// DisplayName = Flatland Canyon Infected // MissionTypes = Infection //--- MISSION QUOTE BEGIN --- // Life is but a nightmare... // - Nukem // //Map remade by: Blnukem. //Map by Riavan. //--- MISSION QUOTE END --- //--- MISSION STRING BEGIN --- //Serverside! No download required! //--- MISSION STRING END --- //--- OBJECT WRITE BEGIN --- new SimGroup(MissionGroup) { cdTrack = "2"; CTF_timeLimit = "25"; CTF_scoreLimit = "6"; musicTrack = "lush"; powerCount = "0"; new MissionArea(MissionArea) { area = "-1512 -1952 992 3872"; flightCeiling = "5000"; flightCeilingRange = "40"; }; new Sun() { position = "-1196 -820 0"; rotation = "1 0 0 0"; scale = "1 1 1"; direction = "0.57735 0.57735 -0.57735"; color = "0.500000 0.500000 0.500000 1.000000"; ambient = "0.500000 0.500000 0.550000 1.000000"; texture[0] = "special/sunFlare"; texture[1] = "special/sunFlare02"; texture[2] = "special/LensFlare/flare01"; texture[3] = "special/LensFlare/flare02"; texture[4] = "special/LensFlare/flare03"; lensFlareScale = "0.7"; lensFlareIntensity = "1"; frontFlareSize = "300"; backFlareSize = "450"; flareColor = "1.000000 1.000000 1.000000 1.000000"; locked = "true"; }; new TerrainBlock(Terrain) { rotation = "1 0 0 0"; scale = "1 1 1"; detailTexture = "details/lushdet2"; terrainFile = "PhasmaDust.ter"; squareSize = "8"; position = "-1024 -1024 0"; }; new NavigationGraph(NavGraph) { conjoinAngleDev = "45"; cullDensity = "0.3"; customArea = "0 0 0 0"; coverage = "0"; position = "0 0 0 1"; YDimOverSize = "0"; XDimOverSize = "0"; locked = "true"; rotation = "0 0 0 0"; GraphFile = "Lakefront.nav"; conjoinBowlDev = "20"; scale = "1 1 1"; }; new Sky(Sky) { position = "-1196 -820 0"; rotation = "1 0 0 0"; scale = "1 1 1"; cloudHeightPer[0] = "0.1"; cloudHeightPer[1] = "0.25"; cloudHeightPer[2] = "0.199973"; cloudSpeed1 = "0.0001"; cloudSpeed2 = "0.0002"; cloudSpeed3 = "0.0003"; visibleDistance = "1000"; useSkyTextures = "1"; renderBottomTexture = "0"; SkySolidColor = "0.500000 0.500000 0.500000 0"; fogDistance = "200"; fogColor = "0.400000 0.400000 0.400000 1.000000"; fogVolume1 = "8000 0 1500"; fogVolume2 = "0 0 0"; fogVolume3 = "0 0 0"; materialList = "Lush_l4.dml"; windVelocity = "1 0 0"; windEffectPrecipitation = "0"; fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000"; fogVolumeColor2 = "128.000000 128.000000 128.000000 -198748244414614883000000000000000000000.000000"; fogVolumeColor3 = "128.000000 128.000000 128.000000 -222768174765569861000000000000000000000.000000"; high_visibleDistance = "-1"; high_fogDistance = "-1"; high_fogVolume1 = "-1 3.27833e-28 3148.48"; high_fogVolume2 = "-1 2.24208e-44 2.51673e-42"; high_fogVolume3 = "-1 7.74718e+31 1.49413e-07"; cloudSpeed0 = "0.000000 0.000000"; }; new SimGroup(Teams) { powerCount = "0"; new SimGroup(Team1) { powerCount = "0"; new SimGroup(spawnspheres) { powerCount = "0"; new SpawnSphere() { position = "-1023.13 -66.5454 22.7821"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "SpawnSphereMarker"; lockCount = "0"; homingCount = "0"; radius = "50"; sphereWeight = "100"; indoorWeight = "100"; outdoorWeight = "100"; }; }; new SimGroup(base) { powerCount = "1"; new StaticShape() { position = "-1014.43 -65.8246 7.98396"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "StationVehiclePad"; lockCount = "0"; homingCount = "0"; Ready = "1"; team = "1"; station = "4812"; Target = "33"; }; new StaticShape() { position = "-1025.05 -50.3477 11.2342"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "StationInventory"; lockCount = "0"; homingCount = "0"; inUse = "Down"; Trigger = "4789"; team = "1"; notReady = "1"; Target = "34"; }; new StaticShape() { position = "-1005.25 -51.5687 -0.142809"; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "GeneratorLarge"; lockCount = "0"; homingCount = "0"; team = "1"; Target = "35"; }; }; }; new SimGroup(team0) { powerCount = "0"; }; }; new SimGroup(ObserverDropPoints) { powerCount = "0"; new Camera(Cam1) { position = "-857.287 -171.935 71.6891"; rotation = "0.375856 0.206574 -0.90336 62.6331"; scale = "1 1 1"; dataBlock = "Observer"; lockCount = "0"; homingCount = "0"; team = "0"; }; }; new SimGroup(Ambiance) { powerCount = "0"; new AudioEmitter() { position = "-336.483 345.97 227.94"; rotation = "1 0 0 0"; scale = "1 1 1"; fileName = "fx/environment/frog1.wav"; useProfileDescription = "0"; outsideAmbient = "1"; volume = "1"; isLooping = "1"; is3D = "1"; minDistance = "45"; maxDistance = "2240"; coneInsideAngle = "360"; coneOutsideAngle = "360"; coneOutsideVolume = "1"; coneVector = "0 0 1"; loopCount = "-1"; minLoopGap = "0"; maxLoopGap = "0"; type = "EffectAudioType"; locked = "true"; }; new AudioEmitter() { position = "-464.05 -493.691 224.89"; rotation = "1 0 0 0"; scale = "1 1 1"; fileName = "fx/environment/bird_echo2.wav"; useProfileDescription = "0"; outsideAmbient = "1"; volume = "1"; isLooping = "1"; is3D = "1"; minDistance = "35"; maxDistance = "2240"; coneInsideAngle = "360"; coneOutsideAngle = "360"; coneOutsideVolume = "1"; coneVector = "0 0 1"; loopCount = "-1"; minLoopGap = "0"; maxLoopGap = "0"; type = "EffectAudioType"; locked = "true"; }; }; new SimGroup(RandomOrganics) { powerCount = "0"; new SimGroup(Addition1BELgTree18) { powerCount = "0"; }; new SimGroup(Addition1BEPlant1) { powerCount = "0"; }; }; new SimGroup() { powerCount = "0"; }; new FileObject() { }; new FileObject() { }; new SimGroup() { powerCount = "0"; }; new SimGroup() { powerCount = "0"; }; new SimGroup() { powerCount = "0"; }; new FileObject() { }; new FileObject() { }; new FileObject() { }; new FileObject() { }; new SimGroup() { powerCount = "0"; }; }; //--- OBJECT WRITE END --- // Makes sure that the original values are maintained (for modified servers) $DefaultVehicleRespawnTime = $VehicleRespawnTime; $DefaultVehicleMax[ScoutVehicle] = $VehicleMax[ScoutVehicle]; $DefaultVehicleMax[AssaultVehicle] = $VehicleMax[AssaultVehicle]; $DefaultVehicleMax[MobileBaseVehicle] = $VehicleMax[MobileBaseVehicle]; $DefaultVehicleMax[ScoutFlyer] = $VehicleMax[ScoutFlyer]; $DefaultVehicleMax[BomberFlyer] = $VehicleMax[BomberFlyer]; $DefaultVehicleMax[HAPCFlyer] = $VehicleMax[HAPCFlyer]; // Set the values the way you want them! $VehicleRespawnTime = 15000; // 15 seconds to respawn placed vehicles $Vehiclemax[ScoutVehicle] = 8; // Wildcat Grav Cycle $VehicleMax[AssaultVehicle] = 0; // Beowulf Assault Tank $VehicleMax[MobileBaseVehicle] = 0; // MPB Mobile Base $VehicleMax[ScoutFlyer] = 8; // Shrike Turbograv $VehicleMax[BomberFlyer] = 2; // Thundersword Bomber $VehicleMax[HAPCFlyer] = 2; // Havoc Heavy Transport package ShatteredFaith { function DefaultGame::gameOver(%game) { // Put the values back the way they were $VehicleRespawnTime = $DefaultVehicleRespawnTime; $VehicleMax[ScoutVehicle] = $DefaultVehicleMax[ScoutVehicle]; $VehicleMax[AssaultVehicle] = $DefaultVehicleMax[AssaultVehicle]; $VehicleMax[MobileBaseVehicle] = $DefaultVehicleMax[MobileBaseVehicle]; $VehicleMax[ScoutFlyer] = $DefaultVehicleMax[ScoutFlyer]; $VehicleMax[BomberFlyer] = $DefaultVehicleMax[BomberFlyer]; $VehicleMax[HAPCFlyer] = $DefaultVehicleMax[HAPCFlyer]; Parent::gameOver(%game); deactivatepackage(ShatteredFaith); } }; activatepackage(ShatteredFaith);