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https://github.com/Ragora/T2-ACCM.git
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191 changed files with 69 additions and 11656 deletions
722
scripts/modscripts/ai/drone.cs
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722
scripts/modscripts/ai/drone.cs
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Drone AI by Dondelium_X
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// CCM v3.4
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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$Drone::DetectDist = 500;
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$Drone::TurnImpulse = 123;
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$Drone::FrdImpulse = 525;
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//$Drone::TurnImpulse = 675 / 3;
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//$Drone::FrdImpulse = 525 * 3;
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$Drone::newTargetChance = "1 100";
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$Drone::paths = 4;
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$Drone::path[1,1] = "0 1500 1000";
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$Drone::path[1,2] = "1500 0 1000";
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$Drone::path[1,3] = "0 -1500 1000";
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$Drone::path[1,4] = "-1500 0 1000";
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$Drone::path[2,1] = "0 -1500 1000";
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$Drone::path[2,2] = "-1500 0 1000";
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$Drone::path[2,3] = "0 1500 1000";
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$Drone::path[2,4] = "1500 0 1000";
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$Drone::path[3,1] = "0 2500 750";
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$Drone::path[3,2] = "0 2500 1250";
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$Drone::path[3,3] = "0 -2500 1250";
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$Drone::path[3,4] = "0 -2500 750";
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$Drone::path[4,1] = "2500 0 750";
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$Drone::path[4,2] = "2500 0 1250";
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$Drone::path[4,3] = "-2500 0 1250";
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$Drone::path[4,4] = "-2500 0 750";
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//-----Manuver Index-----
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$flightManuvers::Behind[0] = Immelman;
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$flightManuvers::Behind[1] = HalfFlip;
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$flightManuvers::Behind[2] = BreakRight;
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$flightManuvers::Behind[3] = BreakLeft;
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$flightManuvers::Behind[4] = BarrelRoll;
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$flightManuvers::Behind[5] = WingWaggle;
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$flightManuvers::Behind[6] = Reversal;
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//-----Manuvers-----
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//Immelman
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$flightManuver::Points[Immelman] = 5; //This signifies how many points are in the manuver
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$flightManuver::Point[Immelman,0] = "0 1 0 0 0 1"; //each point represents the 3 numbers of the vector of the desired forward vector,
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$flightManuver::Point[Immelman,1] = "0 0 1 0 -1 0"; //and then the 3 numbers of the vector for the desired Up vector
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$flightManuver::Point[Immelman,2] = "0 -1 0 0 0 -1";
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$flightManuver::Point[Immelman,3] = "0 -1 0 1 0 0";
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$flightManuver::Point[Immelman,4] = "0 -1 0 0 0 1";
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//halfFlip
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$flightManuver::Points[HalfFlip] = 3;
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$flightManuver::Point[HalfFlip,0] = "0 1 0 0 0 1";
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$flightManuver::Point[HalfFlip,1] = "0 0 1 0 -1 0";
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$flightManuver::Point[HalfFlip,2] = "0 -1 0 0 0 -1";
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//breakRight
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$flightManuver::Points[BreakRight] = 3;
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$flightManuver::Point[BreakRight,0] = "0 1 0 0 0 1";
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$flightManuver::Point[BreakRight,1] = "0 1 0 1 0 0";
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$flightManuver::Point[BreakRight,2] = "1 0 0 0 -1 0";
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//BreakLeft
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$flightManuver::Points[BreakLeft] = 3;
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$flightManuver::Point[BreakLeft,0] = "0 1 0 0 0 1";
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$flightManuver::Point[BreakLeft,1] = "0 1 0 -1 0 0";
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$flightManuver::Point[BreakLeft,2] = "-1 0 0 0 -1 0";
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//BarrelRoll
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$flightManuver::Points[BarrelRoll] = 5;
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$flightManuver::Point[BarrelRoll,0] = "0 1 0 0 0 1";
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$flightManuver::Point[BarrelRoll,1] = "0 1 0 1 0 0";
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$flightManuver::Point[BarrelRoll,2] = "0 1 0 0 0 -1";
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$flightManuver::Point[BarrelRoll,3] = "0 1 0 -1 0 0";
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$flightManuver::Point[BarrelRoll,4] = "0 1 0 0 0 1";
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//WingWaggle
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$flightManuver::Points[WingWaggle] = 4;
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$flightManuver::Point[WingWaggle,0] = "0 1 0 0 0 1";
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$flightManuver::Point[WingWaggle,1] = "-1 1 0 0 0 1";
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$flightManuver::Point[WingWaggle,2] = "1 1 0 0 0 1";
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$flightManuver::Point[WingWaggle,3] = "0 1 0 0 0 1";
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//Reversal
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$flightManuver::Points[Reversal] = 7;
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$flightManuver::Point[Reversal,0] = "0 1 0 0 0 1";
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$flightManuver::Point[Reversal,1] = "0 0 1 0 -1 0";
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$flightManuver::Point[Reversal,2] = "0 0 1 1 0 0";
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$flightManuver::Point[Reversal,3] = "1 0 0 0 0 -1";
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$flightManuver::Point[Reversal,4] = "0 0 -1 -1 0 0";
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$flightManuver::Point[Reversal,5] = "0 0 -1 0 1 0";
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$flightManuver::Point[Reversal,6] = "0 1 0 0 0 1";
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//This is a function for mass spawning
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function DroneBattle(%pos, %radius, %number, %teamlow, %teamhigh, %maxskill){
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for(%i = 0; %i < %number; %i++){
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%startpos = vectorAdd(%pos,(getRandom(0, %radius) - (%radius / 2))@" "@(getRandom(0, %radius) - (%radius / 2))@" 0");
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%rotation = "0 0 1 "@getRandom(1,360);
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if(%teamlow != %teamhigh)
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%team = getRandom(%teamlow,%teamhigh);
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else
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%team = %teamlow;
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StartDrone(%startpos,%rotation,%team,getRandom(1,%maxskill));
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}
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}
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//This sets up the drone and the functions needed to start the drone.
