T2-ACCM/Scripts/LobbyGui.cs

617 lines
19 KiB
C#
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2013-02-01 20:45:22 +00:00
//------------------------------------------------------------------------------
//
// LobbyGui.cs
//
//------------------------------------------------------------------------------
$InLobby = false;
//------------------------------------------------------------------------------
function LobbyGui::onAdd( %this )
{
// Add the Player popup menu:
new GuiControl(LobbyPlayerActionDlg) {
profile = "GuiModelessDialogProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
new ShellPopupMenu( LobbyPlayerPopup ) {
profile = "ShellPopupProfile";
position = "0 0";
extent = "0 0";
minExtent = "0 0";
visible = "1";
maxPopupHeight = "200";
noButtonStyle = "1";
};
};
}
//------------------------------------------------------------------------------
function LobbyGui::onWake( %this )
{
if ( !%this.initialized )
{
LobbyPlayerList.setSortColumn( $pref::Lobby::SortColumnKey );
LobbyPlayerList.setSortIncreasing( $pref::Lobby::SortInc );
%this.initialized = true;
}
$InLobby = true;
//pop any key maps
moveMap.pop();
if ( isObject( passengerkeys ) )
passengerKeys.pop();
if ( isObject( observerBlockMap ) )
observerBlockMap.pop();
if ( isObject( observerMap ) )
observerMap.pop();
$enableDirectInput = "0";
deactivateDirectInput();
LobbyMessageVector.attach(HudMessageVector);
LobbyMessageScroll.scrollToBottom();
updateLobbyPlayerList();
LobbyServerName.setText( $clServerName );
%headerStyle = "<font:" @ $ShellLabelFont @ ":" @ $ShellFontSize @ "><color:00DC00>";
%statusText = "<spop><spush>" @ %headerStyle @ "MISSION TYPE:<spop>" SPC $clMissionType
NL "<spush>" @ %headerStyle @ "MISSION:<spop>" SPC $clMissionName
NL "<spush>" @ %headerStyle @ "OBJECTIVES:<spop>";
for ( %line = 0; %this.objLine[%line] !$= ""; %line++ )
%statusText = %statusText NL "<lmargin:10>* <lmargin:24>" @ %this.objLine[%line];
LobbyStatusText.setText( %statusText );
fillLobbyVoteMenu();
}
//------------------------------------------------------------------------------
function LobbyGui::onSleep( %this )
{
if ( %this.playerDialogOpen )
LobbyPlayerPopup.forceClose();
LobbyVoteMenu.clear();
LobbyVoteMenu.mode = "";
LobbyCancelBtn.setVisible( false );
LobbyStatusText.setText( "" );
$InLobby = false;
}
//------------------------------------------------------------------------------
function lobbyDisconnect()
{
MessageBoxYesNo( "CONFIRM", "Are you sure you want to leave this game?", "lobbyLeaveGame();", "" );
}
//------------------------------------------------------------------------------
function lobbyLeaveGame()
{
Canvas.popDialog( LobbyGui );
Disconnect();
}
//------------------------------------------------------------------------------
function lobbyReturnToGame()
{
Canvas.setContent( PlayGui );
}
//------------------------------------------------------------------------------
function LobbyChatEnter::onEscape( %this )
{
%this.setValue( "" );
}
//------------------------------------------------------------------------------
function LobbyChatEnter::send( %this )
{
%text = %this.getValue();
if ( %text $= "" )
%text = " ";
commandToServer( 'MessageSent', %text );
%this.setValue( "" );
}
//------------------------------------------------------------------------------
function LobbyPlayerList::initColumns( %this )
{
%this.clear();
%this.clearColumns();
%this.addColumn( 0, " ", 24, 24, 24, "center" ); // Flag column
%this.addColumn( 6, "lobby_headset", 36, 36, 36, "headericon" ); // Voice Com column
%this.addColumn( 1, "Player", $pref::Lobby::Column1, 50, 200 );
if ( $clTeamCount > 1 )
%this.addColumn( 2, "Team", $pref::Lobby::Column2, 50, 200 );
%this.addColumn( 3, "Score", $pref::Lobby::Column3, 25, 200, "numeric center" );
%this.addColumn( 4, "Ping", $pref::Lobby::Column4, 25, 200, "numeric center" );
%this.addColumn( 5, "PL", $pref::Lobby::Column5, 25, 200, "numeric center" );
commandToServer( 'getScores' );
}
//------------------------------------------------------------------------------
function LobbyPlayerList::onColumnResize( %this, %col, %size )
{
$pref::Lobby::Column[%this.getColumnKey( %col )] = %size;
}
//------------------------------------------------------------------------------
