mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
95 lines
No EOL
2.4 KiB
C#
95 lines
No EOL
2.4 KiB
C#
$Core::windowIcon = "data/icon.png";
|
|
$Core::splashWindowImage = "data/splash.png";
|
|
|
|
// Display a splash window immediately to improve app responsiveness before
|
|
// engine is initialized and main window created.
|
|
displaySplashWindow($Core::splashWindowImage);
|
|
|
|
// Console does something.
|
|
setLogMode(6);
|
|
|
|
// Disable script trace.
|
|
trace(false);
|
|
|
|
// Set the name of our application
|
|
$appName = "@TORQUE_APP_NAME@";
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Load up scripts to initialise subsystems.
|
|
exec("core/main.cs");
|
|
|
|
// Parse the command line arguments
|
|
echo("\n--------- Parsing Arguments ---------");
|
|
parseArgs();
|
|
|
|
// The canvas needs to be initialized before any gui scripts are run since
|
|
// some of the controls assume that the canvas exists at load time.
|
|
createCanvas($appName);
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Load console.
|
|
exec("core/console/main.cs");
|
|
|
|
// Init the physics plugin.
|
|
physicsInit();
|
|
|
|
sfxStartup();
|
|
|
|
// Set up networking.
|
|
setNetPort(0);
|
|
|
|
// Start processing file change events.
|
|
startFileChangeNotifications();
|
|
|
|
// If we have editors, initialize them here as well
|
|
if(isFile("tools/main.cs") && !$isDedicated)
|
|
exec("tools/main.cs");
|
|
|
|
ModuleDatabase.setModuleExtension("module");
|
|
ModuleDatabase.scanModules( "data", false );
|
|
ModuleDatabase.LoadGroup( "Game" );
|
|
|
|
if( !$isDedicated )
|
|
{
|
|
// Start rendering and stuff.
|
|
initRenderManager();
|
|
initLightingSystems("Advanced Lighting");
|
|
|
|
//load prefs
|
|
%prefPath = getPrefpath();
|
|
if ( isFile( %prefPath @ "/clientPrefs.cs" ) )
|
|
exec( %prefPath @ "/clientPrefs.cs" );
|
|
else
|
|
exec("data/defaults.cs");
|
|
|
|
configureCanvas();
|
|
|
|
//Autodetect settings if it's our first time
|
|
if($pref::Video::autoDetect)
|
|
GraphicsMenu.Autodetect();
|
|
|
|
postFXInit();
|
|
|
|
closeSplashWindow();
|
|
|
|
// As we know at this point that the initial load is complete,
|
|
// we can hide any splash screen we have, and show the canvas.
|
|
// This keeps things looking nice, instead of having a blank window
|
|
Canvas.showWindow();
|
|
}
|
|
else
|
|
{
|
|
closeSplashWindow();
|
|
}
|
|
|
|
echo("Engine initialized...");
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called when the engine is shutting down.
|
|
function onExit()
|
|
{
|
|
// Stop file change events.
|
|
stopFileChangeNotifications();
|
|
|
|
ModuleDatabase.UnloadExplicit( "Game" );
|
|
} |