Torque3D/Engine/source/interior/interiorResObjects.cpp
2012-09-19 11:15:01 -04:00

247 lines
6.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "interior/interiorResObjects.h"
#include "core/stream/stream.h"
#include "math/mathIO.h"
//--------------------------------------------------------------------------
//--------------------------------------
//
void InteriorDict::read(Stream &stream)
{
U32 sz;
stream.read(&sz);
setSize(sz);
for(U32 i = 0; i < sz; i++)
{
InteriorDictEntry e;
stream.readString(e.name);
stream.readString(e.value);
(*this)[i] = e;
}
}
void InteriorDict::write(Stream &stream) const
{
U32 sz = size();
stream.write(sz);
for(U32 i = 0; i < sz; i++)
{
stream.writeString((*this)[i].name);
stream.writeString((*this)[i].value);
}
}
bool InteriorResTrigger::read(Stream& stream)
{
U32 i, size;
stream.readString(mName);
mDataBlock = stream.readSTString();
mDictionary.read(stream);
// Read the polyhedron
stream.read(&size);
mPolyhedron.pointList.setSize(size);
for (i = 0; i < mPolyhedron.pointList.size(); i++)
mathRead(stream, &mPolyhedron.pointList[i]);
stream.read(&size);
mPolyhedron.planeList.setSize(size);
for (i = 0; i < mPolyhedron.planeList.size(); i++)
mathRead(stream, &mPolyhedron.planeList[i]);
stream.read(&size);
mPolyhedron.edgeList.setSize(size);
for (i = 0; i < mPolyhedron.edgeList.size(); i++) {
Polyhedron::Edge& rEdge = mPolyhedron.edgeList[i];
stream.read(&rEdge.face[0]);
stream.read(&rEdge.face[1]);
stream.read(&rEdge.vertex[0]);
stream.read(&rEdge.vertex[1]);
}
// And the offset
mathRead(stream, &mOffset);
return (stream.getStatus() == Stream::Ok);
}
bool InteriorResTrigger::write(Stream& stream) const
{
U32 i;
stream.writeString(mName);
stream.writeString(mDataBlock);
mDictionary.write(stream);
// Write the polyhedron
stream.write(mPolyhedron.pointList.size());
for (i = 0; i < mPolyhedron.pointList.size(); i++)
mathWrite(stream, mPolyhedron.pointList[i]);
stream.write(mPolyhedron.planeList.size());
for (i = 0; i < mPolyhedron.planeList.size(); i++)
mathWrite(stream, mPolyhedron.planeList[i]);
stream.write(mPolyhedron.edgeList.size());
for (i = 0; i < mPolyhedron.edgeList.size(); i++) {
const Polyhedron::Edge& rEdge = mPolyhedron.edgeList[i];
stream.write(rEdge.face[0]);
stream.write(rEdge.face[1]);
stream.write(rEdge.vertex[0]);
stream.write(rEdge.vertex[1]);
}
// And the offset
mathWrite(stream, mOffset);
return (stream.getStatus() == Stream::Ok);
}
InteriorPathFollower::InteriorPathFollower()
{
VECTOR_SET_ASSOCIATION( mTriggerIds );
VECTOR_SET_ASSOCIATION( mWayPoints );
mName = "";
mPathIndex = 0;
mOffset.set(0, 0, 0);
}
InteriorPathFollower::~InteriorPathFollower()
{
}
bool InteriorPathFollower::read(Stream& stream)
{
mName = stream.readSTString();
mDataBlock = stream.readSTString();
stream.read(&mInteriorResIndex);
mathRead(stream, &mOffset);
mDictionary.read(stream);
U32 numTriggers;
stream.read(&numTriggers);
mTriggerIds.setSize(numTriggers);
for (U32 i = 0; i < mTriggerIds.size(); i++)
stream.read(&mTriggerIds[i]);
U32 numWayPoints;
stream.read(&numWayPoints);
mWayPoints.setSize(numWayPoints);
for(U32 i = 0; i < numWayPoints; i++)
{
mathRead(stream, &mWayPoints[i].pos);
mathRead(stream, &mWayPoints[i].rot);
stream.read(&mWayPoints[i].msToNext);
stream.read(&mWayPoints[i].smoothingType);
}
stream.read(&mTotalMS);
return (stream.getStatus() == Stream::Ok);
}
bool InteriorPathFollower::write(Stream& stream) const
{
stream.writeString(mName);
stream.writeString(mDataBlock);
stream.write(mInteriorResIndex);
mathWrite(stream, mOffset);
mDictionary.write(stream);
stream.write(mTriggerIds.size());
for (U32 i = 0; i < mTriggerIds.size(); i++)
stream.write(mTriggerIds[i]);
stream.write(U32(mWayPoints.size()));
for (U32 i = 0; i < mWayPoints.size(); i++) {
mathWrite(stream, mWayPoints[i].pos);
mathWrite(stream, mWayPoints[i].rot);
stream.write(mWayPoints[i].msToNext);
stream.write(mWayPoints[i].smoothingType);
}
stream.write(mTotalMS);
return (stream.getStatus() == Stream::Ok);
}
AISpecialNode::AISpecialNode()
{
mName = "";
mPos.set(0, 0, 0);
}
AISpecialNode::~AISpecialNode()
{
}
bool AISpecialNode::read(Stream& stream)
{
mName = stream.readSTString();
mathRead(stream, &mPos);
return (stream.getStatus() == Stream::Ok);
}
bool AISpecialNode::write(Stream& stream) const
{
stream.writeString(mName);
mathWrite(stream, mPos);
return (stream.getStatus() == Stream::Ok);
}
ItrGameEntity::ItrGameEntity()
{
mDataBlock = "";
mGameClass = "";
mPos.set(0, 0, 0);
}
ItrGameEntity::~ItrGameEntity()
{
}
bool ItrGameEntity::read(Stream& stream)
{
mDataBlock = stream.readSTString();
mGameClass = stream.readSTString();
mathRead(stream, &mPos);
mDictionary.read(stream);
return (stream.getStatus() == Stream::Ok);
}
bool ItrGameEntity::write(Stream& stream) const
{
stream.writeString(mDataBlock);
stream.writeString(mGameClass);
mathWrite(stream, mPos);
mDictionary.write(stream);
return (stream.getStatus() == Stream::Ok);
}