Torque3D/Engine/source/ts
Areloch de67b30edc Merge pull request #2104 from OTHGMars/ScaleCollision
Sets scale for collision primitives created in the shape editor.
2018-04-30 23:39:33 -05:00
..
arch Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
collada Cleanup of export function to remove redundant arg 2018-03-04 16:03:39 -06:00
loader clang: constructor initialization order 2016-10-14 18:16:55 -05:00
instancingMatHook.cpp TheoraTextureObject 2013-04-23 11:24:05 -04:00
instancingMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsAnimate.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
tsCollision.cpp Sets scale for collision primitives created in the shape editor. 2017-10-18 03:25:05 -04:00
tsDecal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDecal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsDump.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
tsIntegerSet.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsIntegerSet.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsLastDetail.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
tsLastDetail.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
tsMaterialList.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
tsMaterialList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsMesh.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
tsMesh.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
tsMeshFit.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsMeshIntrinsics.cpp Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 2017-04-09 23:26:35 -05:00
tsMeshIntrinsics.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsPartInstance.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsPartInstance.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsRenderState.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
tsRenderState.h Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsShape.cpp unused variable cleanup 2016-10-14 17:49:56 -05:00
tsShape.h Defer re-init'ing the shape when TSShapeConstructor is loading a shape 2016-09-03 10:41:25 +01:00
tsShapeAlloc.cpp replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 2014-03-15 12:50:38 +01:00
tsShapeAlloc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsShapeConstruct.cpp Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 2018-03-01 01:51:18 -06:00
tsShapeConstruct.h Removed constexpr use to support VS2013 2017-01-10 23:22:05 -05:00
tsShapeEdit.cpp Defer re-init'ing the shape when TSShapeConstructor is loading a shape 2016-09-03 10:41:25 +01:00
tsShapeInstance.cpp new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 2017-11-12 23:58:34 -06:00
tsShapeInstance.h new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 2017-11-12 23:58:34 -06:00
tsShapeOldRead.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
tsSortedMesh.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
tsSortedMesh.h Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
tsThread.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
tsTransform.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsTransform.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00