mirror of
https://github.com/tribes2/SkillSector.git
synced 2026-01-19 19:44:48 +00:00
59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
// added for the TractorBeam PhysicalZone
|
|
datablock ForceFieldBareData(TractorBeamFF)
|
|
{
|
|
fadeMS = 1000;
|
|
baseTranslucency = 0.30;
|
|
powerOffTranslucency = 0.30;
|
|
teamPermiable = true;
|
|
otherPermiable = true;
|
|
color = "0.0 0.55 0.99";
|
|
powerOffColor = "0.0 0.0 0.0";
|
|
// targetNameTag = 'Force Field';
|
|
// targetTypeTag = 'ForceField';
|
|
|
|
// texture[0] = "skins/forcef1";
|
|
// texture[1] = "skins/forcef2";
|
|
// texture[2] = "skins/forcef3";
|
|
// texture[3] = "skins/forcef4";
|
|
// texture[4] = "skins/forcef5";
|
|
|
|
framesPerSec = 10;
|
|
numFrames = 5;
|
|
scrollSpeed = 15;
|
|
umapping = 1.0;
|
|
vmapping = 0.15;
|
|
};
|
|
|
|
// Original 'tractor beam' physical zone
|
|
// new PhysicalZone(TractorBeamFront) {
|
|
// position = "-142.042 106.838 82.3519";
|
|
// rotation = "1 0 0 0";
|
|
// scale = "1 1 1";
|
|
// velocityMod = "1";
|
|
// gravityMod = "-3";
|
|
// appliedForce = "0 0 0";
|
|
// polyhedron = "0.0000000 0.0000000 0.0000000 10.0000000 0.0000000 0.0000000 -0.0000000 -40.0000000 -0.0000000 -0.0000000 -0.0000000 160.0000000";
|
|
// };
|
|
function TractorBeamFF::onAdd(%data, %obj)
|
|
{
|
|
GameBaseData::onAdd(%data, %obj);
|
|
// z0dd - ZOD, 5/09/04. From Syrinx mod - Associate this PZ with the force field directly
|
|
%obj.pz = new PhysicalZone() {
|
|
position = %obj.position;
|
|
rotation = %obj.rotation;
|
|
scale = %obj.scale;
|
|
polyhedron = "0.000000 1.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
|
|
velocityMod = %obj.velocityMod;
|
|
gravityMod = %obj.gravityMod;
|
|
appliedForce = %obj.appliedForce;
|
|
ffield = %obj;
|
|
};
|
|
%obj.originalscale = %obj.getscale();
|
|
%pzGroup = nameToID("MissionCleanup/PZones");
|
|
if(%pzGroup <= 0)
|
|
{
|
|
%pzGroup = new SimGroup("PZones");
|
|
MissionCleanup.add(%pzGroup);
|
|
}
|
|
%pzGroup.add(%obj.pz);
|
|
} |