mirror of
https://github.com/Ragora/T2-ACCM.git
synced 2026-01-25 21:54:44 +00:00
309 lines
7.4 KiB
PHP
309 lines
7.4 KiB
PHP
//--------------------------------------------------------------------------
|
|
// Artillery Turret
|
|
//--------------------------------------------------------------------------
|
|
|
|
datablock ShockwaveData(artilleryShockwave)
|
|
{
|
|
width = 6.0;
|
|
numSegments = 32;
|
|
numVertSegments = 6;
|
|
velocity = 50;
|
|
acceleration = 20.0;
|
|
lifetimeMS = 500;
|
|
height = 3.0;
|
|
verticalCurve = 0.5;
|
|
is2D = false;
|
|
|
|
texture[0] = "special/shockwave4";
|
|
texture[1] = "special/gradient";
|
|
texWrap = 6.0;
|
|
|
|
times[0] = 0.0;
|
|
times[1] = 0.5;
|
|
times[2] = 1.0;
|
|
|
|
colors[0] = "0.6 1.0 0.2 0.50";
|
|
colors[1] = "0.56 0.36 0.26 1.0";
|
|
colors[2] = "0.56 0.36 0.26 0.0";
|
|
|
|
mapToTerrain = true;
|
|
orientToNormal = false;
|
|
renderBottom = false;
|
|
};
|
|
|
|
|
|
datablock ParticleData(artilleryExplosionSmoke)
|
|
{
|
|
dragCoeffiecient = 6.0;
|
|
gravityCoefficient = 0.25; // rises slowly
|
|
inheritedVelFactor = 0.025;
|
|
|
|
lifetimeMS = 3000;
|
|
lifetimeVarianceMS = 200;
|
|
|
|
textureName = "particleTest";
|
|
|
|
useInvAlpha = true;
|
|
spinRandomMin = -100.0;
|
|
spinRandomMax = 100.0;
|
|
|
|
textureName = "special/Smoke/bigSmoke";
|
|
|
|
colors[0] = "0.2 0.2 0.2 0.6";
|
|
colors[1] = "0.25 0.25 0.25 0.4";
|
|
colors[2] = "0.4 0.4 0.4 0.0";
|
|
sizes[0] = 5.0;
|
|
sizes[1] = 8.0;
|
|
sizes[2] = 15.0;
|
|
times[0] = 0.0;
|
|
times[1] = 0.5;
|
|
times[2] = 1.0;
|
|
};
|
|
|
|
datablock ParticleData(artilleryFallerSmoke)
|
|
{
|
|
dragCoeffiecient = 0.7;
|
|
gravityCoefficient = 2.0; // rises slowly
|
|
inheritedVelFactor = 0.025;
|
|
|
|
lifetimeMS = 6000;
|
|
lifetimeVarianceMS = 750;
|
|
|
|
textureName = "particleTest";
|
|
|
|
useInvAlpha = true;
|
|
spinRandomMin = -100.0;
|
|
spinRandomMax = 100.0;
|
|
|
|
textureName = "special/Smoke/bigSmoke";
|
|
|
|
colors[0] = "1.0 0.8 0.1 0.6";
|
|
colors[1] = "0.3 0.3 0.3 0.6";
|
|
colors[2] = "0.3 0.3 0.3 0.6";
|
|
colors[3] = "0.35 0.35 0.35 0.3";
|
|
colors[4] = "0.4 0.4 0.4 0.0";
|
|
sizes[0] = 3.0;
|
|
sizes[1] = 6.0;
|
|
sizes[2] = 7.0;
|
|
sizes[3] = 10.0;
|
|
sizes[4] = 15.0;
|
|
times[0] = 0.0;
|
|
times[1] = 0.1;
|
|
times[2] = 0.25;
|
|
times[3] = 0.5;
|
|
times[4] = 0.75;
|
|
};
|
|
|
|
datablock ParticleEmitterData(artilleryExplosionSmokeEmitter)
|
|
{
|
|
ejectionPeriodMS = 1;
|
|
periodVarianceMS = 0;
|
|
|
|
ejectionOffset = 0.0;
|
|
|
|
|
|
ejectionVelocity = 15.0;
|
|
velocityVariance = 10.0;
|
|
|
|
thetaMin = 89.0;
|
|
thetaMax = 90.0;
|
|
|
|
lifetimeMS = 500;
|
|
|
|
particles = "artilleryExplosionSmoke";
|
|
|
|
};
|
|
|
|
datablock ParticleEmitterData(artilleryExplosionSmokeEmitter2)
|
|
{
|
|
ejectionPeriodMS = 1;
|
|
periodVarianceMS = 0;
|
|
|
|
ejectionOffset = 0.0;
|
|
|
|
ejectionVelocity = 15.0;
|
|
velocityVariance = 15.0;
|
|
|
|
thetaMin = 0.0;
|
|
thetaMax = 10.0;
|
|
|
|
lifetimeMS = 350;
|
|
|
|
particles = "artilleryFallerSmoke";
|
|
|
|
};
|
|
|
|
datablock ParticleEmitterData(artilleryExplosionSmokeEmitter3)
|
|
{
|
|
ejectionPeriodMS = 1;
|
|
periodVarianceMS = 0;
|
|
|
|
ejectionOffset = 12.0;
|
|
|
|
|
|
ejectionVelocity = 20.0;
|
|
velocityVariance = 5.0;
|
|
|
|
thetaMin = 0.0;
|
|
thetaMax = 25.0;
|
|
|
|
lifetimeMS = 350;
|
|
|
|
particles = "artilleryFallerSmoke";
|
|
|
|
};
|
|
|
|
datablock ExplosionData(artillerysubExplosion1)
|
|
{
|
|
explosionShape = "effect_plasma_explosion.dts";
|
|
faceViewer = true;
|
|
|
|
delayMS = 0;
|
|
|
|
offset = 0.0;
|
|
|
|
playSpeed = 0.6;
|
|
|
|
sizes[0] = "10.0 10.0 10.0";
|
|
sizes[1] = "15.0 15.0 15.0";
|
|
times[0] = 0.0;
|
|
times[1] = 1.0;
|
|
|
|
};
|
|
|
|
datablock ExplosionData(artillerybarrelExplosion)
|
|
{
|
|
soundProfile = MortarExplosionSound;
|
|
|
|
shockwave = artilleryShockwave;
|
|
shockwaveOnTerrain = true;
|
|
|
|
subExplosion[0] = artillerysubExplosion1;
|
|
|
|
emitter[0] = artilleryExplosionSmokeEmitter;
|
|
emitter[1] = artilleryExplosionSmokeEmitter2;
|
|
emitter[2] = artilleryExplosionSmokeEmitter3;
|
|
|
|
shakeCamera = true;
|
|
camShakeFreq = "8.0 9.0 7.0";
|
|
camShakeAmp = "100.0 100.0 100.0";
|
|
camShakeDuration = 1.3;
|
|
camShakeRadius = 40.0;
|
|
};
|
|
|
|
|
|
|
|
|
|
datablock GrenadeProjectileData(artillerybarrelshot)
|
|
{
|
|
projectileShapeName = "grenade_projectile.dts";
|
|
emitterDelay = -1;
|
|
directDamage = 0.0;
|
|
hasDamageRadius = true;
|
|
indirectDamage = 4.25;
|
|
damageRadius = 25.0;
|
|
radiusDamageType = $DamageType::Artillery;
|
|
kickBackStrength = 3000;
|
|
|
|
explosion = "artillerybarrelexplosion";
|
|
velInheritFactor = 0.0;
|
|
splash = GrenadeSplash;
|
|
|
|
baseEmitter = GrenadeSmokeEmitter;
|
|
bubbleEmitter = GrenadeBubbleEmitter;
|
|
|
|
grenadeElasticity = 0.25;
|
|
grenadeFriction = 0.3;
|
|
armingDelayMS = 500;
|
|
gravityMod = 0.8;
|
|
muzzleVelocity = 65.0;
|
|
drag = 0.1;
|
|
|
|
sound = MortarTurretProjectileSound;
|
|
|
|
hasLight = true;
|
|
lightRadius = 3;
|
|
lightColor = "0.05 0.2 0.05";
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// artillery explosion
|
|
//--------------------------------------------------------------------------
|
|
|
|
datablock TurretImageData(ArtilleryBarrelLarge)
|
|
{
|
|
shapeFile = "turret_tank_barrelmortar.dts";
|
|
item = artilleryBarrelLargePack;
|
|
|
|
projectile = artillerybarrelshot;
|
|
projectileType = GrenadeProjectile;
|
|
usesEnergy = true;
|
|
fireEnergy = 1;
|
|
minEnergy = 1;
|
|
emap = true;
|
|
|
|
// Eolk - There should be no spread.
