Initial commit.

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Ragora 2013-02-01 15:45:22 -05:00
commit f5a6cfce9b
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//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Drone AI by Dondelium_X
// CCM v3.4
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
$Drone::DetectDist = 500;
$Drone::TurnImpulse = 123;
$Drone::FrdImpulse = 525;
//$Drone::TurnImpulse = 675 / 3;
//$Drone::FrdImpulse = 525 * 3;
$Drone::newTargetChance = "1 100";
$Drone::paths = 4;
$Drone::path[1,1] = "0 1500 1000";
$Drone::path[1,2] = "1500 0 1000";
$Drone::path[1,3] = "0 -1500 1000";
$Drone::path[1,4] = "-1500 0 1000";
$Drone::path[2,1] = "0 -1500 1000";
$Drone::path[2,2] = "-1500 0 1000";
$Drone::path[2,3] = "0 1500 1000";
$Drone::path[2,4] = "1500 0 1000";
$Drone::path[3,1] = "0 2500 750";
$Drone::path[3,2] = "0 2500 1250";
$Drone::path[3,3] = "0 -2500 1250";
$Drone::path[3,4] = "0 -2500 750";
$Drone::path[4,1] = "2500 0 750";
$Drone::path[4,2] = "2500 0 1250";
$Drone::path[4,3] = "-2500 0 1250";
$Drone::path[4,4] = "-2500 0 750";
//-----Manuver Index-----
$flightManuvers::Behind[0] = Immelman;
$flightManuvers::Behind[1] = HalfFlip;
$flightManuvers::Behind[2] = BreakRight;
$flightManuvers::Behind[3] = BreakLeft;
$flightManuvers::Behind[4] = BarrelRoll;
$flightManuvers::Behind[5] = WingWaggle;
$flightManuvers::Behind[6] = Reversal;
//-----Manuvers-----
//Immelman
$flightManuver::Points[Immelman] = 5; //This signifies how many points are in the manuver
$flightManuver::Point[Immelman,0] = "0 1 0 0 0 1"; //each point represents the 3 numbers of the vector of the desired forward vector,
$flightManuver::Point[Immelman,1] = "0 0 1 0 -1 0"; //and then the 3 numbers of the vector for the desired Up vector
$flightManuver::Point[Immelman,2] = "0 -1 0 0 0 -1";
$flightManuver::Point[Immelman,3] = "0 -1 0 1 0 0";
$flightManuver::Point[Immelman,4] = "0 -1 0 0 0 1";
//halfFlip
$flightManuver::Points[HalfFlip] = 3;
$flightManuver::Point[HalfFlip,0] = "0 1 0 0 0 1";
$flightManuver::Point[HalfFlip,1] = "0 0 1 0 -1 0";
$flightManuver::Point[HalfFlip,2] = "0 -1 0 0 0 -1";
//breakRight
$flightManuver::Points[BreakRight] = 3;
$flightManuver::Point[BreakRight,0] = "0 1 0 0 0 1";
$flightManuver::Point[BreakRight,1] = "0 1 0 1 0 0";
$flightManuver::Point[BreakRight,2] = "1 0 0 0 -1 0";
//BreakLeft
$flightManuver::Points[BreakLeft] = 3;
$flightManuver::Point[BreakLeft,0] = "0 1 0 0 0 1";
$flightManuver::Point[BreakLeft,1] = "0 1 0 -1 0 0";
$flightManuver::Point[BreakLeft,2] = "-1 0 0 0 -1 0";
//BarrelRoll
$flightManuver::Points[BarrelRoll] = 5;
$flightManuver::Point[BarrelRoll,0] = "0 1 0 0 0 1";
$flightManuver::Point[BarrelRoll,1] = "0 1 0 1 0 0";
$flightManuver::Point[BarrelRoll,2] = "0 1 0 0 0 -1";
$flightManuver::Point[BarrelRoll,3] = "0 1 0 -1 0 0";
$flightManuver::Point[BarrelRoll,4] = "0 1 0 0 0 1";
//WingWaggle
$flightManuver::Points[WingWaggle] = 4;
$flightManuver::Point[WingWaggle,0] = "0 1 0 0 0 1";
$flightManuver::Point[WingWaggle,1] = "-1 1 0 0 0 1";
$flightManuver::Point[WingWaggle,2] = "1 1 0 0 0 1";
$flightManuver::Point[WingWaggle,3] = "0 1 0 0 0 1";
//Reversal
$flightManuver::Points[Reversal] = 7;
$flightManuver::Point[Reversal,0] = "0 1 0 0 0 1";
$flightManuver::Point[Reversal,1] = "0 0 1 0 -1 0";
$flightManuver::Point[Reversal,2] = "0 0 1 1 0 0";
$flightManuver::Point[Reversal,3] = "1 0 0 0 0 -1";
$flightManuver::Point[Reversal,4] = "0 0 -1 -1 0 0";
$flightManuver::Point[Reversal,5] = "0 0 -1 0 1 0";
$flightManuver::Point[Reversal,6] = "0 1 0 0 0 1";
//This is a function for mass spawning
function DroneBattle(%pos, %radius, %number, %teamlow, %teamhigh, %maxskill){
for(%i = 0; %i < %number; %i++){
%startpos = vectorAdd(%pos,(getRandom(0, %radius) - (%radius / 2))@" "@(getRandom(0, %radius) - (%radius / 2))@" 0");
%rotation = "0 0 1 "@getRandom(1,360);
if(%teamlow != %teamhigh)
%team = getRandom(%teamlow,%teamhigh);
else
%team = %teamlow;
StartDrone(%startpos,%rotation,%team,getRandom(1,%maxskill));
}
}
//This sets up the drone and the functions needed to start the drone.
function StartDrone(%pos, %rotation, %team, %skill){
if(%team $= "")
%team = 0;
if(%pos $= "")
%pos = "0 0 300";
if(%rotation $= "")
%rotation = "1 0 0 0";
if(%skill !$= "ace"){
if(%skill $= "" || %skill < 1)
%skill = 1;
else if(%skill > 10)
%skill = 10;
}
%Drone = new FlyingVehicle()
{
dataBlock = ScoutFlyer;
position = %pos;
rotation = %rotation;
team = %team;
};
MissionCleanUp.add(%Drone);
setTargetSensorGroup(%Drone.getTarget(), %team);
%drone.isdrone = 1;
%drone.dodgeGround = 0;
if(%skill $= "ace"){
%skill = 10;
%drone.isace = 1;
}
%drone.skill = 0.2 + (%skill / 12.5);
schedule(100, 0, "DroneForwardImpulse", %drone);
schedule(101, 0, "DronefindTarget", %drone);
schedule(102, 0, "DroneScanGround", %drone);
return %drone;
}
//This makes the drone move forward until it dies
function DroneForwardImpulse(%obj){
if(!isObject(%obj))
return;
if(!%obj.isace){
if(vectorLen(%obj.getVelocity()) < 165)
%obj.applyImpulse(%obj.getPosition(),vectorScale(%obj.getForwardVector(),$Drone::FrdImpulse));
}
else{
if(vectorLen(%obj.getVelocity()) < 225)
%obj.applyImpulse(%obj.getPosition(),vectorScale(%obj.getForwardVector(),$Drone::FrdImpulse * 3));
}
schedule(100, 0, "DroneForwardImpulse", %obj);
}
function DroneScanGround(%obj){
if(!isObject(%obj))
return;
%vec = %obj.getForwardVector();
%vector = vectorAdd(%obj.getPosition(),"0 0 -500");
%searchResult = containerRayCast(%obj.getWorldBoxCenter(), %vector, $TypeMasks::TerrainObjectType, %obj);
if(%searchResult){
%z = getWord(%vec,2);
%height = vectorDist(%obj.getPosition(),posFromRaycast(%searchresult));
if(%z < 0){
if(%height <= (200 + ((%z * -1) * 300))){
%obj.dodgeground = 1;
schedule(100, 0, "DroneDodgeGround", %obj);
return;
}
}
}
schedule(100, 0, "DroneScanGround", %obj);
}
function DroneDodgeGround(%obj){
if(!isObject(%obj))
return;
%vec = %obj.getForwardVector();
%z = getWord(%vec,2);
if(%z > 0){
%obj.dodgeground = 0;
schedule(100, 0, "DronefindTarget", %obj);
schedule(101, 0, "DroneScanGround", %obj);
return;
}
%pos = vectorAdd(%obj.getPosition(),%vec);
%obj.applyImpulse(%pos,vectorScale("0 0 1",$Drone::TurnImpulse * %obj.skill));
schedule(100, 0, "DroneDodgeGround", %obj);
}
//This function checks the area around it for any targets.
function DronefindTarget(%obj){
if(!isObject(%obj))
return;
%pos = %obj.getposition();
InitContainerRadiusSearch(%pos, $drone::detectdist + (800 + (600 * %obj.skill)), $TypeMasks::VehicleObjectType);
while ((%searchResult = containerSearchNext()) != 0){
%objtarget = firstWord(%searchResult);
if(isObject(%objtarget) && %objTarget !$= %obj){
%trgtype = %objtarget.getClassName();
if(%trgtype $= "FlyingVehicle" && %objtarget.team != %obj.team){
%testPos = %objtarget.getWorldBoxCenter();
%distance = vectorDist(%objtarget.getPosition(),%pos);
if (%distance > 0){
%target = %objtarget;
DroneDetermineManuver(%obj, %target);
return;
}
}
}
}
schedule(100, 0, "DronePatrol", %obj);
}
function DronePatrol(%obj){
if(!isObject(%obj))
return;
if($Drone::paths > 0){
if(%obj.path $= ""){
%obj.path = getRandom(1,$Drone::paths);
%obj.point = 0;
}
%obj.point++;
if($Drone::path[%obj.path,%obj.point] $= ""){
schedule(100, 0, "DronefindTarget", %obj);
%obj.path = "";
%obj.point = "";
}
else
schedule(100,0,"dronemovetopoint",%obj,$Drone::path[%obj.path,%obj.point]);
}
else
schedule(500, 0, "DronefindTarget", %obj);
}
function DroneMoveToPoint(%obj,%Tpos){
if(!isObject(%obj))
return;
if(%obj.dodgeground == 1)
return;
%pos = %obj.getPosition();
%objfrd = %obj.getForwardVector();
%objup = %obj.getUpVector();
%dist = vectorDist(%pos,%Tpos);
%aimvec = vectorNormalize(vectorSub(%Tpos,%pos));
%vec = vectorSub(%aimvec , %objfrd);
%vec = vectorCross(%vec, %objfrd);
%vec = vectorNormalize(vectorCross(%objfrd, %vec));
if(vectorDist(%objfrd,vectorNormalize(%aimvec)) < 0.1)
%obj.applyImpulse(vectorAdd(%obj.getPosition(),vectorScale(%objfrd,($Drone::TurnImpulse / 2))),%vec);
else if(vectorDist(%objup, %vec) > 0.1){
%vec = vectorSub(%vec, %objup);
%vec = vectorCross(%vec, %objup);
%vec = vectorNormalize(vectorCross(%objup, %vec));
%pos = vectorAdd(%obj.getPosition(),vectorScale(%objup,$Drone::TurnImpulse * 3 * %obj.skill));
%obj.applyImpulse(%pos,%vec);
}
else
%obj.applyImpulse(vectorAdd(%obj.getPosition(),%objfrd),vectorScale(%vec,$Drone::TurnImpulse * %obj.skill));
if(getRandom(0,getWord($Drone::newTargetChance,1)) <= (getWord($Drone::newTargetChance,0) * 10))
schedule(100, 0, "DronefindTarget", %obj, %target);
else if(%dist < 25)
schedule(100, 0, "DronePatrol", %obj);
else
schedule(100, 0, "DroneMoveToPoint", %obj, %tpos);
}
//This function figures out what the drone should do from where the target is.
function DroneDetermineManuver(%obj, %target){
if(!isObject(%obj))
return;
if(!isObject(%target)){
DronefindTarget(%obj);
return;
}
%pos = %obj.getPosition();
%Tpos = %Target.getPosition();
%objfrd = %obj.getForwardVector();
%trgfrd = %target.getForwardVector();
%vec = vectorSub(%Tpos,%pos);
%dirdist = vectorDist(%objfrd,vectorNormalize(%vec));
%vecdist = vectorDist(%objfrd,%trgfrd);
if(%dirdist > 1.41){
if(%vecdist < 1.41 && vectorDist(%pos,%Tpos) < 2000){
UnderFireManuver(%obj, $flightManuvers::Behind[getRandom(0,6)], "");
}
else
TurnToFire(%obj, %target);
}
else
TurnToFire(%obj, %target);
%obj.target = %target;
}
function TurnToFire(%obj, %target){
if(!isObject(%obj))
return;
if(!isObject(%target)){
DronefindTarget(%obj);
return;
}
if(%obj.dodgeground == 1)
return;
%pos = %obj.getPosition();
%Tpos = %target.getPosition();
%objfrd = %obj.getForwardVector();
%trgfrd = %target.getForwardVector();
%objup = %obj.getUpVector();
%Tvel = %target.getVelocity();
%dist = vectorDist(%pos,%Tpos);
%aimPos = vectorAdd(%Tpos, vectorScale(%Tvel,(%dist / 1750)));
%aimvec = vectorNormalize(vectorSub(%aimPos,%pos));
if(vectorDist(%objfrd,%aimvec) < 0.1 && %dist <= 1000){
if((vectorDist(%objfrd,%trgfrd) < 0.2 || vectorDist(%objfrd,%trgfrd) > 1.8) && %obj.missiling != 1){
%obj.setImageTrigger(4, true);
%obj.missiling = 1;
}
else if(%obj.missiling == 1){
%obj.setImageTrigger(4, false);
%obj.missiling = 0;
}
// if (%obj.firing != 1){
%obj.setImageTrigger(2, true);
%obj.setImageTrigger(3, true);
%obj.firing = 1;
// }
}
else{
if(%obj.firing == 1){
%obj.setImageTrigger(2, false);
%obj.setImageTrigger(3, false);
%obj.firing = 0;
}
if(%obj.missiling == 1){
%obj.setImageTrigger(4, false);
%obj.missiling = 0;
}
}
%vec = vectorSub(%aimvec , %objfrd);
%vec = vectorCross(%vec, %objfrd);
%vec = vectorNormalize(vectorCross(%objfrd, %vec));
if(vectorDist(%objfrd,%trgfrd) > 1.8 && %dist <= 120){
%vec = vectorScale(%vec, -1);
if(vectorDist(%objfrd,vectorNormalize(%aimvec)) > 1.8)
%obj.applyImpulse(vectorAdd(%obj.getPosition(),vectorScale(%objfrd,($Drone::TurnImpulse / 2))),%vec);
else if(vectorDist(%objup, %vec) > 0.1){
%vec = vectorSub(%vec, %objup);
%vec = vectorCross(%vec, %objup);
%vec = vectorNormalize(vectorCross(%objup, %vec));
%pos = vectorAdd(%obj.getPosition(),vectorScale(%objup,$Drone::TurnImpulse * 3 * %obj.skill));
%obj.applyImpulse(%pos,%vec);
}
else
%obj.applyImpulse(vectorAdd(%obj.getPosition(),%objfrd),vectorScale(%vec,$Drone::TurnImpulse * %obj.skill));
}
else if(vectorDist(%objfrd,vectorNormalize(%aimvec)) < 0.1)
%obj.applyImpulse(vectorAdd(%obj.getPosition(),vectorScale(%objfrd,($Drone::TurnImpulse / 2))),%vec);
else if(vectorDist(%objup, %vec) > 0.1){
%vec = vectorSub(%vec, %objup);
%vec = vectorCross(%vec, %objup);
%vec = vectorNormalize(vectorCross(%objup, %vec));
%pos = vectorAdd(%obj.getPosition(),vectorScale(%objup,$Drone::TurnImpulse * 3 * %obj.skill));
%obj.applyImpulse(%pos,%vec);
}
else
%obj.applyImpulse(vectorAdd(%obj.getPosition(),%objfrd),vectorScale(%vec,$Drone::TurnImpulse * %obj.skill));
if(getRandom(0,getWord($Drone::newTargetChance,1)) <= getWord($Drone::newTargetChance,0))
schedule(100, 0, "DronefindTarget", %obj, %target);
else
schedule(100, 0, "TurnToFire", %obj, %target);
}
//This function preforms the manuver choosen in Determine Maunver function.
