Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
Nils Eikelenboom 0291b000e0 Remove tabs from asset broser and win. console
Remove the tabs from the asset browser and windowed console. There were some issues and asset browser will be changed soon. Downside is that the windowed console and asset browser will now open on top of each other.
2024-09-22 19:36:48 +02:00
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assetTypes clean out unnecessary position set 2023-12-31 13:04:45 -06:00
templateFiles Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
addModuleWindow.tscript fix ab CreateNewModule appending ScriptFile extension 2022-09-14 20:10:45 -05:00
addPackageWindow.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
assetBrowser.tscript Remove tabs from asset broser and win. console 2024-09-22 19:36:48 +02:00
assetImport.tscript Revert "revert #1148 as prematurely incorporated" 2024-01-20 18:01:57 +00:00
assetImportConfig.tscript Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
assetImportConfigEditor.tscript Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function 2022-02-25 00:03:33 -06:00
creator.tscript Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established. 2022-05-09 20:57:42 -05:00
directoryHandling.tscript Fixed graphical level values to set defaultAnisotropy instead of vsync 2022-05-11 00:58:14 -05:00
editAsset.tscript Ensures that when the asset is edited via the asset properties window, the asset is refreshed in the backend systems as well 2023-10-22 11:32:54 -05:00
editModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
looseFileAudit.tscript Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets 2022-05-25 00:12:12 -05:00
newAsset.tscript Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu 2022-04-23 16:07:36 -05:00
popupMenus.tscript * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
profiles.tscript guiprofiles augs 2023-03-16 17:21:07 -05:00
selectModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
selectPackage.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
selectPath.tscript * [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories. 2021-10-09 22:16:55 -04:00
setAssetTarget.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00