Krypton/Construction/scripts/prison.cs

626 lines
20 KiB
C#

// prison.cs
// Set up defaults for nonexisting vars
if ($Host::Prison::Enabled $= "")
$Host::Prison::Enabled = 1; // Enable prison system
if ($Host::Prison::JailMode $= "")
$Host::Prison::JailMode = 0; // Jailing mode
// 0 = prison building
// 1 = spawnsphere
// 2 = players current/last position (prison only affects use of items)
if ($Host::Prison::ReleaseMode $= "")
$Host::Prison::ReleaseMode = 1; // Release mode - same as above
// Killing
if ($Host::Prison::Kill $= "")
$Host::Prison::Kill = 0; // Enable killing punishment
if ($Host::Prison::TeamKill $= "")
$Host::Prison::TeamKill = 1; // Enable teamkill punishment
if ($Host::Prison::KillTime $= "")
$Host::Prison::KillTime = 2 * 60; // Time to punish for killing/teamkilling
// Deployables spamming
if ($Host::Prison::DeploySpam $= "")
$Host::Prison::DeploySpam = 1; // Enable deployables spam punishment
if ($Host::Prison::DeploySpamTime $= "")
$Host::Prison::DeploySpamTime = 60; // Time to punish for deployables spamming
if ($Host::Prison::DeploySpamMultiply $= "")
$Host::Prison::DeploySpamMultiply = 1; // Enable punishment multiplier for repeat offenders
if ($Host::Prison::DeploySpamMaxTime $= "")
$Host::Prison::DeploySpamMaxTime = 5 * 60; // Max time, if applying multiplier, to jail a player
if ($Host::Prison::DeploySpamCheckTimeMS $= "")
$Host::Prison::DeploySpamCheckTimeMS = 1000; // Time in MS between deploying that is considered spam
if ($Host::Prison::DeploySpamWarnings $= "")
$Host::Prison::DeploySpamWarnings = 10; // Number of warnings before punishment
// This is a bit misleading. It is actually the number of spams
// allowed before punishment. Warnings will be given for the last
// half of them
if ($Host::Prison::DeploySpamResetWarnCountTime $= "")
$Host::Prison::DeploySpamResetWarnCountTime = 30; // Reset warn counter after this many seconds of not deploying
if ($Host::Prison::DeploySpamRemoveRecentMS $= "")
$Host::Prison::DeploySpamRemoveRecentMS = 1000 * 15; // Remove pieces deployed by offender within the last 15 seconds
if ($Prison::RemoveSpamTimer < 10000) // Remove spam around prison every 30 seconds, 10 seconds minimum
$Prison::RemoveSpamTimer = 30000;
function jailPlayer(%cl,%release,%prisonTimeInSeconds,%jailThread) {
%cl.jailThread++;
if (!isObject(%cl)) {
warn("-jailPlayer- no client: " @ %cl @ " (" @ (%release ? "release" : "jail") @ ")");
return;
}
if (%release) {
if (%jailThread == 0 || %cl.jailThread - 1 == %jailThread) {
%cl.isJailed = false;
if (($Host::Prison::ReleaseMode $= "0" || $Host::Prison::ReleaseMode $= "")
&& $Prison::ReleasePos !$= "0" && $Prison::ReleasePos !$= "") {
%cl.player.setVelocity("0 0 0");
if ($Prison::ReleaseRad > 0) {
%pi = 3.1415926535897932384626433832795; // Whoa..
%vec = getRandom() * %pi * 2;
%rad = getRandom() * $Prison::ReleaseRad;
%x = %x + (mSin(%vec) * %rad);
%y = %y + (mCos(%vec) * %rad);
%cl.player.setPosition(VectorAdd(%x SPC %y SPC 0,$Prison::ReleasePos));
}
else
%cl.player.setPosition($Prison::ReleasePos);
}
else if ($Host::Prison::ReleaseMode == 1) {
%cl.player.setVelocity("0 0 0");
%cl.player.setPosition(Game.pickPlayerSpawn(%cl,false));
}
else {
// Make sure they still get released from prison building
if (($Host::Prison::JailMode $= "0" || $Host::Prison::JailMode $= "")
&& $Prison::JailPos !$= "0" && $Prison::JailPos !$= "") { // This could be handled nicer..
%cl.player.setVelocity("0 0 0");
%cl.player.setPosition(%cl.preJailPos);
// %cl.player.setVelocity(%cl.preJailVel);
}
// Else, do nothing. Leave player at current position.
}
buyFavorites(%cl);
if (%cl.player.weaponCount > 0)
%cl.player.selectWeaponSlot(0);
if (%jailThread) // Only show for timed releases
messageAll('msgClient','\c2%1 has been released from jail.',%cl.name);
}
return;
}
if ($Host::Prison::Enabled != true) {
warn("-jailPlayer- prison system is disabled.");
return;
}
%cl.isJailed = true;
%cl.jailTime = %prisonTimeInSeconds;
if (isObject(%cl.player)) {
if (%cl.player.getState() !$="Dead") {
if(%cl.player.isMounted()) {
if(%cl.player.vehicleTurret)
%cl.player.vehicleTurret.getDataBlock().playerDismount(%cl.player.vehicleTurret);
else {
%cl.player.getDataBlock().doDismount(%cl.player,true);
%cl.player.mountVehicle = false;
}
}
serverCmdResetControlObject(%cl);
%cl.player.setInventory(EnergyPack,1,1); // Fix Satchel Charge
%cl.player.clearInventory();
%cl.setWeaponsHudClearAll();
%cl.player.setArmor("Light");
// Game.dropFlag(%cl.player);
%cl.preJailVel = %cl.player.getVelocity();
%cl.preJailPos = %cl.player.getPosition();
// If we have no prison to put them in, we'll let them run around without any weapons..
if (($Host::Prison::JailMode $= "0" || $Host::Prison::JailMode $= "")
&& $Prison::JailPos !$= "0" && $Prison::JailPos !$= "") {
%cl.player.setVelocity("0 0 0");
if ($Prison::JailRad > 0) {
%pi = 3.1415926535897932384626433832795; // Whoa..
%vec = getRandom() * %pi * 2;
%rad = getRandom() * $Prison::JailRad;
%x = %x + (mSin(%vec) * %rad);
%y = %y + (mCos(%vec) * %rad);
%cl.player.setPosition("-0.19715 2.69382 10011");
}
else
%cl.player.setPosition($Prison::JailPos);
}
else if ($Host::Prison::JailMode == 1) {
%cl.player.setVelocity("0 0 0");
%cl.player.setPosition(Game.pickPlayerSpawn(%cl,false));
}
else {
// Do nothing, leave player's current position
}
}
}
cancel(%cl.prisonReleaseSched);
if (%prisonTimeInSeconds > 0)
%cl.prisonReleaseSched = schedule(%prisonTimeInSeconds * 1000,0,jailPlayer,%cl,true,0,%cl.jailThread);
}
function prisonCreate() {
%prisonBasePos = "0 0 10000";
if (isObject(nameToID(PrisonGroup)))
// Note, this does not handle removal of the PhysicalZones
PrisonGroup.delete();
%group = nameToID(MissionCleanup);
if(%group == -1)
return;
%p = new SimGroup(PrisonGroup) {
providesPower = true;
new InteriorInstance(PrisonMain) {
position = %prisonBasePos;
// rotation = "-1 0 0 90";
rotation = "0 0 0 0";
scale = "1 1 1";
// interiorFile = "btowra.dif";
interiorFile = "dbase_broadside_nef.dif";
};
// new ForceFieldBare(PrisonFF1) {
// position = "-5.00913 -31.6636 10006";
// rotation = "-0.578066 -0.575915 0.578068 120.123";
// scale = "7.02 10.0201 0.48";
// dataBlock = "defaultSolidFieldBare";
// };
// new ForceFieldBare(PrisonFF2) {
// position = "-22.01 3.01 9976.49";
// rotation = "1 0 -4.82798e-06 180";
// scale = "6.02 6.02 0.48";
// dataBlock = "defaultSolidFieldBare";
// };
// new ForceFieldBare(PrisonFF3) {
// position = "22.01 -3.01 9976.52";
// rotation = "-1.37092e-06 1 0 180";
// scale = "6.02 6.02 0.48";
// dataBlock = "defaultSolidFieldBare";
// };
// new ForceFieldBare(PrisonFF4) {
// position = "-13.3587 3.99003 10062.5";
// rotation = "-4.08576e-07 -1 -3.74186e-07 105.946";
// scale = "6.02 6.01997 0.52";
// dataBlock = "defaultSolidFieldBare";
// };
// new ForceFieldBare(PrisonFF5) {
// position = "13.2985 10.01 10062.5";
// rotation = "0.798348 4.05391e-06 -0.602196 180";
// scale = "6.02 6.01997 0.52";
// dataBlock = "defaultSolidFieldBare";
// };
//Some lovely deployables...
