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https://github.com/Ragora/T2-ACCM.git
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Initial commit.
This commit is contained in:
commit
f5a6cfce9b
262 changed files with 128936 additions and 0 deletions
616
Scripts/LobbyGui.cs
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616
Scripts/LobbyGui.cs
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//------------------------------------------------------------------------------
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//
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// LobbyGui.cs
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//
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//------------------------------------------------------------------------------
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$InLobby = false;
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//------------------------------------------------------------------------------
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function LobbyGui::onAdd( %this )
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{
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// Add the Player popup menu:
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new GuiControl(LobbyPlayerActionDlg) {
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profile = "GuiModelessDialogProfile";
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horizSizing = "width";
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vertSizing = "height";
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position = "0 0";
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extent = "640 480";
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minExtent = "8 8";
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visible = "1";
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setFirstResponder = "0";
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modal = "1";
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new ShellPopupMenu( LobbyPlayerPopup ) {
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profile = "ShellPopupProfile";
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position = "0 0";
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extent = "0 0";
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minExtent = "0 0";
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visible = "1";
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maxPopupHeight = "200";
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noButtonStyle = "1";
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};
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};
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}
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//------------------------------------------------------------------------------
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function LobbyGui::onWake( %this )
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{
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if ( !%this.initialized )
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{
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LobbyPlayerList.setSortColumn( $pref::Lobby::SortColumnKey );
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LobbyPlayerList.setSortIncreasing( $pref::Lobby::SortInc );
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%this.initialized = true;
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}
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$InLobby = true;
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//pop any key maps
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moveMap.pop();
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if ( isObject( passengerkeys ) )
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passengerKeys.pop();
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if ( isObject( observerBlockMap ) )
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observerBlockMap.pop();
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if ( isObject( observerMap ) )
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observerMap.pop();
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$enableDirectInput = "0";
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deactivateDirectInput();
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LobbyMessageVector.attach(HudMessageVector);
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LobbyMessageScroll.scrollToBottom();
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updateLobbyPlayerList();
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LobbyServerName.setText( $clServerName );
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%headerStyle = "<font:" @ $ShellLabelFont @ ":" @ $ShellFontSize @ "><color:00DC00>";
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%statusText = "<spop><spush>" @ %headerStyle @ "MISSION TYPE:<spop>" SPC $clMissionType
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NL "<spush>" @ %headerStyle @ "MISSION:<spop>" SPC $clMissionName
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NL "<spush>" @ %headerStyle @ "OBJECTIVES:<spop>";
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for ( %line = 0; %this.objLine[%line] !$= ""; %line++ )
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%statusText = %statusText NL "<lmargin:10>* <lmargin:24>" @ %this.objLine[%line];
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LobbyStatusText.setText( %statusText );
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fillLobbyVoteMenu();
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}
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//------------------------------------------------------------------------------
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function LobbyGui::onSleep( %this )
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{
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if ( %this.playerDialogOpen )
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LobbyPlayerPopup.forceClose();
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LobbyVoteMenu.clear();
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LobbyVoteMenu.mode = "";
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LobbyCancelBtn.setVisible( false );
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LobbyStatusText.setText( "" );
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$InLobby = false;
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}
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//------------------------------------------------------------------------------
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function lobbyDisconnect()
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{
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MessageBoxYesNo( "CONFIRM", "Are you sure you want to leave this game?", "lobbyLeaveGame();", "" );
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}
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//------------------------------------------------------------------------------
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function lobbyLeaveGame()
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{
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Canvas.popDialog( LobbyGui );
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Disconnect();
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}
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//------------------------------------------------------------------------------
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function lobbyReturnToGame()
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{
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Canvas.setContent( PlayGui );
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}
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//------------------------------------------------------------------------------
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function LobbyChatEnter::onEscape( %this )
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{
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%this.setValue( "" );
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}
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//------------------------------------------------------------------------------
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function LobbyChatEnter::send( %this )
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{
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%text = %this.getValue();
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if ( %text $= "" )
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%text = " ";
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commandToServer( 'MessageSent', %text );
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%this.setValue( "" );
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}
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//------------------------------------------------------------------------------
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function LobbyPlayerList::initColumns( %this )
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{
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%this.clear();
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%this.clearColumns();
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%this.addColumn( 0, " ", 24, 24, 24, "center" ); // Flag column