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function StartDrone(%pos, %rotation, %team, %skill){
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if(%team $= "")
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%team = 0;
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if(%pos $= "")
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%pos = "0 0 300";
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if(%rotation $= "")
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%rotation = "1 0 0 0";
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if(%skill !$= "ace"){
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if(%skill $= "" || %skill < 1)
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%skill = 1;
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else if(%skill > 10)
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%skill = 10;
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}
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%Drone = new FlyingVehicle()
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{
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dataBlock = ScoutFlyer;
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position = %pos;
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rotation = %rotation;
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team = %team;
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};
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MissionCleanUp.add(%Drone);
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setTargetSensorGroup(%Drone.getTarget(), %team);
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%drone.isdrone = 1;
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%drone.dodgeGround = 0;
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if(%skill $= "ace"){
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%skill = 10;
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%drone.isace = 1;
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}
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%drone.skill = 0.2 + (%skill / 12.5);
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schedule(100, 0, "DroneForwardImpulse", %drone);
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schedule(101, 0, "DronefindTarget", %drone);
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schedule(102, 0, "DroneScanGround", %drone);
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return %drone;
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}
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//This makes the drone move forward until it dies
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function DroneForwardImpulse(%obj){
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if(!isObject(%obj))
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return;
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if(!%obj.isace){
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if(vectorLen(%obj.getVelocity()) < 165)
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%obj.applyImpulse(%obj.getPosition(),vectorScale(%obj.getForwardVector(),$Drone::FrdImpulse));
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}
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else{
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if(vectorLen(%obj.getVelocity()) < 225)
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%obj.applyImpulse(%obj.getPosition(),vectorScale(%obj.getForwardVector(),$Drone::FrdImpulse * 3));
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}
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schedule(100, 0, "DroneForwardImpulse", %obj);
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}
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function DroneScanGround(%obj){
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if(!isObject(%obj))
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return;
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%vec = %obj.getForwardVector();
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%vector = vectorAdd(%obj.getPosition(),"0 0 -500");
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%searchResult = containerRayCast(%obj.getWorldBoxCenter(), %vector, $TypeMasks::TerrainObjectType, %obj);
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if(%searchResult){
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%z = getWord(%vec,2);
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%height = vectorDist(%obj.getPosition(),posFromRaycast(%searchresult));
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if(%z < 0){
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if(%height <= (200 + ((%z * -1) * 300))){
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%obj.dodgeground = 1;
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schedule(100, 0, "DroneDodgeGround", %obj);
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return;
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}
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}
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}
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schedule(100, 0, "DroneScanGround", %obj);
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}
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function DroneDodgeGround(%obj){
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if(!isObject(%obj))
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return;
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%vec = %obj.getForwardVector();
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%z = getWord(%vec,2);
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if(%z > 0){
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%obj.dodgeground = 0;
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schedule(100, 0, "DronefindTarget", %obj);
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schedule(101, 0, "DroneScanGround", %obj);
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return;
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}
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%pos = vectorAdd(%obj.getPosition(),%vec);
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%obj.applyImpulse(%pos,vectorScale("0 0 1",$Drone::TurnImpulse * %obj.skill));
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schedule(100, 0, "DroneDodgeGround", %obj);
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}
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//This function checks the area around it for any targets.
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function DronefindTarget(%obj){
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if(!isObject(%obj))
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return;
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%pos = %obj.getposition();
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InitContainerRadiusSearch(%pos, $drone::detectdist + (800 + (600 * %obj.skill)), $TypeMasks::VehicleObjectType);
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while ((%searchResult = containerSearchNext()) != 0){
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%objtarget = firstWord(%searchResult);
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if(isObject(%objtarget) && %objTarget !$= %obj){
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%trgtype = %objtarget.getClassName();
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if(%trgtype $= "FlyingVehicle" && %objtarget.team != %obj.team){
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%testPos = %objtarget.getWorldBoxCenter();
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%distance = vectorDist(%objtarget.getPosition(),%pos);
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if (%distance > 0){
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%target = %objtarget;
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DroneDetermineManuver(%obj, %target);
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return;
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}
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}
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}
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}
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schedule(100, 0, "DronePatrol", %obj);
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}
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function DronePatrol(%obj){
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if(!isObject(%obj))
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return;
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if($Drone::paths > 0){
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if(%obj.path $= ""){
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%obj.path = getRandom(1,$Drone::paths);
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%obj.point = 0;
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}
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%obj.point++;
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if($Drone::path[%obj.path,%obj.point] $= ""){
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schedule(100, 0, "DronefindTarget", %obj);
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%obj.path = "";
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%obj.point = "";
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}
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else
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schedule(100,0,"dronemovetopoint",%obj,$Drone::path[%obj.path,%obj.point]);
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}
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else
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schedule(500, 0, "DronefindTarget", %obj);
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}
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function DroneMoveToPoint(%obj,%Tpos){
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if(!isObject(%obj))
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return;
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if(%obj.dodgeground == 1)
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return;
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%pos = %obj.getPosition();
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%objfrd = %obj.getForwardVector();
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%objup = %obj.getUpVector();
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%dist = vectorDist(%pos,%Tpos);
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%aimvec = vectorNormalize(vectorSub(%Tpos,%pos));
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%vec = vectorSub(%aimvec , %objfrd);
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%vec = vectorCross(%vec, %objfrd);
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%vec = vectorNormalize(vectorCross(%objfrd, %vec));
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if(vectorDist(%objfrd,vectorNormalize(%aimvec)) < 0.1)
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%obj.applyImpulse(vectorAdd(%obj.getPosition(),vectorScale(%objfrd,($Drone::TurnImpulse / 2))),%vec);
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else if(vectorDist(%objup, %vec) > 0.1){
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%vec = vectorSub(%vec, %objup);
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%vec = vectorCross(%vec, %objup);
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%vec = vectorNormalize(vectorCross(%objup, %vec));
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%pos = vectorAdd(%obj.getPosition(),vectorScale(%objup,$Drone::TurnImpulse * 3 * %obj.skill));
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%obj.applyImpulse(%pos,%vec);
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}
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else
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%obj.applyImpulse(vectorAdd(%obj.getPosition(),%objfrd),vectorScale(%vec,$Drone::TurnImpulse * %obj.skill));
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if(getRandom(0,getWord($Drone::newTargetChance,1)) <= (getWord($Drone::newTargetChance,0) * 10))
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schedule(100, 0, "DronefindTarget", %obj, %target);
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else if(%dist < 25)
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schedule(100, 0, "DronePatrol", %obj);
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else
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schedule(100, 0, "DroneMoveToPoint", %obj, %tpos);
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}
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//This function figures out what the drone should do from where the target is.
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function DroneDetermineManuver(%obj, %target){
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if(!isObject(%obj))
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return;
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if(!isObject(%target)){
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DronefindTarget(%obj);
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return;
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}
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%pos = %obj.getPosition();
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%Tpos = %Target.getPosition();
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%objfrd = %obj.getForwardVector();
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%trgfrd = %target.getForwardVector();
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%vec = vectorSub(%Tpos,%pos);
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%dirdist = vectorDist(%objfrd,vectorNormalize(%vec));
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%vecdist = vectorDist(%objfrd,%trgfrd);
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if(%dirdist > 1.41){
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if(%vecdist < 1.41 && vectorDist(%pos,%Tpos) < 2000){
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UnderFireManuver(%obj, $flightManuvers::Behind[getRandom(0,6)], "");
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}
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else
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TurnToFire(%obj, %target);
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}
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else
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TurnToFire(%obj, %target);
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%obj.target = %target;
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}
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function TurnToFire(%obj, %target){
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if(!isObject(%obj))
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return;
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if(!isObject(%target)){
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DronefindTarget(%obj);
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return;
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}
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if(%obj.dodgeground == 1)
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return;
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%pos = %obj.getPosition();
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%Tpos = %target.getPosition();
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%objfrd = %obj.getForwardVector();
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%trgfrd = %target.getForwardVector();
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%objup = %obj.getUpVector();
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%Tvel = %target.getVelocity();
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%dist = vectorDist(%pos,%Tpos);
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%aimPos = vectorAdd(%Tpos, vectorScale(%Tvel,(%dist / 1750)));
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%aimvec = vectorNormalize(vectorSub(%aimPos,%pos));
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if(vectorDist(%objfrd,%aimvec) < 0.1 && %dist <= 1000){
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if((vectorDist(%objfrd,%trgfrd) < 0.2 || vectorDist(%objfrd,%trgfrd) > 1.8) && %obj.missiling != 1){
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%obj.setImageTrigger(4, true);
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%obj.missiling = 1;
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}
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else if(%obj.missiling == 1){
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%obj.setImageTrigger(4, false);
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%obj.missiling = 0;
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}
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// if (%obj.firing != 1){
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%obj.setImageTrigger(2, true);
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%obj.setImageTrigger(3, true);
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%obj.firing = 1;
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// }
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}
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else{
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if(%obj.firing == 1){
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%obj.setImageTrigger(2, false);
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%obj.setImageTrigger(3, false);
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%obj.firing = 0;
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}
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if(%obj.missiling == 1){
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%obj.setImageTrigger(4, false);
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%obj.missiling = 0;
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}
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}
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%vec = vectorSub(%aimvec , %objfrd);
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%vec = vectorCross(%vec, %objfrd);
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%vec = vectorNormalize(vectorCross(%objfrd, %vec));
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if(vectorDist(%objfrd,%trgfrd) > 1.8 && %dist <= 120){
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%vec = vectorScale(%vec, -1);
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if(vectorDist(%objfrd,vectorNormalize(%aimvec)) > 1.8)
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%obj.applyImpulse(vectorAdd(%obj.getPosition(),vectorScale(%objfrd,($Drone::TurnImpulse / 2))),%vec);
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else if(vectorDist(%objup, %vec) > 0.1){
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%vec = vectorSub(%vec, %objup);
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%vec = vectorCross(%vec, %objup);
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%vec = vectorNormalize(vectorCross(%objup, %vec));
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%pos = vectorAdd(%obj.getPosition(),vectorScale(%objup,$Drone::TurnImpulse * 3 * %obj.skill));
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%obj.applyImpulse(%pos,%vec);
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}
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else
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%obj.applyImpulse(vectorAdd(%obj.getPosition(),%objfrd),vectorScale(%vec,$Drone::TurnImpulse * %obj.skill));
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}
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else if(vectorDist(%objfrd,vectorNormalize(%aimvec)) < 0.1)
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%obj.applyImpulse(vectorAdd(%obj.getPosition(),vectorScale(%objfrd,($Drone::TurnImpulse / 2))),%vec);
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else if(vectorDist(%objup, %vec) > 0.1){
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%vec = vectorSub(%vec, %objup);
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%vec = vectorCross(%vec, %objup);
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%vec = vectorNormalize(vectorCross(%objup, %vec));
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%pos = vectorAdd(%obj.getPosition(),vectorScale(%objup,$Drone::TurnImpulse * 3 * %obj.skill));
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%obj.applyImpulse(%pos,%vec);
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}
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else
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%obj.applyImpulse(vectorAdd(%obj.getPosition(),%objfrd),vectorScale(%vec,$Drone::TurnImpulse * %obj.skill));
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if(getRandom(0,getWord($Drone::newTargetChance,1)) <= getWord($Drone::newTargetChance,0))
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schedule(100, 0, "DronefindTarget", %obj, %target);
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else
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schedule(100, 0, "TurnToFire", %obj, %target);
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}
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//This function preforms the manuver choosen in Determine Maunver function.
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function UnderFireManuver(%obj, %manuver, %point, %count){
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if(!isObject(%obj))
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return;
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if(%obj.dodgeground == 1)
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return;
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if(%count $= "")
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%count = 0;
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if(%point $= ""){
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%point = 0;
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SetPointVectors(%obj, %manuver);
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}
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if(%count >= 30){
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schedule(100, 0, "DroneDetermineManuver", %obj, %obj.target);
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return;
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}
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%frdvec = %obj.getForwardVector();
|
||||
%upvec = %obj.getUpVector();
|
||||
if(vectorDist(%frdvec, %obj.pointvecfront[%point]) < 0.15 && vectorDist(%upvec, %obj.pointvectop[%point]) < 0.15){
|
||||
%point++;
|
||||
if(%point < $flightManuver::Points[%manuver])
|
||||
schedule(100, 0, "UnderFireManuver", %obj, %manuver, %point, 0);
|
||||
else
|
||||
schedule(100, 0, "DroneDetermineManuver", %obj, %obj.target);
|
||||
return;
|
||||
}
|
||||
if(vectorDist(%frdvec, %obj.pointvecfront[%point]) > 0.1){
|
||||
%vec = vectorSub(%obj.pointvecfront[%point], %frdvec);
|
||||
%vec = vectorCross(%vec, %frdvec);
|
||||
%vec = vectorCross(%frdvec, %vec);
|
||||
%obj.applyImpulse(vectorAdd(%obj.getPosition(),vectorScale(%frdvec,$Drone::TurnImpulse * %obj.skill)),%vec);
|
||||
}
|
||||
if(vectorDist(%upvec, %obj.pointvectop[%point]) > 0.1){
|
||||
%vec = vectorSub(%obj.pointvectop[%point], %upvec);
|
||||
%vec = vectorCross(%vec, %upvec);
|
||||
%vec = vectorCross(%upvec, %vec);
|
||||
%pos = vectorAdd(%obj.getPosition(),vectorScale(%upvec,$Drone::TurnImpulse * 3 * %obj.skill));
|
||||
%obj.applyImpulse(%pos,%vec);
|
||||
}
|
||||
%count++;
|
||||
schedule(100, 0, "UnderFireManuver", %obj, %manuver, %point, %count);
|
||||
}
|
||||
|
||||
//This function finds what vectors each point in the manuver is compaired to the drone.
|
||||
function SetPointVectors(%obj, %manuver){
|
||||
%up = %obj.getUpVector();
|
||||
%forward = %obj.getForwardVector();
|
||||
%right = vectorNormalize(vectorSub(%obj.getEdge("1 0 0"),%obj.getEdge("-1 0 0")));
|
||||
for(%i = 0; %i < $flightManuver::Points[%manuver]; %i++){
|
||||
%pointdir = $flightManuver::Point[%manuver, %i];
|
||||
%topvec = "0 0 0";
|
||||
%frontvec = "0 0 0";
|
||||
if(getWord(%pointdir, 0) > 0)
|
||||
%frontvec = vectorAdd(%frontvec, %right);
|
||||
else if(getWord(%pointdir, 0) < 0)
|
||||
%frontvec = vectorAdd(%frontvec, vectorScale(%right, -1));
|
||||
if(getWord(%pointdir, 1) > 0)
|
||||
%frontvec = vectorAdd(%frontvec, %forward);
|
||||
else if(getWord(%pointdir, 1) < 0)
|
||||
%frontvec = vectorAdd(%frontvec, vectorScale(%forward, -1));
|
||||
if(getWord(%pointdir, 2) > 0)
|
||||
%frontvec = vectorAdd(%frontvec, %up);
|
||||
else if(getWord(%pointdir, 2) < 0)
|
||||
%frontvec = vectorAdd(%frontvec, vectorScale(%up, -1));
|
||||
|
||||
if(getWord(%pointdir, 3) > 0)
|
||||
%topvec = vectorAdd(%topvec, %right);
|
||||
else if(getWord(%pointdir, 3) < 0)
|
||||
%topvec = vectorAdd(%topvec, vectorScale(%right, -1));
|
||||
if(getWord(%pointdir, 4) > 0)
|
||||
%topvec = vectorAdd(%topvec, %forward);
|
||||
else if(getWord(%pointdir, 4) < 0)
|
||||
%topvec = vectorAdd(%topvec, vectorScale(%forward, -1));
|
||||
if(getWord(%pointdir, 5) > 0)
|
||||
%topvec = vectorAdd(%topvec, %up);
|
||||
else if(getWord(%pointdir, 5) < 0)
|
||||
%topvec = vectorAdd(%topvec, vectorScale(%up, -1));
|
||||
|
||||
%obj.pointvecfront[%i] = vectorNormalize(%frontvec);
|
||||
%obj.pointvectop[%i] = vectorNormalize(%topvec);
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
//------------------------------------------------------------------------------
|
||||
// Tank AI by Dondelium_X
|
||||
// CCM v3.4
|
||||
//------------------------------------------------------------------------------
|
||||
//------------------------------------------------------------------------------
|
||||
$DTank::ForwardForce = 7000;
|
||||
$DTank::BackForce = 3000;
|
||||
$DTank::TurnForce = 2500;
|
||||
|
||||
function StartDTank(%pos,%team,%skill){
|
||||
if(%team $= "")
|
||||
%team = 0;
|
||||
if(%pos $= "")
|
||||
%pos = "0 0 300";
|
||||
if(%skill $= "" || %skill < 1)
|
||||
%skill = 1;
|
||||
else if(%skill > 10)
|
||||
%skill = 10;
|
||||
|
||||
%Drone = new HoverVehicle()
|
||||
{
|
||||
dataBlock = HeavyTank;
|
||||
position = %pos;
|
||||
rotation = "0 0 1 0";
|
||||
team = %team;
|
||||
};
|
||||
MissionCleanUp.add(%Drone);
|
||||
|
||||
setTargetSensorGroup(%Drone.getTarget(), %team);
|
||||
|
||||
%drone.skill = 0.6 + (%skill / 25);
|
||||
|
||||
schedule(100, 0, "DTankScanTargets",%drone);
|
||||
}
|
||||
|
||||
function DTankScanTargets(%obj){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
%pos = %obj.getposition();
|
||||
%closestClient = -1;
|
||||
%closestDistance = 32767;
|
||||
%scandist = 2000 * %obj.skill;
|
||||
%airtrgs = "";
|
||||
%groundtrgs = "";
|
||||
%inftrgs = "";
|
||||
InitContainerRadiusSearch(%pos, %scanDist, $TypeMasks::VehicleObjectType | $TypeMasks::PlayerObjectType);
|
||||
while ((%searchResult = containerSearchNext()) != 0){
|
||||
%objtarget = firstWord(%searchResult);
|
||||
if(isObject(%objtarget) && %objTarget !$= %obj && %objtarget.team != %obj.team){
|
||||
%trgtype = %objtarget.getClassName();
|
||||
if(%trgtype $= "FlyingVehicle")
|
||||
%airtrgs = %airtrgs SPC %objtarget;
|
||||
else if(%trgtype $= "HoverVehicle")
|
||||
%groundtrgs = %groundtrgs SPC %objtarget;
|
||||
else if(%trgtype $= "Player")
|
||||
%inftrgs = %inftrgs SPC %objtarget;
|
||||
}
|
||||
}
|
||||
if(%groundtrgs){
|
||||
%target = firstWord(%groundtrgs);
|
||||
%groundtrgs = getWords(%groundtrgs,1,4);
|
||||
DTankGroundCombat(%obj, %target,%groundtrgs);
|
||||
}
|
||||
else if(%inftrgs){
|
||||
%target = firstWord(%inftrgs);
|
||||
%inftrgs = getWords(%inftrgs,1,4);
|
||||
DTankInfCombat(%obj, %target,%inftrgs);
|
||||
}
|
||||
else if(%airtrgs){
|
||||
%target = firstWord(%airtrgs);
|
||||
%airtrgs = getWords(%airtrgs,1,4);
|
||||
DTankAACombat(%obj, %target,%airtrgs);
|
||||
}
|
||||
else{
|
||||
schedule(3000, 0, "DTankScanTargets", %obj);
|
||||
}
|
||||
}
|
||||
|
||||
function DTankGroundCombat(%obj, %target, %Trglist){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(!isObject(%target)){
|
||||
%obj.turretobject.setImageTrigger(4,false);
|
||||
%obj.firing = "";
|
||||
if(%TrgList){
|
||||
%target = firstWord(%Trglist);
|
||||
%trglist = getWords(%trglist,1,4);
|
||||
}
|
||||
else{
|
||||
DTankScanTargets(%obj);
|
||||
return;
|
||||
}
|
||||
}
|
||||
%pos = %obj.getPosition();
|
||||
%tpos = %target.getPosition();
|
||||
%frdvec = vectorNormalize(getWords(%obj.getForwardVector(),0,1) SPC "0");
|
||||
%chkvec = vectorSub(%tpos,%pos);
|
||||
%chkvec = vectorNormalize(getWords(%chkvec,0,1) SPC "0");
|
||||
%turnvec = vectorsub(%chkvec,%frdvec);
|
||||
%vecdif = vectorlen(%turnvec);
|
||||
if(vectorDist(%pos,%tpos) > 2000){
|
||||
if(%obj.firing){
|
||||
%obj.firing = "";
|
||||
%obj.turret.setImageTrigger(4,false);
|
||||
}
|
||||
%target = "";
|
||||
}
|
||||
else if(vectorDist(%pos,%tpos) > 500){
|
||||
if(%vecdif >= "0.1"){
|
||||
%vec = vectorCross(%turnvec, %frdvec);
|
||||
%vec = vectorNormalize(vectorCross(%obj.getForwardVector(), %vec));
|
||||
%Imppos = vectorAdd(%pos,%obj.getForwardVector());
|
||||
%obj.applyImpulse(%Imppos,vectorScale(%vec,$DTank::TurnForce * %obj.skill));
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(!%obj.firing){
|
||||
%obj.firing = 1;
|
||||
%obj.turretobject.firetype = 3;
|
||||
%obj.turretobject.setTargetObject(%Target);
|
||||
%obj.turretobject.aquireTime = getSimTime();
|
||||
%obj.turretobject.setImageTrigger(4,true);
|
||||
}
|
||||
if(%vecdif < "1.2" || %vecdif >= "1.6"){
|
||||
%Tvec1 = vectorNormalize(vectorcross(%chkvec,"0 0 1"));
|
||||
%Tvec2 = vectorScale(%Tvec1,-1);
|
||||
if(vectordist(%frdvec,%Tvec1) < vectorDist(%frdvec,%Tvec2))
|
||||
%tovec = vectorSub(%Tvec1,%frdvec);
|
||||
else
|
||||
%tovec = vectorSub(%Tvec2,%frdvec);
|
||||
%vec = vectorCross(%Tvec2, %frdvec);
|
||||
%vec = vectorNormalize(vectorCross(%obj.getForwardVector(), %vec));
|
||||
%Imppos = vectorAdd(%pos,%obj.getForwardVector());
|
||||
%obj.applyImpulse(%Imppos,vectorScale(%vec,$DTank::TurnForce * %obj.skill));
|
||||
}
|
||||
}
|
||||
%obj.applyImpulse(%pos,vectorScale(%obj.getForwardVector(),$DTank::ForwardForce));
|
||||
schedule(100, 0, "DTankGroundCombat",%obj,%target,%Trglist);
|
||||
}
|
||||
|
||||
function DTankAACombat(%obj, %target, %Trglist){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(!isObject(%target)){
|
||||
%obj.turretobject.setImageTrigger(2,false);
|
||||
%obj.firing = "";
|
||||
if(%TrgList){
|
||||
%target = firstWord(%Trglist);
|
||||
%trglist = getWords(%trglist,1,4);
|
||||
}
|
||||
else{
|
||||
DTankScanTargets(%obj);
|
||||
return;
|
||||
}
|
||||
}
|
||||
%pos = %obj.getPosition();
|
||||
%tpos = %target.getPosition();
|
||||
if(vectorDist(%pos,%tpos) < 750){
|
||||
if(!%obj.firing){
|
||||
%obj.firing = 1;
|
||||
%obj.turretobject.setTargetObject(%Target);
|
||||
%obj.turretobject.aquireTime = getSimTime();
|
||||
%obj.turretobject.setImageTrigger(2,true);
|
||||
}
|
||||
}
|
||||
else if(vectorDist(%pos,%tpos) > 2000){
|
||||
if(%obj.firing){
|
||||
%obj.firing = "";
|
||||
%obj.turretobject.setImageTrigger(2,false);
|
||||
}
|
||||
%target = "";
|
||||
}
|
||||
schedule(100, 0, "DTankAACombat",%obj,%target,%Trglist);
|
||||
}
|
||||
|
||||
function DTankInfCombat(%obj, %target, %Trglist){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(!isObject(%target) || %target.getState() $= "dead"){
|
||||
%obj.turretobject.setImageTrigger(3,false);
|
||||
%obj.firing = "";
|
||||
if(%TrgList){
|
||||
%target = firstWord(%Trglist);
|
||||
%trglist = getWords(%trglist,1,4);
|
||||
}
|
||||
else{
|
||||
DTankScanTargets(%obj);
|
||||
return;
|
||||
}
|
||||
}
|
||||
%pos = %obj.getPosition();
|
||||
%tpos = %target.getPosition();
|
||||
%frdvec = vectorNormalize(getWords(%obj.getForwardVector(),0,1) SPC "0");
|
||||
%chkvec = vectorSub(%tpos,%pos);
|
||||
%chkvec = vectorNormalize(getWords(%chkvec,0,1) SPC "0");
|
||||
%turnvec = vectorsub(%chkvec,%frdvec);
|
||||
%vecdif = vectorlen(%turnvec);
|
||||
if(vectorDist(%pos,%tpos) > 2000){
|
||||
if(%obj.firing){
|
||||
%obj.firing = "";
|
||||
%obj.turret.setImageTrigger(3,false);
|
||||
}
|
||||
%target = "";
|
||||
}
|
||||
else if(vectorDist(%pos,%tpos) > 300){
|
||||
if(%vecdif >= "0.1"){
|
||||
%vec = vectorCross(%turnvec, %frdvec);
|
||||
%vec = vectorNormalize(vectorCross(%obj.getForwardVector(), %vec));
|
||||
%Imppos = vectorAdd(%pos,%obj.getForwardVector());
|
||||
%obj.applyImpulse(%Imppos,vectorScale(%vec,$DTank::TurnForce * %obj.skill));
|
||||
}
|
||||
}
|
||||
else{
|
||||
if(!%obj.firing){
|
||||
%obj.firing = 1;
|
||||
%obj.turretobject.firetype = 1;
|
||||
%obj.turretobject.setTargetObject(%Target);
|
||||
%obj.turretobject.aquireTime = getSimTime();
