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https://github.com/tribes2/SkillSector.git
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SSTB: added tractor beam/forcefield with customisable PhysicalZone parameters
use SSTB from NewbiesNexus.mis
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parent
3e82474303
commit
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4 changed files with 95 additions and 23 deletions
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@ -13,11 +13,11 @@
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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Team_Hunters_timeLimit = "25";
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musicTrack = "ice";
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Team_Hunters_timeLimit = "25";
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cdTrack = "5";
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powerCount = "0";
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Hunters_timeLimit = "25";
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powerCount = "0";
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new MissionArea(MissionArea) {
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area = "-1008 -1032 2144 2080";
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@ -63,11 +63,11 @@ new SimGroup(MissionGroup) {
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cullDensity = "0.3";
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customArea = "0 0 0 0";
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coverage = "0";
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XDimOverSize = "0";
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position = "0 0 0 1";
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GraphFile = "Scarabrae_nef.nav";
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coverage = "0";
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rotation = "0 0 0 0";
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XDimOverSize = "0";
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GraphFile = "Scarabrae_nef.nav";
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YDimOverSize = "0";
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scale = "1 1 1";
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conjoinBowlDev = "20";
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@ -245,6 +245,7 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Target = "33";
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locked = "false";
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};
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new InteriorInstance() {
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@ -266,6 +267,8 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Trigger = "7610";
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Target = "34";
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locked = "false";
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};
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new StaticShape() {
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@ -277,6 +280,8 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Trigger = "7612";
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Target = "35";
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locked = "false";
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};
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new InteriorInstance() {
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@ -298,6 +303,8 @@ new SimGroup(MissionGroup) {
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homingCount = "0";
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team = "0";
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Trigger = "7615";
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Target = "36";
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locked = "false";
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};
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};
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@ -372,6 +379,8 @@ new SimGroup(MissionGroup) {
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dataBlock = "SolarPanel";
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lockCount = "0";
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homingCount = "0";
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Target = "37";
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};
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new StaticShape() {
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position = "-158.234 132.947 290.416";
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@ -380,6 +389,8 @@ new SimGroup(MissionGroup) {
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dataBlock = "SolarPanel";
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lockCount = "0";
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homingCount = "0";
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Target = "38";
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};
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new StaticShape(MainInventory) {
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position = "-158.549 153.858 241.953";
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@ -389,17 +400,10 @@ new SimGroup(MissionGroup) {
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lockCount = "0";
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homingCount = "0";
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inUse = "Down";
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notReady = "1";
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};
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new PhysicalZone(TractorBeamFront) {
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position = "-142.042 106.838 82.3519";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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velocityMod = "1";
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gravityMod = "-3";
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appliedForce = "0 0 0";
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polyhedron = "0.0000000 0.0000000 0.0000000 10.0000000 0.0000000 0.0000000 -0.0000000 -40.0000000 -0.0000000 -0.0000000 -0.0000000 160.0000000";
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Trigger = "7626";
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inUse = "Down";
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Target = "39";
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};
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new Marker(BankSpawn) {
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position = "-155.307 126.636 243.233";
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@ -413,10 +417,17 @@ new SimGroup(MissionGroup) {
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "BankTeleporter";
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lockCount = "0";
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homingCount = "0";
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Desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
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destination = "ATLSpawn";
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desc = "Static Aim Trainer\nShoot static targets while in the air to score points!\nMove faster to score more points and have fun!";
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};
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new ForceFieldBare(TractorBeamFront) {
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position = "-142.101 65.701 103.021";
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rotation = "1 0 0 0";
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scale = "10 40 140";
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dataBlock = "TractorBeamFF";
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velocityMod = "1.0";
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gravityMod = "-2.75";
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appliedForce = "0 0 0";
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};
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};
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new SimGroup(AimTrain) {
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@ -478,8 +489,10 @@ new SimGroup(MissionGroup) {
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dataBlock = "BankTeleporter";
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lockCount = "0";
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homingCount = "0";
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Desc = "\nWelcome back to the Bank!";
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destination = "BankSpawn";
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Target = "42";
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Desc = "\nWelcome back to the Bank!";
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};
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new Marker(ATLSpawn) {
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position = "-546.054 112.086 223.904";
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