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%this.addColumn( 6, "lobby_headset", 36, 36, 36, "headericon" ); // Voice Com column
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%this.addColumn( 1, "Player", $pref::Lobby::Column1, 50, 200 );
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if ( $clTeamCount > 1 )
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%this.addColumn( 2, "Team", $pref::Lobby::Column2, 50, 200 );
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%this.addColumn( 3, "Score", $pref::Lobby::Column3, 25, 200, "numeric center" );
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%this.addColumn( 4, "Ping", $pref::Lobby::Column4, 25, 200, "numeric center" );
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%this.addColumn( 5, "PL", $pref::Lobby::Column5, 25, 200, "numeric center" );
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commandToServer( 'getScores' );
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}
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//------------------------------------------------------------------------------
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function LobbyPlayerList::onColumnResize( %this, %col, %size )
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{
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$pref::Lobby::Column[%this.getColumnKey( %col )] = %size;
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}
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//------------------------------------------------------------------------------
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function LobbyPlayerList::onSetSortKey( %this, %key, %increasing )
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{
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$pref::Lobby::SortColumnKey = %key;
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$pref::Lobby::SortInc = %increasing;
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}
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//------------------------------------------------------------------------------
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function updateLobbyPlayerList()
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{
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if ( $InLobby )
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{
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// Let the server know we want an update:
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commandToServer( 'getScores' );
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schedule( 4000, 0, updateLobbyPlayerList );
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}
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}
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//------------------------------------------------------------------------------
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function lobbyUpdatePlayer( %clientId )
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{
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%player = $PlayerList[%clientId];
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if ( !isObject( %player ) )
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{
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warn( "lobbyUpdatePlayer( " @ %clientId @ " ) - there is no client object with that id!" );
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return;
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}
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// Build the text:
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if ( %player.isSuperAdmin )
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%tag = "SA";
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else if ( %player.isAdmin )
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%tag = "A";
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else if ( %player.isZombieKeeper )
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%tag = "ZK";
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else if ( %player.isBot )
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%tag = "B";
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else
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%tag = " ";
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if ( %player.canListen )
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{
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if ( %player.voiceEnabled )
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{
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%voiceIcons = "lobby_icon_speak";
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if ( %player.isListening )
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%voiceIcons = %voiceIcons @ ":lobby_icon_listen";
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}
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else
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%voiceIcons = %player.isListening ? "lobby_icon_listen" : "";
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}
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else
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%voiceIcons = "shll_icon_timedout";
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if ( $clTeamCount > 1 )
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{
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if ( %player.teamId == 0 )
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%teamName = "Observer";
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else
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%teamName = $clTeamScore[%player.teamId, 0] $= "" ? "-" : $clTeamScore[%player.teamId, 0];
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%text = %tag TAB %voiceIcons TAB %player.name TAB %teamName TAB %player.score TAB %player.ping TAB %player.packetLoss;
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}
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else
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%text = %tag TAB %voiceIcons TAB %player.name TAB %player.score TAB %player.ping TAB %player.packetLoss;
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if ( LobbyPlayerList.getRowNumById( %clientId ) == -1 )
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LobbyPlayerList.addRow( %clientId, %text );
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else
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LobbyPlayerList.setRowById( %clientId, %text );
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if ( $InLobby )
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LobbyPlayerList.sort();
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}
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//------------------------------------------------------------------------------
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function lobbyRemovePlayer( %clientId )
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{
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LobbyPlayerList.removeRowById( %clientId );
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}
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//------------------------------------------------------------------------------
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function LobbyPlayerList::onRightMouseDown( %this, %column, %row, %mousePos )
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{
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// Open the action menu:
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%clientId = %this.getRowId( %row );
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LobbyPlayerPopup.player = $PlayerList[%clientId];
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if ( LobbyPlayerPopup.player !$= "" )
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{
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LobbyPlayerPopup.position = %mousePos;
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Canvas.pushDialog( LobbyPlayerActionDlg );
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LobbyPlayerPopup.forceOnAction();
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}
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}
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//------------------------------------------------------------------------------
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function LobbyPlayerActionDlg::onWake( %this )
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{
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LobbyGui.playerDialogOpen = true;
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fillPlayerPopupMenu();
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}
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//------------------------------------------------------------------------------
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function LobbyPlayerActionDlg::onSleep( %this )
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{
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LobbyGui.playerDialogOpen = false;
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}
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//------------------------------------------------------------------------------
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function LobbyPlayerPopup::onSelect( %this, %id, %text )
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{
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//the id's for these are used in DefaultGame::sendGamePlayerPopupMenu()...
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//mute: 1
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//admin: 2
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//kick: 3
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//ban: 4
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//force observer: 5
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//switch team: 6
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switch( %id )
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{
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case 1: // Mute/Unmute
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togglePlayerMute(%this.player.clientId);
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case 2: // Admin
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MessageBoxYesNo( "CONFIRM", "Are you sure you want to make " @ %this.player.name @ " an admin?",
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"lobbyPlayerVote( VoteAdminPlayer, \"ADMIN player\", " @ %this.player.clientId @ " );" );
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case 3: // Kick
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MessageBoxYesNo( "CONFIRM", "Are you sure you want to kick " @ %this.player.name @ "?",
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"lobbyPlayerVote( VoteKickPlayer, \"KICK player\", " @ %this.player.clientId @ " );" );
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case 4: // Ban
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MessageBoxYesNo( "CONFIRM", "Are you sure you want to ban " @ %this.player.name @ "?",
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"lobbyPlayerVote( BanPlayer, \"BAN player\", " @ %this.player.clientId @ " );" );
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case 5: // force observer
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forceToObserver(%this.player.clientId);
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case 6: //change team 1
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changePlayersTeam(%this.player.clientId, 1);
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case 7: //change team 2
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changePlayersTeam(%this.player.clientId, 2);
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case 8:
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adminAddPlayerToGame(%this.player.clientId);
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case 9: // enable/disable voice communication
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togglePlayerVoiceCom( %this.player );
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case 10:
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confirmAdminListAdd( %this.player, false );
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case 11:
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confirmAdminListAdd( %this.player, true );
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Canvas.popDialog( LobbyPlayerActionDlg );
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}
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}
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function confirmAdminListAdd( %client, %super )
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{
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if( %super )
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MessageBoxYesNo( "CONFIRM", "Are you sure you want to add " @ %client.name @ " to the server super admin list?", "toSuperList( " @ %client.clientId @ " );" );
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else
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MessageBoxYesNo( "CONFIRM", "Are you sure you want to add " @ %client.name @ " to the server admin list?", "toAdminList( " @ %client.clientId @ " );" );
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}
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function toSuperList( %client )
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{
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commandToServer( 'AddToSuperAdminList', %client );
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}
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function toAdminList( %client )
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{
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commandToServer( 'AddToAdminList', %client );
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}
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//------------------------------------------------------------------------------
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function LobbyPlayerPopup::onCancel( %this )
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{
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Canvas.popDialog( LobbyPlayerActionDlg );
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}
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//------------------------------------------------------------------------------
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function togglePlayerMute(%client)
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{
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commandToServer( 'togglePlayerMute', %client );
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}
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//------------------------------------------------------------------------------
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function togglePlayerVoiceCom( %playerRep )
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{
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commandToServer( 'ListenTo', %playerRep.clientId, !%playerRep.voiceEnabled, true );
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}
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//------------------------------------------------------------------------------
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function forceToObserver( %client )
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{
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commandToServer( 'forcePlayerToObserver', %client );
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}
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function AdminAddPlayerToGame(%client)
|
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{
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CommandToServer( 'clientAddToGame', %client );
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}
|
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//------------------------------------------------------------------------------
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function changePlayersTeam(%client, %team)
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{
|
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commandToServer( 'changePlayersTeam', %client, %team);
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}
|
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
|
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function fillLobbyVoteMenu()
|
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{
|
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LobbyVoteMenu.key++;
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LobbyVoteMenu.clear();
|
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LobbyVoteMenu.tourneyChoose = 0;
|
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commandToServer( 'GetVoteMenu', LobbyVoteMenu.key );
|
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}
|
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//------------------------------------------------------------------------------
|
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function fillLobbyTeamMenu()
|
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{
|
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LobbyVoteMenu.key++;
|
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LobbyVoteMenu.clear();
|
||||
LobbyVoteMenu.mode = "team";
|
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commandToServer( 'GetTeamList', LobbyVoteMenu.key );
|
||||
LobbyCancelBtn.setVisible( true );
|
||||
}
|
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|
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//------------------------------------------------------------------------------
|
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function fillPlayerPopupMenu()
|
||||
{
|
||||
LobbyPlayerPopup.key++;
|
||||
LobbyPlayerPopup.clear();
|
||||
|
||||
LobbyPlayerPopup.add(LobbyPlayerPopup.player.name, 0);
|
||||
commandToServer( 'GetPlayerPopupMenu', LobbyPlayerPopup.player.clientId, LobbyPlayerPopup.key );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function fillLobbyMissionTypeMenu()
|
||||
{
|
||||
LobbyVoteMenu.key++;
|
||||
LobbyVoteMenu.clear();
|
||||
LobbyVoteMenu.mode = "type";
|
||||
commandToServer( 'GetMissionTypes', LobbyVoteMenu.key );
|
||||
LobbyCancelBtn.setVisible( true );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function fillLobbyMissionMenu( %type, %typeName )
|
||||
{
|
||||
LobbyVoteMenu.key++;
|
||||
LobbyVoteMenu.clear();
|
||||
LobbyVoteMenu.mode = "mission";
|
||||
LobbyVoteMenu.missionType = %type;
|
||||
LobbyVoteMenu.typeName = %typeName;
|
||||
commandToServer( 'GetMissionList', LobbyVoteMenu.key, %type );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function fillLobbyTimeLimitMenu()
|
||||
{
|
||||
LobbyVoteMenu.key++;
|
||||
LobbyVoteMenu.clear();
|
||||
LobbyVoteMenu.mode = "timeLimit";
|
||||
commandToServer( 'GetTimeLimitList', LobbyVoteMenu.key );
|
||||
LobbyCancelBtn.setVisible( true );
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
addMessageCallback( 'MsgVoteItem', handleVoteItemMessage );
|
||||
addMessageCallback( 'MsgPlayerPopupItem', handlePlayerPopupMessage );
|
||||
addMessageCallback( 'MsgVotePassed', handleVotePassedMessage );
|
||||
addMessageCallback( 'MsgVoteFailed', handleVoteFailedMessage );
|
||||
addMessageCallback( 'MsgAdminPlayer', handleAdminPlayerMessage );
|
||||
addMessageCallback( 'MsgAdminAdminPlayer', handleAdminAdminPlayerMessage );
|
||||
addMessageCallback( 'MsgSuperAdminPlayer', handleSuperAdminPlayerMessage );
|
||||
addMessageCallback( 'MsgAdminForce', handleAdminForceMessage );
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function handleAdminForceMessage()
|
||||
{
|
||||
alxPlay(AdminForceSound, 0, 0, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function handleAdminAdminPlayerMessage( %msgType, %msgString, %client )
|
||||
{
|
||||
%player = $PlayerList[%client];
|
||||
if(%player)
|
||||
%player.isAdmin = true;
|
||||
alxPlay(AdminForceSound, 0, 0, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function handleAdminPlayerMessage( %msgType, %msgString, %client )
|
||||
{
|
||||
%player = $PlayerList[%client];
|
||||
if(%player)
|
||||
%player.isAdmin = true;
|
||||
alxPlay(VotePassSound, 0, 0, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function handleSuperAdminPlayerMessage( %msgType, %msgString, %client )
|
||||
{
|
||||
%player = $PlayerList[%client];
|
||||
if(%player)
|
||||
{
|
||||
%player.isSuperAdmin = true;
|
||||
%player.isAdmin = true;
|
||||
}
|
||||
alxPlay(AdminForceSound, 0, 0, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function handleVoteItemMessage( %msgType, %msgString, %key, %voteName, %voteActionMsg, %voteText, %sort )
|
||||
{
|
||||
if ( %key != LobbyVoteMenu.key )
|
||||
return;
|
||||
|
||||
%index = LobbyVoteMenu.rowCount();
|
||||
LobbyVoteMenu.addRow( %index, detag( %voteText ) );
|
||||
if ( %sort )
|
||||
LobbyVoteMenu.sort( 0 );
|
||||
$clVoteCmd[%index] = detag( %voteName );
|
||||
$clVoteAction[%index] = detag( %voteActionMsg );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function handlePlayerPopupMessage( %msgType, %msgString, %key, %voteName, %voteActionMsg, %voteText, %popupEntryId )
|
||||
{
|
||||
if ( %key != LobbyPlayerPopup.key )
|
||||
return;
|
||||
|
||||
LobbyPlayerPopup.add( " " @ detag( %voteText ), %popupEntryId );
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function handleVotePassedMessage( %msgType, %msgString, %voteName, %voteText )
|
||||
{
|
||||
if ( $InLobby )
|
||||
fillLobbyVoteMenu();
|
||||
|
||||
alxPlay(VotePassSound, 0, 0, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function handleVoteFailedMessage( %msgType, %msgString, %voteName, %voteText )
|
||||
{
|
||||
if ( $InLobby )
|
||||
fillLobbyVoteMenu();
|
||||
|
||||
alxPlay(VoteNotPassSound, 0, 0, 0);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function lobbyVote()
|
||||
{
|
||||
%id = LobbyVoteMenu.getSelectedId();
|
||||
%text = LobbyVoteMenu.getRowTextById( %id );
|
||||
|
||||
switch$ ( LobbyVoteMenu.mode )
|
||||
{
|
||||
case "": // Default case...
|
||||
// Test for special cases:
|
||||
switch$ ( $clVoteCmd[%id] )
|
||||
{
|
||||
case "JoinGame":
|
||||
CommandToServer( 'clientJoinGame' );
|
||||
schedule( 100, 0, lobbyReturnToGame );
|
||||
return;
|
||||
|
||||
case "ChooseTeam":
|
||||
commandToServer( 'ClientJoinTeam', -1, true );
|
||||
schedule( 100, 0, lobbyReturnToGame );
|
||||
return;
|
||||
|
||||
case "VoteTournamentMode":
|
||||
LobbyVoteMenu.tourneyChoose = 1;
|
||||
fillLobbyMissionTypeMenu();
|
||||
return;
|
||||
|
||||
case "VoteMatchStart":
|
||||
startNewVote( "VoteMatchStart" );
|
||||
schedule( 100, 0, lobbyReturnToGame );
|
||||
return;
|
||||
|
||||
case "MakeObserver":
|
||||
commandToServer( 'ClientMakeObserver' );
|
||||
schedule( 100, 0, lobbyReturnToGame );
|
||||
return;
|
||||
|
||||
case "VoteChangeMission":
|
||||
fillLobbyMissionTypeMenu();
|
||||
return;
|
||||
|
||||
case "VoteChangeTimeLimit":
|
||||
fillLobbyTimeLimitMenu();
|
||||
return;
|
||||
|
||||
case "Addbot":
|
||||
commandToServer( 'addBot' );
|
||||
return;
|
||||
}
|
||||
|
||||
case "team":
|
||||
commandToServer( 'ClientJoinTeam', %id++ );
|
||||
LobbyVoteMenu.reset();
|
||||
return;
|
||||
|
||||
case "type":
|
||||
fillLobbyMissionMenu( $clVoteCmd[%id], %text );
|
||||
return;
|
||||
|
||||
case "mission":
|
||||
if( !LobbyVoteMenu.tourneyChoose )
|
||||
{
|
||||
startNewVote( "VoteChangeMission",
|
||||
%text, // Mission display name
|
||||
LobbyVoteMenu.typeName, // Mission type display name
|
||||
$clVoteCmd[%id], // Mission id
|
||||
LobbyVoteMenu.missionType ); // Mission type id
|
||||
}
|
||||
else
|
||||
{
|
||||
startNewVote( "VoteTournamentMode",
|
||||
%text, // Mission display name
|
||||
LobbyVoteMenu.typeName, // Mission type display name
|
||||
$clVoteCmd[%id], // Mission id
|
||||
LobbyVoteMenu.missionType ); // Mission type id
|
||||
LobbyVoteMenu.tourneyChoose = 0;
|
||||
}
|
||||
LobbyVoteMenu.reset();
|
||||
return;
|
||||
|
||||
case "timeLimit":
|
||||
startNewVote( "VoteChangeTimeLimit", $clVoteCmd[%id] );
|
||||
LobbyVoteMenu.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
startNewVote( $clVoteCmd[%id], $clVoteAction[%id] );
|
||||
fillLobbyVoteMenu();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function LobbyVoteMenu::reset( %this )
|
||||
{
|
||||
%this.mode = "";
|
||||
%this.tourneyChoose = 0;
|
||||
LobbyCancelBtn.setVisible( false );
|
||||
fillLobbyVoteMenu();
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function lobbyPlayerVote(%voteType, %actionMsg, %playerId)
|
||||
{
|
||||
startNewVote(%voteType, %playerId, 0, 0, 0, true);
|
||||
fillLobbyVoteMenu();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue