SSWW: fully implement zone based waypoints, delete disused code and comments

This commit is contained in:
loop 2025-10-20 13:40:57 +01:00
parent f38bbe3e40
commit bf31ced0bc
3 changed files with 84 additions and 95 deletions

View file

@ -13,11 +13,11 @@
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
Team_Hunters_timeLimit = "25";
powerCount = "0";
cdTrack = "5";
musicTrack = "ice";
powerCount = "0";
Hunters_timeLimit = "25";
Team_Hunters_timeLimit = "25";
musicTrack = "ice";
new MissionArea(MissionArea) {
area = "-1008 -1032 2144 2080";
@ -64,13 +64,13 @@ new SimGroup(MissionGroup) {
customArea = "0 0 0 0";
GraphFile = "Scarabrae_nef.nav";
conjoinBowlDev = "20";
position = "0 0 0 1";
coverage = "0";
rotation = "0 0 0 0";
XDimOverSize = "0";
scale = "1 1 1";
YDimOverSize = "0";
scale = "1 1 1";
conjoinBowlDev = "20";
locked = "true";
};
new Sky(Sky) {
@ -401,9 +401,9 @@ new SimGroup(MissionGroup) {
homingCount = "0";
Trigger = "4568";
notReady = "1";
Target = "39";
inUse = "Down";
notReady = "1";
};
new Marker(BankSpawn) {
position = "-155.307 126.636 243.233";
@ -416,7 +416,7 @@ new SimGroup(MissionGroup) {
powerCount = "2";
new StaticShape() {
new StaticShape(ATMT) {
position = "-175.467 149.497 233.142";
rotation = "1 0 0 0";
scale = "1 1 1";
@ -425,9 +425,11 @@ new SimGroup(MissionGroup) {
homingCount = "0";
Desc = "Dynamic Aim Trainer\nShoot moving targets while in the air to score points!\nMove faster to score more points and have fun!";
Target = "40";
wrangle = "Aim Trainer teleports";
destination = "ATMSpawn";
};
new StaticShape() {
new StaticShape(ATHT) {
position = "-170.634 150.644 233.142";
rotation = "1 0 0 0";
scale = "1 1 1";
@ -436,9 +438,10 @@ new SimGroup(MissionGroup) {
homingCount = "0";
Desc = "Aim Trainer\nShoot fast moving targets while in the air to score points!\nMove faster to score more points and have fun!";
Target = "41";
destination = "ATHSpawn";
};
new StaticShape() {
new StaticShape(ATLT) {
position = "-176.634 144.844 233.142";
rotation = "1 0 0 0";
scale = "1 1 1";
@ -447,6 +450,7 @@ new SimGroup(MissionGroup) {
homingCount = "0";
Desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
Target = "42";
destination = "ATLSpawn";
};
};
@ -459,20 +463,22 @@ new SimGroup(MissionGroup) {
homingCount = "0";
gravityMod = "-2.75";
pz = "4575";
appliedForce = "0 0 0";
Target = "-1";
originalscale = "10 40 140";
appliedForce = "0 0 0";
pz = "4575";
Target = "-1";
velocityMod = "1.0";
};
new Trigger(BankWaypointZone) {
position = "-158.549 134.258 240.811";
position = "-175.749 154.058 230.011";
rotation = "1 0 0 0";
scale = "1 1 1";
scale = "40 40 40";
dataBlock = "WaypointWranglerZone";
lockCount = "0";
homingCount = "0";
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 -0.0000000 -1.0000000 -0.0000000 -0.0000000 -0.0000000 1.0000000";
Target = "45";
};
};
new SimGroup(AimTrain) {
@ -536,6 +542,7 @@ new SimGroup(MissionGroup) {
homingCount = "0";
Desc = "\nWelcome back to the Bank!";
Target = "43";
destination = "BankSpawn";
};
new Marker(ATLSpawn) {
@ -565,8 +572,8 @@ new SimGroup(MissionGroup) {
lockCount = "0";
homingCount = "0";
Target = "44";
Desc = "\nWelcome back to the Bank!";
Target = "44";
destination = "BankSpawn";
};
};