//A generator
//%building = new Turret(StaticShape) () {datablock = "GeneratorLarge";position = "-7.11436 13.6861 10014";rotation = "0 0 1 146.294";scale = "1 1 1";team = "1";ownerGUID = "1";deployed = "1";powerFreq = "1";powerRadius = "400";}
//setTargetSensorGroup(%building.getTarget(),1);
//addToDeployGroup(%building);
//%building.setSelfPowered();setTargetName(%building.target,addTaggedString("Frequency" SPC %building.powerFreq));
//%building.playThread($AmbientThread,"ambient");
//A telepad..
//%building = new Turret(StaticShape) () {datablock = "TelePadDeployedBase";position = "6.84369 15.4784 10014.4";rotation = "0.637498 0.770452 9.76618e-07 180";scale = "1 1 1";team = "1";ownerGUID = "1";deployed = "1";powerFreq = "1";frequency = "1";teleMode = "3";}
//setTargetSensorGroup(%building.getTarget(),1);
//addToDeployGroup(%building);
//%beam = new StaticShape() {datablock = "TelePadBeam";position = "6.84369 15.4784 10014.4";rotation = "-2.6941e-06 1.15733e-13 -1 100.789";scale = "1 1 0.4";}
//%building.beam = %beam;%beam.playThread(0,"ambient");
//%beam.setThreadDir(0,true);
//%beam.flashThreadDir = true;
//setTargetName(%building.target,addTaggedString("Frequency" SPC %building.frequency));
new Turret(PrisonTurret1) {
position = "-2.46022 7.13686 10067";
rotation = "0 0 1 91.1278";
scale = "1 1 1";
nameTag = "Prison";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "ChaingunBarrelLarge";
locked = "true";
team = "6";
};
new Turret(PrisonTurret2) {
position = "-22.0718 -17.4789 10057";
rotation = "0 0 1 42.3157";
scale = "1 1 1";
nameTag = "Prison";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "ChaingunBarrelLarge";
locked = "true";
team = "6";
};
new Turret(PrisonTurret3) {
position = "22.1211 30.1111 10057";
rotation = "0 0 1 223.926";
scale = "1 1 1";
nameTag = "Prison";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "ChaingunBarrelLarge";
locked = "true";
team = "6";
};
new Turret(PrisonTurret4) {
position = "-7.41957 -32.2994 10002.3";
rotation = "-0.331595 -0.619591 0.711443 221.689";
scale = "1 1 1";
nameTag = "Prison";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "ChaingunBarrelLarge";
locked = "true";
team = "6";
};
new Turret(PrisonTurret5) {
position = "-15 0.239721 9957.62";
rotation = "-0.577351 0.577352 0.577348 120";
scale = "1 1 1";
nameTag = "Prison";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "ChaingunBarrelLarge";
locked = "true";
team = "6";
};
new Turret(PrisonTurret6) {
position = "15 -0.219893 9957.45";
rotation = "0.57735 0.577353 0.577348 239.999";
scale = "1 1 1";
nameTag = "Prison";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "ChaingunBarrelLarge";
locked = "true";
team = "6";
};
//Spider Clamps...
