mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-18 22:23:48 +00:00
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
6 lines
213 B
Text
6 lines
213 B
Text
<ShapeAsset
|
|
canSave="true"
|
|
canSaveDynamicFields="true"
|
|
AssetName="ReflectProbeSphere"
|
|
fileName="@assetFile=ReflectProbeSphere.dae"
|
|
constuctorFileName="@assetFile=ReflectProbeSphere.tscript" />
|