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clarify the purpose of DEVMODE
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3e82474303
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@ -5,7 +5,7 @@
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// url: https://github.com/tribes2/SkillSector
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// url: https://github.com/tribes2/SkillSector
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// Allows you to modify AimTrain placeholder entities.
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// Allows you to modify AimTrain placeholder entities.
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// Don't leave it on or AimTrain will be a bunch of statues that do nothing.
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// Leave it on when editing the map, leave it off when playing the game.
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$DEVMODE = 1;
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$DEVMODE = 1;
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// thanks DarkTiger (you can prob list them all via datablockGroup.getCount(); and iterate them all and do echo %obj.getName();)
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// thanks DarkTiger (you can prob list them all via datablockGroup.getCount(); and iterate them all and do echo %obj.getName();)
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@ -16,10 +16,13 @@ function dumpDatablockNames() {
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}
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}
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// DEVMODE reload/test function
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// DEVMODE reload/test function
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function ssrl() {
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function ssl() {
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exec("scripts/SkillSectorGame.cs");
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exec("scripts/SkillSectorGame.cs");
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findAndReplacePlaceholders();
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findAndReplacePlaceholders();
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}
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}
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function ssrl() {
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exec("scripts/SkillSectorGame.cs");
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}
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function dc() {
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function dc() {
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disconnect();
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disconnect();
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@ -27,6 +30,7 @@ function dc() {
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if ($DEVMODE) {
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if ($DEVMODE) {
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moveMap.bind(keyboard, "f5", disconnect);
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moveMap.bind(keyboard, "f5", disconnect);
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ObserverHUDWeaponList.delete();
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}
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}
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// Load the various modes, datablocks and functions.
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// Load the various modes, datablocks and functions.
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