function UnderFireManuver(%obj, %manuver, %point, %count){
if(!isObject(%obj))
return;
if(%obj.dodgeground == 1)
return;
if(%count $= "")
%count = 0;
if(%point $= ""){
%point = 0;
SetPointVectors(%obj, %manuver);
}
if(%count >= 30){
schedule(100, 0, "DroneDetermineManuver", %obj, %obj.target);
return;
}
%frdvec = %obj.getForwardVector();
%upvec = %obj.getUpVector();
if(vectorDist(%frdvec, %obj.pointvecfront[%point]) < 0.15 && vectorDist(%upvec, %obj.pointvectop[%point]) < 0.15){
%point++;
if(%point < $flightManuver::Points[%manuver])
schedule(100, 0, "UnderFireManuver", %obj, %manuver, %point, 0);
else
schedule(100, 0, "DroneDetermineManuver", %obj, %obj.target);
return;
}
if(vectorDist(%frdvec, %obj.pointvecfront[%point]) > 0.1){
%vec = vectorSub(%obj.pointvecfront[%point], %frdvec);
%vec = vectorCross(%vec, %frdvec);
%vec = vectorCross(%frdvec, %vec);
%obj.applyImpulse(vectorAdd(%obj.getPosition(),vectorScale(%frdvec,$Drone::TurnImpulse * %obj.skill)),%vec);
}
if(vectorDist(%upvec, %obj.pointvectop[%point]) > 0.1){
%vec = vectorSub(%obj.pointvectop[%point], %upvec);
%vec = vectorCross(%vec, %upvec);
%vec = vectorCross(%upvec, %vec);
%pos = vectorAdd(%obj.getPosition(),vectorScale(%upvec,$Drone::TurnImpulse * 3 * %obj.skill));
%obj.applyImpulse(%pos,%vec);
}
%count++;
schedule(100, 0, "UnderFireManuver", %obj, %manuver, %point, %count);
}
//This function finds what vectors each point in the manuver is compaired to the drone.
function SetPointVectors(%obj, %manuver){
%up = %obj.getUpVector();
%forward = %obj.getForwardVector();
%right = vectorNormalize(vectorSub(%obj.getEdge("1 0 0"),%obj.getEdge("-1 0 0")));
for(%i = 0; %i < $flightManuver::Points[%manuver]; %i++){
%pointdir = $flightManuver::Point[%manuver, %i];
%topvec = "0 0 0";
%frontvec = "0 0 0";
if(getWord(%pointdir, 0) > 0)
%frontvec = vectorAdd(%frontvec, %right);
else if(getWord(%pointdir, 0) < 0)
%frontvec = vectorAdd(%frontvec, vectorScale(%right, -1));
if(getWord(%pointdir, 1) > 0)
%frontvec = vectorAdd(%frontvec, %forward);
else if(getWord(%pointdir, 1) < 0)
%frontvec = vectorAdd(%frontvec, vectorScale(%forward, -1));
if(getWord(%pointdir, 2) > 0)
%frontvec = vectorAdd(%frontvec, %up);
else if(getWord(%pointdir, 2) < 0)
%frontvec = vectorAdd(%frontvec, vectorScale(%up, -1));
if(getWord(%pointdir, 3) > 0)
%topvec = vectorAdd(%topvec, %right);
else if(getWord(%pointdir, 3) < 0)
%topvec = vectorAdd(%topvec, vectorScale(%right, -1));
if(getWord(%pointdir, 4) > 0)
%topvec = vectorAdd(%topvec, %forward);
else if(getWord(%pointdir, 4) < 0)
%topvec = vectorAdd(%topvec, vectorScale(%forward, -1));
if(getWord(%pointdir, 5) > 0)
%topvec = vectorAdd(%topvec, %up);
else if(getWord(%pointdir, 5) < 0)
%topvec = vectorAdd(%topvec, vectorScale(%up, -1));
%obj.pointvecfront[%i] = vectorNormalize(%frontvec);
%obj.pointvectop[%i] = vectorNormalize(%topvec);
}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Tank AI by Dondelium_X
// CCM v3.4
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
$DTank::ForwardForce = 7000;
$DTank::BackForce = 3000;
$DTank::TurnForce = 2500;
function StartDTank(%pos,%team,%skill){
if(%team $= "")
%team = 0;
if(%pos $= "")
%pos = "0 0 300";
if(%skill $= "" || %skill < 1)
%skill = 1;
else if(%skill > 10)
%skill = 10;
%Drone = new HoverVehicle()
{
dataBlock = HeavyTank;
position = %pos;
rotation = "0 0 1 0";
team = %team;
};
MissionCleanUp.add(%Drone);
setTargetSensorGroup(%Drone.getTarget(), %team);
%drone.skill = 0.6 + (%skill / 25);
schedule(100, 0, "DTankScanTargets",%drone);
}
function DTankScanTargets(%obj){
if(!isObject(%obj))
return;
%pos = %obj.getposition();
%closestClient = -1;
%closestDistance = 32767;
%scandist = 2000 * %obj.skill;
%airtrgs = "";
%groundtrgs = "";
%inftrgs = "";
InitContainerRadiusSearch(%pos, %scanDist, $TypeMasks::VehicleObjectType | $TypeMasks::PlayerObjectType);
while ((%searchResult = containerSearchNext()) != 0){
%objtarget = firstWord(%searchResult);
if(isObject(%objtarget) && %objTarget !$= %obj && %objtarget.team != %obj.team){
%trgtype = %objtarget.getClassName();
if(%trgtype $= "FlyingVehicle")
%airtrgs = %airtrgs SPC %objtarget;
else if(%trgtype $= "HoverVehicle")
%groundtrgs = %groundtrgs SPC %objtarget;
else if(%trgtype $= "Player")
%inftrgs = %inftrgs SPC %objtarget;
}
}
if(%groundtrgs){
%target = firstWord(%groundtrgs);
%groundtrgs = getWords(%groundtrgs,1,4);
DTankGroundCombat(%obj, %target,%groundtrgs);
}
else if(%inftrgs){
%target = firstWord(%inftrgs);
%inftrgs = getWords(%inftrgs,1,4);
DTankInfCombat(%obj, %target,%inftrgs);
}
else if(%airtrgs){
%target = firstWord(%airtrgs);
%airtrgs = getWords(%airtrgs,1,4);
DTankAACombat(%obj, %target,%airtrgs);
}
else{
schedule(3000, 0, "DTankScanTargets", %obj);
}
}
function DTankGroundCombat(%obj, %target, %Trglist){
if(!isObject(%obj))
return;
if(!isObject(%target)){
%obj.turretobject.setImageTrigger(4,false);
%obj.firing = "";
if(%TrgList){
%target = firstWord(%Trglist);
%trglist = getWords(%trglist,1,4);
}
else{
DTankScanTargets(%obj);
return;
}
}
%pos = %obj.getPosition();
%tpos = %target.getPosition();
%frdvec = vectorNormalize(getWords(%obj.getForwardVector(),0,1) SPC "0");
%chkvec = vectorSub(%tpos,%pos);
%chkvec = vectorNormalize(getWords(%chkvec,0,1) SPC "0");
%turnvec = vectorsub(%chkvec,%frdvec);
%vecdif = vectorlen(%turnvec);
if(vectorDist(%pos,%tpos) > 2000){
if(%obj.firing){
%obj.firing = "";
%obj.turret.setImageTrigger(4,false);
}
%target = "";
}
else if(vectorDist(%pos,%tpos) > 500){
if(%vecdif >= "0.1"){
%vec = vectorCross(%turnvec, %frdvec);
%vec = vectorNormalize(vectorCross(%obj.getForwardVector(), %vec));
%Imppos = vectorAdd(%pos,%obj.getForwardVector());
%obj.applyImpulse(%Imppos,vectorScale(%vec,$DTank::TurnForce * %obj.skill));
}
}
else{
if(!%obj.firing){
%obj.firing = 1;
%obj.turretobject.firetype = 3;
%obj.turretobject.setTargetObject(%Target);
%obj.turretobject.aquireTime = getSimTime();
%obj.turretobject.setImageTrigger(4,true);
}
if(%vecdif < "1.2" || %vecdif >= "1.6"){
%Tvec1 = vectorNormalize(vectorcross(%chkvec,"0 0 1"));
%Tvec2 = vectorScale(%Tvec1,-1);
if(vectordist(%frdvec,%Tvec1) < vectorDist(%frdvec,%Tvec2))
%tovec = vectorSub(%Tvec1,%frdvec);
else
%tovec = vectorSub(%Tvec2,%frdvec);
%vec = vectorCross(%Tvec2, %frdvec);
%vec = vectorNormalize(vectorCross(%obj.getForwardVector(), %vec));
%Imppos = vectorAdd(%pos,%obj.getForwardVector());
%obj.applyImpulse(%Imppos,vectorScale(%vec,$DTank::TurnForce * %obj.skill));
}
}
%obj.applyImpulse(%pos,vectorScale(%obj.getForwardVector(),$DTank::ForwardForce));
schedule(100, 0, "DTankGroundCombat",%obj,%target,%Trglist);
}
function DTankAACombat(%obj, %target, %Trglist){
if(!isObject(%obj))
return;
if(!isObject(%target)){
%obj.turretobject.setImageTrigger(2,false);
%obj.firing = "";
if(%TrgList){
%target = firstWord(%Trglist);
%trglist = getWords(%trglist,1,4);
}
else{
DTankScanTargets(%obj);
return;
}
}
%pos = %obj.getPosition();
%tpos = %target.getPosition();
if(vectorDist(%pos,%tpos) < 750){
if(!%obj.firing){
%obj.firing = 1;
%obj.turretobject.setTargetObject(%Target);
%obj.turretobject.aquireTime = getSimTime();
%obj.turretobject.setImageTrigger(2,true);
}
}
else if(vectorDist(%pos,%tpos) > 2000){
if(%obj.firing){
%obj.firing = "";
%obj.turretobject.setImageTrigger(2,false);
}
%target = "";
}
schedule(100, 0, "DTankAACombat",%obj,%target,%Trglist);
}
function DTankInfCombat(%obj, %target, %Trglist){
if(!isObject(%obj))
return;
if(!isObject(%target) || %target.getState() $= "dead"){
%obj.turretobject.setImageTrigger(3,false);
%obj.firing = "";
if(%TrgList){
%target = firstWord(%Trglist);
%trglist = getWords(%trglist,1,4);
}
else{
DTankScanTargets(%obj);
return;
}
}
%pos = %obj.getPosition();
%tpos = %target.getPosition();
%frdvec = vectorNormalize(getWords(%obj.getForwardVector(),0,1) SPC "0");
%chkvec = vectorSub(%tpos,%pos);
%chkvec = vectorNormalize(getWords(%chkvec,0,1) SPC "0");
%turnvec = vectorsub(%chkvec,%frdvec);
%vecdif = vectorlen(%turnvec);
if(vectorDist(%pos,%tpos) > 2000){
if(%obj.firing){
%obj.firing = "";
%obj.turret.setImageTrigger(3,false);
}
%target = "";
}
else if(vectorDist(%pos,%tpos) > 300){
if(%vecdif >= "0.1"){
%vec = vectorCross(%turnvec, %frdvec);
%vec = vectorNormalize(vectorCross(%obj.getForwardVector(), %vec));
%Imppos = vectorAdd(%pos,%obj.getForwardVector());
%obj.applyImpulse(%Imppos,vectorScale(%vec,$DTank::TurnForce * %obj.skill));
}
}
else{
if(!%obj.firing){
%obj.firing = 1;
%obj.turretobject.firetype = 1;
%obj.turretobject.setTargetObject(%Target);
%obj.turretobject.aquireTime = getSimTime();
%obj.turretobject.setImageTrigger(3,true);
}
if(vectorDist(%pos,%tpos) < 100){
if(%vecdif <= "1.6"){
%vec = vectorCross(%turnvec, %frdvec);
%vec = vectorNormalize(vectorCross(%obj.getForwardVector(), %vec));
%Imppos = vectorAdd(%pos,%obj.getForwardVector());
%obj.applyImpulse(%Imppos,vectorScale(%vec,$DTank::TurnForce * %obj.skill * "-1"));
}
}
else {
if(%vecdif < "1.2" || %vecdif >= "1.6"){
%Tvec1 = vectorNormalize(vectorcross(%chkvec,"0 0 1"));
%Tvec2 = vectorScale(%Tvec1,-1);
if(vectordist(%frdvec,%Tvec1) < vectorDist(%frdvec,%Tvec2))
%tovec = vectorSub(%Tvec1,%frdvec);
else
%tovec = vectorSub(%Tvec2,%frdvec);
%vec = vectorCross(%Tvec2, %frdvec);
%vec = vectorNormalize(vectorCross(%obj.getForwardVector(), %vec));
%Imppos = vectorAdd(%pos,%obj.getForwardVector());
%obj.applyImpulse(%Imppos,vectorScale(%vec,$DTank::TurnForce * %obj.skill));
}
}
}
%obj.applyImpulse(%pos,vectorScale(%obj.getForwardVector(),$DTank::ForwardForce));
schedule(100, 0, "DTankInfCombat",%obj,%target,%Trglist);
}

View file

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$S11manuverforce = 75;
$S11flyforce = 350;
$S11forwardspeed = 120;
$S11hoverheight = 3;
$S11hoverforce = 100;
$S11reconheight = "450 550";
$S11reconradius = 700;
$S11[move] = "TAKEOFF MOVE LAND IDLE";
$S11[guard] = "TAKEOFF RECON";
$S11[attack] = "TAKEOFF MOE FIRE MOVE LAND IDLE";
$S11[rearm] = "TAKEOFF MOVE LAND REARM TAKEOFF MOVE LAND IDLE";
function S11Think(%obj){
if(!isObject(%obj))
return;
if(%obj.tasks !$= ""){
%task = getWord(%obj.tasks,0);
%fun = "S11"@%task;
%obj.mode = %task;
if(%obj.specvar[%task] !$= "")
schedule(10, 0, %fun, %obj, %obj.specvar[%task]);
else
schedule(10, 0, %fun, %obj);
}
else{
%obj.mode = "IDLE";
S11IDLE(%obj);
}
}
function S11IDLE(%obj){
if(!isObject(%obj))
return;
if(%obj.mode !$= "IDLE")
return;
%pos = %obj.getPosition();
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
%vector = vectorAdd(%pos,vectorScale("0 0 -1",$S11hoverheight));
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
if(%searchresult){
%obj.applyImpulse(%pos,vectorScale("0 0 1",$S11hoverforce));
}
schedule(100, 0, "S11IDLE", %obj);
}
function S11TAKEOFF(%obj){
if(!isObject(%obj))
return;
if(%obj.mode !$= "TAKEOFF")
return;
%pos = %obj.getPosition();
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
%vector = vectorAdd(%pos,"0 0 -20");
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
if(%searchresult)
%obj.applyImpulse(%pos,"0 0 200");
else{
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
S11Think(%obj);
return;
}
schedule(100, 0, "S11TAKEOFF", %obj);
}
function S11LAND(%obj){
if(!isObject(%obj))
return;
if(%obj.mode !$= "LAND")
return;
%pos = %obj.getPosition();
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
%vector = vectorAdd(%pos,"0 0" SPC (-10 - $S11hoverheight));
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
if(%searchresult){
%dist = vectorDist(%pos,posfromraycast(%searchresult));
if(%dist <= $S11hoverheight){
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
S11Think(%obj);
return;
}
%speed = vectorScale("0 0 -1",%dist);
%obj.setVelocity(%speed);
}
else{
%vel = %obj.getVelocity();
%reqvel = "0 0 -15";
%impvec = vectorScale(vectorSub(%reqvel,%vel),%obj.getDatablock().mass);
%obj.applyImpulse(%pos,%impvec);
}
schedule(100, 0, "S11LAND", %obj);
}
function S11MOVE(%obj, %movepos){
if(!isObject(%obj))
return;
if(%obj.mode !$= "MOVE")
return;
%pos = %obj.getPosition();
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
%vector = vectorAdd(%pos,"0 0 -150");
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
%vec = "0 0 0";
%frd = %obj.getForwardVector();
if(vectorlen(%obj.getVelocity()) <= $S11forwardspeed)
%vec = vectorScale(%frd,$S11flyforce);
if(%searchresult)
%vec = vectorAdd(%vec,"0 0 150");
%tstpos = getWords(%movepos,0,1) SPC getWord(%pos,2);
%dist = vectorDist(%tstpos,%pos);
if(%dist > 10){
%aimvec = vectorSub(%tstpos,%pos);
%tvec = vectorNormalize(vectorCross(%aimvec, %frd));
%tvec = vectorNormalize(vectorCross(%frd, %tvec));
%obj.applyImpulse(vectorAdd(%pos,%frd),vectorScale(%tvec,$S11manuverforce));
}
else{
if(%obj.specvar["MOVE",2] !$= ""){
%obj.specvar["MOVE"] = %obj.specvar["MOVE",2];
%obj.specvar["MOVE",2] = "";
}
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
S11Think(%obj);
return;
}
%obj.applyImpulse(%pos,%vec);
schedule(100, 0, "S11MOVE",%obj,%movepos);
}
function S11RECON(%obj,%reconPos){
if(!isObject(%obj))
return;
if(%obj.mode !$= "RECON")
return;
%pos = %obj.getPosition();
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
%vector = vectorAdd(%pos,"0 0 -1000");
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
if(%searchresult){
%frd = %obj.getForwardVector();
%vec = "0 0 0";
if(vectorlen(%obj.getVelocity()) <= $S11forwardspeed)
%vec = vectorScale(%frd,$S11flyforce);
%dist = vectorDist(%pos,posfromraycast(%searchresult));
if(%dist < getWord($S11reconheight,0))
%vec = vectorAdd(%vec,"0 0 450");
if(%dist > getWord($S11reconheight,1))
%vec = vectorAdd(%vec,"0 0 -450");
%tstpos = getWords(%reconPos,0,1) SPC getWord(%pos,2);
%dist = vectorDist(%tstpos,%pos);
if(%dist > $S11reconradius){
%aimvec = vectorSub(%tstpos,%pos);
%tvec = vectorNormalize(vectorCross(%aimvec, %frd));
%tvec = vectorNormalize(vectorCross(%frd, %tvec));
%obj.applyImpulse(vectorAdd(%pos,%frd),vectorScale(%tvec,$S11manuverforce));
}
%obj.applyImpulse(%pos,%vec);
}
else{
%vel = %obj.getVelocity();
%reqvel = "0 0 -50";
%impvec = vectorScale(vectorSub(%reqvel,%vel),%obj.getDatablock().mass);
%obj.applyImpulse(%pos,%impvec);
