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arch
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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collada
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Cleanup of export function to remove redundant arg
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2018-03-04 16:03:39 -06:00 |
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loader
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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instancingMatHook.cpp
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TheoraTextureObject
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2013-04-23 11:24:05 -04:00 |
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instancingMatHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsAnimate.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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tsCollision.cpp
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Sets scale for collision primitives created in the shape editor.
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2017-10-18 03:25:05 -04:00 |
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tsDecal.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsDecal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsDump.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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tsIntegerSet.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsIntegerSet.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsLastDetail.cpp
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tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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2017-12-27 22:57:47 -06:00 |
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tsLastDetail.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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tsMaterialList.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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tsMaterialList.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsMesh.cpp
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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tsMesh.h
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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tsMeshFit.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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tsMeshIntrinsics.cpp
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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tsMeshIntrinsics.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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tsPartInstance.cpp
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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tsPartInstance.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsRenderState.cpp
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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tsRenderState.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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tsShape.cpp
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unused variable cleanup
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2016-10-14 17:49:56 -05:00 |
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tsShape.h
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Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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2016-09-03 10:41:25 +01:00 |
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tsShapeAlloc.cpp
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replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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2014-03-15 12:50:38 +01:00 |
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tsShapeAlloc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsShapeConstruct.cpp
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Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes
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2018-03-01 01:51:18 -06:00 |
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tsShapeConstruct.h
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Removed constexpr use to support VS2013
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2017-01-10 23:22:05 -05:00 |
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tsShapeEdit.cpp
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Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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2016-09-03 10:41:25 +01:00 |
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tsShapeInstance.cpp
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new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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2017-11-12 23:58:34 -06:00 |
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tsShapeInstance.h
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new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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2017-11-12 23:58:34 -06:00 |
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tsShapeOldRead.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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tsSortedMesh.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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tsSortedMesh.h
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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tsThread.cpp
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Issue found with PVS-Studio:
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2015-07-13 22:51:17 -05:00 |
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tsTransform.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsTransform.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |