//------------------------------------------------------------------------------ // ACCM Death Messages - By Blnukem. //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // %1 = Victim's name // %2 = Victim's gender (value will be either "him" or "her") // %3 = Victim's possessive gender (value will be either "his" or "her") // %4 = Killer's name // %5 = Killer's gender (value will be either "him" or "her") // %6 = Killer's possessive gender (value will be either "his" or "her") // %7 = implement that killed the victim (value is the object number of the bullet, disc, etc) //------------------------------------------------------------------------------ $DeathMessageCampingCount = 1; $DeathMessageCamping[0] = '\c0%1 was killed for camping near the Nexus.'; $DeathMessageOOBCount = 1; $DeathMessageOOB[0] = '\c0%1 was killed for leaving the battlefield.'; $DeathMessageLavaCount = 1; $DeathMessageLava[0] = '\c0%1 fell in lava.'; $DeathMessageLightningCount = 1; $DeathMessageLightning[0] = '\c0%1 was killed by lightning!'; $DeathMessageSuicideCount = 1; $DeathMessageSuicide[0] = '\c0%1 committed suicide.'; $DeathMessageVehPadCount = 1; $DeathMessageVehPad[0] = '\c0%1 got caught in a vehicle spawn field.'; $DeathMessageFFPowerupCount = 3; $DeathMessageFFPowerup[0] = '\c0%1 got caught up in a forcefield during power up.'; $DeathMessageFFPowerup[1] = '\c0%1 was vaporized by a forcefield.'; $DeathMessageFFPowerup[2] = '\c0%1 gets %2self fried in a forcefield.'; $DeathMessageRogueMineCount = 1; $DeathMessageRogueMine[$DamageType::Mine, 0] = '\c0%1 goes dancing in the minefield!'; //------------------------------------------------------------------------------ // These are used when a player kills themself with a weapon or by other means. //------------------------------------------------------------------------------ $DeathMessageSelfKillCount = 5; $DeathMessageSelfKill[$DamageType::Plasma, 0] = '\c0%1 suffers 3rd degree burns.'; $DeathMessageSelfKill[$DamageType::Plasma, 1] = '\c0%1 thought being a marshmellow would be fun, but was sadly mistaken.'; $DeathMessageSelfKill[$DamageType::Plasma, 2] = '\c0%1 barbecued %2self.'; $DeathMessageSelfKill[$DamageType::Plasma, 3] = '\c0%1 ends up a charred corpse.'; $DeathMessageSelfKill[$DamageType::Plasma, 4] = '\c0%1 fries %2self to a crisp.'; $DeathMessageSelfKill[$DamageType::Grenade, 0] = '\c0%1 threw the pin, not the grenade.'; $DeathMessageSelfKill[$DamageType::Grenade, 1] = '\c0%1 held the grenade a second too long.'; $DeathMessageSelfKill[$DamageType::Grenade, 2] = '\c0%1 pulled the pin a shade early.'; $DeathMessageSelfKill[$DamageType::Grenade, 3] = '\c0%1 took a bad bounce from %3 own grenade!'; $DeathMessageSelfKill[$DamageType::Grenade, 4] = '\c0%1 destroyed %2self with a grenade!'; $DeathMessageSelfKill[$DamageType::Missile, 0] = '\c0%1 kills %2self with a missile!'; $DeathMessageSelfKill[$DamageType::Missile, 1] = '\c0%1 runs a missile up %3 own tailpipe.'; $DeathMessageSelfKill[$DamageType::Missile, 2] = '\c0%1 tests the missile\'s shaped charge on %2self.'; $DeathMessageSelfKill[$DamageType::Missile, 3] = '\c0%1 achieved missile lock on %2self.'; $DeathMessageSelfKill[$DamageType::Missile, 4] = '\c0%1 gracefully smoked %2self with a missile!'; $DeathMessageSelfKill[$DamageType::Mine, 0] = '\c0%1 is killed by %3 own mine.'; $DeathMessageSelfKill[$DamageType::Mine, 1] = '\c0%1\'s mine violently reminds %2 of its existence.'; $DeathMessageSelfKill[$DamageType::Mine, 2] = '\c0%1 scatters his remains to the wind.'; $DeathMessageSelfKill[$DamageType::Mine, 3] = '\c0%1 was blown quite a distance by %3 own mine.'; $DeathMessageSelfKill[$DamageType::Mine, 4] = '\c0%1 now knows where he hid %3 mines!'; $DeathMessageSelfKill[$DamageType::SatchelCharge, 0] = '\c0%1 goes out with a bang!'; $DeathMessageSelfKill[$DamageType::SatchelCharge, 1] = '\c0%1 blows %2self up with explosives.'; $DeathMessageSelfKill[$DamageType::SatchelCharge, 2] = '\c0%1 adds a nice red tint to the surrounding environment.'; $DeathMessageSelfKill[$DamageType::SatchelCharge, 3] = '\c0It is now raining little bits of %1.'; $DeathMessageSelfKill[$DamageType::SatchelCharge, 4] = '\c0%1 splashes all over the map.'; $DeathMessageSelfKill[$DamageType::Ground, 0] = '\c0%1 lands too hard.'; $DeathMessageSelfKill[$DamageType::Ground, 1] = '\c0%1 finds gravity unforgiving.'; $DeathMessageSelfKill[$DamageType::Ground, 2] = '\c0%1 painfully discovered gravity.'; $DeathMessageSelfKill[$DamageType::Ground, 3] = '\c0%1 forgot %3 parachute.'; $DeathMessageSelfKill[$DamageType::Ground, 4] = '\c0%1 loses a game of chicken with the ground.'; $DeathMessageSelfKill[$DamageType::Bazooka, 0] = '\c0Dont worry %1, you\'re not the first dumbass to kill %2self with explosives.'; $DeathMessageSelfKill[$DamageType::Bazooka, 1] = '\c0%1 blows %2self up with a bazooka.'; $DeathMessageSelfKill[$DamageType::Bazooka, 2] = '\c0%1 is dumb enough to fire a bazooka at close range.'; $DeathMessageSelfKill[$DamageType::Bazooka, 3] = '\c0%1 aimed %3 bazooka at his feet, fired, and then magically disapeared into smoke...'; $DeathMessageSelfKill[$DamageType::Bazooka, 4] = '\c0%1 squeezes %3 bazooka shell tightly...'; $DeathMessageSelfKill[$DamageType::RPG, 0] = '\c0%1 succesfully RPGs %2self.'; $DeathMessageSelfKill[$DamageType::RPG, 1] = '\c0%1 runs an RPG up %3 own tailpipe!'; $DeathMessageSelfKill[$DamageType::RPG, 2] = '\c0%1 is such a dumbass, he kills %2self with an RPG.'; $DeathMessageSelfKill[$DamageType::RPG, 3] = '\c0Um... Wow... %1 succesfully earned the medal of total dumbass by destroying %2self with an RPG.'; $DeathMessageSelfKill[$DamageType::RPG, 4] = '\c0%1 fall down go boom... from %3 own RPG...'; $DeathMessageSelfKill[$DamageType::Laser, 0] = '\c0%1 destroyed himeself.'; $DeathMessageSelfKill[$DamageType::Laser, 1] = '\c0%1 is dumb enough to shoot the Gauss Cannon at his feet.'; $DeathMessageSelfKill[$DamageType::Laser, 2] = '\c0%1 fired the Gauss Cannon a little too close.'; $DeathMessageSelfKill[$DamageType::Laser, 3] = '\c0%1 thought he was the enemy, so he killed %2self.'; $DeathMessageSelfKill[$DamageType::Laser, 4] = '\c0%1 makes short work of %2self.'; $DeathMessageSelfKill[$DamageType::MedPackVaccine, 0] = '\c0%1 injected %2self with too much antidote vaccine.'; $DeathMessageSelfKill[$DamageType::MedPackVaccine, 1] = '\c0%1 should\'ve paid more attention to the medpack instruction manual.'; $DeathMessageSelfKill[$DamageType::MedPackVaccine, 2] = '\c0%1 overdosed %2self with zombie vaccine drugs.'; $DeathMessageSelfKill[$DamageType::MedPackVaccine, 3] = '\c0%1 thought that the zombie vaccine would feel just as good as the heroin back home.'; $DeathMessageSelfKill[$DamageType::MedPackVaccine, 4] = '\c0%1 will be sleeping with the zombies tonight.'; //------------------------------------------------------------------------------ // These are used when a teamate kills another teamate with a weapon or other means. //------------------------------------------------------------------------------ $DeathMessageTeamKillCount = 1; $DeathMessageTeamKill[$DamageType::Blaster, 0] = '\c0%4 TEAMKILLED %1 with a blaster!'; $DeathMessageTeamKill[$DamageType::Plasma, 0] = '\c0%4 TEAMKILLED %1 with fire!'; $DeathMessageTeamKill[$DamageType::Bullet, 0] = '\c0%4 TEAMKILLED %1 with a chaingun!'; $DeathMessageTeamKill[$DamageType::Disc, 0] = '\c0%4 TEAMKILLED %1 with a spinfusor!'; $DeathMessageTeamKill[$DamageType::Grenade, 0] = '\c0%4 TEAMKILLED %1 with a grenade!'; $DeathMessageTeamKill[$DamageType::Laser, 0] = '\c0%4 TEAMKILLED %1 with a gauss cannon!'; $DeathMessageTeamKill[$DamageType::Elf, 0] = '\c0%4 TEAMKILLED %1 with an ELF projector!'; $DeathMessageTeamKill[$DamageType::Missile, 0] = '\c0%4 TEAMKILLED %1 with a missile!'; $DeathMessageTeamKill[$DamageType::Shocklance, 0] = '\c0%4 TEAMKILLED %1 with a shocklance!'; $DeathMessageTeamKill[$DamageType::Mine, 0] = '\c0%4 TEAMKILLED %1 with a mine!'; $DeathMessageTeamKill[$DamageType::SatchelCharge, 0] = '\c0%4 blew up TEAMMATE %1!'; $DeathMessageTeamKill[$DamageType::Impact, 0] = '\c0%4 runs down TEAMMATE %1!'; $DeathMessageTeamKill[$DamageType::SuperChaingun, 0] = '\c0%4 TEAMKILLED %1 with a super chaingun!'; $DeathMessageTeamKill[$DamageType::Sniper, 0] = '\c0%4 TEAMKILLED %1 by using a sniper rifle!'; $DeathMessageTeamKill[$DamageType::MG, 0] = '\c0%4 TEAMKILLED %1 with an M32!'; $DeathMessageTeamKill[$DamageType::Bazooka, 0] = '\c0%4 TEAMKILLED %1 with a bazooka!'; $DeathMessageTeamKill[$DamageType::MG42, 0] = '\c0%4 TEAMKILLED %1 with a SAW!'; $DeathMessageTeamKill[$DamageType::rifle, 0] = '\c0%4 TEAMKILLED %1 with a rifle!'; $DeathMessageTeamKill[$DamageType::shotgun, 0] = '\c0%4 TEAMKILLED %1 with a shotgun!'; $DeathMessageTeamKill[$DamageType::AT4, 0] = '\c0%4 TEAMKILLED %1 with an AT6 rocket launcher!'; $DeathMessageTeamKill[$DamageType::RPG, 0] = '\c0%4 TEAMKILLED %1 with an RPG!'; $DeathMessageTeamKill[$DamageType::Shotdown, 0] = '\c0%4 shot down TEAMMATE %1!'; $DeathMessageTeamKill[$DamageType::MP5, 0] = '\c0%4 TEAMKILLED %1 with a SMG!'; $DeathMessageTeamKill[$DamageType::PBC, 0] = '\c0%4 TEAMKILLED %1 with a PBC!'; $DeathMessageTeamKill[$DamageType::MedPackVaccine, 0] = '\c0%4 TEAMKILLED %1 by injecting too much antidote vaccine into %3.'; //------------------------------------------------------------------------------ // These are used when a player kills an enemy with a weapon or other means. //------------------------------------------------------------------------------ $DeathMessageCount = 5; $DeathMessage[$DamageType::Plasma, 0] = '\c0%4 ignites %1 with some napalm.'; $DeathMessage[$DamageType::Plasma, 1] = '\c0%4 entices %1 to try a faceful of fire.'; $DeathMessage[$DamageType::Plasma, 2] = '\c0%4 sterilizes %1 with fire.'; $DeathMessage[$DamageType::Plasma, 3] = '\c0%4 turns %1 into a smoldering corpse.'; $DeathMessage[$DamageType::Plasma, 4] = '\c0%1 now needs a lot of skin grafts, thanks to %4.'; $DeathMessage[$DamageType::Bullet, 0] = '\c0%4 shreds up %1 with the chaingun.'; $DeathMessage[$DamageType::Bullet, 1] = '\c0%4 happily chews %1 into pieces with %6 chaingun.'; $DeathMessage[$DamageType::Bullet, 2] = '\c0%4 rips up %1 with a chaingun.'; $DeathMessage[$DamageType::Bullet, 3] = '\c0%1 suffers a serious hosing from %4\'s chaingun.'; $DeathMessage[$DamageType::Bullet, 4] = '\c0%4 bestows the blessings of %6 chaingun on %1.'; $DeathMessage[$DamageType::Grenade, 0] = '\c0%1 caught %4\'s grenade!'; $DeathMessage[$DamageType::Grenade, 1] = '\c0%4 thought a grenade would be a nice "easter egg" for %1.'; $DeathMessage[$DamageType::Grenade, 2] = '\c0%1 gets annihilated by %4\'s grenade.'; $DeathMessage[$DamageType::Grenade, 3] = '\c0%4 eliminates %1 with a grenade.'; $DeathMessage[$DamageType::Grenade, 4] = '\c0%4 gives %1 some grenade shrapnel.'; $DeathMessage[$DamageType::Missile, 0] = '\c0%4 intercepts %1 with a missile.'; $DeathMessage[$DamageType::Missile, 1] = '\c0%4 watches %6 missile touch %1 and go boom.'; $DeathMessage[$DamageType::Missile, 2] = '\c0%4 got sweet tone on %1.'; $DeathMessage[$DamageType::Missile, 3] = '\c0By now, %1 has realized %4\'s missile killed %2.'; $DeathMessage[$DamageType::Missile, 4] = '\c0%4\'s missile rains little pieces of %1 all over the terrain.'; $DeathMessage[$DamageType::Mine, 0] = '\c0%4 kills %1 with a mine.'; $DeathMessage[$DamageType::Mine, 1] = '\c0%1 doesn\'t see %4\'s mine in time.'; $DeathMessage[$DamageType::Mine, 2] = '\c0%4 gets a sapper kill on %1.'; $DeathMessage[$DamageType::Mine, 3] = '\c0%1 puts his foot on %4\'s mine.'; $DeathMessage[$DamageType::Mine, 4] = '\c0One small step for %1, one giant mine kill for %4.'; $DeathMessage[$DamageType::SatchelCharge, 0] = '\c0%4 buys %1 a ticket to the moon.'; $DeathMessage[$DamageType::SatchelCharge, 1] = '\c0%4 blows %1 into low orbit.'; $DeathMessage[$DamageType::SatchelCharge, 2] = '\c0%4 makes %1 a hugely explosive offer.'; $DeathMessage[$DamageType::SatchelCharge, 3] = '\c0%4 turns %1 into a cloud of satchel-vaporized armor.'; $DeathMessage[$DamageType::SatchelCharge, 4] = '\c0%4\'s satchel charge leaves %1 nothin\' but smokin\' boots.'; $DeathMessage[$DamageType::MG, 0] = '\c0%4 mows down %1 with an assault rifle.'; $DeathMessage[$DamageType::MG, 1] = '\c0%4 destroyed %1 with an assault rifle.'; $DeathMessage[$DamageType::MG, 2] = '\c0%4 quickly guns down %1 with an assault rifle.'; $DeathMessage[$DamageType::MG, 3] = '\c0%4 puts nice new holes in %1 armor.'; $DeathMessage[$DamageType::MG, 4] = '\c0%4 killed %1 with an assault rifle.'; $DeathMessage[$DamageType::Bazooka, 0] = '\c0%4 blasts %1 with a bazooka.'; $DeathMessage[$DamageType::Bazooka, 1] = '\c0%4 blows %1 apart with a bazooka.'; $DeathMessage[$DamageType::Bazooka, 2] = '\c0%4 destroyed %1 with a bazooka.'; $DeathMessage[$DamageType::Bazooka, 3] = '\c0%4 leaves a big, gaping hole in %1\'s armor.'; $DeathMessage[$DamageType::Bazooka, 4] = '\c0%4 makes %1 explode on impact.'; $DeathMessage[$DamageType::Sniper, 0] = '\c0%4 sniped %1.'; $DeathMessage[$DamageType::Sniper, 1] = '\c0%4 assassinated %1 with a sniper rifle.'; $DeathMessage[$DamageType::Sniper, 2] = '\c0%4 smiles as he snipes %1.'; $DeathMessage[$DamageType::Sniper, 3] = '\c0%4 caught %1 in his sniper scope.'; $DeathMessage[$DamageType::Sniper, 4] = '\c0%4 pops %1\'s head with a sniper rifle.'; $DeathMessage[$DamageType::MG42, 0] = '\c0%4 gunned down %1 with a SAW.'; $DeathMessage[$DamageType::MG42, 1] = '\c0%4 destroys %1 with a SAW.'; $DeathMessage[$DamageType::MG42, 2] = '\c0%4 unleashes a hail of bullets upon %1.'; $DeathMessage[$DamageType::MG42, 3] = '\c0%4 mows down %1 with a SAW.'; $DeathMessage[$DamageType::MG42, 4] = '\c0%4 lays it out on %1.'; $DeathMessage[$DamageType::Rifle, 0] = '\c0%4 shot %1 with a rifle.'; $DeathMessage[$DamageType::Rifle, 1] = '\c0%4\'s accuracy causes the death of %1.'; $DeathMessage[$DamageType::Rifle, 2] = '\c0%4 outright shot %1 with a rifle.'; $DeathMessage[$DamageType::Rifle, 3] = '\c0%4 called out the Krieg and went after %1.'; $DeathMessage[$DamageType::Rifle, 4] = '\c0%4 got %5self some accuracy marks, thanks to %1..'; $DeathMessage[$DamageType::Shotgun, 0] = '\c0%4 killed %1 in close range with a shotgun.'; $DeathMessage[$DamageType::Shotgun, 1] = '\c0%4 blows %1 in half with a shotgun.'; $DeathMessage[$DamageType::Shotgun, 2] = '\c0%4 pumped %1 full of lead.'; $DeathMessage[$DamageType::Shotgun, 3] = '\c0%1 catches a chestful of shells from %4\'s shotgun.'; $DeathMessage[$DamageType::Shotgun, 4] = '\c0%4 tears %1 quite a few new ones with a shotgun.'; $DeathMessage[$DamageType::AT4, 0] = '\c0%4 blows %1 up with a rocket launcher.'; $DeathMessage[$DamageType::AT4, 1] = '\c0%4 destroyed %1 with an AT4 rocket launcher.'; $DeathMessage[$DamageType::AT4, 2] = '\c0%4 gives %1 a few little FATAL burns.'; $DeathMessage[$DamageType::AT4, 3] = '\c04\'s AT6 Rocket hits %1\'s armor and goes BOOM.'; $DeathMessage[$DamageType::AT4, 4] = '\c0%4 shot a volley of rockets at %1.'; $DeathMessage[$DamageType::RPG, 0] = '\c0%4 gives a little package of explosive joy to %1.'; $DeathMessage[$DamageType::RPG, 1] = '\c0%4 eliminated %1 with a RPG.'; $DeathMessage[$DamageType::RPG, 2] = '\c0%4 kills %1 with a RPG.'; $DeathMessage[$DamageType::RPG, 3] = '\c0%4\'s RPG sends %1 flying.'; $DeathMessage[$DamageType::RPG, 4] = '\c0%4 shows %1 what "RPG" stands for.'; $DeathMessage[$DamageType::MP5, 0] = '\c0%4 fires a hail of bullets upon %1.'; $DeathMessage[$DamageType::MP5, 1] = '\c0%4 guns down %1 with a SMG.'; $DeathMessage[$DamageType::MP5, 2] = '\c0%4 rapidly, as in very rapidly guns down %1.'; $DeathMessage[$DamageType::MP5, 3] = '\c0%4 rips up %1 with %5 SMG.'; $DeathMessage[$DamageType::MP5, 4] = '\c0%4 puts nice new holes in %1 armor.'; $DeathMessage[$DamageType::PBC, 0] = '\c0%4 electricutes %1 with a PBC.'; $DeathMessage[$DamageType::PBC, 1] = '\c0%4 bug-zapped %1 with a PBC.'; $DeathMessage[$DamageType::PBC, 2] = '\c0%4 shocked %1 with a PBC.'; $DeathMessage[$DamageType::PBC, 3] = '\c0%4 reminds %1 that green lasers can be quite harmful.'; $DeathMessage[$DamageType::PBC, 4] = '\c0%4 leaves %1 a smoking corpse from %5 PBC.'; $DeathMessage[$DamageType::Laser, 0] = '\c0%4 blasts %1 with a gauss cannon.'; $DeathMessage[$DamageType::Laser, 1] = '\c0%4 totally destroyed %1 with a 250mm projectile.'; $DeathMessage[$DamageType::Laser, 2] = '\c0%4 watches %1 explode on impact.'; $DeathMessage[$DamageType::Laser, 3] = '\c0%4 blew %1 apart with a .500mm gauss projectile.'; $DeathMessage[$DamageType::Laser, 4] = '\c0%4 destroyed %1 with a gauss cannon.'; //------------------------------------------------------------------------------ // These are used when a player is run over by a vehicle //------------------------------------------------------------------------------ $DeathMessageVehicleCount = 5; $DeathMessageVehicle[0] = '\c0%4 turns %1 into roadkill.'; $DeathMessageVehicle[1] = '\c0%1 gets flattened under %4\'s vehicle.'; $DeathMessageVehicle[2] = '\c0%4 got some of %1\'s blood all over his vehicle finish.'; $DeathMessageVehicle[3] = '\c0%1 never saw %4\'s vehicle coming...'; $DeathMessageVehicle[4] = '\c0%1 causes a dent in the armor of %4\'s vehicle."'; $DeathMessageVehicleCrashCount = 5; $DeathMessageVehicleCrash[ $DamageType::Crash, 0 ] = '\c0%1 fails to eject in time.'; $DeathMessageVehicleCrash[ $DamageType::Crash, 1 ] = '\c0%1 becomes one with his vehicle dashboard.'; $DeathMessageVehicleCrash[ $DamageType::Crash, 2 ] = '\c0%1 drives under the influence of death.'; $DeathMessageVehicleCrash[ $DamageType::Crash, 3 ] = '\c0%1 makes a perfect three hundred point landing.'; $DeathMessageVehicleCrash[ $DamageType::Crash, 4 ] = '\c0%1 heroically pilots his vehicle into something really, really hard.'; $DeathMessageVehicleUnmannedCount = 3; $DeathMessageVehicleUnmanned[0] = '\c0%1 gets in the way of a runaway vehicle.'; $DeathMessageVehicleUnmanned[1] = '\c0An unmanned vehicle kills the pathetic %1.'; $DeathMessageVehicleUnmanned[2] = '\c0%1 is pathetically struck down by an empty vehicle.'; //------------------------------------------------------------------------------ // These are used when a player is killed by a nearby equipment explosion //------------------------------------------------------------------------------ $DeathMessageExplosionCount = 1; $DeathMessageExplosion[0] = '\c0Exploding equipment killed %1!'; //------------------------------------------------------------------------------ // These are used when an automated turret kills an enemy player //------------------------------------------------------------------------------ $DeathMessageTurretKillCount = 3; $DeathMessageTurretKill[$DamageType::PlasmaTurret, 0] = '\c0A chaingun turret ripped %1 apart.'; $DeathMessageTurretKill[$DamageType::PlasmaTurret, 1] = '\c0A chaingun turret gunned down %1.'; $DeathMessageTurretKill[$DamageType::PlasmaTurret, 2] = '\c0A chaingun turret killed %1.'; $DeathMessageTurretKill[$DamageType::AATurret, 0] = '\c0A flak turret flanked %1.'; $DeathMessageTurretKill[$DamageType::AATurret, 1] = '\c0A flak turret destroyed %1.'; $DeathMessageTurretKill[$DamageType::AATurret, 2] = '\c0A flak turret blasted %1.'; $DeathMessageTurretKill[$DamageType::Plasma, 0] = '\c0A flame turret makes %1 to the 3rd degree.'; $DeathMessageTurretKill[$DamageType::Plasma, 1] = '\c0A flame turret turns %1 into a charred corpse.'; $DeathMessageTurretKill[$DamageType::Plasma, 2] = '\c0A flame turret cooks %1.'; $DeathMessageTurretKill[$DamageType::PBC, 0] = '\c0A PBC turret vaporized %1.'; $DeathMessageTurretKill[$DamageType::PBC, 1] = '\c0A PBC turret bug-zapped %1.'; $DeathMessageTurretKill[$DamageType::PBC, 2] = '\c0A PBC turret electricutes %1.'; $DeathMessageTurretKill[$DamageType::MissileTurret, 0] = '\c0A missile turret gently places a missile into %1\'s face.'; $DeathMessageTurretKill[$DamageType::MissileTurret, 1] = '\c0A missile turret pops %1.'; $DeathMessageTurretKill[$DamageType::MissileTurret, 2] = '\c0A missile turret lights up %1\'s, uh, ex-life.'; $DeathMessageTurretKill[$DamageType::IndoorDepTurret, 0] = '\c0An emplacement turret mows down %1.'; $DeathMessageTurretKill[$DamageType::IndoorDepTurret, 1] = '\c0An emplacement turret unleashes a hail of bullets upon %1.'; $DeathMessageTurretKill[$DamageType::IndoorDepTurret, 2] = '\c0An emplacement turret turret kills %1.'; $DeathMessageTurretKill[$DamageType::OutdoorDepTurret, 0] = '\c0An anti-infantry turret pumbled %1 with some mortars.'; $DeathMessageTurretKill[$DamageType::OutdoorDepTurret, 1] = '\c0An anti-infantry turret flanked %1.'; $DeathMessageTurretKill[$DamageType::OutdoorDepTurret, 2] = '\c0An anti-infantry turret blew apart %1'; $DeathMessageTurretKill[$DamageType::SentryTurret, 0] = '\c0A sentry turret killed %1.'; $DeathMessageTurretKill[$DamageType::SentryTurret, 1] = '\c0A sentry turret drills %1 queit nicely.'; $DeathMessageTurretKill[$DamageType::SentryTurret, 2] = '\c0A sentry turret pops %1\'s skull open.'; $DeathMessageTurretKill[$DamageType::Flak, 0] = '\c0Flak killed %1.'; $DeathMessageTurretKill[$DamageType::Flak, 1] = '\c0Flak killed %1.'; $DeathMessageTurretKill[$DamageType::Flak, 2] = '\c0Flak killed %1.'; $DeathMessageTurretKill[$DamageType::Artillery, 0] = '\c0An artillery turret destroyed %1.'; $DeathMessageTurretKill[$DamageType::Artillery, 1] = '\c0An artillery turret blew away %1.'; $DeathMessageTurretKill[$DamageType::Artillery, 2] = '\c0An artillery turret turns %1 into kibble.'; $DeathMessageTurretKill[$DamageType::ShotDown, 0] = '\c0%4 shoots down %1 with a turret.'; $DeathMessageTurretKill[$DamageType::ShotDown, 1] = '\c0%1 crashes and burns because %4\'s turret.'; $DeathMessageTurretKill[$DamageType::ShotDown, 2] = '\c0%4\'s turret gains %6 some anti vehicle points thanks to %1.'; //------------------------------------------------------------------------------ // These are used when a player is killed by a teammate controlling a turret. //------------------------------------------------------------------------------ $DeathMessageCTurretTeamKillCount = 1; $DeathMessageCTurretTeamKill[$DamageType::PlasmaTurret, 0] = '\c0%4 TEAMKILLED %1 with a chaingun turret!'; $DeathMessageCTurretTeamKill[$DamageType::AATurret, 0] = '\c0%4 TEAMKILLED %1 with an flak turret!'; $DeathMessageCTurretTeamKill[$DamageType::ELFTurret, 0] = '\c0%4 TEAMKILLED %1 with an ELF turret!'; $DeathMessageCTurretTeamKill[$DamageType::PBC, 0] = '\c0%4 TEAMKILLED %1 with a PBC turret!'; $DeathMessageCTurretTeamKill[$DamageType::MissileTurret, 0] = '\c0%4 TEAMKILLED %1 with a missile turret!'; $DeathMessageCTurretTeamKill[$DamageType::IndoorDepTurret, 0] = '\c0%4 TEAMKILLED %1 with a clamp turret!'; $DeathMessageCTurretTeamKill[$DamageType::OutdoorDepTurret, 0] = '\c0%4 TEAMKILLED %1 with a spike turret!'; $DeathMessageCTurretTeamKill[$DamageType::SentryTurret, 0] = '\c0%4 TEAMKILLED %1 with a sentry turret!'; $DeathMessageCTurretTeamKill[$DamageType::BomberBombs, 0] = '\c0%4 TEAMKILLED %1 in a bombastic explosion of raining death.'; $DeathMessageCTurretTeamKill[$DamageType::BellyTurret, 0] = '\c0%4 TEAMKILLED %1 by annihilating him from a belly turret.'; $DeathMessageCTurretTeamKill[$DamageType::TankChainGun, 0] = '\c0%4 TEAMKILLED %1 with his tank\'s chaingun.'; $DeathMessageCTurretTeamKill[$DamageType::TankChainGunH, 0] = '\c0%4 TEAMKILLED %1 with his tank\'s heavy chaingun.'; $DeathMessageCTurretTeamKill[$DamageType::TankMortar, 0] = '\c0%4 TEAMKILLED %1 by lobbing the BIG green death from a tank.'; $DeathMessageCTurretTeamKill[$DamageType::ShrikeBlaster, 0] = '\c0%4 TEAMKILLED %1 by strafing from a Shrike.'; $DeathMessageCTurretTeamKill[$DamageType::MPBMissile, 0] = '\c0%4 TEAMKILLED %1 when the MPB locked onto him.'; $DeathMessageCTurretTeamKill[$DamageType::Flak, 0] = '\c0%4 TEAMKILLS %1 with a extra friendly flak explosion.'; $DeathMessageCTurretTeamKill[$DamageType::Artillery, 0] = '\c0%4 TEAMKILLED %1 with an artillery turret.'; $DeathMessageCTurretTeamKill[$DamageType::Shotdown, 0] = '\c0%4 shot down TEAMMATE %1.'; $DeathMessageCTurretTeamKill[$DamageType::ACCG, 0] = '\c0%4 TEAMKILLED %1 with an explosive chaingun!'; $DeathMessageCTurretTeamKill[$DamageType::Bullet, 0] = '\c0%4 CGs down TEAMMATE %1 ... vehically.'; $DeathMessageCTurretTeamKill[$DamageType::MG, 0] = '\c0%4 CGs down TEAMMATE %1 ... vehically.'; $DeathMessageCTurretTeamKill[$DamageType::Plasma, 0] = '\c0%4 cooks TEAMMATE %1 with fire.'; $DeathMessageCTurretTeamKill[$DamageType::Missile, 0] = '\c0%4 TEAMKILLED %1 with a missile!'; //------------------------------------------------------------------------------ // These are used when a player is killed by an uncontrolled, friendly turret. //------------------------------------------------------------------------------ $DeathMessageCTurretAccdtlKillCount = 1; $DeathMessageCTurretAccdtlKill[$DamageType::PlasmaTurret, 0] = '\c0%1 got in the way of a chaingun turret!'; $DeathMessageCTurretAccdtlKill[$DamageType::AATurret, 0] = '\c0%1 got in the way of an flak turret!'; $DeathMessageCTurretAccdtlKill[$DamageType::ELFTurret, 0] = '\c0%1 got in the way of an ELF turret!'; $DeathMessageCTurretAccdtlKill[$DamageType::Plasma, 0] = '\c0%1 got in the way of a flame turret!'; $DeathMessageCTurretAccdtlKill[$DamageType::PBC, 0] = '\c0%1 got in the way of a PBC turret!'; $DeathMessageCTurretAccdtlKill[$DamageType::MissileTurret, 0] = '\c0%1 got in the way of a missile turret!'; $DeathMessageCTurretAccdtlKill[$DamageType::IndoorDepTurret, 0] = '\c0%1 got in the way of a clamp turret!'; $DeathMessageCTurretAccdtlKill[$DamageType::OutdoorDepTurret, 0] = '\c0%1 got in the way of a spike turret!'; $DeathMessageCTurretAccdtlKill[$DamageType::SentryTurret, 0] = '\c0%1 got in the way of a Sentry turret!'; $DeathMessageCTurretAccdtlKill[$DamageType::Flak, 0] = '\c0%1 got in the way of some flak!'; $DeathMessageCTurretAccdtlKill[$DamageType::Artillery, 0] = '\c0%1 got in the way of an artillery turret!'; //------------------------------------------------------------------------------ // These are messages for owned or controlled turrets. //------------------------------------------------------------------------------ $DeathMessageCTurretKillCount = 3; $DeathMessageCTurretKill[$DamageType::PlasmaTurret, 0] = '\c0%4\'s chaingun turret turns %1 into swiss cheese.'; $DeathMessageCTurretKill[$DamageType::PlasmaTurret, 1] = '\c0%4\'s chaingun turret shreds up %1.'; $DeathMessageCTurretKill[$DamageType::PlasmaTurret, 2] = '\c0%4\'s chaingun turret destroys %1.'; $DeathMessageCTurretKill[$DamageType::AATurret, 0] = '\c0%4\'s flak turret shot down %1.'; $DeathMessageCTurretKill[$DamageType::AATurret, 1] = '\c0%4\'s flak turret flanks %1.'; $DeathMessageCTurretKill[$DamageType::AATurret, 2] = '\c0%4\'s flak turret takes out %1.'; $DeathMessageCTurretKill[$DamageType::Plasma, 0] = '\c0%4\'s flame turret turns %1 into a charred corpse.'; $DeathMessageCTurretKill[$DamageType::Plasma, 1] = '\c0%4\'s flame turret cooks %1.'; $DeathMessageCTurretKill[$DamageType::Plasma, 2] = '\c0%4\'s flame turret gave %1 some 3rd degree burns.'; $DeathMessageCTurretKill[$DamageType::PBC, 0] = '\c0%4\'s PBC turret turns %1 into a charred corpse.'; $DeathMessageCTurretKill[$DamageType::PBC, 1] = '\c0%4\'s PBC turret caught %1 off guard.'; $DeathMessageCTurretKill[$DamageType::PBC, 2] = '\c0%4\'s PBC turret zapped %1.'; $DeathMessageCTurretKill[$DamageType::MissileTurret, 0] = '\c0%4\'s missile turret gently places a missile into %1\'s face.'; $DeathMessageCTurretKill[$DamageType::MissileTurret, 1] = '\c0%4\'s missile turret pops %1.'; $DeathMessageCTurretKill[$DamageType::MissileTurret, 2] = '\c0%4\'s missile turret lights up %1\'s, uh, ex-life.'; $DeathMessageCTurretKill[$DamageType::IndoorDepTurret, 0] = '\c0%4\'s emplacement turret rips up %1.'; $DeathMessageCTurretKill[$DamageType::IndoorDepTurret, 1] = '\c0%4\'s emplacement turret kills %1.'; $DeathMessageCTurretKill[$DamageType::IndoorDepTurret, 2] = '\c0%4\'s emplacement drills %1 nicely.'; $DeathMessageCTurretKill[$DamageType::OutdoorDepTurret, 0] = '\c0%4\'s anti-infantry mortar turret flanked %1.'; $DeathMessageCTurretKill[$DamageType::OutdoorDepTurret, 1] = '\c0%4\'s anti-infantry turret blows %1 away.'; $DeathMessageCTurretKill[$DamageType::OutdoorDepTurret, 2] = '\c0%4\'s anti-infantry