mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Fixed BRDF texture binding in forward pass so it doesn't screw with the probes or regular lighting results during bakes Fixed early-out check on probe manager so probes can be rendered during reflect pass as well. |
||
|---|---|---|
| .. | ||
| boxEnvironmentProbe.cpp | ||
| boxEnvironmentProbe.h | ||
| IBLUtilities.cpp | ||
| IBLUtilities.h | ||
| reflectionProbe.cpp | ||
| reflectionProbe.h | ||
| skylight.cpp | ||
| skylight.h | ||
| sphereEnvironmentProbe.cpp | ||
| sphereEnvironmentProbe.h | ||