new Turret(PrisonClamp1) {
datablock = "TurretDeployedWallIndoor";
position = "-10.0705 3.5 10047.7";
rotation = "0 0.707107 0.707107 180";
scale = "1 1 1";
team = "6";
ownerGUID = "0";
initialBarrel = "DeployableIndoorBarrel";
};
new Turret(PrisonClamp2) {
datablock = "TurretDeployedWallIndoor";
position = "-4.43628 3.5 10045.9";
rotation = "-1 -0 0 90";
scale = "1 1 1";
team = "6";
ownerGUID = "0";
initialBarrel = "DeployableIndoorBarrel";
};
new Turret(PrisonClamp3) {
datablock = "TurretDeployedWallIndoor";
position = "4.6297 3.5 10045.8";
rotation = "-1 -0 0 90";
scale = "1 1 1";
team = "6";
ownerGUID = "0";
initialBarrel = "DeployableIndoorBarrel";
};
new Turret(PrisonClamp4) {
datablock = "TurretDeployedWallIndoor";
position = "9.99698 3.5 10047.7";
rotation = "0 0.707107 0.707107 180";
scale = "1 1 1";
team = "6";
ownerGUID = "0";
initialBarrel = "DeployableIndoorBarrel";
};
new Turret(PrisonClamp5) {
datablock = "TurretDeployedWallIndoor";
position = "-0.0249347 12.184 10039.2";
rotation = "0 0.544914 0.838492 180";
scale = "1 1 1";
team = "6";
ownerGUID = "0";
initialBarrel = "DeployableIndoorBarrel";
};
new Turret(PrisonClamp6) {
datablock = "TurretDeployedWallIndoor";
position = "-5.48865 -13.5484 10028.7";
rotation = "-0.337066 0.665728 0.665728 142.746";
scale = "1 1 1";
team = "6";
ownerGUID = "0";
initialBarrel = "DeployableIndoorBarrel";
};
new Turret(PrisonClamp7) {
datablock = "TurretDeployedWallIndoor";
position = "-6.1678 19.25 10015.9";
rotation = "0 0.707107 0.707107 180";
scale = "1 1 1";
team = "6";
ownerGUID = "0";
initialBarrel = "DeployableIndoorBarrel";
};
new Turret(PrisonClamp8) {
datablock = "TurretDeployedWallIndoor";
position = "16 2.60423 9996.88";
rotation = "0.57735 -0.57735 -0.57735 240";
scale = "1 1 1";
team = "6";
ownerGUID = "0";
initialBarrel = "DeployableIndoorBarrel";
};
new Turret(PrisonClamp9) {
datablock = "TurretDeployedCeilingIndoor";
position = "10.9849 -8.11171 9988";
rotation = "0 1 0 180";
scale = "1 1 1";
team = "6";
ownerGUID = "0";
initialBarrel = "DeployableIndoorBarrel";
};
};
%group.add(%p);
PrisonGroup.powerInit(0);
setTargetSensorGroup(PrisonTurret1.getTarget(),6);
PrisonTurret1.setRechargeRate(PrisonTurret1.getDatablock().rechargeRate);
PrisonTurret1.setRepairRate(0.0005);
setTargetSensorGroup(PrisonTurret2.getTarget(),6);
PrisonTurret2.setRechargeRate(PrisonTurret2.getDatablock().rechargeRate);
PrisonTurret2.setRepairRate(0.0005);
setTargetSensorGroup(PrisonTurret3.getTarget(),6);
PrisonTurret3.setRechargeRate(PrisonTurret3.getDatablock().rechargeRate);
PrisonTurret3.setRepairRate(0.0005);
setTargetSensorGroup(PrisonTurret4.getTarget(),6);
PrisonTurret4.setRechargeRate(PrisonTurret4.getDatablock().rechargeRate);
PrisonTurret4.setRepairRate(0.0005);
setTargetSensorGroup(PrisonTurret5.getTarget(),6);
PrisonTurret5.setRechargeRate(PrisonTurret5.getDatablock().rechargeRate);
PrisonTurret5.setRepairRate(0.0005);
setTargetSensorGroup(PrisonTurret6.getTarget(),6);
PrisonTurret6.setRechargeRate(PrisonTurret6.getDatablock().rechargeRate);
PrisonTurret6.setRepairRate(0.0005);
setTargetSensorGroup(PrisonClamp1.getTarget(),6);
PrisonClamp1.deploy();
PrisonClamp1.setSelfPowered();
PrisonClamp1.setRechargeRate(PrisonClamp1.getDatablock().rechargeRate);
PrisonClamp1.setRepairRate(0.0002);
setTargetSensorGroup(PrisonClamp2.getTarget(),6);
PrisonClamp2.deploy();
PrisonClamp2.setSelfPowered();
PrisonClamp2.setRechargeRate(PrisonClamp2.getDatablock().rechargeRate);
PrisonClamp2.setRepairRate(0.0002);
setTargetSensorGroup(PrisonClamp3.getTarget(),6);
PrisonClamp3.deploy();
PrisonClamp3.setSelfPowered();
PrisonClamp3.setRechargeRate(PrisonClamp3.getDatablock().rechargeRate);
PrisonClamp3.setRepairRate(0.0002);
setTargetSensorGroup(PrisonClamp4.getTarget(),6);
PrisonClamp4.deploy();
PrisonClamp4.setSelfPowered();
PrisonClamp4.setRechargeRate(PrisonClamp4.getDatablock().rechargeRate);
PrisonClamp4.setRepairRate(0.0002);
setTargetSensorGroup(PrisonClamp5.getTarget(),6);
PrisonClamp5.deploy();
PrisonClamp5.setSelfPowered();
PrisonClamp5.setRechargeRate(PrisonClamp5.getDatablock().rechargeRate);
PrisonClamp5.setRepairRate(0.0002);
setTargetSensorGroup(PrisonClamp6.getTarget(),6);
PrisonClamp6.deploy();
PrisonClamp6.setSelfPowered();
PrisonClamp6.setRechargeRate(PrisonClamp6.getDatablock().rechargeRate);
PrisonClamp6.setRepairRate(0.0002);
setTargetSensorGroup(PrisonClamp7.getTarget(),6);
PrisonClamp7.deploy();
PrisonClamp7.setSelfPowered();
PrisonClamp7.setRechargeRate(PrisonClamp7.getDatablock().rechargeRate);
PrisonClamp7.setRepairRate(0.0002);
setTargetSensorGroup(PrisonClamp8.getTarget(),6);
PrisonClamp8.deploy();
PrisonClamp8.setSelfPowered();
PrisonClamp8.setRechargeRate(PrisonClamp8.getDatablock().rechargeRate);
PrisonClamp8.setRepairRate(0.0002);
setTargetSensorGroup(PrisonClamp9.getTarget(),6);
PrisonClamp9.deploy();
PrisonClamp9.setSelfPowered();
PrisonClamp9.setRechargeRate(PrisonClamp9.getDatablock().rechargeRate);
PrisonClamp9.setRepairRate(0.0002);
schedule(5000,0,prisonturretreploop);
addPrisonCamera("-1.0 -7.5 10010.4","0 0.707105 0.707105 3.14159",0);
// addPrisonCamera("1.638419 -7.5 10010.4",getWords(MatrixCreateFromEuler(mDegToRad(270)) SPC "0 0",3,6),1);
addPrisonCamera("0.0 -7.5 10010.4","0 0.707105 0.707105 3.14159",1);
addPrisonCamera("1.0 -7.5 10010.4","0 0.707105 0.707105 3.14159",2);
// addPrisonCamera(VectorAdd("1 2 0.5",%prisonBasePos),getWords(MatrixCreateFromEuler(mDegToRad(90)) SPC "0 0",3,6),1);
// addPrisonCamera(VectorAdd("-1 2 0.5",%prisonBasePos),getWords(MatrixCreateFromEuler(mDegToRad(90)) SPC "0 0",3,6),2);
$Prison::JailRad = 3;
$Prison::JailPos = VectorAdd("0 -8.5 0",%prisonBasePos);
$Prison::ReleaseRad = 4;
$Prison::ReleasePos = VectorAdd("0 -14.25 6.75",%prisonBasePos); // Release player on top of prison
$Prison::NoBuildRadius = 0;
}
// Prevent spam in prison. If called outside prisonCreate(), needs to be passed $Prison::RemoveSpamThread++ as arg
function prisonRemoveSpamThread(%thread) {
// Re-evaluate here, in case user has set it to an "illegal" value
if ($Prison::RemoveSpamTimer < 10000) // 10 seconds
$Prison::RemoveSpamTimer = 10000;
// Thread cancels if prison is re-created, if PrisonGroup ceases to exist, or if prison system is disabled
if (%thread != $Prison::RemoveSpamThread || !isObject(nameToID(PrisonGroup)) || $Host::Prison::Enabled != 1) {
warn("prisonRemoveSpamThread #" @ mAbs(%thread) @ " stopped. Last started thread: " @ $Prison::RemoveSpamThread);
return;
}
InitContainerRadiusSearch($Prison::JailPos,$Prison::NoBuildRadius,$TypeMasks::StaticShapeObjectType | $TypeMasks::ItemObjectType | $TypeMasks::ForceFieldObjectType);
while((%obj = ContainerSearchNext()) != 0) {
// Extra safety
if (VectorDist($Prison::JailPos,%obj.getPosition()) < $Prison::NoBuildRadius) {
%dataBlockName = %obj.getDataBlock().getName();
if (saveBuildingCheck(%obj)) { // If it's handled by saveBuilding(), it must be a deployable
%random = getRandom() * $Prison::RemoveSpamTimer-2000; // prevent duplicate disassemblies
%obj.getDataBlock().schedule(%random,"disassemble",0,%obj); // Run Item Specific code.
}
}
}
schedule($Prison::RemoveSpamTimer,0,prisonRemoveSpamThread,%thread);
}
function prisonEnable() {
$Host::Prison::Enabled = 1;
%pgroup = nameToID(PrisonGroup);
if(isObject(%pgroup)) {
%pgroup.providesPower = true;
%pgroup.powerInit(0);
}
else
prisonCreate();
prisonRemoveSpamThread($Prison::RemoveSpamThread++);
}
function prisonDisable() {
$Host::Prison::Enabled = 0;
%pgroup = nameToID(PrisonGroup);
if(isObject(%pgroup)) {
%pgroup.providesPower = false;
%pgroup.powerInit(0);
}
// Release jailed players
%count = ClientGroup.getCount();
for(%i = 0; %i < %count; %i++) {
%cl = ClientGroup.getObject(%i);
if (%cl.isJailed)
jailPlayer(%cl,true);
}
}
datablock SensorData(PrisonCameraSensorObject) {
detects = false;
};
datablock TurretData(TurretPrisonCamera) {
className = PrisonCameraTurret;
shapeFile = "camera.dts";
thetaMin = 50;
thetaMax = 130;
// thetaNull = 90;
cameraDefaultFov = 120;
cameraMinFov = 120;
cameraMaxFov = 120;
neverUpdateControl = false;
canControl = true;
canObserve = true;
observeThroughObject = true;
cmdCategory = "Support";
cmdIcon = CMDCameraIcon;
cmdMiniIconName = "commander/MiniIcons/com_camera_grey";
targetNameTag = 'Prison';
targetTypeTag = 'Camera';
sensorData = PrisonCameraSensorObject;
sensorRadius = PrisonCameraSensorObject.detectRadius;
firstPersonOnly = true;
observeParameters = "0.5 4.5 4.5";
};
datablock TurretImageData(PrisonCameraBarrel) {
shapeFile = "turret_muzzlepoint.dts";
usesEnergy = false;
// Turret parameters
activationMS = 100;
deactivateDelayMS = 100;
thinkTimeMS = 100;
degPerSecTheta = 180;
degPerSecPhi = 360;
};
function addPrisonCamera(%pos,%rot,%team) {
%group = nameToID(PrisonGroup);
if (!isObject(%group))
return;
%pCam = new Turret(PrisonCamera) {
dataBlock = "TurretPrisonCamera";
position = %pos;
rotation = %rot;
team = %team;
needsNoPower = true;
};
%pCam.setRotation(%rot); // Gah!
%group.add(%pCam);
if(%pCam.getTarget() != -1)
setTargetSensorGroup(%pCam.getTarget(),%team);
%pCam.deploy();
}
function TurretPrisonCamera::damageObject(%data,%targetObject,%sourceObject,%position,%amount,%damageType,%momVec,%mineSC) {
// Do nothing
}
function TurretPrisonCamera::onAdd(%this, %obj) {
Parent::onAdd(%this, %obj);
%obj.mountImage(PrisonCameraBarrel, 0, true);
%obj.setRechargeRate(%this.rechargeRate);
%obj.setAutoFire(false); // z0ddm0d: Server crash fix related to controlable cameras
}
function prisonturretreploop()
{
if (isObject(PrisonTurret1)) {
PrisonTurret1.setRepairRate(0.0005);
PrisonTurret2.setRepairRate(0.0005);
PrisonTurret3.setRepairRate(0.0005);
PrisonTurret4.setRepairRate(0.0005);
PrisonTurret5.setRepairRate(0.0005);
PrisonTurret6.setRepairRate(0.0005);
if (isObject(PrisonClamp1)) {
PrisonClamp1.setDamageState(Enabled);
PrisonClamp2.setDamageState(Enabled);
PrisonClamp3.setDamageState(Enabled);
PrisonClamp4.setDamageState(Enabled);
PrisonClamp5.setDamageState(Enabled);
PrisonClamp6.setDamageState(Enabled);
PrisonClamp7.setDamageState(Enabled);
PrisonClamp8.setDamageState(Enabled);
PrisonClamp9.setDamageState(Enabled);
}
schedule(5000,0,prisonturretreploop);
}
}