|
||||
%obj.turretobject.setImageTrigger(3,true);
|
||||
}
|
||||
if(vectorDist(%pos,%tpos) < 100){
|
||||
if(%vecdif <= "1.6"){
|
||||
%vec = vectorCross(%turnvec, %frdvec);
|
||||
%vec = vectorNormalize(vectorCross(%obj.getForwardVector(), %vec));
|
||||
%Imppos = vectorAdd(%pos,%obj.getForwardVector());
|
||||
%obj.applyImpulse(%Imppos,vectorScale(%vec,$DTank::TurnForce * %obj.skill * "-1"));
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(%vecdif < "1.2" || %vecdif >= "1.6"){
|
||||
%Tvec1 = vectorNormalize(vectorcross(%chkvec,"0 0 1"));
|
||||
%Tvec2 = vectorScale(%Tvec1,-1);
|
||||
if(vectordist(%frdvec,%Tvec1) < vectorDist(%frdvec,%Tvec2))
|
||||
%tovec = vectorSub(%Tvec1,%frdvec);
|
||||
else
|
||||
%tovec = vectorSub(%Tvec2,%frdvec);
|
||||
%vec = vectorCross(%Tvec2, %frdvec);
|
||||
%vec = vectorNormalize(vectorCross(%obj.getForwardVector(), %vec));
|
||||
%Imppos = vectorAdd(%pos,%obj.getForwardVector());
|
||||
%obj.applyImpulse(%Imppos,vectorScale(%vec,$DTank::TurnForce * %obj.skill));
|
||||
}
|
||||
}
|
||||
}
|
||||
%obj.applyImpulse(%pos,vectorScale(%obj.getForwardVector(),$DTank::ForwardForce));
|
||||
schedule(100, 0, "DTankInfCombat",%obj,%target,%Trglist);
|
||||
}
|
||||
283
scripts/modscripts/ai/s11.cs
Normal file
283
scripts/modscripts/ai/s11.cs
Normal file
|
|
@ -0,0 +1,283 @@
|
|||
$S11manuverforce = 75;
|
||||
$S11flyforce = 350;
|
||||
$S11forwardspeed = 120;
|
||||
$S11hoverheight = 3;
|
||||
$S11hoverforce = 100;
|
||||
$S11reconheight = "450 550";
|
||||
$S11reconradius = 700;
|
||||
|
||||
$S11[move] = "TAKEOFF MOVE LAND IDLE";
|
||||
$S11[guard] = "TAKEOFF RECON";
|
||||
$S11[attack] = "TAKEOFF MOE FIRE MOVE LAND IDLE";
|
||||
$S11[rearm] = "TAKEOFF MOVE LAND REARM TAKEOFF MOVE LAND IDLE";
|
||||
|
||||
function S11Think(%obj){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.tasks !$= ""){
|
||||
%task = getWord(%obj.tasks,0);
|
||||
%fun = "S11"@%task;
|
||||
%obj.mode = %task;
|
||||
if(%obj.specvar[%task] !$= "")
|
||||
schedule(10, 0, %fun, %obj, %obj.specvar[%task]);
|
||||
else
|
||||
schedule(10, 0, %fun, %obj);
|
||||
}
|
||||
else{
|
||||
%obj.mode = "IDLE";
|
||||
S11IDLE(%obj);
|
||||
}
|
||||
}
|
||||
|
||||
function S11IDLE(%obj){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.mode !$= "IDLE")
|
||||
return;
|
||||
|
||||
%pos = %obj.getPosition();
|
||||
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
|
||||
%vector = vectorAdd(%pos,vectorScale("0 0 -1",$S11hoverheight));
|
||||
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
|
||||
if(%searchresult){
|
||||
%obj.applyImpulse(%pos,vectorScale("0 0 1",$S11hoverforce));
|
||||
}
|
||||
|
||||
schedule(100, 0, "S11IDLE", %obj);
|
||||
}
|
||||
|
||||
function S11TAKEOFF(%obj){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.mode !$= "TAKEOFF")
|
||||
return;
|
||||
%pos = %obj.getPosition();
|
||||
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
|
||||
%vector = vectorAdd(%pos,"0 0 -20");
|
||||
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
|
||||
if(%searchresult)
|
||||
%obj.applyImpulse(%pos,"0 0 200");
|
||||
else{
|
||||
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
|
||||
S11Think(%obj);
|
||||
return;
|
||||
}
|
||||
schedule(100, 0, "S11TAKEOFF", %obj);
|
||||
}
|
||||
|
||||
function S11LAND(%obj){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.mode !$= "LAND")
|
||||
return;
|
||||
|
||||
%pos = %obj.getPosition();
|
||||
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
|
||||
%vector = vectorAdd(%pos,"0 0" SPC (-10 - $S11hoverheight));
|
||||
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
|
||||
if(%searchresult){
|
||||
%dist = vectorDist(%pos,posfromraycast(%searchresult));
|
||||
if(%dist <= $S11hoverheight){
|
||||
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
|
||||
S11Think(%obj);
|
||||
return;
|
||||
}
|
||||
%speed = vectorScale("0 0 -1",%dist);
|
||||
%obj.setVelocity(%speed);
|
||||
}
|
||||
else{
|
||||
%vel = %obj.getVelocity();
|
||||
%reqvel = "0 0 -15";
|
||||
%impvec = vectorScale(vectorSub(%reqvel,%vel),%obj.getDatablock().mass);
|
||||
%obj.applyImpulse(%pos,%impvec);
|
||||
}
|
||||
schedule(100, 0, "S11LAND", %obj);
|
||||
}
|
||||
|
||||
function S11MOVE(%obj, %movepos){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.mode !$= "MOVE")
|
||||
return;
|
||||
|
||||
%pos = %obj.getPosition();
|
||||
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
|
||||
%vector = vectorAdd(%pos,"0 0 -150");
|
||||
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
