mirror of
https://github.com/haydenmc/Krypton.git
synced 2026-01-20 20:14:54 +00:00
70 lines
2 KiB
C#
70 lines
2 KiB
C#
//These functions brought to you by Quantium X
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function mountLaser(%client)
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{
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%plyr = %client.client.player;
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%client = %client.client;
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if(%client.laserMode != 1)
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%client.laserMode++;
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else
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%client.laserMode = 0;
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valLaser(%client);
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}
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function valLaser(%client) {
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%plyr = %client.player;
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if(%client.laserMode == 1 && isPlayer(%plyr)) {
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messageClient(%client,0,'\c2Laser set to : Full-On.');
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%p = new TargetProjectile(){
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dataBlock = "AimingLaser" @ %client.lasercolor;
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initialDirection = %plyr.getMuzzleVector($WeaponSlot);
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initialPosition = %plyr.getMuzzlePoint($WeaponSlot);
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sourceObject = %plyr;
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sourceSlot = $WeaponSlot;
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vehicleObject = %vehicle;
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};
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MissionCleanup.add(%p);
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%plyr.attachedLaser = %p;
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%plyr.laserActive = 1;
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}
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else if(%client.laserMode == 2) {
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messageClient(%client,0,'\c2Laser set to : Auto.');
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if(isObject(%plyr.attachedLaser))
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%plyr.attachedLaser.delete();
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%plyr.laserActive = 0;
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return;
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}
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else {
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messageClient(%client,0,'\c2Laser set to : Off.');
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if(isObject(%plyr.attachedLaser))
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%plyr.attachedLaser.delete();
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%plyr.laserActive = 0;
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}
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}
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datablock TargetProjectileData(DeathBeam)
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{
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directDamage = 0.0;
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hasDamageRadius = false;
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indirectDamage = 0.0;
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damageRadius = 0.0;
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velInheritFactor = 1.0;
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maxRifleRange = 1000;
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beamColor = "0.0 0.9 0.0";
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startBeamWidth = 0.04;
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pulseBeamWidth = 0.04;
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beamFlareAngle = 3.0;
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minFlareSize = 0.0;
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maxFlareSize = 200.0;
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pulseSpeed = 6.0;
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pulseLength = 0.150;
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textureName[0] = "special/nonlingradient";
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textureName[1] = "special/flare";
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textureName[2] = "special/pulse";
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textureName[3] = "skins/glow_red";
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beacon = true;
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}; |