mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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29 lines
903 B
C++
29 lines
903 B
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#include <dae/daeArrayTypes.h>
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#include <dae/daeArray.h>
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daeArray::daeArray():_count(0),_capacity(0),_data(NULL),_elementSize(4),_type(NULL)
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{
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}
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daeArray::~daeArray()
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{
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}
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void daeArray::setElementSize(size_t elementSize) {
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clear();
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_elementSize = elementSize;
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}
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