|
||||
%vec = "0 0 0";
|
||||
%frd = %obj.getForwardVector();
|
||||
if(vectorlen(%obj.getVelocity()) <= $S11forwardspeed)
|
||||
%vec = vectorScale(%frd,$S11flyforce);
|
||||
if(%searchresult)
|
||||
%vec = vectorAdd(%vec,"0 0 150");
|
||||
%tstpos = getWords(%movepos,0,1) SPC getWord(%pos,2);
|
||||
%dist = vectorDist(%tstpos,%pos);
|
||||
if(%dist > 10){
|
||||
%aimvec = vectorSub(%tstpos,%pos);
|
||||
%tvec = vectorNormalize(vectorCross(%aimvec, %frd));
|
||||
%tvec = vectorNormalize(vectorCross(%frd, %tvec));
|
||||
%obj.applyImpulse(vectorAdd(%pos,%frd),vectorScale(%tvec,$S11manuverforce));
|
||||
}
|
||||
else{
|
||||
if(%obj.specvar["MOVE",2] !$= ""){
|
||||
%obj.specvar["MOVE"] = %obj.specvar["MOVE",2];
|
||||
%obj.specvar["MOVE",2] = "";
|
||||
}
|
||||
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
|
||||
S11Think(%obj);
|
||||
return;
|
||||
}
|
||||
%obj.applyImpulse(%pos,%vec);
|
||||
schedule(100, 0, "S11MOVE",%obj,%movepos);
|
||||
}
|
||||
|
||||
function S11RECON(%obj,%reconPos){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.mode !$= "RECON")
|
||||
return;
|
||||
|
||||
%pos = %obj.getPosition();
|
||||
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
|
||||
%vector = vectorAdd(%pos,"0 0 -1000");
|
||||
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
|
||||
if(%searchresult){
|
||||
%frd = %obj.getForwardVector();
|
||||
%vec = "0 0 0";
|
||||
if(vectorlen(%obj.getVelocity()) <= $S11forwardspeed)
|
||||
%vec = vectorScale(%frd,$S11flyforce);
|
||||
%dist = vectorDist(%pos,posfromraycast(%searchresult));
|
||||
if(%dist < getWord($S11reconheight,0))
|
||||
%vec = vectorAdd(%vec,"0 0 450");
|
||||
if(%dist > getWord($S11reconheight,1))
|
||||
%vec = vectorAdd(%vec,"0 0 -450");
|
||||
|
||||
%tstpos = getWords(%reconPos,0,1) SPC getWord(%pos,2);
|
||||
%dist = vectorDist(%tstpos,%pos);
|
||||
if(%dist > $S11reconradius){
|
||||
%aimvec = vectorSub(%tstpos,%pos);
|
||||
%tvec = vectorNormalize(vectorCross(%aimvec, %frd));
|
||||
%tvec = vectorNormalize(vectorCross(%frd, %tvec));
|
||||
%obj.applyImpulse(vectorAdd(%pos,%frd),vectorScale(%tvec,$S11manuverforce));
|
||||
}
|
||||
%obj.applyImpulse(%pos,%vec);
|
||||
}
|
||||
else{
|
||||
%vel = %obj.getVelocity();
|
||||
%reqvel = "0 0 -50";
|
||||
%impvec = vectorScale(vectorSub(%reqvel,%vel),%obj.getDatablock().mass);
|
||||
%obj.applyImpulse(%pos,%impvec);
|
||||
}
|
||||
schedule(100, 0, "S11RECON",%obj,%reconpos);
|
||||
}
|
||||
|
||||
function S11MOE(%obj,%target){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.mode !$= "MOE")
|
||||
return;
|
||||
if(!isObject(%target)){
|
||||
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
|
||||
S11Think(%obj);
|
||||
return;
|
||||
}
|
||||
|
||||
%pos = %obj.getPosition();
|
||||
%frd = %obj.getForwardVector();
|
||||
%mask = $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::TerrainObjectType;
|
||||
%vector = vectorAdd(%pos,vectorScale(%frd,100));
|
||||
%searchResult = containerRayCast(%pos, %vector, %mask, %obj);
|
||||
if(!%searchResult){
|
||||
%tstvec = vectorAdd(%vector,"0 0 -50");
|
||||
%searchResult2 = containerRayCast(%vector, %tstvec, %mask, %obj);
|
||||
if(%searchResult2)
|
||||
%dir = "1";
|
||||
else
|
||||
%dir = "-1";
|
||||
}
|
||||
else
|
||||
%dir = "2";
|
||||
|
||||
%impvec = vectorScale(%obj.getUpVector(),$S11manuverforce * %dir);
|
||||
|
||||
%Tpos = %target.getPosition();
|
||||
%tstpos = getWords(%TPos,0,1) SPC getWord(%pos,2);
|
||||
%aimvec = VectorNormalize(vectorSub(%tstpos,%pos));
|
||||
%dist = vectorDist(%frd,%aimvec);
|
||||
if(%dist > 0.1){
|
||||
%aimvec = vectorSub(%tstpos,%pos);
|
||||
%tvec = vectorNormalize(vectorCross(%aimvec, %frd));
|
||||
%tvec = vectorNormalize(vectorCross(%frd, %tvec));
|
||||
%impvec = vectorAdd(%impvec,vectorScale(%tvec,$S11manuverforce));
|
||||
}
|
||||
if(vectorDist(%pos, %Tpos) < 500){
|
||||
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
|
||||
S11Think(%obj);
|
||||
return;
|
||||
}
|
||||
|
||||
%obj.applyImpulse(vectorAdd(%pos,%frd),%impvec);
|
||||
if(vectorlen(%obj.getVelocity()) <= $S11forwardspeed)
|
||||
%obj.applyImpulse(%pos,vectorScale(%obj.getForwardVector(),$S11flyforce));
|
||||
|
||||
schedule(100, 0, "S11MOE", %obj,%target);
|
||||
}
|
||||
|
||||
function S11REARM(%obj){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.mode !$= "REARM")
|
||||
return;
|
||||
|
||||
%obj.setVelocity("0 0 0");
|
||||
|
||||
if (%obj.turret.inv[AALauncherAmmo] < 1)
|
||||
%obj.turret.setInventory(AALauncherAmmo, 1);
