//------------------------------------------------------------------------------ // playerFunctions.cs // // Various helper functions that many Tribes 2 scripts expect to exist which // can be implemented wholly in script. Those that must perform more // sophisicated engines must be implemented as engine functions. //------------------------------------------------------------------------------ package PlayerCompatability { // The Tribes 2 engine behavior is to auto-fade the blown up player // upon calling this function. function Player::blowup(%this) { parent::blowup(%this); %this.startFade(1,0,1); } }; activatePackage(PlayerCompatability);