//------------------------------------------------------------------------------ // playerFunctions.cs // // Various helper functions that many Tribes 2 scripts expect to exist which // can be implemented wholly in script. Those that must perform more // sophisicated engines must be implemented as engine functions. //------------------------------------------------------------------------------ function alxCreateSource(%profile, %file) { %handle = sfxCreateSource(%profile, %file); } function alxPlay(%handle) { %handle.play(-1); } function alxGetWaveLen(%file) { }