Torque3D/Engine/source/console/torquescript
marauder2k7 3a4e2f8a7e Update astNodes.cpp
strings that are arguments for a function need to be put into the global string table. PrecompileIdent does this for the function name etc so it pulls from that during compiled eval
2026-01-20 08:26:51 +00:00
..
ast.h tscript change 2025-11-15 17:38:13 +00:00
astAlloc.cpp tscript change 2025-11-15 17:38:13 +00:00
astNodes.cpp Update astNodes.cpp 2026-01-20 08:26:51 +00:00
bison.bat Update bison.bat 2024-04-15 00:33:04 +01:00
bison.simple Console Refactor 2023-09-13 10:33:20 +02:00
cmdgram.cpp tscript change 2025-11-15 17:38:13 +00:00
CMDgram.h Error printing 2024-04-24 06:42:25 +01:00
CMDgram.y tscript change 2025-11-15 17:38:13 +00:00
CMDscan.cpp if statement 2024-06-16 20:01:47 +01:00
CMDscan.l if statement 2024-06-16 20:01:47 +01:00
codeBlock.cpp clang-tidy complained about std::moves 2025-05-12 11:50:26 +01:00
codeBlock.h Reintroduce getFileLine for Console Modules 2023-09-27 14:58:44 -05:00
compiledEval.cpp tscript change 2025-11-15 17:38:13 +00:00
compiler.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
compiler.h naming 2024-06-18 15:15:25 +01:00
evalState.cpp Console Refactor 2023-09-13 10:33:20 +02:00
evalState.h remove more std::move 2025-05-12 11:50:32 +01:00
generateCompiler.bat update bison flex 2024-04-14 22:17:41 +01:00
optimizer.cpp Console Refactor 2023-09-13 10:33:20 +02:00
parser.cpp Console Refactor 2023-09-13 10:33:20 +02:00
parser.h Console Refactor 2023-09-13 10:33:20 +02:00
runtime.cpp add executing file reporting to the trace(true/false) script command 2025-12-14 16:33:39 -06:00
runtime.h Console Refactor 2023-09-13 10:33:20 +02:00