//-------------------------------------------------------------------------- // Gauss Cannon Turret //-------------------------------------------------------------------------- //-------------------------------------------------------------------------- // Sounds //-------------------------------------------------------------------------- datablock EffectProfile(EBLSwitchEffect) { effectname = "powered/turret_light_activate"; minDistance = 2.5; maxDistance = 5.0; }; datablock AudioProfile(EBLSwitchSound) { filename = "fx/powered/turret_heavy_activate.wav"; description = AudioClose3d; preload = true; effect = EBLSwitchEffect; }; datablock EffectProfile(FlameTurretFireEffect) { effectname = "Bonuses/Nouns/snake"; minDistance = 2.5; maxDistance = 8.0; }; datablock AudioProfile(FlameTurretFireSound) { filename = "fx/Bonuses/Nouns/snake.wav"; description = AudioClose3d; preload = true; effect = FlameTurretFireEffect; }; datablock LinearFlareProjectileData(FlameTurretBolt) { projectileShapeName = "turret_muzzlepoint.dts"; scale = "1.0 1.0 1.0"; faceViewer = true; directDamage = 0.08; hasDamageRadius = true; indirectDamage = 0.1; damageRadius = 4.0; kickBackStrength = 0.0; radiusDamageType = $DamageType::Plasma; explosion = "flameBoltExplosion"; splash = PlasmaSplash; baseEmitter = FlameEmitter; dryVelocity = 80.0; // z0dd - ZOD, 7/20/02. Faster plasma projectile. was 55 wetVelocity = -1; velInheritFactor = 2.0; fizzleTimeMS = 250; lifetimeMS = 1000; explodeOnDeath = false; reflectOnWaterImpactAngle = 0.0; explodeOnWaterImpact = true; deflectionOnWaterImpact = 0.0; fizzleUnderwaterMS = -1; //activateDelayMS = 100; activateDelayMS = -1; size[0] = 0.2; size[1] = 0.5; size[2] = 0.1; numFlares = 35; flareColor = "1 0.18 0.03"; flareModTexture = "flaremod"; flareBaseTexture = "flarebase"; sound = PlasmaProjectileSound; fireSound = PlasmaFireSound; wetFireSound = PlasmaFireWetSound; hasLight = true; lightRadius = 10.0; lightColor = "0.94 0.03 0.12"; }; datablock TurretImageData(ELFBarrelLarge) { shapeFile = "turret_elf_large.dts"; item = ELFBarrelPack; projectile = FlameTurretBolt; projectileType = LinearFlareProjectile; usesEnergy = true; fireEnergy = 0.01; minEnergy = 0.01; emap = true; minRankPoints = 1800; projectileSpread = 0.5 / 1000.0; // Turret parameters activationMS = 700; deactivateDelayMS = 1500; thinkTimeMS = 120; degPerSecTheta = 300; degPerSecPhi = 500; attackRadius = 80; // State transiltions stateName[0] = "Activate"; stateTransitionOnNotLoaded[0] = "Dead"; stateTransitionOnLoaded[0] = "ActivateReady"; stateName[1] = "ActivateReady"; stateSequence[1] = "Activate"; stateSound[1] = EBLSwitchSound; stateTimeoutValue[1] = 1; stateTransitionOnTimeout[1] = "Ready"; stateTransitionOnNotLoaded[1] = "Deactivate"; stateTransitionOnNoAmmo[1] = "NoAmmo"; stateName[2] = "Ready"; stateTransitionOnNotLoaded[2] = "Deactivate"; stateTransitionOnTriggerDown[2] = "Fire"; stateTransitionOnNoAmmo[2] = "NoAmmo"; stateName[3] = "Fire"; stateTransitionOnTimeout[3] = "Reload"; stateTimeoutValue[3] = 0.05; stateFire[3] = true; stateRecoil[3] = LightRecoil; stateAllowImageChange[3] = false; stateSequence[3] = "Fire"; stateScript[3] = "onFire"; stateSound[3] = FlameTurretFireSound; stateName[4] = "Reload"; stateTimeoutValue[4] = 0.05; stateAllowImageChange[4] = false; stateSequence[4] = "Reload"; stateTransitionOnTimeout[4] = "Ready"; stateTransitionOnNotLoaded[4] = "Deactivate"; stateTransitionOnNoAmmo[4] = "NoAmmo"; stateSound[4] = PlasmaReloadSound; stateName[5] = "Deactivate"; stateSequence[5] = "Activate"; stateDirection[5] = false; stateTimeoutValue[5] = 1; stateTransitionOnLoaded[5] = "ActivateReady"; stateTransitionOnTimeout[5] = "Dead"; stateName[6] = "Dead"; stateTransitionOnLoaded[6] = "ActivateReady"; stateName[7] = "NoAmmo"; stateTransitionOnAmmo[7] = "Reload"; stateSequence[7] = "NoAmmo"; };