|
||||
else if(%DamageLevel > 0)
|
||||
%obj.setRepairRate(0.01);
|
||||
else {
|
||||
%obj.setRepairRate(0);
|
||||
S11Think(%obj);
|
||||
return;
|
||||
}
|
||||
|
||||
schedule(100, 0, "S11REARM", %obj, %target);
|
||||
}
|
||||
|
||||
function S11FIRE(%obj,%target){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.mode !$= "FIRE")
|
||||
return;
|
||||
if(!isObject(%target)){
|
||||
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
|
||||
S11Think(%obj);
|
||||
return;
|
||||
}
|
||||
%turret = %obj.turret;
|
||||
if(%turret.inv[AALauncherAmmo] >= 1){
|
||||
%turret.target = %target;
|
||||
if(%obj.aiming != 1){
|
||||
%obj.aiming = 1;
|
||||
%turret.setTargetObject(%target);
|
||||
%turret.aquireTime = getSimTime();
|
||||
%turret.setImageTrigger(2,true);
|
||||
}
|
||||
else if(isObject(%turret.TLB)){
|
||||
%turret.setImageTrigger(3,true);
|
||||
}
|
||||
}
|
||||
else{
|
||||
%obj.aiming = 0;
|
||||
%turret.setImageTrigger(2,false);
|
||||
%turret.setImageTrigger(3,false);
|
||||
%obj.tasks = getWords(%obj.tasks,1,(getNumberOfWords(%obj.tasks) - 1));
|
||||
S11Think(%obj);
|
||||
return;
|
||||
}
|
||||
%frd = %obj.getForwardVector();
|
||||
%impvec = vectorAdd(vectorScale(%frd,$S11flyforce),"0 0 150");
|
||||
if(vectorlen(%obj.getVelocity()) <= $S11forwardspeed)
|
||||
%obj.applyImpulse(%obj.getPosition(),%impvec);
|
||||
schedule(100, 0, "S11FIRE", %obj, %target);
|
||||
}
|
||||
107
scripts/modscripts/ai/s17.cs
Normal file
107
scripts/modscripts/ai/s17.cs
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
$S17moveforce = 500;
|
||||
|
||||
function S17Think(%obj){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.task !$= ""){
|
||||
%task = %obj.task;
|
||||
%fun = "S17"@%task;
|
||||
%obj.mode = %task;
|
||||
cancel(%obj.loop);cancel(%obj.loop);cancel(%obj.loop);
|
||||
if(%obj.specvar[%task] !$= "")
|
||||
%obj.loop = schedule(10, 0, %fun, %obj, %obj.specvar[%task]);
|
||||
else
|
||||
%obj.loop = schedule(10, 0, %fun, %obj);
|
||||
}
|
||||
}
|
||||
|
||||
function S17GUARD(%obj,%pos){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
%obj.mode = "MOVE";
|
||||
S17MOVE(%obj,%pos);
|
||||
}
|
||||
|
||||
function S17MOVE(%obj,%pos){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(%obj.mode !$= "MOVE")
|
||||
return;
|
||||
|
||||
%objpos = %obj.getPosition();
|
||||
%dist = vectorDist(%pos,%objpos);
|
||||
if(%dist > 10){
|
||||
%vec = vectorNormalize(vectorSub(%pos,%objpos));
|
||||
%vec = vectorScale(%vec,$S17moveforce);
|
||||
%obj.applyImpulse(%objpos,%vec);
|
||||
}
|
||||
else
|
||||
return;
|
||||
%obj.loop = schedule(100, 0, "S17MOVE",%obj,%pos);
|
||||
}
|
||||
|
||||
function S17ATTACK(%obj,%target){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(!isObject(%target)){
|
||||
%obj.val = "";
|
||||
return;
|
||||
}
|
||||
if(%obj.mode !$= "ATTACK"){
|
||||
%obj.val = "";
|
||||
return;
|
||||
}
|
||||
|
||||
%objpos = %obj.getPosition();
|
||||
%trgpos = %target.getPosition();
|
||||
%dist = vectorDist(%trgpos,%objpos);
|
||||
if(%dist > 100){
|
||||
%vec = vectorNormalize(vectorSub(%pos,%objpos));
|
||||
%vec = vectorScale(%vec,$S17moveforce);
|
||||
%obj.applyImpulse(%objpos,%vec);
|
||||
}
|
||||
else {
|
||||
%vec = vectorSub(%trgpos,%objpos);
|
||||
%random = getRandom(1,2);
|
||||
if(%obj.val $= ""){
|
||||
if(%random == 1)
|
||||
%obj.val = "0 0 -1";
|
||||
else
|
||||
%obj.val = "0 0 1";
|
||||
}
|
||||
%vec = vectorNormalize(vectorCross(%vec,%val));
|
||||
%vec = vectorScale(%vec,$S17moveforce);
|
||||
%obj.applyImpulse(%objpos,%vec);
|
||||
}
|
||||
%obj.loop = schedule(100, 0, "S17ATTACK",%obj,%target);
|
||||
}
|
||||
|
||||
function S17REARM(%obj,%target){
|
||||
if(!isObject(%obj))
|
||||
return;
|
||||
if(!isObject(%target)){
|
||||
%target.setRepairRate(0);
|
||||
return;
|
||||
}
|
||||
if(%obj.mode !$= "REARM"){
|
||||
%target.setRepairRate(0);
|
||||
return;
|
||||
}
|
||||
|
||||
%objpos = %obj.getPosition();
|
||||
%trgpos = %target.getPosition();
|
||||
%dist = vectorDist(%trgpos,%objpos);
|
||||
%DamageLevel = %targetObject.getDamageLevel();
|
||||
if(%dist > 6){
|
||||
%vec = vectorNormalize(vectorCross(%vec,%val));
|
||||
%vec = vectorScale(%vec,$S17moveforce);
|
||||
%obj.applyImpulse(%objpos,%vec);
|
||||
}
|
||||
else if(%DamageLevel > 0)
|
||||
%obj.setRepairRate(0.01);
|
||||
else {
|
||||
%obj.setRepairRate(0);
|
||||
return;
|
||||
}
|
||||
%obj.loop = schedule(100, 0, "S17ATTACK",%obj,%target);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue