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https://github.com/tribes2/SkillSector.git
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SSWW: fully implement zone based waypoints, delete disused code and comments
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parent
f38bbe3e40
commit
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3 changed files with 84 additions and 95 deletions
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@ -13,11 +13,11 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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Team_Hunters_timeLimit = "25";
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powerCount = "0";
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cdTrack = "5";
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musicTrack = "ice";
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powerCount = "0";
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Hunters_timeLimit = "25";
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Team_Hunters_timeLimit = "25";
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musicTrack = "ice";
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new MissionArea(MissionArea) {
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area = "-1008 -1032 2144 2080";
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@ -64,13 +64,13 @@ new SimGroup(MissionGroup) {
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customArea = "0 0 0 0";
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GraphFile = "Scarabrae_nef.nav";
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conjoinBowlDev = "20";
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position = "0 0 0 1";
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coverage = "0";
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rotation = "0 0 0 0";
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XDimOverSize = "0";
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scale = "1 1 1";
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YDimOverSize = "0";
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scale = "1 1 1";
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conjoinBowlDev = "20";
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locked = "true";
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};
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new Sky(Sky) {
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@ -401,9 +401,9 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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Trigger = "4568";
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notReady = "1";
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Target = "39";
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inUse = "Down";
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notReady = "1";
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};
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new Marker(BankSpawn) {
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position = "-155.307 126.636 243.233";
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@ -416,7 +416,7 @@ new SimGroup(MissionGroup) {
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powerCount = "2";
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new StaticShape() {
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new StaticShape(ATMT) {
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position = "-175.467 149.497 233.142";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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@ -425,9 +425,11 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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Desc = "Dynamic Aim Trainer\nShoot moving targets while in the air to score points!\nMove faster to score more points and have fun!";
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Target = "40";
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wrangle = "Aim Trainer teleports";
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destination = "ATMSpawn";
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};
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new StaticShape() {
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new StaticShape(ATHT) {
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position = "-170.634 150.644 233.142";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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@ -436,9 +438,10 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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Desc = "Aim Trainer\nShoot fast moving targets while in the air to score points!\nMove faster to score more points and have fun!";
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Target = "41";
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destination = "ATHSpawn";
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};
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new StaticShape() {
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new StaticShape(ATLT) {
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position = "-176.634 144.844 233.142";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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@ -447,6 +450,7 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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Desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
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Target = "42";
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destination = "ATLSpawn";
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};
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};
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@ -459,20 +463,22 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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gravityMod = "-2.75";
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pz = "4575";
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appliedForce = "0 0 0";
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Target = "-1";
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originalscale = "10 40 140";
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appliedForce = "0 0 0";
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pz = "4575";
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Target = "-1";
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velocityMod = "1.0";
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};
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new Trigger(BankWaypointZone) {
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position = "-158.549 134.258 240.811";
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position = "-175.749 154.058 230.011";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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scale = "40 40 40";
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dataBlock = "WaypointWranglerZone";
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lockCount = "0";
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homingCount = "0";
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polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 -0.0000000 -1.0000000 -0.0000000 -0.0000000 -0.0000000 1.0000000";
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Target = "45";
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};
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};
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new SimGroup(AimTrain) {
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@ -536,6 +542,7 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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Desc = "\nWelcome back to the Bank!";
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Target = "43";
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destination = "BankSpawn";
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};
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new Marker(ATLSpawn) {
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@ -565,8 +572,8 @@ new SimGroup(MissionGroup) {
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lockCount = "0";
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homingCount = "0";
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Target = "44";
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Desc = "\nWelcome back to the Bank!";
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Target = "44";
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destination = "BankSpawn";
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};
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};
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