}
schedule(100, 0, "S11RECON",%obj,%reconpos);
}
function S11MOE(%obj,%target){
if(!isObject(%obj))
return;
if(%obj.mode !$= "MOE")
return;
if(!isObject(%target)){
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
S11Think(%obj);
return;
}
%pos = %obj.getPosition();
%frd = %obj.getForwardVector();
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
%vector = vectorAdd(%pos,vectorScale(%frd,100));
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
if(!%searchResult){
%tstvec = vectorAdd(%vector,"0 0 -50");
%searchResult2 = containerRayCast(%vector, %tstvec, %mask, %obj);
if(%searchResult2)
%dir = "1";
else
%dir = "-1";
}
else
%dir = "2";
%impvec = vectorScale(%obj.getUpVector(),$S11manuverforce * %dir);
%Tpos = %target.getPosition();
%tstpos = getWords(%TPos,0,1) SPC getWord(%pos,2);
%aimvec = VectorNormalize(vectorSub(%tstpos,%pos));
%dist = vectorDist(%frd,%aimvec);
if(%dist > 0.1){
%aimvec = vectorSub(%tstpos,%pos);
%tvec = vectorNormalize(vectorCross(%aimvec, %frd));
%tvec = vectorNormalize(vectorCross(%frd, %tvec));
%impvec = vectorAdd(%impvec,vectorScale(%tvec,$S11manuverforce));
}
if(vectorDist(%pos, %Tpos) < 500){
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
S11Think(%obj);
return;
}
%obj.applyImpulse(vectorAdd(%pos,%frd),%impvec);
if(vectorlen(%obj.getVelocity()) <= $S11forwardspeed)
%obj.applyImpulse(%pos,vectorScale(%obj.getForwardVector(),$S11flyforce));
schedule(100, 0, "S11MOE", %obj,%target);
}
function S11REARM(%obj){
if(!isObject(%obj))
return;
if(%obj.mode !$= "REARM")
return;
%obj.setVelocity("0 0 0");
if (%obj.turret.inv[AALauncherAmmo] < 1)
%obj.turret.setInventory(AALauncherAmmo, 1);
else if(%DamageLevel > 0)
%obj.setRepairRate(0.01);
else {
%obj.setRepairRate(0);
S11Think(%obj);
return;
}
schedule(100, 0, "S11REARM", %obj, %target);
}
function S11FIRE(%obj,%target){
if(!isObject(%obj))
return;
if(%obj.mode !$= "FIRE")
return;
if(!isObject(%target)){
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
S11Think(%obj);
return;
}
%turret = %obj.turret;
if(%turret.inv[AALauncherAmmo] >= 1){
%turret.target = %target;
if(%obj.aiming != 1){
%obj.aiming = 1;
%turret.setTargetObject(%target);
%turret.aquireTime = getSimTime();
%turret.setImageTrigger(2,true);
}
else if(isObject(%turret.TLB)){
%turret.setImageTrigger(3,true);
}
}
else{
%obj.aiming = 0;
%turret.setImageTrigger(2,false);
%turret.setImageTrigger(3,false);
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
S11Think(%obj);
return;
}
%frd = %obj.getForwardVector();
%impvec = vectorAdd(vectorScale(%frd,$S11flyforce),"0 0 150");
if(vectorlen(%obj.getVelocity()) <= $S11forwardspeed)
%obj.applyImpulse(%obj.getPosition(),%impvec);
schedule(100, 0, "S11FIRE", %obj, %target);
}

View file

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$S17moveforce = 500;
function S17Think(%obj){
if(!isObject(%obj))
return;
if(%obj.task !$= ""){
%task = %obj.task;
%fun = "S17"@%task;
%obj.mode = %task;
cancel(%obj.loop);cancel(%obj.loop);cancel(%obj.loop);
if(%obj.specvar[%task] !$= "")
%obj.loop = schedule(10, 0, %fun, %obj, %obj.specvar[%task]);
else
%obj.loop = schedule(10, 0, %fun, %obj);
}
}
function S17GUARD(%obj,%pos){
if(!isObject(%obj))
return;
%obj.mode = "MOVE";
S17MOVE(%obj,%pos);
}
function S17MOVE(%obj,%pos){
if(!isObject(%obj))
return;
if(%obj.mode !$= "MOVE")
return;
%objpos = %obj.getPosition();
%dist = vectorDist(%pos,%objpos);
if(%dist > 10){
%vec = vectorNormalize(vectorSub(%pos,%objpos));
%vec = vectorScale(%vec,$S17moveforce);
%obj.applyImpulse(%objpos,%vec);
}
else
return;
%obj.loop = schedule(100, 0, "S17MOVE",%obj,%pos);
}
function S17ATTACK(%obj,%target){
if(!isObject(%obj))
return;
if(!isObject(%target)){
%obj.val = "";
return;
}
if(%obj.mode !$= "ATTACK"){
%obj.val = "";
return;
}
%objpos = %obj.getPosition();
%trgpos = %target.getPosition();
%dist = vectorDist(%trgpos,%objpos);
if(%dist > 100){
%vec = vectorNormalize(vectorSub(%pos,%objpos));
%vec = vectorScale(%vec,$S17moveforce);
%obj.applyImpulse(%objpos,%vec);
}
else {
%vec = vectorSub(%trgpos,%objpos);
%random = getRandom(1,2);
if(%obj.val $= ""){
if(%random == 1)
%obj.val = "0 0 -1";
else
%obj.val = "0 0 1";
}
%vec = vectorNormalize(vectorCross(%vec,%val));
%vec = vectorScale(%vec,$S17moveforce);
%obj.applyImpulse(%objpos,%vec);
}
%obj.loop = schedule(100, 0, "S17ATTACK",%obj,%target);
}
function S17REARM(%obj,%target){
if(!isObject(%obj))
return;
if(!isObject(%target)){
%target.setRepairRate(0);
return;
}
if(%obj.mode !$= "REARM"){
%target.setRepairRate(0);
return;
}
%objpos = %obj.getPosition();
%trgpos = %target.getPosition();
%dist = vectorDist(%trgpos,%objpos);
%DamageLevel = %targetObject.getDamageLevel();
if(%dist > 6){
%vec = vectorNormalize(vectorCross(%vec,%val));
%vec = vectorScale(%vec,$S17moveforce);
%obj.applyImpulse(%objpos,%vec);
}
else if(%DamageLevel > 0)
%obj.setRepairRate(0.01);
else {
%obj.setRepairRate(0);
return;
}
%obj.loop = schedule(100, 0, "S17ATTACK",%obj,%target);
}

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$sent::patrolwaittime = 10; // 10 secs
$sent::patrolsaturation = 2; // 2 sentinel patrolling one point at a time
// 1 = Normal Sentinel
// 2 = Sentinel Monitor
//==============================================================================
// CreateSentinel
//------------------------------------------------------------------------------
// %pos = position
// %team = team
// %quantity = how many sentinels to spawn
// %type = the type of sentinel to spawn [regular/monitor]
//------------------------------------------------------------------------------
// It creates a sentinel.
//==============================================================================
function CreateSentinel(%pos, %quantity, %type)
{
if(%quantity < 1)
return;
while(%quantity)
{
%data = (%type == 2 ? "SentinelMonitor" : "SentinelVehicle");
%sent = new FlyingVehicle() {
datablock = %data;
};
%sent.setTransform(%pos SPC "0 0 1 0");
%sent.team = 1;
MissionCleanup.add(%sent);
setTargetSensorGroup(%sent.getTarget(), 1);
$ignoreNextBotConnection = true;
%ai = aiConnect("_AISent");
ChangeName(%ai, "Sentinel"@%ai);
%ai.isSentinel = true;
%ai.sentVehicle = %sent;
%ai.sentinelType = %type;
%ai.setControlObject(%sent);
// SentinelAI_PatrolArea(%ai);
warn("Sentinel created: "@%ai@", VEHID"@%sent);
%quantity--;
}
}
function DropSentinel(%id)
{
if(!isObject(%id) || %id.isSentinel != true)
return;
if(isObject(%id.sentVehicle) && %id.sentVehicle.getDamageState() !$= "Destroyed")
%id.sentVehicle.setDamageState(Destroyed);
%id.drop();
}
function AIConnection::Sentinel_MoveTo(%client, %coords)
{
%client.clearStep();
%client.setPilotAim(%coords);
%client.setPilotDestination(%coords);
}
function AIConnection::Sentinel_Damaged

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@ -0,0 +1,654 @@
//==============================================================================
// Sentinel Data - Made by Blnukem
//==============================================================================
// Sentinel Sounds
//------------------------------------------------------------------------------
datablock EffectProfile(SentinelTurretSwitchEffect)
{
effectname = "powered/turret_light_activate";
minDistance = 2.5;
maxDistance = 5.0;
};
datablock EffectProfile(SentinelTurretFireEffect)
{
filename = "fx/vehicles/tank_chaingun.wav";
minDistance = 2.5;
maxDistance = 8.0;
};
datablock EffectProfile(SentinelDeactivateEffect)
{
effectname = "powered/turret_heavy_reload";
minDistance = 2.5;
maxDistance = 5.0;
};
datablock EffectProfile(SentinelActivateEffect)
{
effectname = "powered/turret_light_reload";
minDistance = 2.5;
maxDistance = 5.0;
};
datablock EffectProfile(SentinelIdleEffect)
{
effectname = "powered/turret_light_idle";
minDistance = 1;
maxDistance = 2;
};
datablock AudioProfile(SentinelTurretSwitchSound)
{
filename = "fx/powered/turret_light_activate.wav";
description = AudioClose3d;
preload = true;
effect = SentinelTurretSwitchEffect;
};
datablock AudioProfile(SentinelTurretFireSound)
{
filename = "fx/vehicles/tank_chaingun.wav";
description = AudioDefaultLooping3d;
preload = true;
effect = SentinelTurretFireEffect;
};
datablock AudioProfile(SentinelIdleSound)
{
filename = "fx/powered/turret_light_idle.wav";
description = AudioDefaultLooping3d;
preload = true;
effect = SentinelIdleEffect;
};
datablock AudioProfile(SentinelActivateSound)
{
filename = "fx/powered/turret_light_reload.wav";
description = AudioClose3d;
preload = true;
effect = SentinelActivateEffect;
};
datablock AudioProfile(SentinelDeactivateSound)
{
filename = "fx/powered/turret_heavy_reload.wav";
description = AudioClose3d;
preload = true;
effect = SentinelDeactivateEffect;
};
//==============================================================================
// Vehicle Data
//==============================================================================
// Standard Sentinel
//------------------------------------------------------------------------------
datablock FlyingVehicleData(SentinelVehicle) : SentinelDamageProfile
{
spawnOffset = "0.0 0.0 0.1";
catagory = "Sentinels";
shapeFile = "stackable2s.dts";
multipassenger = false;
computeCRC = true;
debrisShapeName = "debris_generic.dts";
debris = TurretDebris;
renderWhenDestroyed = false;
drag = 0.15;
density = 1.0;
numMountPoints = 0;
cameraMaxDist = 15;
cameraOffset = 2.5;
cameraLag = 0.9;
explosion = TurretExplosion;
explosionDamage = 0.5;
explosionRadius = 5.0;
maxDamage = 0.5;
destroyedLevel = 0.5;
isShielded = true;
energyPerDamagePoint = 160;
maxEnergy = 280;
rechargeRate = 0.8;
minDrag = 30;
rotationalDrag = 2000;
maxAutoSpeed = 15;
autoAngularForce = 400;
autoLinearForce = 300;
autoInputDamping = 0.95;
maxSteeringAngle = 5;
horizontalSurfaceForce = 6;
verticalSurfaceForce = 4;
maneuveringForce = 5000;
steeringForce = 3000;
steeringRollForce = 0;
rollForce = 10;
hoverHeight = 10;
createHoverHeight = 2;
maxForwardSpeed = 15;
jetForce = 4500;
minJetEnergy = 0;
jetEnergyDrain = 0; // Auto stabilize speed
vertThrustMultiple = 0;
mass = 100;
bodyFriction = 0;
bodyRestitution = 0.5;
minRollSpeed = 0;
softImpactSpeed = 14;
hardImpactSpeed = 25;
minImpactSpeed = 10;
speedDamageScale = 0.06;
collDamageThresholdVel = 23.0;
collDamageMultiplier = 0.02;
jetSound = "";
engineSound = SentinelIdleSound;
softImpactSound = SoftImpactSound;
hardImpactSound = HardImpactSound;
softSplashSoundVelocity = 10.0;
mediumSplashSoundVelocity = 15.0;
hardSplashSoundVelocity = 20.0;
exitSplashSoundVelocity = 10.0;
exitingWater = VehicleExitWaterMediumSound;
impactWaterEasy = VehicleImpactWaterSoftSound;
impactWaterMedium = VehicleImpactWaterMediumSound;
impactWaterHard = VehicleImpactWaterMediumSound;
waterWakeSound = VehicleWakeMediumSplashSound;
dustEmitter = LiftoffDustEmitter;
triggerDustHeight = 1.0;
dustHeight = 0.1;
canControl = false;
minMountDist = 4;
splashEmitter[0] = VehicleFoamDropletsEmitter;
splashEmitter[1] = VehicleFoamEmitter;
shieldImpact = VehicleShieldImpact;
cmdCategory = "Tactical";
cmdIcon = CMDFlyingScoutIcon;
cmdMiniIconName = "commander/MiniIcons/com_scout_grey";
targetNameTag = 'Standard';
targetTypeTag = 'Sentinel';
sensorData = combatSensor;
sensorRadius = combatSensor.detectRadius;
sensorColor = "9 9 255";
checkRadius = 5.5;
observeParameters = "1 5 5";
canObserve = true;
runningLight[0] = ShrikeLight1;
shieldEffectScale = "2.0 2.0 2.0";
};
//==============================================================================
// Sentinel Monitor Vehicle Data
//==============================================================================
datablock FlyingVehicleData(SentinelMonitor) : SentinelDamageProfile
{
spawnOffset = "0.0 0.0 0.0";
catagory = "Sentinels";
shapeFile = "beacon.dts";
multipassenger = false;
computeCRC = true;
debrisShapeName = "debris_generic.dts";
debris = TurretDebris;
renderWhenDestroyed = false;
drag = 4.15;
density = 1.0;
numMountPoints = 0;
cameraMaxDist = 15;
cameraOffset = 2.5;
cameraLag = 0.9;
explosion = TurretExplosion;
explosionDamage = 0.5;
explosionRadius = 5.0;
maxDamage = 50.00;
destroyedLevel = 50.00;
isShielded = true;
rechargeRate = 2.5;
energyPerDamagePoint = 1;
maxEnergy = 500;
rechargeRate = 50.0;
minDrag = 30;
rotationalDrag = 2000;
maxAutoSpeed = 15;
autoAngularForce = 400;
autoLinearForce = 300;
autoInputDamping = 0.95;
maxSteeringAngle = 5;
horizontalSurfaceForce = 6;
verticalSurfaceForce = 4;
maneuveringForce = 5000;
steeringForce = 1000;
steeringRollForce = 0;
rollForce = 100;
hoverHeight = 15;
createHoverHeight = 2;
maxForwardSpeed = 15;
jetForce = 1500;
minJetEnergy = 0;
jetEnergyDrain = 0; // Auto stabilize speed
vertThrustMultiple = 0;
mass = 100;
bodyFriction = 0;
bodyRestitution = 0.5;
minRollSpeed = 0;
softImpactSpeed = 14;
hardImpactSpeed = 25;
minImpactSpeed = 25;
speedDamageScale = 0.06;
collDamageThresholdVel = 23.0;
collDamageMultiplier = 0.02;
minTrailSpeed = 0.1;
trailEmitter = ContrailEmitter;
jetSound = "";
engineSound = SentinelIdleSound;
softImpactSound = SoftImpactSound;
hardImpactSound = HardImpactSound;
softSplashSoundVelocity = 10.0;
mediumSplashSoundVelocity = 15.0;
hardSplashSoundVelocity = 20.0;
exitSplashSoundVelocity = 10.0;
exitingWater = VehicleExitWaterMediumSound;
impactWaterEasy = VehicleImpactWaterSoftSound;
impactWaterMedium = VehicleImpactWaterMediumSound;
impactWaterHard = VehicleImpactWaterMediumSound;
waterWakeSound = VehicleWakeMediumSplashSound;
dustEmitter = LiftoffDustEmitter;
triggerDustHeight = 2.0;
dustHeight = 0.0;
canControl = false;
damageEmitter[0] = LightDamageSmoke;
damageEmitter[1] = LightDamageSmoke;
damageEmitter[2] = DamageBubbles;
damageEmitterOffset[0] = "0.0 0.0 0.0 ";
damageLevelTolerance[0] = 0.3;
damageLevelTolerance[1] = 0.7;
numDmgEmitterAreas = 1;
minMountDist = 4;
splashEmitter[0] = VehicleFoamDropletsEmitter;
splashEmitter[1] = VehicleFoamEmitter;
shieldImpact = VehicleShieldImpact;
cmdCategory = "Tactical";
cmdIcon = CMDCameraIcon;
cmdMiniIconName = "commander/MiniIcons/com_camera_grey";
targetNameTag = '';
targetTypeTag = 'Monitor';
sensorData = combatSensor;
sensorRadius = combatSensor.detectRadius;
sensorColor = "9 9 255";
checkRadius = 10.5;
observeParameters = "1 5 5";
canObserve = true;
runningLight[0] = ShrikeLight1;
shieldEffectScale = "2.0 2.0 2.0";
};
//==============================================================================
// Image Data
//==============================================================================
// Standard Sentinel Image Data:
//------------------------------------------------------------------------------
datablock ShapeBaseImageData(BodyImage) : SentinelVehicle
{
offset = "0.0 -0.2 0.3";
rotation = "0 0 1 0";
shapeFile = "turret_mortar_large.dts";
};
datablock ShapeBaseImageData(RightWing) : SentinelVehicle
{
offset = "0.2 0.0 0.4";
rotation = "0 0 -1 90";
shapeFile = "pack_deploy_sensor_pulse.dts";
};
datablock ShapeBaseImageData(LeftWing) : SentinelVehicle
{
offset = "-0.2 0.0 0.4";
rotation = "0 0 1 90";
shapeFile = "pack_deploy_sensor_pulse.dts";
};
datablock ShapeBaseImageData(Eye) : SentinelVehicle
{
offset = "0.0 1.1 0.22";
rotation = "1 0 0 90";
shapeFile = "beacon.dts";
};
//==============================================================================
// Sentinel Monitor Image Data:
//==============================================================================
datablock ShapeBaseImageData(Front) : SentinelMonitor
{
offset = "0.0 -0.02 0.0";
rotation = "1.0 0.0 0.0 90.0";
shapeFile = "camera.dts";
};
datablock ShapeBaseImageData(Rear) : SentinelMonitor
{
offset = "0.0 0.02 0.0";
rotation = "-1.0 0.0 0.0 90.0";
shapeFile = "camera.dts";
};
//==============================================================================
// Decals and Projectiles
//==============================================================================
// Default Sentinel bullet Decal image:
//------------------------------------------------------------------------------
datablock DecalData(SentinelDecal1)
{
sizeX = 0.15;
sizeY = 0.15;
textureName = "special/bullethole3";
};
//==============================================================================
// Standard Sentinel Bullet:
//==============================================================================
datablock TracerProjectileData(SentinelBullet)
{
doDynamicClientHits = true;
directDamage = 0.15;
directDamageType = $DamageType::Sentinel;
explosion = "ChaingunExplosion";
splash = ChaingunSplash;
HeadMultiplier = 1.5;
LegsMultiplier = 0.5;
kickBackStrength = 50.0;
sound = ChaingunProjectile;
dryVelocity = 800.0;
wetVelocity = 100.0;
velInheritFactor = 1.0;
fizzleTimeMS = 3000;
lifetimeMS = 3000;
explodeOnDeath = false;
reflectOnWaterImpactAngle = 0.0;
explodeOnWaterImpact = false;
deflectionOnWaterImpact = 0.0;
fizzleUnderwaterMS = 3000;
tracerLength = 10.0;
tracerAlpha = false;
tracerMinPixels = 6;
tracerColor = 10.0/255.0 @ " " @ 30.0/255.0 @ " " @ 240.0/255.0 @ " 0.75";
tracerTex[0] = "special/tracer00";
tracerTex[1] = "special/tracercross";
tracerWidth = 0.15;
crossSize = 0.20;
crossViewAng = 0.990;
renderCross = true;
decalData[0] = SentinelDecal1;
hasLight = true;
lightRadius = 8.0;
lightColor = "0.5 0.5 0.175";
};
//==============================================================================
// Turret Data
//==============================================================================
// Standard Sentinel Turret:
//------------------------------------------------------------------------------
datablock TurretData(SentinelTurret) : TurretDamageProfile
{
className = VehicleTurret;
catagory = "Turrets";
shapeFile = "turret_belly_base.dts";
preload = true;
mass = 1.0;
maxDamage = 1.0;
destroyedLevel = 1.0;
repairRate = 0;
maxDamage = SentinelVehicle.maxDamage;
destroyedLevel = SentinelVehicle.destroyedLevel;
rechargeRate = 0.15;
thetaMin = 90;
thetaMax = 180;
thetaNull = 90;
rechargeRate = 0.15;
isShielded = false;
energyPerDamagePoint = 110;
maxEnergy = 60;
renderWhenDestroyed = true;
barrel = SentinelTurretBarrel;
heatSignature = 0;
canControl = false;
cmdCategory = "DTactical";
cmdIcon = CMDTurretIcon;
cmdMiniIconName = "commander/MiniIcons/com_turret_grey";
targetNameTag = 'Sentinel';
targetTypeTag = 'Turret';
firstPersonOnly = true;
debrisShapeName = "debris_generic_small.dts";
debris = TurretDebrisSmall;
};
datablock TurretImageData(SentinelTurretBarrel)
{
shapeFile = "turret_muzzlepoint.dts";
mountPoint = 0;
projectile = SentinelBullet;
projectileType = TracerProjectile;
usesEnergy = true;
fireEnergy = 0.0;
minEnergy = 10.0;
emap = true;
activationMS = 700;
deactivateDelayMS = 1500;
thinkTimeMS = 120;
degPerSecTheta = 2000;
degPerSecPhi = 2000;
attackRadius = 100;
casing = ShellDebris;
shellExitDir = "0.0 -0.5 -0.5";
shellExitOffset = "0.0 0.0 0.0";
shellExitVariance = 20.0;
shellVelocity = 5.0;
projectileSpread = 2.0 / 1000.0;
stateName[0] = "Activate";
stateTransitionOnNotLoaded[0] = "Dead";
stateTransitionOnLoaded[0] = "ActivateReady";
stateName[1] = "ActivateReady";
stateSequence[1] = "Activate";
stateSound[1] = SentinelActivateSound;
stateTimeoutValue[1] = 1;
stateTransitionOnTimeout[1] = "Ready";
stateTransitionOnNotLoaded[1] = "Deactivate";
stateTransitionOnNoAmmo[1] = "NoAmmo";
stateName[2] = "Ready";
stateTransitionOnNotLoaded[2] = "Deactivate";
stateTransitionOnTriggerDown[2] = "Fire";
stateTransitionOnNoAmmo[2] = "NoAmmo";
stateName[3] = "Fire";
stateSequence[3] = "Fire";
stateSequenceRandomFlash[3] = true;
stateSound[3] = ChaingunFireSound;
stateAllowImageChange[3] = false;
stateEmitter[3] = "GunFireEffectEmitter";
stateEmitterNode[3] = "muzzlepoint1";
stateEmitterTime[3] = 0.1;
stateScript[3] = "onFire";
stateFire[3] = true;
stateEjectShell[3] = true;
stateTimeoutValue[3] = 0.1;
stateTransitionOnTimeout[3] = "Fire";
stateTransitionOnTriggerUp[3] = "Reload";
stateTransitionOnNoAmmo[3] = "noAmmo";
stateName[4] = "Reload";
stateTimeoutValue[4] = 0.01;
stateAllowImageChange[4] = false;
stateWaitForTimeout[4] = true;
stateSequence[4] = "Reload";
stateTransitionOnTimeout[4] = "Ready";
stateTransitionOnNotLoaded[4] = "Deactivate";
stateTransitionOnNoAmmo[4] = "NoAmmo";
stateName[5] = "Deactivate";
stateSequence[5] = "Activate";
stateSound[5] = SentinelDeactivateSound;
stateEmitter[5] = "GunFireEffectEmitter";
stateEmitterNode[5] = "muzzlepoint1";
stateEmitterTime[5] = 0.2;
stateDirection[5] = false;
stateTimeoutValue[5] = 1;
stateTransitionOnLoaded[5] = "ActivateReady";
stateTransitionOnTimeout[5] = "Dead";
stateName[6] = "Dead";
stateTransitionOnLoaded[6] = "ActivateReady";
stateName[7] = "NoAmmo";
stateTransitionOnAmmo[7] = "Reload";
stateSequence[7] = "NoAmmo";
};
//==============================================================================
// Vehicle Functions
//==============================================================================
// Sentinel Functions:
//------------------------------------------------------------------------------
function SentinelVehicle::deleteAllMounted(%data, %obj) {
$HostGamePlayerCount = ClientGroup.GetCount();
%turret = %obj.getMountNodeObject(10);
if (!%turret)
return;
%turret.altTrigger = 0;
%turret.fireTrigger = 0;
if (%client = %turret.getControllingClient()) {
%client.player.setControlObject(%client.player);
%client.player.mountImage(%client.player.lastWeapon, $WeaponSlot);
%client.player.mountVehicle = false;
%client.player.bomber = false;
%client.player.isBomber = false;
}
%turret.schedule(0, delete);
}
function SentinelVehicle::onAdd(%this, %obj)
{
Parent::onAdd(%this, %obj);
if (%obj.clientControl)
serverCmdResetControlObject(%obj.clientControl);
%obj.mountImage(BodyImage, 1);
%obj.mountImage(RightWing, 2);
%obj.mountImage(LeftWing, 3);
%obj.mountImage(Eye, 4);
%turret = TurretData::create(SentinelTurret);
%turret.scale = "0.45 0.45 0.45";
MissionCleanup.add(%turret);
%turret.team = 1;
%turret.selectedWeapon = 1;
%turret.setSelfPowered();
%obj.mountObject(%turret, 10);
%turret.mountImage(SentinelTurretBarrel, 0);
%obj.turretObject = %turret;
%turret.setCapacitorRechargeRate( %turret.getDataBlock().capacitorRechargeRate );
%turret.vehicleMounted = %obj;
%turret.setAutoFire(true);
%turret.mountImage(AIAimingTurretBarrel, 1);
setTargetSensorGroup(%turret.getTarget(), %turret.team);
setTargetNeverVisMask(%turret.getTarget(), 0xffffffff);
}
//==============================================================================
// Monitor Functions:
//==============================================================================
function SentinelMonitor::onAdd(%this, %obj)
{
Parent::onAdd(%this, %obj);
if (%obj.clientControl)
serverCmdResetControlObject(%obj.clientControl);
%obj.mountImage(Front, 1);
%obj.mountImage(Rear, 2);
}

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@ -0,0 +1,54 @@
//------------------------------------------------------------------------------
// ACCM AI Commands
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Drone Commands:
//------------------------------------------------------------------------------
// Made by Blnukem (edited by Eolk)
function ccDroneBattle(%sender, %args)
{
if(!%sender.isAdmin)
return;
%x = getword(%sender.player.position, 0);
%y = getword(%sender.player.position, 1);
%z = getword(%sender.player.position, 2) + 1200;
%newpos = %x SPC %y SPC %z;
%base = strlwr(getword(%args, 0));
%difficulty = getword(%args, 1);
if(%base $= "Battle")
%base = 1;
else if(%base $= "Single")
%base = 2;
else
{
messageClient(%sender, "", "\c2Invalid variable. Valid variables are:\c3 battle\c2 and \c3single\c2.");
return;
}
if(%difficulty $= "Easy")
%d = 1;
else if(%difficulty $= "Medium")
%d = 5;
else if(%difficulty $= "Hard")
%d = 10;
else if(%difficulty $= "Ace")
%d = "ace";
else
{
messageClient(%sender, "", "\c2Invalid difficulty. Difficulties are:\c3 Light\c2,\c3 Medium\c2,\c3 Hard\c2, and\c3 Ace\c2.");
return;
}
if(%base == 1)
DroneBattle(%newpos, 1000, 10, 10, 15, %d);
else if(%base == 2)
StartDrone(%newpos, "0 0 1 0", 5, %d);
messageAll("", "\c3"@%sender.nameBase@" \c2spawned a "@%difficulty@" "@(%base == 1 ? "drone battle" : "drone")@".~wgui/objective_Notification.wav");
}
function ccCreateSentinel(%sender, %args)
{
CreateSentinel("0 0 310", 1, 1);
}

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@ -0,0 +1,947 @@
//==============================================================================
// Admin Commands
//==============================================================================
// Command by Eolk. Modified by Blnukem.
function ccset(%sender, %args)
{
%base = strlwr(getword(%args, 0));
%param = getword(%args, 1);
switch$(%base)
{
case "canzombie":
if(%sender.isAdmin)
{
if(%param != 1 && %param != 0)
{
messageClient(%sender, "MsgNo", "\c2Invalid parameters. Use 1 for canZombie to be on, use 0 for canZombie to be off.");
return;
}
$Host::canZombie = %param;
messageAll('MsgAdminForce', "\c1"@%sender.nameBase@" \c2changed \c5HUMAN ZOMBIES \c2to \c5"@%param@"\c2.");
export( "$Host::*", "prefs/ServerPrefs.cs", false );
echo("$Host::canZombie (human zombies) changed by "@%sender.nameBase@" ("@%sender@") to "@$Host::canZombie@" via ccSet");
}
case "joinpw":
if(%sender.isSuperAdmin)
{
if(%param $= "")
{
messageClient(%sender, "MsgNo", "\c2No Changes. You did not supply a value. Use \"remove\" to remove join pw.");
return;
}
if(strlwr(%param) $= "remove")
$Host::Password = "";
else
$Host::Password = %param;
messageAll('MsgAdminForce', "\c1"@%sender.nameBase@" \c2changed \c5JOIN PASSWORD\c2.");
messageClient(%sender, "MsgYes", "\c2Join password changed to "@$Host::Password);
export( "$Host::*", "prefs/ServerPrefs.cs", false );
echo("$Host::Password (server password) changed by "@%sender.nameBase@" ("@%sender@") to "@$Host::Password@" via ccSet");
}
case "maxplyrs":
if(!%sender.isSuperAdmin)
return;
%failed = false;
for(%i = 0; %i < strlen(%param); %i++)
{
%temp = getsubstr(%param, %i, 1);
if(%temp !$= "1" && %temp !$= "2" && %temp !$= "3" && %temp !$= "4" && %temp !$= "5" && %temp !$= "6" && %temp !$= "7" && %temp !$= "8" && %temp !$= "9" && %temp !$= "0")
{
%failed = true;
break;
}
}
if(%param < 0)
%failed = true;
if(%failed == true)
{
messageClient(%sender, "MsgNo", "\c2No changes. You supplied an invalid number. Must be over 0.");
return;
}
$Host::MaxPlayers = %param;
messageAll('MsgAdminForce', "\c1"@%sender.nameBase@" \c2changed \c5MAX PLAYERS\c2 to \c5"@$Host::MaxPlayers@"\c2.");
export( "$Host::*", "prefs/ServerPrefs.cs", false );
echo("$Host::MaxPlayers (maximum players allowed by the server) changed by "@%sender.nameBase@" ("@%sender@") to "@$Host::MaxPlayers@" via ccSet");
case "restrict":
if(%sender.isAdmin)
{
%target = plnametocid(%param);
if(!isObject(%target))
{
messageClient(%sender, "MsgNo", "\c2Unable to find target.");
return;
}
if(%target.isAdmin)
{
messageClient(%sender, "MsgNo", "\c2Cannot do this to admins.");
return;
}
if(!%target.CannotDeploy)
{
%target.CannotDeploy = 1;
messageClient(%sender, "MsgYes", "\c2"@%target.nameBase@"'s ability to deploy things has been revoked.~wfx/misc/diagnostic_on.wav");
echo(%sender.namebase@" ("@%sender@") disabled "@%target.nameBase@"'s ("@%target@") ability to deploy objects");
}
else
{
%target.CannotDeploy = 0;
messageClient(%sender, "MsgYes", "\c2"@%target.nameBase@" is free to deploy things again.~wfx/misc/diagnostic_on.wav");
echo(%sender.namebase@" ("@%sender@") enabled "@%target.nameBase@"'s ("@%target@") ability to deploy objects");
}
}
case "noinfection":
if(%sender.isAdmin)
{
if(%param != 0 && %param != 1)
{
messageClient(%sender, "MsgNo", "\c2No changes. You supplied an invalid type. Use 1 for on, use 0 for off.");
return;
}
$Host::NoInfection = %param;
messageAll('MsgAdminForce', "\c1"@%sender.nameBase@" \c2changed \c5NO INFECTION \c2to \c5"@%param@"\c2.");
export( "$Host::*", "prefs/ServerPrefs.cs", false );
echo("$Host::NoInfection (no infection) changed by "@%sender.nameBase@" ("@%sender@") to "@$Host::NoInfection@" via ccSet");
}
case "autosave":
if(%sender.isSuperAdmin) // SA
{
if(%param != 1 && %param != 0)
{
messageClient(%sender, "MsgNo", "\c2Invalid parameters. Input 1 for start, input 0 for end.");
return;
}
if(%param == 1)
if($SaveBuilding::TimerEnabled)
{
saveBuildingTimerOn(); // This resets.
