mirror of
https://github.com/Tribes2-SCP/AssetCompat.git
synced 2026-01-19 12:14:46 +00:00
73 lines
2.3 KiB
Python
73 lines
2.3 KiB
Python
import os
|
|
import sys
|
|
|
|
class Application(object):
|
|
ignored_directories = ["textures", "commander", "gui"]
|
|
|
|
material_template = """
|
|
singleton Material({name})
|
|
{opening}
|
|
diffuseMap[0] = "{path}";
|
|
mapTo = "{name}";
|
|
{closing};
|
|
"""
|
|
|
|
def main(self):
|
|
if (len(sys.argv) != 3):
|
|
print("Usage: %s <material dir> <output material script>" % sys.argv[0])
|
|
print("material dir is the root of the directory in which the Tribes 2 materials can be found.")
|
|
print("output material script is the output script for Torque3D that allows proper material usage.")
|
|
return
|
|
|
|
material_directory = sys.argv[1]
|
|
output_location = sys.argv[2]
|
|
|
|
os.chdir(sys.argv[1])
|
|
|
|
# In this list we store dictionaries that store a name and a path
|
|
materials = [ ]
|
|
|
|
# First, we generate a listing of the T2 matlist
|
|
for path, directories, files in os.walk(".", topdown=True):
|
|
# Don't recurse textures
|
|
if (path == "."):
|
|
for exclusion in self.ignored_directories:
|
|
try:
|
|
directories.remove(exclusion)
|
|
except ValueError: pass
|
|
|
|
continue
|
|
|
|
for file in files:
|
|
if (os.path.isfile(file) is not True):
|
|
continue
|
|
|
|
full_path = os.path.join(path, file)[2:]
|
|
|
|
material_name = os.path.basename(full_path)
|
|
material_name = os.path.splitext(material_name)[0].upper()
|
|
material_name = material_name.replace(".", "")
|
|
|
|
material = { "name": material_name, "path": full_path, "opening": "{", "closing": "}" }
|
|
materials.append(material)
|
|
|
|
# Now dump the output and we should be golden.
|
|
try:
|
|
with open(output_location, "w") as output_handle:
|
|
for material in materials:
|
|
output_handle.write(self.material_template.format(**material))
|
|
|
|
print("Wrote output to %s." % output_location)
|
|
except OSError as e:
|
|
print("FATAL: Failed to open %s for read or %s for write!" % (input_location, output_location))
|
|
|
|
if __name__ == "__main__":
|
|
Application().main()
|
|
|
|
#singleton Material( BlankWhite )
|
|
#{
|
|
# diffuseMap[0] = "core/art/white";
|
|
# mapTo = "white";
|
|
# materialTag0 = "Miscellaneous";
|
|
#};
|