# SkillSector - The Sector that gives you Skills ## Description SkillSector is a game mode for Tribes 2 for building skills you will need to play other game modes. A few fun toys are also thrown in. # Mode plan Building on the concepts seen in the [Training Grounds](https://github.com/jakraska/Tribes-2-Training-Grounds/) game mode by [jakraska](https://github.com/jakraska), SkillSector hopes to achieve the following features for the following modes.\ #### Movement and shooting - [ ] Flying aim training, multiple difficulty levels - [ ] Human duel arena(s) - [ ] Robot duel arena(s) #### Flag handling - [ ] Flag toss practice - [ ] Baseball machine flag catch practice (CTF, TR2) - [ ] Human flag practice (CTF, TR2) #### Toys - [ ] Grav cycle racing - [ ] Ski racing # Modes ## Flying aim training ### Beginner difficulty Static targets. Shots will only count when the player is... - In the air - Travelling at a minimum velocity Different weapons will have different scores based on their 'ease' of hitting a static target.\ Static targets will be both on the ground and in the air.\ Hitting a static target with splash damage will count, but won't grant much score compared to a direct hit. ### Moderate difficulty Moving targets. Splash damage does not count. Same rules as previous. ### Advanced difficulty Fast moving targets. Same rules as previous. ## Human duel arena(s) Humans should be able to schedule a duel between themselves. I like the way that TG did it. ## Robot duel arena(s) Humans should be able to select from various difficulty robots for dueling. ## Flag toss/catch practice Flag tossing and flag catching require a fair bit of practice. Doing so manually or between players #### auxiliary todo list / odds and ends - noIndividualDamage could be set for the roof's power stations, making it possible to annoy other players by disabling FloatingBank's inventory station(s) # map ideas # twin towers 9/11 map is a good meme # flying aim training thinking