messageAll('MsgAdminForce', "\c2"@%sender.nameBase@" has reset the autosave timer.");
echo(%sender.nameBase@" ("@%sender@") has reset the autosave timer via ccSet");
}
else
{
saveBuildingTimer(0, 1, 0, 0);
messageAll('MsgAdminForce', "\c2"@%sender.nameBase@" has enabled the autosave timer.");
echo(%sender.nameBase@" ("@%sender@") has enabled the autosave timer via ccSet");
}
else
if($SaveBuilding::TimerEnabled)
{
saveBuildingTimerOff();
messageAll('MsgAdminForce', "\c2"@%sender.nameBase@" has disabled the autosave timer.");
echo(%sender.nameBase@" ("@%sender@") has disabled the autosave timer via ccSet");
}
else
messageClient(%sender, "", "\c2Cannot disable the autosave timer if it is already disabled!");
}
case "lockedteams":
if(%sender.isAdmin)
{
if(%param != 1 && %param != 0)
{
messageClient(%sender, "MsgNo", "\c2Invalid parameters. Input 1 for lock, input 0 for unlock.");
return;
}
$Host::LockedTeams = %param;
messageAll('MsgAdminForce', "\c2"@%sender.nameBase@" has changed locked teams to "@%param@".");
export( "$Host::*", "prefs/ServerPrefs.cs", false );
echo("$Host::LockedTeams (locked, unchangeable teams) has been changed by "@%sender.nameBase@" ("@%sender@") to "@$Host::LockedTeams@" via ccSet");
}
case "sapass":
if(%sender.isSuperAdmin)
{
$Host::SuperAdminPassword = %param;
messageClient(%sender, "", "\c2Super admin password changed to "@%param);
export( "$Host::*", "prefs/ServerPrefs.cs", false );
echo("$Host::SuperAdminPassword (super admin password or SAD) has been changed by "@%sender.nameBase@" ("@%sender@") to "@$Host::SuperAdminPassword@" via ccSet");
}
case "apass":
if(%sender.isSuperAdmin)
{
$Host::AdminPassword = %param;
messageClient(%sender, "", "\c2Admin password changed to "@%param);
export( "$Host::*", "prefs/ServerPrefs.cs", false );
echo("$Host::AdminPassword (admin password or AD) has been changed by "@%sender.nameBase@" ("@%sender@") to "@$Host::AdminPassword@" via ccSet");
}
case "fairteams":
if(%sender.isAdmin)
{
if(%param != 1 && %param != 0)
{
messageClient(%sender, "MsgNo", "\c2Invalid parameters. Input 1 for enabled, input 0 for disable.");
return;
}
$Host::FairTeams = %param;
messageAll("", "\c2"@%sender.nameBase@" has changed Fair Teams to "@%param@".");
export( "$Host::*", "prefs/ServerPrefs.cs", false );
echo("$Host::FairTeams (unbalanced team preventer) has been changed by "@%sender.nameBase@" ("@%sender@") to "@$Host::FairTeams@" via ccSet");
}
default:
messageClient(%sender, "MsgNo", "\c2Invalid command. Valid commands are canzombie, zombieteam, joinpw, maxplyrs, restrict, zturrets");
messageClient(%sender, "MsgNo", "\c2noinfection, dir, lockedteams, sapass, apass, fairteams, and autosave");
}
}
// Command by Eolk.
function ccA(%sender, %args)
{
if(!%sender.isAdmin)
return;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if(%cl.isAdmin)
messageClient(%cl, 'MsgYes', "\c3[A]\c2"@%sender.nameBase@": "@%args);
}
logEcho("[ADMIN CHAT]: "@%sender.nameBase@": "@%args);
}
// Command by Eolk (honestly, even though it looks like someone else's code).
function ccCancelVote(%sender, %args)
{
if(!%sender.isAdmin)
return;
if(Game.ScheduleVote $= "")
{
messageClient(%sender, "MsgNo", "\c2There is no vote to cancel!");
return;
}
cancel(Game.scheduleVote);
Game.votingArgs = "";
Game.scheduleVote = "";
Game.kickClient = "";
clearVotes();
messageAll('closeVoteHud', "");
if(%client.team != 0)
clearBottomPrint(%client);
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@" \c2has cancelled the vote.");
messageAll('MsgVoteFailed', "");
logEcho(%sender.nameBase@" ("@%sender@") has cancelled the vote");
}
// Command by Eolk.
function ccBottomPrint(%sender, %args)
{
if(!%sender.isAdmin)
return;
if(%args $= "")
{
messageClient(%sender, 'MsgNo', "\c2Must supply text to display!");
return;
}
%print = %args;
%wave = strstr(%args, "~w");
if(%wave != -1)
%print = getsubstr(%args, 0, %wave);
BottomprintAll(%sender.nameBase@": "@%print, 10, 3);
messageAll("MsgAll", "\c2"@ %sender.namebase@": \c4"@%print@"~wgui/objective_Notification.wav");
logEcho("[BOTTOMPRINT]"@%sender.nameBase@" ("@%sender@"): "@%args);
}
// Command by Eolk. Modified by Blnukem
function ccCenterPrint(%sender, %args)
{
if(!%sender.isAdmin)
return;
if(%args $= "")
{
messageClient(%sender, 'MsgNo', "\c2Must supply text to display!");
return;
}
%print = %args;
%wave = strstr(%args, "~w");
if(%wave != -1)
%print = getsubstr(%args, 0, %wave);
CenterprintAll(%sender.nameBase@": "@%print, 10, 3);
messageAll("MsgAll", "\c2"@ %sender.namebase@": \c4"@%print@"~wgui/objective_Notification.wav");
logEcho("[BOTTOMPRINT]"@%sender.nameBase@" ("@%sender@"): "@%args);
}
// Eolk
function ccJailPlayer(%sender, %args)
{
if(!%sender.isAdmin)
return;
if(!$Host::Prison::Enabled)
{
messageClient(%sender, "MsgNo", "\c2Prison is not enabled.");
return;
}
%target = plnametocid(getword(%args, 0));
%time = getword(%args, 1);
if(!isObject(%target))
{
messageClient(%sender, "MsgNo", "\c2Target does not exist.");
return;
}
if(!isObject(%target.player))
{
messageClient(%sender, "MsgNo", "\c2Target's player does not exist.");
return;
}
if((%target.isAdmin && !%sender.isAdmin) || %target.isSuperAdmin)
{
messageClient(%sender, "MsgNo", "\c2You must outrank the target to jail them.");
return;
}
if(%target == %sender && %target.isJailed && !%sender.isSuperAdmin)
{
messageClient(%sender, "MsgNo", "\c2Can only unjail yourself if you are of super admin status.");
return;
}
if(%time > 600)
%time = 600;
%test = %target.isJailed;
JailPlayer(%target, %target.isJailed, %time);
if(!%test)
{
messageClient(%target, "MsgAdminForce", "\c2You have been sentenced to jail.");
messageAllExcept(%target, -1, "MsgAdminForce", "\c3"@%target.nameBase@" \c2has been sentenced to jail.");
logEcho(%target.nameBase@" ("@%target@") was sentenced to jail by "@%sender.nameBase@" ("@%sender@") for "@%time@" seconds");
}
else
{
messageClient(%target, "MsgAdminForce", "\c2You have had your jail sentence cut short.", %sender.nameBase);
messageAllExcept(%target, -1, "MsgAdminForce", "\c3"@%target.nameBase@" \c2has had their jail sentence cut short.");
logEcho(%target.nameBase@" ("@%target@") was released from jail by "@%sender.nameBase@" ("@%sender@")");
}
}
// Command by Eolk.
function ccMute(%sender, %args)
{
if(!%sender.isAdmin)
return;
%target = plnametocid(%args);
if(!isObject(%target))
{
messageClient(%sender, "", "\c2No such person.");
return;
}
if((%target.isAdmin && !%sender.isSuperAdmin) || %target.isSuperAdmin)
{
messageClient(%sender, "", "\c2Can't mute someone you don't outrank!");
return;
}
if(!%target.isSilenced)
{
messageClient(%target, "", "\c2You have been muted.");
%target.isSilenced = 1;
messageClient(%sender, "", "\c3"@%target.nameBase@"\c2 has been muted.");
logEcho(%sender.nameBase@" ("@%sender@") globally muted "@%target.nameBase@" ("@%target@")");
}
else
{
%target.isSilenced = 0;
messageClient(%sender, "", "\c3"@%target.nameBase@"\c2 has been unmuted.");
logEcho(%sender.nameBase@" ("@%sender@") globally unmuted "@%target.nameBase@" ("@%target@")");
}
}
// Chat command by Eolk (special thanks to Krash for bug fixes!)
// <3
function ccaddteam(%sender)
{
if(!%sender.isAdmin)
return;
if(Game.numTeams >= 2 && $AddedMoreTeams != 1)
{
messageClient(%sender, 'MsgNo', "\c2There are already enough teams.");
return;
}
if(!$AddedMoreTeams)
{
Game.numTeams++;
setSensorGroupCount(Game.numTeams);
// clearVehicleCount(Game.numTeams + 1); // Not sure about this...
$AddedMoreTeams = 1;
$NewTeam = Game.numTeams;
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@" \c2has added another team.");
warn(%sender.nameBase@" ("@%sender@") has added another team");
}
else
{
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%obj = ClientGroup.getObject(%i);
if(%obj.team == $NewTeam)
{
Game.forceObserver(%obj, "AdminForce");
messageClient(%obj, 'MsgYes', "\c2You have been forced into observer due to being on the deleted team.");
}
}
Game.numTeams--;
setSensorGroupCount(Game.numTeams);
$AddedMoreTeams = 0;
$NewTeam = "";
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@" \c2has deleted the new team. All people have been forced into observer.");
warn(%sender.nameBase@" ("@%sender@") has deleted the new team");
}
}
// Eolk
function ccSummon(%sender, %args)
{
if(!%sender.isAdmin)
return;
if(%sender.isJailed)
{
messageclient(%sender, "MsgNo", "\c2You cannot do this command while in jail!");
return;
}
if(!isObject(%sender.player))
{
messageclient(%sender, "MsgNo", "\c2You must have a player object in order to do this.");
return;
}
%target = plnametocid(%args);
if(!isObject(%target))
{
messageclient(%sender, "MsgNo", "\c2Target does not exist.");
return;
}
if(%target.isJailed)
{
messageclient(%sender, "MsgNo", "\c2Target is jailed.");
return;
}
if(!isObject(%target.player))
{
messageclient(%sender, "MsgNo", "\c2Your target has to have a player object in order to do this.");
return;
}
%x = getword(%sender.player.position, 0);
%y = getword(%sender.player.position, 1);
%z = getword(%sender.player.position, 2) + 2.5;
%newpos = %x SPC %y SPC %z;
%target.player.setPosition(%newpos);
%target.player.setVelocity("0 0 0");
messageClient(%target, "MsgYes", "\c2You have been summoned by\c3 "@%sender.namebase@"\c2.");
messageClient(%sender, "MsgYes", "\c2You have summoned \c3"@%target.namebase@"\c2.");
}
// Blnukem/Eolk
function ccDesmurf(%sender, %args)
{
if(!%sender.isAdmin)
return;
%target = plnametocid(%args);
if(!isObject(%target))
{
messageClient(%sender, "", "\c2Cannot find target.");
return;
}
if(!%target.isSmurf)
messageClient(%sender, "", "\c2No smurf name detected.");
else
getRealName(%target, %sender);
logEcho(%sender.nameBase@" ("@%sender@") requested non-smurf name of "@%target.nameBase@" ("@%target@")");
}
// Eolk
function ccGoto(%sender, %args)
{
if(!%sender.isAdmin)
return;
if(%sender.isJailed)
{
messageclient(%sender, "MsgNo", "\c2You cannot do this command while in jail!");
return;
}
if(!isObject(%sender.player))
{
messageclient(%sender, "MsgNo", "\c2You must have a player object in order to do this.");
return;
}
%target = plnametocid(%args);
if(!isObject(%target))
{
messageclient(%sender, "MsgNo", "\c2Target does not exist.");
return;
}
if(%target.isJailed)
{
messageclient(%sender, "MsgNo", "\c2Target is jailed.");
return;
}
if(!isObject(%target.player))
{
messageclient(%sender, "MsgNo", "\c2Your target has to have a player object in order to do this.");
return;
}
%x = getword(%target.player.position, 0);
%y = getword(%target.player.position, 1);
%z = getword(%target.player.position, 2) + 2.5;
%newpos = %x SPC %y SPC %z;
%sender.player.setPosition(%newpos);
%sender.player.setVelocity("0 0 0");
messageClient(%sender, "MsgYes", "\c2You have gone to\c3 "@%target.namebase@"'s \c2location.");
if(%sender.isAdmin)
messageClient(%target, "MsgYes", "\c3"@%sender.nameBase@" \c2has come to you.");
}
// Eolk
function ccMoveme(%sender, %args)
{
if(!%sender.isAdmin)
return;
if(getwordcount(%args) != 3)
{
messageClient(%sender, "MsgNo", "\c2Your movement was not specified in X Y Z format.");
return;
}
if(%sender.isJailed)
{
messageclient(%sender, "MsgNo", "\c2You cannot do this command while in jail!");
return;
}
%newpos = VectorAdd(%sender.player.position, %args);
%sender.player.setPosition(%newpos);
}
// Eolk
function ccmoveto(%sender, %args)
{
if(!%sender.isAdmin)
return;
if(getwordcount(%args) != 3)
{
messageClient(%sender, "MsgNo", "\c2Your movement was not specified in X Y Z format.");
return;
}
if(%sender.isJailed)
{
messageclient(%sender, "MsgNo", "\c2You cannot do this command while in jail!");
return;
}
%sender.player.setPosition(%args);
}
// Blnukem/Eolk
function ccKill(%sender, %args)
{
if(!%sender.isAdmin)
return;
%target = plnametocid(%args);
if(%target == %sender)
{
messageClient(%sender, "", "\c2You cannot kill yourself.");
return;
}
if(%target.isSuperAdmin)
{
messageClient(%sender, "", "\c2You cannot kill Super Admins.");
return;
}
if(!isObject(%target))
{
messageClient(%sender, "", "\c2Cannot find target.");
return;
}
if(!isObject(%target.player))
{
messageClient(%sender, "", "\c2Cannot find target.");
return;
}
%target.player.scriptkill($DamageType::Idiocy);
messageAll("", "~wfx/misc/bounty_completed.wav");
warn(%sender.nameBase@" ("@%sender@") killed "@%target.nameBase@" ("@%target@") using admin force");
}
// Eolk
function ccForceTeamSpawn(%sender, %args)
{
if(!%sender.isAdmin)
return;
%team = getword(%args, 0);
%sp = getword(%args, 1);
if(%sp !$= "")
%sp = %sp - 1; // Subtract one to have things make a little more sense.
if(%team $= "")
{
messageClient(%sender, "MsgNo", "\c2A team must be specified.");
return;
}
if(%sp $= "")
{
$UseForcedTeamSpawn[%team] = 0;
$ForcedSpawn[%team] = "";
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@"\c2 has released the forced spawn for team \c3"@%team@"\c2. If you wish to not spawn at the point anymore, use /choosespawn to reset.");
return;
}
if(!isObject($teamSP[%team, %sp]))
{
messageClient(%sender, "MsgNo", "\c2The spawnpoint specified doesn't exist.");
return;
}
if(!$teamSP[%team, %sp].active)
{
messageClient(%sender, "MsgNo", "\c2The spawnpoint specified is not powered.");
return;
}
$UseForcedTeamSpawn[%team] = 1;
$ForcedSpawn[%team] = $teamSP[%team, %sp];
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@"\c2 has forced team\c3 "@%team@"\c2 to spawn at spawnpoint \c3"@%sp+1@"\c2.");
warn(%sender.nameBase@" ("@%sender@") forced team"@%team@" to spawn at spawn"@%sp);
}
// By Eolk
function ccSaveBuilding(%sender, %args)
{
if(!%sender.isAdmin)
return;
%rad = getword(%args, 0);
%file = getword(%args, 1);
SaveBuilding(%sender, %rad, %file, 1, 0);
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@"\c2 is saving the buildings with a radius of \c3"@%rad@"\c2.");
messageClient(%sender, "", "\c2Building saved to\c3 "@$SaveBuilding::LastFile@"\c2.");
warn(%sender.nameBase@" ("@%sender@", GUID: "@%sender.guid@") attempted save buildings within a radius of "@%radius@" to file "@%file);
}
// Eolk
function ccLoadBuilding(%sender, %args)
{
if(!%sender.isAdmin)
return;
LoadBuilding(%args);
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@" \c2has loaded a building.");
warn(%sender.nameBase@" ("@%sender@", GUID: "@%sender.guid@") loaded file "@%args);
}
// Blnukem
function ccTurrets(%sender) {
if (!%sender.isAdmin)
return;
if ($TurretEnableOverride) {
$TurretEnableOverride = 0;
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@"\c2 has disabled turrets.");
}
else {
$TurretEnableOverride = 1;
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@"\c2 has enabled turrets.");
}
logEcho("$TurretEnableOverride (turrets work in purebuild) changed to "@$TurretEnableOverride@" by "@%sender.nameBase@" ("@%sender@") using ccTurrets");
}
// Blnukem
function ccBuySCG(%sender) {
if (!%sender.isAdmin)
return;
if(!isObject(%sender.player))
{
messageClient(%sender, "", "\c2You must be playing in order to get a Super Chaingun.");
return;
}
messageClient(%sender, "", "\c2A Super Chaingun has been added to your inventory.");
%sender.player.setInventory(SuperChaingun, 1, true);
}
// Eolk
function ccChangeName(%sender, %args)
{
if(!%sender.isAdmin)
return;
%target = plnametocid(getword(%args, 0));
if(!isObject(%target))
{
messageClient(%sender, "", "\c2Invalid Target.");
return;
}
%name = getwords(%args, 1, getWordCount(%args) - 1);
if(%name $= "")
{
messageClient(%sender, 'MsgNo', "\c2Need to supply a name!");
return;
}
if(%name $= "reset")
{
ChangeName(%target, "reset");
messageClient(%target, "", "\c2Your name has been reset.");
warn(%sender.nameBase@" ("@%sender@") has reset "@%target.nameBase@"'s ("@%target@") name");
return;
}
ChangeName(%target, %name);
messageClient(%target, "", "\c2Your new name is \c3"@%name@"\c2.");
warn(%sender.nameBase@" ("@%sender@") changed "@%target.nameBase@"'s ("@%target@") name to "@%name);
}
// Eolk
function ccSavePlayer(%sender, %args)
{
if(!%sender.isAdmin)
return;
%target = plnametocid(getword(%args, 0));
if(!isObject(%target))
{
messageClient(%sender, "", "\c2Invalid target.");
return;
}
%name = getword(%args, 1);
if(%name $= "")
{
messageClient(%sender, "", "\c2Invalid name.");
return;
}
%folder = $SaveBuilding::SaveFolder @ %name; // I really don't know if we should check for invalid characters
new FileObject("Building"); // or not. I think Tribes 2 does that automatically.
Building.openforwrite(%folder);
Building.writeLine("// Saved by \"" @ getField(%sender.nameBase,0) @ "\"");
Building.writeLine("// Created in mission \"" @ $MissionName @ "\"");
Building.writeLine("// Construction " @ $ModVersion);
Building.writeLine("");
%group = nameToID("MissionCleanup/Deployables"); // We should really check isObject here... and we will!
if(!isObject(%group))
{
messageClient(%sender, "", "\c2There are no deployables!");
return;
}
for(%i = 0; %i < %group.getCount(); %i++)
{
%depl = %group.getObject(%i);
if(isObject(%depl) && %depl.getOwner() == %target)
{
%towrite = writeBuildingComponent(%depl); // This will return null if invalid.
if(%towrite !$= "")
Building.writeline(%towrite);
}
}
Building.close();
Building.delete();
messageAll('MsgAdminForce', "\c2"@%sender.nameBase@" is saving "@%target.nameBase@"'s buildings.");
messageClient(%sender, "", "\c2Building saved to "@%folder@".");
logEcho(%sender.nameBase@" ("@%sender@") saved "@%target.nameBase@"'s pieces to file "@%name);
}
// Command made by Eolk.
function ccForceGivePieces(%sender, %args)
{
if(!%sender.isAdmin)
{
messageClient(%sender, "", "\c2This is the admin give pieces. Regular clients have to use /givepieces target.");
return;
}
%from = (getWord(%args, 0) !$= "orphan" ? plnametocid(getWord(%args, 0)) : "orphan");
%to = plnametocid(getWord(%args, 1));
if(%from !$= "orphan" && !isObject(%from))
{
messageClient(%sender, "", "\c2First argument - player doesn't exist.");
return;
}
if(!isObject(%to))
{
messageClient(%sender, "", "\c2Second argument - player doesn't exist.");
return;
}
GivePieces(%from, %to);
if(%from !$= "orphan")
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@"\c2 has forced \c3"@%from.nameBase@"\c2 to transfer "@(%from.sex $= "Male" ? "his" : "her")@" pieces to \c3"@%to.nameBase@"\c2.");
else
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@"\c2 has given all orphans to \c3"@%to.nameBase@"\c2.");
logEcho(%sender.nameBase@" ("@%sender@") gave "@(%from == "orphan" ? "all orphaned" : %from.nameBase@"'s ("@%from@")")@" pieces to "@%to.nameBase@" ("@%to@")");
}
// Eolk
function ccGiveClientPieces(%sender, %args)
{
if(!%sender.isAdmin)
{
messageClient(%sender, "", "\c2This command is for admins only.");
return;
}
%from = getword(%args, 0);
%to = plnametocid(getWord(%args, 1));
if(!isObject(%to))
{
messageClient(%sender, "", "\c2The receiving client doesn't exist.");
return;
}
GivePieces(%from, %to);
messageAll('MsgAdminForce', "\c3"@%sender.nameBase@"\c2 has given all the pieces of client \c3"@%from@"\c2 to \c3"@%to.nameBase@".");
logEcho(%sender.nameBase@" ("@%sender@") gave all pieces owned by client "@%from@" to "@%to.nameBase@" ("@%to@")");
}
// Blnukem
function ccTest (%sender,%args)
{
if(!%sender.isAdmin){
return;
}
%x = getword(%sender.player.position, 0);
%y = getword(%sender.player.position, 1);
%z = getTerrainHeight(%x SPC %y) + 5;
%rot = "0 0 1 "@getRandom(1,360);
%newpos = %x SPC %y SPC %z;
if(%args $= "Raptor")
{
%type = ScoutFlyer;
} else if(%args $= "Airwing")
{
%type = StrikeFlyer;
} else if(%args $= "Superior")
{
%type = SuperiorityFighter;
}
if(%args $= "")
{
MessageClient(%sender, "Msg", "\c2Please specifiy the vehicle type.");
} else if(%args !$= "Raptor" && %args !$= "Airwing" && %args !$= "Superior")
{
MessageClient(%sender, "Msg", "\c3"@%args@"\c2 is not a valid vehicle.");
}
%veh = new FlyingVehicle()
{
dataBlock = ""@%type@"";
position = ""@%newpos@"";
rotation = ""@%rot@"";
team = %sender.team;
};
MissionCleanUp.add(%veh);
setTargetSensorGroup(%veh.getTarget(), %sender.team);
commandToClient(%sender,'SetDefaultVehicleKeys', true);
commandToClient(%sender,'SetPilotVehicleKeys', true);
%veh.mountObject(%sender.player,0);
%veh.playAudio(0, MountVehicleSound);
%sender.player.mVehicle = %col;
%datablock = %type;
%datablock.playerMounted(%veh,%sender.player, 0);
}
// Eolk
function ccNoVote(%sender, %args)
{
if(!%sender.isAdmin)
return;
%target = plnametocid(%args);
if(!isObject(%target))
{
messageClient(%sender, "", "\c2Target does not exist.");
return;
}
if(%target.isAdmin)
{
messageClient(%sender, "", "\c2This command does not affect admins.");
return;
}
if(Game.scheduleVote !$= "")
{
messageClient(%sender, "", "\c2Cannot do this while a vote is in progress.");
return;
}
if(%target.canVote)
{
messageClient(%sender, "", "\c3"@%target.nameBase@"'s \c2ability to vote has been taken away.");
%target.canVote = false;
}
else
{
messageClient(%sender, "", "\c3"@%target.nameBase@"'s \c2ability to vote has been given back.");
%target.canVote = true;
}
}

View file

@ -0,0 +1,234 @@
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Help Commands, by Blnukem.
// Note to other ACCM Devs, this method is best for telling clients each command
// and it is pretty clean. Although it can be a pain when adding new commands,
// but I'll be doing that, not you guys. (Since Eolk will fuck it up [Again])
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
function ccSquadHelp(%sender, %args){
messageClient(%sender, "", "\c3/CreateSquad [Name] \c2- Create your own squad. (Sergeant Rank Required)");
messageClient(%sender, "", "\c3/S [Text] \c2- Privatly Chat with your squad.");
messageClient(%sender, "", "\c3/LeaveSquad \c2- Leave the squad you are in.");
messageClient(%sender, "", "\c3/Invite [PlayerName] \c2- Invite a person to your Squad.");
messageClient(%sender, "", "\c3/RequestInvite [SquadName] \c2- Request an Invite to a Squad.");
messageClient(%sender, "", "\c3/Join \c2- Use this to accept an invite to a squad.");
messageClient(%sender, "", "\c3/SOL \c2- Spawn around your squad's leader.");
messageClient(%sender, "", "\c3/ListSquads \c2- Lists all squads in the server.");
messageClient(%sender, "", "\c3/Force [Join/Leave] [SquadName] [PlayerName] \c2- Force a person to leave/join a squad. (General Rank Required)");
}
function ccRankHelp(%sender, %args){
messageClient(%sender, "", "\c3/ItemRestrictions \c2- Gives a list of the weapons/packs that are restricted to ranks.");
messageClient(%sender, "", "\c3/Top5 \c2- Gives a list of players with the highest ranks.");
messageClient(%sender, "", "\c3/ListRanks \c2- Lists all the ranks and the points required to get that rank.");
messageClient(%sender, "", "\c3/CheckStats \c2- Check your current rank and score.");
messageClient(%sender, "", "\c3/CheckStats [PlayerName] \c2- Check the current rank and score of another person.");
}
function ccItemRestrictions(%sender, %args){
messageClient(%sender, "", "\c3M79 Grenade Launcher \c2- Points Required:\c3 1250\c2 Rank Required:\c3 Specialist\c2.");
messageClient(%sender, "", "\c3Gauss Cannon \c2- Points Required:\c3 4800\c2 Rank Required:\c3 Master Sergeant\c2.");
messageClient(%sender, "", "\c3Napalm Mortar \c2- Points Required:\c3 6000\c2 Rank Required:\c3 Second Lieutenant\c2.");
messageClient(%sender, "", "\c3Jet Booster Pack \c2- Points Required:\c3 2550\c2 Rank Required:\c3 Staff Sergeant\c2.");
messageClient(%sender, "", "\c3Flame Turret Barrel \c2- Points Required:\c3 1800\c2 Rank Required:\c3 Sergeant\c2.");
}
function ccListRanks(%sender, %args){
messageClient(%sender, "", "\c3Private\c2 - Points Required:\c3 250\c2.");
messageClient(%sender, "", "\c3Private First Class\c2 - Points Required:\c3 500\c2.");
messageClient(%sender, "", "\c3Corporal\c2 - Points Required:\c3 1250\c2.");
messageClient(%sender, "", "\c3Specialist\c2 - Points Required:\c3 1800\c2.");
messageClient(%sender, "", "\c3Sergeant\c2 - Points Required:\c3 2550\c2.");
messageClient(%sender, "", "\c3Staff Sergeant\c2 - Points Required:\c3 3600\c2.");
messageClient(%sender, "", "\c3Sergeant First Class\c2 - Points Required:\c3 4800\c2.");
messageClient(%sender, "", "\c3Master Sergeant\c2 - Points Required:\c3 6000\c2.");
messageClient(%sender, "", "\c3Second Lieutenant\c2 - Points Required:\c3 8500\c2.");
messageClient(%sender, "", "\c3First Lieutenant\c2 - Points Required:\c3 9750\c2.");
messageClient(%sender, "", "\c3Captian\c2 - Points Required:\c3 9750\c2.");
messageClient(%sender, "", "\c3Major\c2 - Points Required:\c3 11000\c2.");
messageClient(%sender, "", "\c3Lieutenant Colonel\c2 - Points Required:\c3 15500\c2.");
messageClient(%sender, "", "\c3Colonel\c2 - Points Required:\c3 18500\c2.");
messageClient(%sender, "", "\c3Brigadier General\c2 - Points Required:\c3 22500\c2.");
messageClient(%sender, "", "\c3Major General\c2 - Points Required:\c3 30000\c2.");
messageClient(%sender, "", "\c3Lieutenant General\c2 - Points Required:\c3 50000\c2.");
messageClient(%sender, "", "\c3General\c2 - Points Required:\c3 75000\c2.");
messageClient(%sender, "", "\c3General Of The Army\c2 - Points Required:\c3 90000\c2.");
}
function ccZombiePointHelp(%sender, %args){
return;
if(!%sender.isAdmin && !%sender.isZombieKeeper)
return;
messageClient(%sender, "", "\c3/PlaceZombiePoint [SpawnName] [ZType] [Time] [MaxZombies] [ZombieLimit] \c2- Places an advanced zombie point.");
messageClient(%sender, "", "\c3/ListZombieSpawns \c2- Lists all the advanced zombie points.");
messageClient(%sender, "", "\c3/DisableSpawn [SpawnName] \c2- Disables an advanced zombie point by label.");
messageClient(%sender, "", "\c3/DisableAllSpawns \c2- Disables all advanced zombie points.");
messageClient(%sender, "", "\c3/EnableSpawn [SpawnName] \c2- Enables an advanced zombie point by label.");
messageClient(%sender, "", "\c3/EnableAllSpawns \c2- Enables all advanced zombie points.");
messageClient(%sender, "", "\c3/RemoveSpawn [SpawnName] \c2- Removes an advanced zombie spawn.");
messageClient(%sender, "", "\c3/RemoveAllSpawns \c2- Removes all advanced zombie spawns.");
messageClient(%sender, "", "\c3/GetStatus [SpawnName] \c2- Get the status of a an advanced zombie spawn by label.");
messageClient(%sender, "", "\c3/MarkZombieSpawns \c2- Mark all zombie spawns.");
messageClient(%sender, "", "\c3/SaveSpawns [Radius] [FileName.cs] \c2- Save all of the advanced zombie spawns whithin said radius to said filename.");
messageClient(%sender, "", "\c3/LoadSpawns [Radius] [FileName.cs] \c2- Load zombie spawns whithin said filename.");
messageClient(%sender, "", "\c3/ReplaceSpawn Type[Single/Radius/All] [Arg2] \c2- Replaces advanced spawns with regular spawns. Which ones get replaced depends solely on your input.");
}
function ccHelp(%sender, %args)
{
%base = strlwr(getword(%args, 0));
switch$(%base){
case "":
messageClient(%sender, "", "\c2Help command options:");
messageClient(%sender, "", "\c3BasicCommands \c2- \c3BuildingOptions \c2- \c3AdminCommands \c2- \c3SACommands");
messageClient(%sender, "", "\c3SentinelCommands \c2- \c3ZombieCommands \c2- \c3DroneCommands \c2- \c3QuickCommands");
messageClient(%sender, "", "\c2Don't understand this command? Type:\c3 /Help Usage \c2to learn how it works.");
}
switch$(%base){
case "Usage":
messageClient(%sender, "", "\c0----------------------------------------------------------------------------------------------------------------------------------");
messageClient(%sender, "", "\c2To use the help command simply type:\c3 /Help \c2then the option you wish to use.");
messageClient(%sender, "", "\c2For Example, type this in global chat:\c3 /Help Test");
}
switch$(%base){
case "Test":
messageClient(%sender, "", "\c0----------------------------------------------------------------------------------------------------------------------------------");
messageClient(%sender, "", "\c2Good, you succesfully used the\c3 /Help \c2command.");
messageClient(%sender, "", "\c2You can also use Quick Commands if you don't feel like typing\c3 /Help \c2before each option.");
messageClient(%sender, "", "\c2To see the list of Quick Commands, type:\c3 /Help QuickCommands");
}
switch$(%base){
case "QuickCommands":
messageClient(%sender, "", "\c3/BasicCMDS \c2- Basic Commands.");
messageClient(%sender, "", "\c3/BuildOptions \c2- Building Options.");
messageClient(%sender, "", "\c3/ZCMDS \c2- Zombie Commands.");
messageClient(%sender, "", "\c3/SCMDS \c2- Sentinel Commands.");
messageClient(%sender, "", "\c3/DCMDS \c2- Drone Commands.");
messageClient(%sender, "", "\c3/AdminCMDS \c2- Admin Commands.");
messageClient(%sender, "", "\c3/SACMDS \c2- Super Admin Commands.");
}
switch$(%base){
case "BuildingOptions":
messageClient(%sender, "", "\c2Use the building manager in the Lobby to save your pieces.");
messageClient(%sender, "", "\c3/Delmypieces \c2- Delete all of your pieces.");
messageClient(%sender, "", "\c3/Objectscale [X Y Z] \c2- Basic scaling function.");
messageClient(%sender, "", "\c3/Getscale \c2- Get the scale of an object.");
messageClient(%sender, "", "\c3/Pos [X Y Z] \c2- This will move an object in X Y Z format.");
messageClient(%sender, "", "\c3/GetPos \c2- This gets the postition of an object.");
messageClient(%sender, "", "\c3/RankHelp \c2- Tells you basic information on ranks.");
messageClient(%sender, "", "\c3/SetFreq [#] \c2- Set your power frequency.");
messageClient(%sender, "", "\c3/ObjectName [Name] \c2- Sets a name to a deployable.");
messageClient(%sender, "", "\c3/Radius [Radius] \c2- Sets the radius for Switches/Tripwires.");
messageClient(%sender, "", "\c3/Cloak \c2- Makes your pieces invisible.");
}
switch$(%base){
case "BasicCommands":
messageClient(%sender, "", "\c3![PlayerName] [Message] \c2- Private messaging.");
messageClient(%sender, "", "\c3/Opendoor \c2- Point at a door and use this command to open it. (You can also use /Open)");
messageClient(%sender, "", "\c3/Opendoor [Password] \c2- Point at a door and use this command to open it if it\'s passworded.");
messageClient(%sender, "", "\c3/Setdoorpass [Password] \c2- Point at a door and use this to set it\'s password.");
messageClient(%sender, "", "\c3/ChooseSpawn [#] \c2- Choose a selected spawnpoint to spawn there.");
messageClient(%sender, "", "\c3/ListSpawns \c2- Displays all spawnpoints on your team.");
messageClient(%sender, "", "\c3/Hack Help \c2- Tells you how to Hack enemy teleporters.");
messageClient(%sender, "", "\c3/SquadHelp \c2- Tells you how to use squad commands.");
messageClient(%sender, "", "\c3/RankHelp \c2- Tells you basic information on ranks.");
messageClient(%sender, "", "\c3/Tips \c2- This will give you a random tip.");
}
switch$(%base){
case "SentinelCommands":
if (!%sender.isAdmin){
messageClient(%sender, "", "\c2Only Admins can use this command. ~wfx/misc/misc.error.wav");
%sender.player.scriptkill($DamageType::Idiocy);
return;
}
messageClient(%sender, "", "\c2Command\'s Temporarily Disabled.");
return;
}
switch$(%base){
case "ZombieCommands":
if ((!%sender.isAdmin) && (!%sender.isZombieKeeper)){
messageClient(%sender, "", "\c2Only Admins or Zombie Keepers can use this command. ~wfx/misc/misc.error.wav");
%sender.player.scriptkill($DamageType::Idiocy);
return;
}
messageClient(%sender, "", "\c3/BuyZpack \c2- Buy a zombie pack.");
messageClient(%sender, "", "\c3/MakeZLord [PlayerName] \c2- Make the person a lord zombie.");
messageClient(%sender, "", "\c3/MakeRapier [PlayerName] \c2- Make the person a regular zombie.");
messageClient(%sender, "", "\c3/Stalk [PlayerName] [ZType] Difficulty[Cool/Light/Medium/Heavy] \c2- Spawn zombies around a target.");
messageClient(%sender, "", "\c3/Cure [PlayerName] \c2- Cures a person.");
messageClient(%sender, "", "\c3/Infect [PlayerName] \c2- Infect the target with the zombie virus.");
messageClient(%sender, "", "\c3/KillZombies \c2- Kills all zombies and infected.");
messageClient(%sender, "", "\c3/ZDetectDist [Radius] \c2- Set how large the zombie detection distance is.");
messageClient(%sender, "", "\c3/SemiInfect [PlayerName] \c2- Infect that person with the altrenative virus.");
// messageClient(%sender, "", "\c3/ZombiePointHelp \c2- Displays commands fo advanced zombie spawn points.");
return;
}
switch$(%base){
case "DroneCommands":
if (!%sender.isAdmin){
messageClient(%sender, "", "\c2Only Admins can use this command. ~wfx/misc/misc.error.wav");
%sender.player.scriptkill($DamageType::Idiocy);
return;
}
messageClient(%sender, "", "\c3/DroneBattle [Single/Battle/Custom] \c2- Basic Command where you can spawn either single drones, full battles, or even customize battles.");
return;
}
switch$(%base){
case "AdminCommands":
if (!%sender.isAdmin){
messageClient(%sender, "", "\c2Only Admins can use this command. ~wfx/misc/misc.error.wav");
%sender.player.scriptkill($DamageType::Idiocy);
return;
}
messageClient(%sender, "", "\c3/JailPlayer [PlayerName] [Time] \c2- Sends a specified player to jail for a set amount of time.");
messageClient(%sender, "", "\c3/AddTeam \c2- Add/Removes a second team.");
messageClient(%sender, "", "\c3/Gag [PlayerName] [Time] \c2- Silences an annoying player.");
messageClient(%sender, "", "\c3/CancelVote \c2- Cancels a vote.");
messageClient(%sender, "", "\c3/DelPieces [PlayerName] \c2- Deletes a specified player\'s pieces.");
messageClient(%sender, "", "\c3/Kill [PlayerName] \c2- Kill someone.");
messageClient(%sender, "", "\c3/ChangeName [PlayerName] [NewName] \c2- Changes the target\'s name.");
messageClient(%sender, "", "\c3/Goto [PlayerName] \c2- Go directly to a specified person.");
messageClient(%sender, "", "\c3/Summon [PlayerName] \c2- Summon a specified person.");
messageClient(%sender, "", "\c3/Moveto [X Y Z] \c2- Go directly to a desired location.");
messageClient(%sender, "", "\c3/Moveme [X Y Z] \c2- Move on your X, Y or Z axis.");
messageClient(%sender, "", "\c3/BottomPrint [Text] \c2- Send a message on the bottom of the screen.");
messageClient(%sender, "", "\c3/CenterPrint [Text] \c2- Send a message in the center of the screen.");
messageClient(%sender, "", "\c3/ForceTeamSpawn [TeamName] [SpawnNumber] \c2- Forces an entire team to spawn at one spawnpoint.");
messageClient(%sender, "", "\c3/SaveBuilding [Radius] [FileName.cs] \c2- Save buildings in the server.");
messageClient(%sender, "", "\c3/LoadBuilding [FileName.cs] \c2- Load a building file.");
messageClient(%sender, "", "\c3/A [Message] \c2- Admin private messaging.");
messageClient(%sender, "", "\c3/BuySCG \c2- Force a SCG into your inventory.");
messageClient(%sender, "", "\c3/DeSmurf \c2- Remove a client\'s smurf name. And reset to their normal name.");
messageClient(%sender, "", "\c3/Turrets \c2- Enables/disables turrets.");
return;
}
switch$(%base){
case "SACommands":
if (!%sender.isSuperAdmin){
messageClient(%sender, "", "\c2Only Super Admins can use this command. ~wfx/misc/misc.error.wav");
%sender.player.scriptkill($DamageType::Idiocy);
return;
}
messageClient(%sender, "", "\c3/Admin [PlayerName] \c2- Force someone to become Admin.");
messageClient(%sender, "", "\c3/SuperAdmin [PlayerName] \c2- Force someone to become Super Admin.");
messageClient(%sender, "", "\c3/Info [PlayerName] \c2- Get basic info on a specified player.");
messageClient(%sender, "", "\c3/Echo [PlayerName] \c2- Silently mute someone without them knowing.");
messageClient(%sender, "", "\c3/Shred [PlayerName] \c2- Put someone in the ACCM paper shredder.");
messageClient(%sender, "", "\c3/SA [Message] \c2- Super Admin private messaging.");
return;
}
}

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//------------------------------------------------------------------------------
// ACCM Super Admin Commands
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Command by Eolk
function ccSA(%sender, %args)
{
if(!%sender.isSuperAdmin)
return;
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%cl = ClientGroup.getObject(%i);
if(%cl.isSuperAdmin)
messageClient(%cl, 'MsgYes', "\c3[SA]\c2"@%sender.nameBase@": "@%args);
}
logEcho("[SUPERADMIN CHAT]: "@%sender.nameBase@": "@%args);
}
// Command by Blnukem
function ccDeadmin(%sender, %args)
{
if(!%sender.isSuperAdmin)
return;
%target = plnametocid(%args);
if(!isObject(%target))
{
messageClient(%sender, "", "\c2Unable to find target.");
return;
}
if(%target.isSuperAdmin || !%target.isAdmin)
{
messageClient(%sender, "", "\c2Target has incorrect status of adminship.");
return;
}
%target.isAdmin = false;
%target.isSuperAdmin = false;
messageAll( 'MsgStripAdminPlayer', '\c3%1 \c2has de-admined\c3 %2\c2.', %sender.name, %target.name, %target );
%target.player.setInventory("SuperChaingun", 0);
%target.player.setInventory("SuperChaingunAmmo", 0);
logEcho(%sender.nameBase@" ("@%sender@") de-admin'd "@%target.nameBase@" ("@%target@")");
}
// Command by Blnukem
function ccAdmin(%sender, %args)
{
if(!%sender.isSuperAdmin)
return;
%target = plnametocid(%args);
if(!isObject(%target))
{
messageClient(%sender, "", "\c2Unable to find target.");
return;
}
if(%target.isAdmin)
{
messageClient(%sender, "", "\c2Target has incorrect status of adminship.");
return;
}
Game.voteAdminPlayer(%sender, %target);
%target.player.setInventory("SuperChaingun", 1);
%target.player.setInventory("SuperChaingunAmmo", 999);
logEcho(%sender.nameBase@" ("@%sender@") gave admin to "@%target.nameBase@" ("@%target@")");
}
// Command by Blnukem
function ccSuperAdmin(%sender, %args)
{
if(!%sender.isSuperAdmin)
return;
%target = plnametocid(%args);
if(!isObject(%target))
{
messageClient(%sender, "", "\c2Unable to find target.");
return;
}
if(%target.isSuperAdmin)
{
messageClient(%sender, "", "\c2Target has incorrect status of adminship.");
return;
}
%target.isAdmin = true;
%target.isSuperAdmin = true;
%name = getTaggedString(%target.name);
messageAll( 'MsgSuperAdminPlayer', '\c3%3 \c2has made\c3 %2 \c2a super admin.', %target, %name, %sender.nameBase );
%target.player.setInventory("SuperChaingun", 1);
%target.player.setInventory("SuperChaingunAmmo", 999);
logEcho(%sender.nameBase@" ("@%sender@") gave super admin to "@%target.nameBase@" ("@%target@")");
}

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//==============================================================================
// Mod Functions
//==============================================================================
//------------------------------------------------------------------------------
// Made by Blnukem.
function AutoBan(%client)
{
MessageAll('MsgAdminForce', '\c3%1 \c2was automatically banned by the server.', %client.name);
%client.player.scriptKill(0);
%client.setDisconnectReason( "You have been automatically banned by the server." );
%client.schedule(0, "delete");
BanList::add(%client.guid, %client.getAddress(), $Host::BanTime);
}
//------------------------------------------------------------------------------
// Made by Blnukem and Dark Dragon DX.
function applyskin(%obj,%skin,%name)
{
%obj.target = createTarget(%obj, %name, %skin, "Male1", '', 0, PlayerSensor);
setTargetDataBlock(%obj.target, %obj.getDatablock());
setTargetSensorData(%obj.target, PlayerSensor);
setTargetSensorGroup(%obj.target, 6);
setTargetSkin(%obj.target, %skin);
setTargetName(%obj.target, addtaggedstring(%name));
}
//------------------------------------------------------------------------------
// Made by Blnukem.
function LoadDefaultSettings() {
$Host::Cascade = 0;
Call("EnableVehicles");
}
//------------------------------------------------------------------------------
// Made by Blnukem.
function ClearBasicTimer(%obj)
{
if(isObject(%obj))
{
if(%obj.BasicTimer > 0)
{
%obj.BasicTimer -= 1;
%obj.BasicTimerSchedule = Schedule(1000, 0, "ClearBasicTimer", %obj);
}
}
}
//------------------------------------------------------------------------------
// Originally by Eolk, revised by Blnukem.
function Cure(%args)
{
%args.player.infected = 0;
cancel(%args.player.infectedDamage);
%args.player.infectedDamage = "";
%args.player.beats = 0;
%args.player.canZkill = 0;
%args.player.hit = 0;
cancel(%args.player.zombieAttackImpulse);
}
//------------------------------------------------------------------------------
// Unknown Author
function plnametocid(%name)
{
%count = ClientGroup.getCount();
for(%i = 0; %i < %count; %i++)
{
%obj = ClientGroup.getObject(%i);
%nametest = strlwr(%obj.namebase);
%name = strlwr(%name);
if(strstr(%nametest, %name) != -1)
return %obj;
}
return 0;
}
//------------------------------------------------------------------------------
// Made by Eolk.
function addToZombiePointGroup(%obj)
{
%grp = nameToId("MissionCleanup/ZombiePoints");
if(!isObject(%grp))
{
%grp = new SimGroup("ZombiePoints");
MissionCleanup.add(%grp);
}
%grp.add(%obj);
}
//------------------------------------------------------------------------------
// Made by Eolk... Just supposed to make things pretty
function ZombiePoint::setStatus(%this, %status)
{
%this.status = %status;
}
//------------------------------------------------------------------------------
// Made by Eolk... Long, isn't it?
function ZombiePoint::StartSpawnLoop(%this)
{
if(%this.disabled)
return;
if(%this.maximumZombies != -1)
%this.spawnedZombies++;
if(%this.maximumZombies != -1 && (%this.spawnedZombies >= %this.maximumZombies))
{
%this.disabled = 1;
return;
}
if(%this.zombieLimit != -1 && (getwordcount(%this.zombieList) >= %this.zombieLimit))
{
%this.zombieLoop = %this.schedule(%this.timeout * 1000, "StartSpawnLoop");
return;
}
if(ZombieGroup.getCount() >= $Host::MaxZombies && $Host::MaxZombies != -1)
{
%this.zombieLoop = %this.schedule(%this.timeout * 1000, "StartSpawnLoop");
return;
}
%test = %this.type;
if(%this.type $= "random")
{
%num = getRandom(1, 5);
if(%num == 2)
%test = "ravenger";
else if(%num == 3)
%test = "lord";
else if(%num == 4)
%test = "demon";
else if(%num == 5)
%test = "rapier";
else
%test = "regular";
}
switch$(%test)
{
case "regular":
%zombie = new Player() {
datablock = "ZombieArmor";
};
applyskin(%zombie,'Zombie',"Zombie");
%type = 1;
case "ravenger":
%zombie = new Player() {
datablock = "FZombieArmor";
};
applyskin(%zombie,'Zombie',"Ravenger Zombie");
%type = 2;
case "lord":
%zombie = new player(){
datablock = "LordZombieArmor";
};
applyskin(%zombie,'ZLord',"Zombie Lord");
%zombie.client = $zombie::Lclient;
%zombie.mountImage(ZHead, 3);
%zombie.mountImage(ZBack, 4);
%zombie.mountImage(ZDummyslotImg, 5);
%zombie.mountImage(ZDummyslotImg2, 6);
%zombie.firstFired = 0;
%zombie.canmove = 1;
%type = 3;
case "demon":
%zombie = new player(){
datablock = "DemonZombieArmor";
};
applyskin(%zombie,'Zombie',"Demon Zombie");
%zombie.mountImage(ZdummyslotImg, 4);
%type = 4;
case "rapier":
%zombie = new player(){
datablock = "RapierZombieArmor";
};
applyskin(%zombie,'Zombie',"Rapier Zombie");
%zombie.mountImage(ZWingImage, 3);
%zombie.mountImage(ZWingImage2, 4);
%zombie.setActionThread("scoutRoot",true);
%type = 5;
}
%zombie.type = %type;
%zombie.setTransform(%this.spawnTransform);
%zombie.team = 0;
%zombie.canJump = 1;
%zombie.hasTarget = 0;
%zombie.isCompZomb = 1;
if(%this.zombieLimit != -1)
{
%zombie.overwatcher = %this;
%this.zombieList = listAdd(%this.zombieList, %zombie, -1);
}
AddToZombieGroup(%zombie);
schedule(1000, %zombie, "ZSetRandomMove", %zombie);
schedule(1000, %zombie, "ZombieLookforTarget", %zombie);
%this.zombieLoop = %this.schedule(%this.timeout * 1000, "StartSpawnLoop");
%this.setStatus("Spawning zombies.");
}
//------------------------------------------------------------------------------
// Made by Eolk.
function zombieSpawnByName(%name)
{
%name = strlwr(%name);
%grp = nameToId("MissionCleanup/ZombiePoints");
if(!isObject(%grp))
return 0;
for(%i = 0; %i < %grp.getCount(); %i++)
{
%obj = %grp.getObject(%i);
%objname = strlwr(%obj.label);
if(%name $= %objname)
return %obj;
}
return 0;
}
//------------------------------------------------------------------------------
// Made by Eolk.
function AssignStalkMonitor(%target, %ztype, %stype)
{
if(isObject(%target.stalkMonitor))
return;
%s = new ScriptObject()
{
class = StalkMonitor;
};
MissionCleanup.add(%s); // this kills any lingering ones at the mission end.
// assign the necessary flags.
%s.target = %target;
// note: these are already strlwr()ed.
%s.ztype = %ztype;
%s.stype = %stype;
// this is here mainly for a reminder...
// %s.lastztype = "";
// %s.laststype = "";
%s.coolvar = "light";
%s.coolcount = 0;
%s.coolup = 1;
// tag 'em.
%target.stalkMonitor = %s;
}
// This is for easy time adjusting.
$SwarmLoopTime["heavy"] = 1000; // 1 second.
$SwarmLoopTime["medium"] = 5000; // 5 seconds.
$SwarmLoopTime["light"] = 10000; // 10 seconds.
//------------------------------------------------------------------------------
// Made by Eolk.
function StalkMonitor::StalkLoop(%this)
{
if(!%this)
return;
%target = %this.target;
if(!isObject(%target))
{
// Let's pack our bags and go. Our work is done here.
%this.doneStalking();
return;
}
if(!isObject(%target.player))
{
if(%this.stype !$= "cool")
%this.stalkSchedule = %this.schedule($SwarmLoopTime[%this.stype], "StalkLoop");
else // don't update. They were in observer.
%this.stalkSchedule = %this.schedule($SwarmLoopTime[%this.coolvar], "StalkLoop");
return;
}
if(ZombieGroup.getCount() >= $Host::MaxZombies && $Host::MaxZombies != -1)
{
if(%this.stype !$= "cool")
%this.stalkSchedule = %this.schedule($SwarmLoopTime[%this.stype], "StalkLoop");
else // don't update. There isn't an available zombie spot.
%this.stalkSchedule = %this.schedule($SwarmLoopTime[%this.coolvar], "StalkLoop");
return;
}
%monitor = %target.stalkMonitor;
%test = %monitor.ztype;
if(%test $= "random")
{
%num = getRandom(1, 5);
if(%num == 2)
%test = "ravenger";
else if(%num == 3)
%test = "lord";
else if(%num == 4)
%test = "demon";
else if(%num == 5)
%test = "rapier";
else
%test = "regular";
}
switch$(%test)
{
case "regular":
%zombie = new Player() {
datablock = "ZombieArmor";
};
applyskin(%zombie,'Zombie',"Zombie");
%type = 1;
case "ravenger":
%zombie = new Player() {
datablock = "FZombieArmor";
};
applyskin(%zombie,'Zombie',"Ravenger Zombie");
%type = 2;
case "lord":
%zombie = new player(){
datablock = "LordZombieArmor";
};
applyskin(%zombie,'ZLord',"Zombie Lord");
%zombie.client = $zombie::Lclient;
%zombie.mountImage(ZHead, 3);
%zombie.mountImage(ZBack, 4);
%zombie.mountImage(ZDummyslotImg, 5);
%zombie.mountImage(ZDummyslotImg2, 6);
%zombie.firstFired = 0;
%zombie.canmove = 1;
%type = 3;
case "demon":
%zombie = new player(){
datablock = "DemonZombieArmor";
};
applyskin(%zombie,'Zombie',"Demon Zombie");
%zombie.mountImage(ZdummyslotImg, 4);
%type = 4;
case "rapier":
%zombie = new player(){
datablock = "RapierZombieArmor";
};
applyskin(%zombie,'Zombie',"Rapier Zombie");
%zombie.mountImage(ZWingImage, 3);
%zombie.mountImage(ZWingImage2, 4);
%zombie.setActionThread("scoutRoot",true);
%type = 5;
}
%zombie.type = %type;
%pos = %target.player.position;
// cheezy randomness. Should work.
// TODO: Add a check for interior, etc. Look at alternateSpawn.
%rand = getRandomB();
if(%rand)
%x = getword(%pos, 0) + getRandom(25, 100);
else
%x = getword(%pos, 0) - getRandom(25, 100);
%rand = getRandomB();
if(%rand)
%y = getword(%pos, 1) + getRandom(25, 100);
else
%y = getword(%pos, 1) - getRandom(25, 100);
%z = getTerrainHeight(%x SPC %y);
%dapos = %x SPC %y SPC %z;
%typeMasks = $TypeMasks::VehicleObjectType | $TypeMasks::MoveableObjectType | $TypeMasks::PlayerObjectType | $TypeMasks::TurretObjectType;
InitContainerRadiusSearch(%dapos, 2, %typeMasks);
if(ContainerSearchNext != 0)
{
// This position isn't valid, let's not spawn this round.
if(%this.stype !$= "cool")
%this.stalkSchedule = %this.schedule($SwarmLoopTime[%this.stype], "StalkLoop");
else // don't update. They were in observer.
%this.stalkSchedule = %this.schedule($SwarmLoopTime[%this.coolvar], "StalkLoop");
return;
}
%zombie.setTransform(%dapos SPC "1 0 0 0");
%zombie.team = 0;
%zombie.canJump = 1;
%zombie.hasTarget = 0;
%zombie.isCompZomb = 1;
AddToZombieGroup(%zombie);
schedule(1000, %zombie, "ZSetRandomMove", %zombie);
schedule(1000, %zombie, "ZombieLookforTarget", %zombie);
if(%this.stype !$= "cool")
%this.stalkSchedule = %this.schedule($SwarmLoopTime[%this.stype], "StalkLoop");
else
{
%this.UpdateCoolVariables();
%this.stalkSchedule = %this.schedule($SwarmLoopTime[%this.coolvar], "StalkLoop");
}
}
$StalkCoolTime["light"] = 10; // 100 seconds of boredom. :P
$StalkCoolTime["medium"] = 15; // 75 seconds of balanced zombie invasions.
$StalkCoolTime["heavy"] = 30; // 30 seconds of pure heck. :)
//------------------------------------------------------------------------------
// Made by Eolk.
function StalkMonitor::UpdateCoolVariables(%this)
{
%this.coolcount++;
if(%this.coolcount >= ($StalkCoolTime[%this.coolvar] + 1)) // Add an extra to it so that the amount of times actually gets done.
{
%this.coolcount = 0;
if(%this.coolvar $= "light")
{
%this.coolvar = "medium";
%this.coolup = 1;
}
else if(%this.coolvar $= "medium")
{
if(%this.coolup == 1)
%this.coolvar = "heavy";
else
%this.coolvar = "light";
}
else if(%this.coolvar $= "heavy")
{
%this.coolvar = "medium";
%this.coolup = 0;
}
else
error(%this @": Cannot update cooldown count. Unknown coolvar.");
}
}
//------------------------------------------------------------------------------
// Made by Eolk.
function StalkMonitor::doneStalking(%this)
{
// echo(%this @": Done stalking. Terminating...");
cancel(%this.stalkSchedule);
%this.stalkSchedule = "";
%this.target.stalkMonitor = "";
%this.schedule(500, "delete");
}
//------------------------------------------------------------------------------
// Made by Eolk.
function opposite(%num)
{
return %num * -1;
}
//------------------------------------------------------------------------------
// Made by Eolk.
function SimObject::isTSStaticObject(%obj)
{
// If it doesn't have a shape name, then it definately ain't.
if(%obj.shapeName $= "")
return 0;
for(%i = 0; %i < $NumStaticTSObjects; %i++)
{
if(getword($StaticTSObjects[%i], 2) $= %obj.shapeName)
return 1;
}
return 0;
}
//------------------------------------------------------------------------------
// Made by Eolk.
function ZombieGetRandom()
{
%rand = getRandom();
if(%rand > 0.9)
return 1; // Lord Zombie
else if(%rand <= 0.8 && %rand >= 0.7)
return 2; // Rapier
else
return 0; // Regular
}
//------------------------------------------------------------------------------
// Made by Eolk.
function ClearSaveTimeout(%cl)
{
if(isObject(%cl))
{
if(%cl.saveTimeout > 0)
{
%cl.saveTimeout -= 1;
%cl.saveTimeoutSchedule = schedule(1000, 0, "ClearSaveTimeout", %cl);
}
}
}
//------------------------------------------------------------------------------
// Made by Eolk.
function ClearLoadTimeout(%cl)
{
if(isObject(%cl))
{
if(%cl.loadTimeout > 0)
{
%cl.loadTimeout -= 1;
%cl.loadTimeoutSchedule = schedule(1000, 0, "ClearLoadTimeout", %cl);
}
}
}
//------------------------------------------------------------------------------
// Made by Eolk.
function ReverseGetRot(%rot, %mult)
{
%x = getword(%rot, 0) / %mult;
%y = getword(%rot, 1) / %mult;
%z = getword(%rot, 2) / %mult;
return %x SPC %y SPC %z SPC %mult;
}
//------------------------------------------------------------------------------
// Made by Eolk.
function ACCMChatLog(%client, %msg, %type, %target)
{
if($Host::ACCMChatLogging != 1 && $Host::ACCMEchoChat != 1)
return;
%msg = stripChars(%msg, "\c0\c1\c2\c3\c4\c5\c6\c7\c8\c9\x10\x11");
switch$(%type)
{
case 0:
%t = "[GLOBAL]";
case 1:
%t = "[TEAM]";
case 2:
%t = "[PRIVATE]";
}
%logdate = formattimestring("m-d-y");
%dir = "ServerLogs/Chat/Log of "@%logdate@".log";
if($Host::ACCMChatLogging == 1)
{
%temp = new FileObject();
%temp.openforappend(%dir);
%temp.writeline(%t @" ("@formattimestring("D m/d/y hh:nn a")@") "@%client.nameBase @""@ (%t $= "[PRIVATE]" ? " (to "@%target.nameBase@")" : "")@": "@%msg);
%temp.close();
%temp.delete();
}
if($Host::ACCMEchoChat == 1)
echo(%t @" ("@formattimestring("D m/d/y hh:nn a")@") "@%client.nameBase @""@ (%t $= "[PRIVATE]" ? " (to "@%target.nameBase@")" : "")@": "@%msg);
}
//------------------------------------------------------------------------------
// Made by Eolk.
function ACCMConnectionLog(%client, %type, %reason)
{
if($Host::ACCMConnectionLogging != 1)
return;
if(%client.nameBase $= "Sentinel" || %client.nameBase $= "Monitor")
return;
if(%reason $= "")
%reason = "Successful manual disconnect.";
switch$(%type)
{
case "connect":
%t = "joined the server";
case "disconnect":
%t = "disconnected from the server (reason: "@%reason@")";
default:
error("ACCMConnectionLog: %type turned up unknown value. Report this!");
return;
}
%logdate = formattimestring("m-d-y");
%dir = "ServerLogs/Connections/Log of "@%logdate@".log";
%authInfo = %client.getAuthInfo();
if($playingonline)
%str = "[ONLINE] "@formattimestring("D m/d/y hh:nn a")@" (GUID: "@%client.guid@", REAL NAME: "@getField(%authInfo, 0)@", SMURF: "@%client.isSmurf@", "@%client.getAddress()@") "@%client.nameBase@" "@%t@".";
else
%str = "[OFFLINE] "@formattimestring("D m/d/y hh:nn a")@" ("@%client.getAddress()@") "@%client.nameBase@" "@%t@".";
%temp = new FileObject();
%temp.openforappend(%dir);
%temp.writeline(%str);
%temp.close();
%temp.delete();
logEcho(%str);
}
//------------------------------------------------------------------------------
// Made by Eolk.
function VectorCheck(%vec)
{
if(getword(%vec, 0) > 0)
%x = 1;
else if(getword(%vec, 0) < 0)
%x = -1;
else
%x = 0;
if(getword(%vec, 1) > 0)
%y = 1;
else if(getword(%vec, 1) < 0)
%y = -1;
else
%y = 0;
if(getword(%vec, 2) > 0)
%z = 1;
else if(getword(%vec, 2) < 0)
%z = -1;
else
%z = 0;
return %x SPC %y SPC %z;
}
//------------------------------------------------------------------------------
// Made by Eolk.
function VectorPositive(%vec)
{
if(getword(%vec, 0) < 0)
%x = opposite(getword(%vec, 0));
else
%x = getword(%vec, 0);
if(getword(%vec, 1) < 0)
%y = opposite(getword(%vec, 1));
else
%y = getword(%vec, 1);
if(getword(%vec, 2) < 0)
%z = opposite(getword(%vec, 2));
else
%z = getword(%vec, 2);
return %x SPC %y SPC %z;
}
//------------------------------------------------------------------------------
// Made by Eolk.
function VectorAdd2(%vec, %adder)
{
if(getword(%vec, 0) != 0)
%new1 = getword(%vec, 0) + %adder;
else
%new1 = 0;
if(getword(%vec, 1) != 0)
%new2 = getword(%vec, 1) + %adder;
else
%new2 = 0;
if(getword(%vec, 2) != 0)
%new3 = getword(%vec, 2) + %adder;
else
%new3 = 0;
return %new1 SPC %new2 SPC %new3;
}
//------------------------------------------------------------------------------
// Made by Eolk.
function CheckGUID(%client)
{
if(!$playingonline)
{
error("CheckGUID: This does not work offline!");
return;
}
%authinfo = %client.getAuthInfo();
%guid = getField(%authinfo, 3);
return %guid;
}
//------------------------------------------------------------------------------
// Made by Eolk.
function CreateWaypoint(%pos, %name)
{
%w = new WayPoint() {
datablock = WayPointMarker;
name = %name;
};
%w.setTransform(%pos SPC "0 0 1 0");
%w.team = 0;
MissionCleanup.add(%w);
%w.schedule(10000, "delete");
}
//------------------------------------------------------------------------------
// Made by Eolk.
function ChangeName(%client, %name)
{
if(%name $= "reset")
{
if(%client.oldName !$= "")
{
removeTaggedString(%client.name);
%client.name = "";
%client.name = addTaggedString(%client.oldname);
setTargetName(%client.target, addTaggedString(%client.oldName));
messageAll('MsgClientNameChanged', "", "", %client.name, %client);
%client.oldname = "";
return;
}
}
if(%client.oldName $= "")
%client.oldName = getTaggedString(%client.name);
removeTaggedString(%client.name);
%client.name = "";
%realname = "\x10\c6"@%name@"\x11";
%client.name = addTaggedString(%realname);
setTargetName(%client.target, addTaggedString(%realname));
messageAll('MsgClientNameChanged', "", %client.oldname, %client.name, %client);
}