mortar turret pummels %1 into the ground.'; $DeathMessageCTurretKill[$DamageType::SentryTurret, 0] = '\c0%4 caught %1 by surprise with a sentry turret.'; $DeathMessageCTurretKill[$DamageType::SentryTurret, 1] = '\c0%4\'s sentry turret took out %1.'; $DeathMessageCTurretKill[$DamageType::SentryTurret, 2] = '\c0%4 blasted %1 with a sentry turret.'; $DeathMessageCTurretKill[$DamageType::BomberBombs, 0] = '\c0%4 bombs %1 to hell and back.'; $DeathMessageCTurretKill[$DamageType::BomberBombs, 1] = '\c0%4 leaves %1 a smoking bomb crater.'; $DeathMessageCTurretKill[$DamageType::BomberBombs, 2] = '\c0%4 bombs %1 back to the 20th century.'; $DeathMessageCTurretKill[$DamageType::BellyTurret, 0] = '\c0%1 eats a big helping of %4\'s belly turret bolt.'; $DeathMessageCTurretKill[$DamageType::BellyTurret, 1] = '\c0%4 plants a belly turret bolt in %1\'s belly.'; $DeathMessageCTurretKill[$DamageType::BellyTurret, 2] = '\c0%1 fails to evade %4\'s deft bomber strafing.'; $DeathMessageCTurretKill[$DamageType::TankChainGun, 0] = '\c0%4 gets a direct flak hit on %1.'; $DeathMessageCTurretKill[$DamageType::TankChainGun, 1] = '\c0%4\'s tank flak hits %1 "dead" on.'; $DeathMessageCTurretKill[$DamageType::TankChainGun, 2] = '\c0%4 pierces %1 with flak.'; $DeathMessageCTurretKill[$DamageType::TankChainGunH, 0] = '\c0%4 gets %1 with a light tank explosive chaingun.'; $DeathMessageCTurretKill[$DamageType::TankChainGunH, 1] = '\c0%4 tears %1 apart with a light tank chaingun.'; $DeathMessageCTurretKill[$DamageType::TankChainGunH, 2] = '\c0%4 opens a can of whoop ass on %1 with his tank slug.'; $DeathMessageCTurretKill[$DamageType::TankMortar, 0] = '\c0Whoops! %1 + %4\'s tank mortar = Dead %1.'; $DeathMessageCTurretKill[$DamageType::TankMortar, 1] = '\c0%4 eliminates %1 with a tank mortar.'; $DeathMessageCTurretKill[$DamageType::TankMortar, 2] = '\c0%4\'s tank mortar has a blast with %1.'; $DeathMessageCTurretKill[$DamageType::ShrikeBlaster, 0] = '\c0%1 dines on a Shrike blaster sandwich, courtesy of %4.'; $DeathMessageCTurretKill[$DamageType::ShrikeBlaster, 1] = '\c0The blaster of %4\'s Shrike turns %1 into finely shredded meat.'; $DeathMessageCTurretKill[$DamageType::ShrikeBlaster, 2] = '\c0%1 gets drilled big-time by the blaster of %4\'s Shrike.'; $DeathMessageCTurretKill[$DamageType::MPBMissile, 0] = '\c0%1 intersects nicely with %4\'s MPB Missile.'; $DeathMessageCTurretKill[$DamageType::MPBMissile, 1] = '\c0%4\'s MPB Missile makes armored chowder out of %1.'; $DeathMessageCTurretKill[$DamageType::MPBMissile, 2] = '\c0%1 has a brief, explosive fling with %4\'s MPB Missile.'; $DeathMessageCTurretKill[$DamageType::Flak, 0] = '\c0%4 rips %1 apart with some flak.'; $DeathMessageCTurretKill[$DamageType::Flak, 1] = '\c0%4 shoots down %1 with some flak.'; $DeathMessageCTurretKill[$DamageType::Flak, 2] = '\c0%4 blasts %1 with some flak.'; $DeathMessageCTurretKill[$DamageType::Artillery, 0] = '\c0%4 lands some artillery right on %1.'; $DeathMessageCTurretKill[$DamageType::Artillery, 1] = '\c0%4 fired a big, smoking artillery shell on %1.'; $DeathMessageCTurretKill[$DamageType::Artillery, 2] = '\c0%4 blows %1 to kibble using artillery.'; $DeathMessageCTurretKill[$DamageType::ShotDown, 0] = '\c0%4 shoots down %1.'; $DeathMessageCTurretKill[$DamageType::ShotDown, 1] = '\c0%1 crashes and burns because %4.'; $DeathMessageCTurretKill[$DamageType::ShotDown, 2] = '\c0%4 gains some anti vehicle points thanks to %1.'; $DeathMessageCTurretKill[$DamageType::ACCG, 0] = '\c0%4 gets %1 with an explosive chaingun.'; $DeathMessageCTurretKill[$DamageType::ACCG, 1] = '\c0%4 unleashes a storm of explosive chaingun bullets on %1.'; $DeathMessageCTurretKill[$DamageType::ACCG, 2] = '\c0%4 blasts %1.'; $DeathMessageCTurretKill[$DamageType::bullet, 0] = '\c0%4 kills %1 with %6 rapid-firing chaingun.'; $DeathMessageCTurretKill[$DamageType::bullet, 1] = '\c0%4 gives %1 quite a few fatal wounds.'; $DeathMessageCTurretKill[$DamageType::bullet, 2] = '\c0%4 makes %1 a very "holy" person.'; $DeathMessageCTurretKill[$DamageType::MG, 0] = '\c0%4 gives %1 a big helping of chaingun bullets.'; $DeathMessageCTurretKill[$DamageType::MG, 1] = '\c0%4 gives %1 quite a few fatal wounds.'; $DeathMessageCTurretKill[$DamageType::MG, 2] = '\c0%4 makes %1 a "holey" person.'; $DeathMessageCTurretKill[$DamageType::plasma, 0] = '\c0%4 drops a napalm bomb on %1.'; $DeathMessageCTurretKill[$DamageType::plasma, 1] = '\c0%4 engulfs %1 in a rain of napalm fire.'; $DeathMessageCTurretKill[$DamageType::plasma, 2] = '\c0%4 shows %1 that the worst way to die is through napalm burns.'; $DeathMessageCTurretKill[$DamageType::Missile, 0] = '\c0%4 gently places a missile into %1\'s face.'; $DeathMessageCTurretKill[$DamageType::Missile, 