From 14a2638045fed2c51c8f9cd62bea13d46d14f285 Mon Sep 17 00:00:00 2001 From: Robert MacGregor Date: Sun, 22 Nov 2015 23:29:05 -0500 Subject: [PATCH] Added input compat script & implemented mouseJet --- scripts/t2Compat/inputFunctions.cs | 13 +++++++++++++ scripts/t2Compat/t2Compat.cs | 1 + 2 files changed, 14 insertions(+) create mode 100644 scripts/t2Compat/inputFunctions.cs diff --git a/scripts/t2Compat/inputFunctions.cs b/scripts/t2Compat/inputFunctions.cs new file mode 100644 index 0000000..43e3f48 --- /dev/null +++ b/scripts/t2Compat/inputFunctions.cs @@ -0,0 +1,13 @@ +//------------------------------------------------------------------------------ +// inputFunctions.cs +// +// Various helper functions that many Tribes 2 scripts expect to exist which +// can be implemented wholly in script. Those that must perform more +// sophisicated engines must be implemented as engine functions. +//------------------------------------------------------------------------------ + +// Apparently our Torque3D build already has this in it, how convenient. +function mouseJet(%jetting) +{ + $player::jumpJetTrigger = %jetting; +} diff --git a/scripts/t2Compat/t2Compat.cs b/scripts/t2Compat/t2Compat.cs index 58a664b..5d7d735 100644 --- a/scripts/t2Compat/t2Compat.cs +++ b/scripts/t2Compat/t2Compat.cs @@ -10,3 +10,4 @@ exec("t2Compat/etcFunctions.cs"); exec("t2Compat/audioFunctions.cs"); exec("t2Compat/playerFunctions.cs"); +exec("t2Compat/inputFunctions.cs");