShapeDamageProfile {
|
|
shapeFile = "switch.dts";
|
|
mass = 1.0;
|
|
repairRate = 0;
|
|
dynamicType = $TypeMasks::StaticShapeObjectType;
|
|
heatSignature = 0;
|
|
};
|
|
|
|
//**************************************************************
|
|
// WEAPONS
|
|
//**************************************************************
|
|
|
|
//-------------------------------------
|
|
// CHOPPER BELLY TURRET CHARACTERISTICS
|
|
//-------------------------------------
|
|
|
|
datablock TurretData(S17Turret) : TurretDamageProfile
|
|
{
|
|
className = VehicleTurret;
|
|
catagory = "Turrets";
|
|
shapeFile = "turret_base_large.dts";
|
|
preload = true;
|
|
canControl = false;
|
|
cmdCategory = "Tactical";
|
|
cmdIcon = CMDFlyingBomberIcon;
|
|
cmdMiniIconName = "commander/MiniIcons/com_bomber_grey";
|
|
targetNameTag = 'S17';
|
|
targetTypeTag = 'Turret';
|
|
|
|
mass = 1.0; // Not really relevant
|
|
repairRate = 0;
|
|
maxDamage = S17.maxDamage;
|
|
destroyedLevel = S17.destroyedLevel;
|
|
maxEnergy = 1;
|
|
|
|
thetaMin = 60;
|
|
thetaMax = 150;
|
|
thetaNull = 90;
|
|
|
|
// capacitor
|
|
maxCapacitorEnergy = 200;
|
|
capacitorRechargeRate = 5.0;
|
|
|
|
inheritEnergyFromMount = true;
|
|
firstPersonOnly = true;
|
|
useEyePoint = true;
|
|
numWeapons = 1;
|
|
|
|
targetNameTag = 'Wildcat Chaingun';
|
|
targetTypeTag = 'Turret';
|
|
};
|
|
|
|
datablock TurretImageData(S17ChaingunImage)
|
|
{
|
|
className = WeaponImage;
|
|
shapeFile = "weapon_chaingun.dts";
|
|
// mountPoint = 1;
|
|
|
|
projectile = RPChaingunBullet;
|
|
projectileType = TracerProjectile;
|
|
projectileSpread = 1.2 / 1000.0;
|
|
|
|
casing = ShellDebris;
|
|
shellExitDir = "1.0 0.3 1.0";
|
|
shellExitOffset = "0.15 -0.56 -0.1";
|
|
shellExitVariance = 5.0;
|
|
shellVelocity = 0.0;
|
|
|
|
usesEnergy = true;
|
|
useCapacitor = true;
|
|
useMountEnergy = true;
|
|
minEnergy = 1;
|
|
fireEnergy = 0.1;
|
|
|
|
// Turret parameters
|
|
activationMS = 4000;
|
|
deactivateDelayMS = 1500;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 360;
|
|
degPerSecPhi = 360;
|
|
attackRadius = 75;
|
|
|
|
stateName[0] = "Activate";
|
|
stateSequence[0] = "deploy";
|
|
stateAllowImageChange[0] = false;
|
|
stateTimeoutValue[0] = 0.1;
|
|
stateTransitionOnTimeout[0] = "Ready";
|
|
stateTransitionOnNoAmmo[0] = "NoAmmo";
|
|
|
|
stateName[1] = "Ready";
|
|
stateSpinThread[1] = Stop;
|
|
stateTransitionOnTriggerDown[1] = "Spinup";
|
|
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
|
|
|
stateName[2] = "NoAmmo";
|
|
stateTransitionOnAmmo[2] = "Ready";
|
|
stateSpinThread[2] = Stop;
|
|
stateTransitionOnTriggerDown[2] = "DryFire";
|
|
|
|
stateName[3] = "Spinup";
|
|
stateSpinThread[3] = SpinUp;
|
|
stateTimeoutValue[3] = 0.01;
|
|
stateWaitForTimeout[3] = false;
|
|
stateTransitionOnTimeout[3] = "Fire";
|
|