1] = '\c0%4 pops %1 with a missile.'; $DeathMessageCTurretKill[$DamageType::Missile, 2] = '\c0%4\'s missile lights up %1\'s, uh, ex-life.'; $DeathMessageTurretSelfKillCount = 3; $DeathMessageTurretSelfKill[0] = '\c0%1 was dumb enough to shoot %2self with a turret.'; $DeathMessageTurretSelfKill[1] = '\c0%1 got drunk and played with a turret.'; $DeathMessageTurretSelfKill[2] = '\c0%1 somehow managed to kill %2self with a turret.'; $DeathMessageMeteorCount = 6; $DeathMessageMeteor[0] = '\c0%1 was killed by a meteor!'; $DeathMessageMeteor[1] = '\c0%1 caught a meteor!'; $DeathMessageMeteor[2] = '\c0%1 gets a facefull of molten meteor.'; $DeathMessageMeteor[3] = '\c0%1 gets smeared by a red hot meteor.'; $DeathMessageMeteor[4] = '\c0%1 is left a smoking crater by a meteor.'; $DeathMessageMeteor[5] = '\c0%1 learns to seek shelter when there\'s hot rock falling from the sky.'; $DeathMessageIdiocyCount = 2; $DeathMessageIdiocy[0] = '\c0%1 was killed for being dumb.'; $DeathMessageIdiocy[1] = '\c0%1\'s own stupidity stops %2 cold in %3 tracks.'; $DeathMessageKillerFogCount = 1; $DeathMessageKillerFog[0] = '\c0The fog has claimed another victim.'; $DeathMessage[$DamageType::Drown, 0] = '\c0%1 goes to Davy Jones\' locker.'; $DeathMessage[$DamageType::Drown, 1] = '\c0%1 drowns.'; $DeathMessage[$DamageType::Drown, 2] = '\c0%1 lands %2self in a watery grave.'; $DeathMessage[$DamageType::Drown, 3] = '\c0%1\'s corpse is now floating on water.'; $DeathMessage[$DamageType::Drown, 4] = '\c0%1 will be sleeping with the fish tonight.'; $DeathMessage[$DamageType::Zombie, 0] = '\c0%1 now is in the ranks of the undead.'; $DeathMessage[$DamageType::Zombie, 1] = '\c0%1 became part of the living dead.'; $DeathMessage[$DamageType::Zombie, 2] = '\c0%1 becomes another victim of the zombie horde.'; $DeathMessage[$DamageType::Zombie, 3] = '\c0%1 is slaughtered by a zombie.'; $DeathMessage[$DamageType::Zombie, 4] = '\c0%1 is killed by a zombie.'; $DeathMessage[$DamageType::Artillery, 0] = '\c0Artillery has killed %1.'; $DeathMessage[$DamageType::Artillery, 1] = '\c0Artillery bombardments destroy %1.'; $DeathMessage[$DamageType::Artillery, 2] = '\c0A bombardment signals the end of %1.'; $DeathMessage[$DamageType::Artillery, 3] = '\c0Explosions from an Artillery Strike leave %1 nothing more than a crater.'; $DeathMessage[$DamageType::Artillery, 4] = '\c0Artillery shells turn %1 into kibble.'; $DeathMessage[$DamageType::ZombieL, 0] = '\c0%1 got crushed by a Zombie Lord.'; $DeathMessage[$DamageType::ZombieL, 1] = '\c0%1 is killed by a Zombie Lord.'; $DeathMessage[$DamageType::ZombieL, 2] = '\c0%1 could not outrun the Zombie Lord closing in on %2.'; $DeathMessage[$DamageType::ZombieL, 3] = '\c0%1 is pummeled by a Zombie Lord.'; $DeathMessage[$DamageType::ZombieL, 4] = '\c0%1 got plain out pulverised by a Zombie Lord.'; $DeathMessage[$DamageType::ZAcid, 0] = '\c0%1 is killed by Zombie Lord acid.'; $DeathMessage[$DamageType::ZAcid, 1] = '\c0%1 had %3 head melted off %3 shoulders by Zombie Lord acid.'; $DeathMessage[$DamageType::ZAcid, 2] = '\c0%1 got burned by Zombie Lord acid.'; $DeathMessage[$DamageType::ZAcid, 3] = '\c0%1\'s life was ended prematurely by Zombie Lord acid.'; $DeathMessage[$DamageType::ZAcid, 4] = '\c0%1 is turned into a puddle of mush by Zombie Lord acid.'; $DeathMessage[$DamageType::Burn, 0] = '\c0%1 is now well-done.'; $DeathMessage[$DamageType::Burn, 1] = '\c0%1 got burned.'; $DeathMessage[$DamageType::Burn, 2] = '\c0%1 is now a smoldering corpse.'; $DeathMessage[$DamageType::Burn, 3] = '\c0%1, if you were planning on being cremated, there\'s no need now.'; $DeathMessage[$DamageType::Burn, 4] = '\c0%1 burned to death.'; $DeathMessage[$DamageType::SuperChaingun, 0] = '\c0%4 rips %1 up with the super chaingun.'; $DeathMessage[$DamageType::SuperChaingun, 1] = '\c0%4 happily chews %1 into pieces with %6 super chaingun.'; $DeathMessage[$DamageType::SuperChaingun, 2] = '\c0%4 administers a dose of Admin Lead to %1.'; $DeathMessage[$DamageType::SuperChaingun, 3] = '\c0%4 destroys %1 with a SCG.'; $DeathMessage[$DamageType::SuperChaingun, 4] = '\c0%4 bestows the blessings of %6 super chaingun on %1.'; $DeathMessageSelfKill[$DamageType::SuperChaingun, 0] = '\c0%1 kills %2self with a super chaingun.'; $DeathMessageSelfKill[$DamageType::SuperChaingun, 1] = '\c0%1 catches the blast of %3 own super chaingun bullet.'; $DeathMessageSelfKill[$DamageType::SuperChaingun, 2] = '\c0%1 is a dumbass and shoots %2self with a super chaingun.'; $DeathMessageSelfKill[$DamageType::SuperChaingun, 3] = '\c0%1 catches the blast of %3 own super chaingun bullet - retard.'; $DeathMessageSelfKill[$DamageType::SuperChaingun, 4] = '\c0%1 thinks an SCG can\'t kill you.';