|
|
muzzleFlash = ChaingunTurretMuzzleFlash;
|
|
|
|
// Turret parameters
|
|
activationMS = 300;
|
|
deactivateDelayMS = 600;
|
|
thinkTimeMS = 200;
|
|
degPerSecTheta = 580;
|
|
degPerSecPhi = 960;
|
|
attackRadius = 370;
|
|
|
|
// State transitions
|
|
stateName[0] = "Activate";
|
|
stateTransitionOnNotLoaded[0] = "Dead";
|
|
stateTransitionOnLoaded[0] = "ActivateReady";
|
|
|
|
stateName[1] = "ActivateReady";
|
|
stateSequence[1] = "Activate";
|
|
stateSound[1] = PBLSwitchSound;
|
|
stateTimeoutValue[1] = 1;
|
|
stateTransitionOnTimeout[1] = "Ready";
|
|
stateTransitionOnNotLoaded[1] = "Deactivate";
|
|
stateTransitionOnNoAmmo[1] = "NoAmmo";
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNotLoaded[2] = "Deactivate";
|
|
stateTransitionOnTriggerDown[2] = "Fire";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
|
|
// fire off about 2 quick shots
|
|
stateName[3] = "Fire";
|
|
stateFire[3] = true;
|
|
stateAllowImageChange[3] = false;
|
|
stateSequence[3] = "Fire";
|
|
stateSound[3] = AssaultMortarFireSound;
|
|
stateScript[3] = "onFire";
|
|
stateTimeoutValue[3] = 3.0; //0.3
|
|
stateTransitionOnTimeout[3] = "Fire";
|
|
stateTransitionOnTriggerUp[3] = "Ready";
|
|
// stateTransitionOnTriggerUp[3] = "Reload";
|
|
stateTransitionOnNoAmmo[3] = "NoAmmo";
|
|
|
|
stateName[8] = "Reload";
|
|
stateTimeoutValue[7] = 5.0;
|
|
stateAllowImageChange[8] = false;
|
|
stateSequence[8] = "Reload";
|
|
stateTransitionOnTimeout[8] = "Ready";
|
|
stateTransitionOnNotLoaded[8] = "Deactivate";
|
|
stateTransitionOnNoAmmo[8] = "NoAmmo";
|
|
|
|
stateName[9] = "Deactivate";
|
|
stateSequence[9] = "Activate";
|
|
stateDirection[9] = false;
|
|
stateTimeoutValue[9] = 1;
|
|
stateTransitionOnLoaded[9] = "ActivateReady";
|
|
stateTransitionOnTimeout[9] = "Dead";
|
|
|
|
stateName[10] = "Dead";
|
|
stateTransitionOnLoaded[10] = "ActivateReady";
|
|
|
|
stateName[11] = "NoAmmo";
|
|
stateTransitionOnAmmo[11] = "Reload";
|
|
stateSequence[11] = "NoAmmo";
|
|
};
|