stateTransitionOnTriggerUp[3] = "Spindown";
|
|
|
|
stateName[4] = "Fire";
|
|
stateSequence[4] = "Fire";
|
|
stateSequenceRandomFlash[4] = true;
|
|
stateSpinThread[4] = FullSpeed;
|
|
stateSound[4] = ChaingunFireSound;
|
|
stateAllowImageChange[4] = false;
|
|
stateScript[4] = "onFire";
|
|
stateFire[4] = true;
|
|
stateEjectShell[4] = true;
|
|
stateTimeoutValue[4] = 0.15;
|
|
stateTransitionOnTimeout[4] = "Fire";
|
|
stateTransitionOnTriggerUp[4] = "Spindown";
|
|
stateTransitionOnNoAmmo[4] = "EmptySpindown";
|
|
|
|
stateName[5] = "Spindown";
|
|
stateSpinThread[5] = SpinDown;
|
|
stateTimeoutValue[5] = 0.1;
|
|
stateWaitForTimeout[5] = true;
|
|
stateTransitionOnTimeout[5] = "Ready";
|
|
stateTransitionOnTriggerDown[5] = "Spinup";
|
|
|
|
stateName[6] = "EmptySpindown";
|
|
stateSpinThread[6] = SpinDown;
|
|
stateTimeoutValue[6] = 0.5;
|
|
stateTransitionOnTimeout[6] = "NoAmmo";
|
|
|
|
stateName[7] = "DryFire";
|
|
stateSound[7] = ShrikeBlasterDryFireSound;
|
|
stateTimeoutValue[7] = 0.5;
|
|
stateTransitionOnTimeout[7] = "NoAmmo";
|
|
};
|
|
|
|
datablock TurretImageData(S17Param)
|
|
{
|
|
mountPoint = 2;
|
|
shapeFile = "turret_muzzlepoint.dts";
|
|
offset = "0.0 0.0 3.0";
|
|
|
|
Projectile = RPChaingunBullet;
|
|
ProjectileType = TracerProjectile;
|
|
|
|
// Turret parameters
|
|
activationMS = 1000;
|
|
deactivateDelayMS = 1500;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 500;
|
|
degPerSecPhi = 500;
|
|
|
|
attackRadius = 75;
|
|
};
|
|
|
|
function S17::onAdd(%this, %obj)
|
|
{
|
|
Parent::onAdd(%this, %obj);
|
|
if (%obj.clientControl)
|
|
serverCmdResetControlObject(%obj.clientControl);
|
|
|
|
%obj.schedule(5500, "playThread", $ActivateThread, "activate");
|
|
|
|
%turret = TurretData::create(S17Turret);
|
|
%turret.scale = "0.5 0.5 1";
|
|
MissionCleanup.add(%turret);
|
|
%turret.team = %obj.team;
|
|
%turret.selectedWeapon = 1;
|
|
%turret.setSelfPowered();
|
|
%obj.mountObject(%turret, 10);
|
|
%turret.mountImage(S17Param, 0);
|
|
%turret.mountImage(S17chaingunimage, 2);
|
|
%obj.turret = %turret;
|
|
%obj.turretObject = %turret;
|
|
%turret.setCapacitorRechargeRate( %turret.getDataBlock().capacitorRechargeRate );
|
|
%turret.vehicleMounted = %obj;
|
|
%turret.setAutoFire(false);
|
|
setTargetSensorGroup(%turret.getTarget(), %turret.team);
|
|
setTargetNeverVisMask(%turret.getTarget(), 0xffffffff);
|
|
|
|
%sensor = new StaticShape()
|
|
{
|
|
scale = "1.3 1.3 0.1";
|
|
dataBlock = "S17switch";
|
|
};
|
|
MissionCleanup.add(%sensor);
|
|
%obj.mountObject(%sensor, 2);
|
|
%sensor.vehicleMounted = %obj;
|
|
%sensor.playThread($AmbientThread,"ambient");
|
|
|
|
schedule(5000, 0, "S17TurretAttackCheck",%obj);
|
|
}
|
|
|
|
function S17::deleteAllMounted(%data, %obj)
|
|
{
|
|
%turret = %obj.getMountNodeObject(10);
|
|
if (!%turret)
|
|
