AssetCompat/scripts/t2Compat/inputFunctions.cs

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//------------------------------------------------------------------------------
// inputFunctions.cs
//
// Various helper functions that many Tribes 2 scripts expect to exist which
// can be implemented wholly in script. Those that must perform more
// sophisicated engines must be implemented as engine functions.
//------------------------------------------------------------------------------
// Apparently our Torque3D build already has this in it, how convenient.
function mouseJet(%jetting)
{
$mvTriggerCount1 = %jetting;
}