AssetCompat/scripts/t2Compat/playerFunctions.cs

21 lines
688 B
C#

//------------------------------------------------------------------------------
// playerFunctions.cs
//
// Various helper functions that many Tribes 2 scripts expect to exist which
// can be implemented wholly in script. Those that must perform more
// sophisicated engines must be implemented as engine functions.
//------------------------------------------------------------------------------
package PlayerCompatability
{
// The Tribes 2 engine behavior is to auto-fade the blown up player
// upon calling this function.
function Player::blowup(%this)
{
parent::blowup(%this);
%this.startFade(1,0,1);
}
};
activatePackage(PlayerCompatability);