return;
|
|
%turret.schedule(2000, delete);
|
|
|
|
%body = %obj.getMountNodeObject(2);
|
|
if (isObject(%body))
|
|
%body.schedule(1000, delete);
|
|
$teamRepCredits[%obj.team] += getWord($commsatPurchase[2],1);
|
|
$teamUsedCredits[%obj.team] -= getWord($commsatPurchase[2],1);
|
|
}
|
|
|
|
function S17turret::onDamage(%data, %obj)
|
|
{
|
|
%newDamageVal = %obj.getDamageLevel();
|
|
if(%obj.lastDamageVal !$= "")
|
|
if(isObject(%obj.getObjectMount()) && %obj.lastDamageVal > %newDamageVal)
|
|
%obj.getObjectMount().setDamageLevel(%newDamageVal);
|
|
%obj.lastDamageVal = %newDamageVal;
|
|
}
|
|
|
|
function S17turret::damageObject(%this, %targetObject, %sourceObject, %position, %amount, %damageType ,%vec, %client, %projectile)
|
|
{
|
|
%vehicle = %targetObject.getObjectMount();
|
|
if(%vehicle)
|
|
%vehicle.getDataBlock().damageObject(%vehicle, %sourceObject, %position, %amount, %damageType, %vec, %client, %projectile);
|
|
}
|
|
|
|
function S17::onEnterLiquid(%data, %obj, %coverage, %type)
|
|
{
|
|
switch(%type)
|
|
{
|
|
case 0:
|
|
//Water
|
|
%obj.setHeat(0.0);
|
|
%obj.liquidDamage(%data, 0.1, $DamageType::Crash);
|
|
case 1:
|
|
//Ocean Water
|
|
%obj.setHeat(0.0);
|
|
%obj.liquidDamage(%data, 0.1, $DamageType::Crash);
|
|
case 2:
|
|
//River Water
|
|
%obj.setHeat(0.0);
|
|
%obj.liquidDamage(%data, 0.1, $DamageType::Crash);
|
|
case 3:
|
|
//Stagnant Water
|
|
%obj.setHeat(0.0);
|
|
%obj.liquidDamage(%data, 0.1, $DamageType::Crash);
|
|
case 4:
|
|
//Lava
|
|
%obj.liquidDamage(%data, $VehicleDamageLava, $DamageType::Lava);
|
|
case 5:
|
|
//Hot Lava
|
|
%obj.liquidDamage(%data, $VehicleDamageHotLava, $DamageType::Lava);
|
|
case 6:
|
|
//Crusty Lava
|
|
%obj.liquidDamage(%data, $VehicleDamageCrustyLava, $DamageType::Lava);
|
|
case 7:
|
|
//Quick Sand
|
|
}
|
|
}
|
|
|
|
function S17TurretAttackCheck(%obj){
|
|
if(!isObject(%obj))
|
|
return;
|
|
|
|
%valid = 0;
|
|
%TargetSearchMask = $TypeMasks::PlayerObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::TurretObjectType;
|
|
InitContainerRadiusSearch(%obj.getPosition(),400,%TargetSearchMask);
|
|
while ((%potentialTarget = ContainerSearchNext()) != 0) {
|
|
if (%potentialtarget && %valid != 1) {
|
|
%PTT = %potentialtarget.team;
|
|
if(%PTT $= "")
|
|
%PTT = %obj.team;
|
|
if(!(%PTT == %obj.team) && %PTT != 0){
|
|
%valid = 1;
|
|
%target = %potentialtarget;
|
|
}
|
|
}
|
|
}
|
|
if(%valid == 1){
|
|
if(!%obj.firing){
|
|
%obj.firing = 1;
|
|
%obj.turretobject.setTargetObject(%target);
|
|
%obj.turretobject.aquireTime = getSimTime();
|
|
%obj.turretobject.setImageTrigger(2,true);
|
|
}
|
|
}
|
|
else{
|
|
if(%obj.firing){
|
|
%obj.firing = 0;
|
|
%obj.turretobject.setImageTrigger(2,false);
|
|
%obj.turretObject.clearTarget();
|
|
}
|
|
}
|
|
schedule(250, 0, "S17TurretAttackCheck",%obj);
|
|
}
|