From 2425e536c402d8a7e2c91c8a9650507640a70ac2 Mon Sep 17 00:00:00 2001 From: loop <126372784+tribes2@users.noreply.github.com> Date: Tue, 21 Oct 2025 00:51:35 +0100 Subject: [PATCH] mislabelled game methods --- scripts/SkillSectorGame.cs | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/scripts/SkillSectorGame.cs b/scripts/SkillSectorGame.cs index 2a56d46..dab0c11 100644 --- a/scripts/SkillSectorGame.cs +++ b/scripts/SkillSectorGame.cs @@ -15,15 +15,13 @@ exec("scripts/SkillSectorAimTrainer.cs"); exec("scripts/SkillSectorTractorBeam.cs"); exec("scripts/SkillSectorWaypointWrangler.cs"); -package SkillSector { - function none() {} -}; - -function SkillSector::initGameVars(%game) { -} +// package SkillSector { +// function none() {} +// }; -function SkillSector::missionLoadDone(%game) { +function SkillSectorGame::missionLoadDone(%game) +{ DefaultGame::missionLoadDone(%game); echo("Mission loading..."); @@ -32,8 +30,12 @@ function SkillSector::missionLoadDone(%game) { WaypointWranglerInit(); } +function SkillSectorGame::initGameVars(%game) +{ +} + // No longer dispatching 'primary' waypoints because they can't be made semi-permanent. -function SkillSector::clientMissionDropReady(%game, %client) { +function SkillSectorGame::clientMissionDropReady(%game, %client) { messageClient(%client, 'MsgClientReady',"", %game.class); // %game.resetScore(%client); // for(%i = 1; %i <= %game.numTeams; %i++) {