function LobbyPlayerList::onSetSortKey( %this, %key, %increasing )
{
$pref::Lobby::SortColumnKey = %key;
$pref::Lobby::SortInc = %increasing;
}
//------------------------------------------------------------------------------
function updateLobbyPlayerList()
{
if ( $InLobby )
{
// Let the server know we want an update:
commandToServer( 'getScores' );
schedule( 4000, 0, updateLobbyPlayerList );
}
}
//------------------------------------------------------------------------------
function lobbyUpdatePlayer( %clientId )
{
%player = $PlayerList[%clientId];
if ( !isObject( %player ) )
{
warn( "lobbyUpdatePlayer( " @ %clientId @ " ) - there is no client object with that id!" );
return;
}
// Build the text:
if ( %player.isSuperAdmin )
%tag = "SA";
else if ( %player.isAdmin )
%tag = "A";
else if ( %player.isZombieKeeper )
%tag = "ZK";
else if ( %player.isBot )
%tag = "B";
else
%tag = " ";
if ( %player.canListen )
{
if ( %player.voiceEnabled )
{
%voiceIcons = "lobby_icon_speak";
if ( %player.isListening )
%voiceIcons = %voiceIcons @ ":lobby_icon_listen";
}
else
%voiceIcons = %player.isListening ? "lobby_icon_listen" : "";
}
else
%voiceIcons = "shll_icon_timedout";
if ( $clTeamCount > 1 )
{
if ( %player.teamId == 0 )
%teamName = "Observer";
else
%teamName = $clTeamScore[%player.teamId, 0] $= "" ? "-" : $clTeamScore[%player.teamId, 0];
%text = %tag TAB %voiceIcons TAB %player.name TAB %teamName TAB %player.score TAB %player.ping TAB %player.packetLoss;
}
else
%text = %tag TAB %voiceIcons TAB %player.name TAB %player.score TAB %player.ping TAB %player.packetLoss;
if ( LobbyPlayerList.getRowNumById( %clientId ) == -1 )
LobbyPlayerList.addRow( %clientId, %text );
else
LobbyPlayerList.setRowById( %clientId, %text );
if ( $InLobby )
LobbyPlayerList.sort();
}
//------------------------------------------------------------------------------
function lobbyRemovePlayer( %clientId )
{
LobbyPlayerList.removeRowById( %clientId );
}
//------------------------------------------------------------------------------
function LobbyPlayerList::onRightMouseDown( %this, %column, %row, %mousePos )
{
// Open the action menu:
%clientId = %this.getRowId( %row );
LobbyPlayerPopup.player = $PlayerList[%clientId];
if ( LobbyPlayerPopup.player !$= "" )
{
LobbyPlayerPopup.position = %mousePos;
Canvas.pushDialog( LobbyPlayerActionDlg );
LobbyPlayerPopup.forceOnAction();
}
}
//------------------------------------------------------------------------------
function LobbyPlayerActionDlg::onWake( %this )
{
LobbyGui.playerDialogOpen = true;
fillPlayerPopupMenu();
}
//------------------------------------------------------------------------------
function LobbyPlayerActionDlg::onSleep( %this )
{
LobbyGui.playerDialogOpen = false;
}
//------------------------------------------------------------------------------
function LobbyPlayerPopup::onSelect( %this, %id, %text )
{
//the id's for these are used in DefaultGame::sendGamePlayerPopupMenu()...
//mute: 1
//admin: 2
//kick: 3
//ban: 4
//force observer: 5
//switch team: 6
switch( %id )
{
case 1: // Mute/Unmute
togglePlayerMute(%this.player.clientId);
case 2: // Admin
MessageBoxYesNo( "CONFIRM", "Are you sure you want to make " @ %this.player.name @ " an admin?",
"lobbyPlayerVote( VoteAdminPlayer, \"ADMIN player\", " @ %this.player.clientId @ " );" );
case 3: // Kick
MessageBoxYesNo( "CONFIRM", "Are you sure you want to kick " @ %this.player.name @ "?",
"lobbyPlayerVote( VoteKickPlayer, \"KICK player\", " @ %this.player.clientId @ " );" );
case 4: // Ban
MessageBoxYesNo( "CONFIRM", "Are you sure you want to ban " @ %this.player.name @ "?",
"lobbyPlayerVote( BanPlayer, \"BAN player\", " @ %this.player.clientId @ " );" );
case 5: // force observer
forceToObserver(%this.player.clientId);
case 6: //change team 1
changePlayersTeam(%this.player.clientId, 1);
case 7: //change team 2
changePlayersTeam(%this.player.clientId, 2);
case 8:
adminAddPlayerToGame(%this.player.clientId);
case 9: // enable/disable voice communication
togglePlayerVoiceCom( %this.player );
case 10:
confirmAdminListAdd( %this.player, false );
case 11:
confirmAdminListAdd( %this.player, true );
Canvas.popDialog( LobbyPlayerActionDlg );
}
}
function confirmAdminListAdd( %client, %super )
{
if( %super )
MessageBoxYesNo( "CONFIRM", "Are you sure you want to add " @ %client.name @ " to the server super admin list?", "toSuperList( " @ %client.clientId @ " );" );
else
MessageBoxYesNo( "CONFIRM", "Are you sure you want to add " @ %client.name @ " to the server admin list?", "toAdminList( " @ %client.clientId @ " );" );
}
function toSuperList( %client )
{
commandToServer( 'AddToSuperAdminList', %client );
}
function toAdminList( %client )
{
commandToServer( 'AddToAdminList', %client );
}
//------------------------------------------------------------------------------
function LobbyPlayerPopup::onCancel( %this )
{
Canvas.popDialog( LobbyPlayerActionDlg );
}
//------------------------------------------------------------------------------
function togglePlayerMute(%client)
{
commandToServer( 'togglePlayerMute', %client );
}
//------------------------------------------------------------------------------
function togglePlayerVoiceCom( %playerRep )
{
commandToServer( 'ListenTo', %playerRep.clientId, !%playerRep.voiceEnabled, true );
}
//------------------------------------------------------------------------------
function forceToObserver( %client )
{
commandToServer( 'forcePlayerToObserver', %client );
}
function AdminAddPlayerToGame(%client)
{
CommandToServer( 'clientAddToGame', %client );
}
//------------------------------------------------------------------------------
function changePlayersTeam(%client, %team)
{
commandToServer( 'changePlayersTeam', %client, %team);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
function fillLobbyVoteMenu()
{
LobbyVoteMenu.key++;
LobbyVoteMenu.clear();
LobbyVoteMenu.tourneyChoose = 0;
commandToServer( 'GetVoteMenu', LobbyVoteMenu.key );
}
//------------------------------------------------------------------------------
function fillLobbyTeamMenu()
{
LobbyVoteMenu.key++;
LobbyVoteMenu.clear();
LobbyVoteMenu.mode = "team";
commandToServer( 'GetTeamList', LobbyVoteMenu.key );
LobbyCancelBtn.setVisible( true );
}
//------------------------------------------------------------------------------
function fillPlayerPopupMenu()
{
LobbyPlayerPopup.key++;
LobbyPlayerPopup.clear();
LobbyPlayerPopup.add(LobbyPlayerPopup.player.name, 0);
commandToServer( 'GetPlayerPopupMenu', LobbyPlayerPopup.player.clientId, LobbyPlayerPopup.key );
}
//------------------------------------------------------------------------------
function fillLobbyMissionTypeMenu()
{
LobbyVoteMenu.key++;
LobbyVoteMenu.clear();
LobbyVoteMenu.mode = "type";
commandToServer( 'GetMissionTypes', LobbyVoteMenu.key );
LobbyCancelBtn.setVisible( true );
}
//------------------------------------------------------------------------------
function fillLobbyMissionMenu( %type, %typeName )
{
LobbyVoteMenu.key++;
LobbyVoteMenu.clear();
LobbyVoteMenu.mode = "mission";
LobbyVoteMenu.missionType = %type;
LobbyVoteMenu.typeName = %typeName;
commandToServer( 'GetMissionList', LobbyVoteMenu.key, %type );
}
//------------------------------------------------------------------------------
function fillLobbyTimeLimitMenu()
{
LobbyVoteMenu.key++;
LobbyVoteMenu.clear();
LobbyVoteMenu.mode = "timeLimit";
commandToServer( 'GetTimeLimitList', LobbyVoteMenu.key );
LobbyCancelBtn.setVisible( true );
}
//------------------------------------------------------------------------------
addMessageCallback( 'MsgVoteItem', handleVoteItemMessage );
addMessageCallback( 'MsgPlayerPopupItem', handlePlayerPopupMessage );
addMessageCallback( 'MsgVotePassed', handleVotePassedMessage );
addMessageCallback( 'MsgVoteFailed', handleVoteFailedMessage );
addMessageCallback( 'MsgAdminPlayer', handleAdminPlayerMessage );
addMessageCallback( 'MsgAdminAdminPlayer', handleAdminAdminPlayerMessage );
addMessageCallback( 'MsgSuperAdminPlayer', handleSuperAdminPlayerMessage );
addMessageCallback( 'MsgAdminForce', handleAdminForceMessage );
//------------------------------------------------------------------------------
function handleAdminForceMessage()
{
alxPlay(AdminForceSound, 0, 0, 0);
}
//------------------------------------------------------------------------------
function handleAdminAdminPlayerMessage( %msgType, %msgString, %client )
{
%player = $PlayerList[%client];
if(%player)
%player.isAdmin = true;
alxPlay(AdminForceSound, 0, 0, 0);
}
//------------------------------------------------------------------------------
function handleAdminPlayerMessage( %msgType, %msgString, %client )
{
%player = $PlayerList[%client];
if(%player)
%player.isAdmin = true;
alxPlay(VotePassSound, 0, 0, 0);
}
//------------------------------------------------------------------------------
function handleSuperAdminPlayerMessage( %msgType, %msgString, %client )
{
%player = $PlayerList[%client];
if(%player)
{
%player.isSuperAdmin = true;
%player.isAdmin = true;
}
alxPlay(AdminForceSound, 0, 0, 0);
}
//------------------------------------------------------------------------------
function handleVoteItemMessage( %msgType, %msgString, %key, %voteName, %voteActionMsg, %voteText, %sort )
{
if ( %key != LobbyVoteMenu.key )
return;
%index = LobbyVoteMenu.rowCount();
LobbyVoteMenu.addRow( %index, detag( %voteText ) );
if ( %sort )
LobbyVoteMenu.sort( 0 );
$clVoteCmd[%index] = detag( %voteName );
$clVoteAction[%index] = detag( %voteActionMsg );
}
//------------------------------------------------------------------------------
function handlePlayerPopupMessage( %msgType, %msgString, %key, %voteName, %voteActionMsg, %voteText, %popupEntryId )
{
if ( %key != LobbyPlayerPopup.key )
return;
LobbyPlayerPopup.add( " " @ detag( %voteText ), %popupEntryId );
}
//------------------------------------------------------------------------------
function handleVotePassedMessage( %msgType, %msgString, %voteName, %voteText )
{
if ( $InLobby )
fillLobbyVoteMenu();
alxPlay(VotePassSound, 0, 0, 0);
}
//------------------------------------------------------------------------------
function handleVoteFailedMessage( %msgType, %msgString, %voteName, %voteText )
{
if ( $InLobby )
fillLobbyVoteMenu();
alxPlay(VoteNotPassSound, 0, 0, 0);
}
//------------------------------------------------------------------------------
function lobbyVote()
{
%id = LobbyVoteMenu.getSelectedId();
%text = LobbyVoteMenu.getRowTextById( %id );
switch$ ( LobbyVoteMenu.mode )
{
case "": // Default case...
// Test for special cases:
switch$ ( $clVoteCmd[%id] )
{
case "JoinGame":
CommandToServer( 'clientJoinGame' );
schedule( 100, 0, lobbyReturnToGame );
return;
case "ChooseTeam":
commandToServer( 'ClientJoinTeam', -1, true );
schedule( 100, 0, lobbyReturnToGame );
return;
case "VoteTournamentMode":
LobbyVoteMenu.tourneyChoose = 1;
fillLobbyMissionTypeMenu();
return;
case "VoteMatchStart":
startNewVote( "VoteMatchStart" );
schedule( 100, 0, lobbyReturnToGame );
return;
case "MakeObserver":
commandToServer( 'ClientMakeObserver' );
schedule( 100, 0, lobbyReturnToGame );
return;
case "VoteChangeMission":
fillLobbyMissionTypeMenu();
return;
case "VoteChangeTimeLimit":
fillLobbyTimeLimitMenu();
return;
case "Addbot":
commandToServer( 'addBot' );
return;
}
case "team":
commandToServer( 'ClientJoinTeam', %id++ );
LobbyVoteMenu.reset();
return;
case "type":
fillLobbyMissionMenu( $clVoteCmd[%id], %text );
return;
case "mission":
if( !LobbyVoteMenu.tourneyChoose )
{
startNewVote( "VoteChangeMission",
%text, // Mission display name
LobbyVoteMenu.typeName, // Mission type display name
$clVoteCmd[%id], // Mission id
LobbyVoteMenu.missionType ); // Mission type id
}
else
{
startNewVote( "VoteTournamentMode",
%text, // Mission display name
LobbyVoteMenu.typeName, // Mission type display name
$clVoteCmd[%id], // Mission id
LobbyVoteMenu.missionType ); // Mission type id
LobbyVoteMenu.tourneyChoose = 0;
}
LobbyVoteMenu.reset();
return;
case "timeLimit":
startNewVote( "VoteChangeTimeLimit", $clVoteCmd[%id] );
LobbyVoteMenu.reset();
return;
}
startNewVote( $clVoteCmd[%id], $clVoteAction[%id] );
fillLobbyVoteMenu();
}
//------------------------------------------------------------------------------
function LobbyVoteMenu::reset( %this )
{
%this.mode = "";
%this.tourneyChoose = 0;
LobbyCancelBtn.setVisible( false );
fillLobbyVoteMenu();
}
//------------------------------------------------------------------------------
function lobbyPlayerVote(%voteType, %actionMsg, %playerId)
{
startNewVote(%voteType, %playerId, 0, 0, 0, true);
fillLobbyVoteMenu();
}