SkillSector/scripts/SkillSectorWaypointWrangler.cs

137 lines
5.5 KiB
C#

// I guess there's two kinds of waypoints that I want to wrangle.
// 1. Zone based waypoints
// 2. Point to point waypoints
// Zone based waypoints are perfect for rooms full of teleporters / switches / etc.
// Point to point waypoints are perfect for races and leading someone from one end of the map to another. I dunno, like a tutorial.
// Waypoints don't seem to be removable per-client without extensive modifications, so they're permanent.
// While it's possible to swap the clients team to show them different team waypoints, I like everyone being on the same sensor network.
// After a lot of reading scripts, engine source code and Ghidra decompiling, I've ascertained that... we're stuck with a bit of an odd structure.
// While it's true that you can allocate 512 TargetManager targets, HUDTargetList is limited to 32 targets exactly.
// Those 32 targets are split across three categories.
// 1 - ClientTarget::AssignedTask
// 15 - ClientTarget::PotentialTask
// 16 - ClientTarget::Waypoint
// What does that mean for my original intent with this script? Well, it's still achievable... but only by spamming the client.
// PotentialTasks are shown for 2 seconds after they're received.
// The player can show those tasks again by pressing n to summon the task list.
// Instead of trying to train players to press `n` when they want directions/more information... I'll spam them.
// Sending the task every 1900ms means it will arrive well before the last task expires.
// Players will always see a task when they're in the zone, and when they leave the zone, they will expire quickly.
// The oldest task is overwritten, so if someone starts using the chat menu or command circuit to create more tasks, that will still work.
datablock TriggerData(WaypointWranglerZone) {
tickPeriodMS = 1500;
};
function WaypointWranglerZone::onEnterTrigger(%data, %trigger, %obj) {
if(%obj.getDataBlock().className !$= "Armor") {
return;
}
echo("Trigger entered!");
WWStartWaypointDispatch(%obj.client, %trigger);
}
function WaypointWranglerZone::onLeaveTrigger(%this, %trigger, %obj) {
cancel(%obj.client.wwsched);
}
function WaypointWranglerZone::onTickTrigger(%this, %trigger) {
}
function CLWaypointWrangler(%client) {
// cancel any ongoing waypoint wrangler scheduler
cancel(%client.wwsched);
}
function ShutdownWaypointWrangler() {
%count = ClientGroup.getCount();
for (%i = 0; %i < %count; %i++) {
cancel(ClientGroup.getObject(%i).wwsched);
}
}
function scanZoneForWaypoints(%group) {
for (%i = 0; %i < %group.getCount(); %i++) {
%obj = %group.getObject(%i);
if (%obj.getClassName() $= "SimGroup") {
echo("Traversing detected group: " @ %obj.getName());
scanZoneForWaypoints(%obj);
} else if (%obj.wrangle !$= "") {
// echo("Found waypointable object in zone: " @ %obj.getName() @ " txt: " @ %obj.wrangle);
$WPZPoints[$WPZNextFree, $WPIndex] = %obj;
$WPIndex++;
}
}
}
function initWranglerZone(%obj) {
echo("Waypoint zone detected: " @ %obj.getName() @ " tgt: " @ %obj.target);
// Iterate over the containing group and find wrangled objects
$WPIndex = 1;
scanZoneForWaypoints(%obj.getGroup());
// zero index is reserved for 'count of indexed waypoints'
$WPZPoints[$WPZNextFree, 0] = $WPIndex-1;
$WPZones[$WPZNextFree] = %obj;
$WPZNextFree++;
}
function scanGroupForWWZ(%group) {
if (%group.getName() $= "MissionCleanup") {
// Ignoring a busy group that probably doesn't have WaypointWrangler triggers
return;
}
for (%i = 0; %i < %group.getCount(); %i++) {
%obj = %group.getObject(%i);
if (%obj.getClassName() $= "SimGroup") {
echo("Traversing detected group: " @ %obj.getName());
scanGroupForWWZ(%obj);
} else if (%obj.getClassName() $= "Trigger" && %obj.getDatablock().getName() $= "WaypointWranglerZone") {
initWranglerZone(%obj);
}
}
}
function InitWaypointWrangler() {
// Reset WPZone system
$WPZNextFree = 0;
$WPZones[0] = 0;
$WPZPoints[0, 0] = 0;
// Iterate over every group and find relevant triggers
scanGroupForWWZ(MissionGroup);
}
function showWaypoint(%client, %wp) {
// echo("Trying to emit waypoint for " @ %wp @ " and client " @ %client);
%client.setTargetId(%wp.target);
commandToClient(%client, 'TaskInfo', %client, -1, false, %wp.wrangle);
// PotentialTask just shows a message in chat, not desirable for this configuration
//commandToClient(%client, 'PotentialTask', %client.name, "", "target name");
%client.sendTargetTo(%client, false);
}
function WWDispatch(%client, %zoneIndex) {
for (%i = 1; %i < $WPZPoints[%zoneIndex, 0]+1; %i++) {
showWaypoint(%client, $WPZPoints[%zoneIndex, %i]);
}
cancel(%client.wwsched); // can't be dispatched for more than one zone at once
%client.wwsched = schedule(1900, 0, WWDispatch, %client, %zoneIndex);
}
// This function is unnecessarily expensive, this lookup could be done by attaching the zone and index to the trigger.
// I'm also too lazy to re-write it now
function WWStartWaypointDispatch(%client, %zone) {
// echo("zone count:" @ $WPZNextFree);
for (%i = 0; %i < $WPZNextFree; %i++) {
%wpz = $WPZones[%i];
// echo("testing " @ %zone @ " against " @ %wpz);
if (%wpz == %zone) {
// echo("Zone found! idx " @ %i @ " ct: " @ $WPZPoints[%i, 0]);
WWDispatch(%client, %i);
}
}
}