Torque3D/Engine/source/gfx/D3D11
2018-11-28 17:51:52 +10:00
..
gfxD3D11CardProfiler.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11CardProfiler.h Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11Cubemap.cpp timmy merge work 2018-11-28 17:51:52 +10:00
gfxD3D11Cubemap.h Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxD3D11Device.cpp timmy merge work 2018-11-28 17:51:52 +10:00
gfxD3D11Device.h timmy merge work 2018-11-28 17:51:52 +10:00
gfxD3D11EnumTranslate.cpp Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxD3D11EnumTranslate.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11OcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11OcclusionQuery.h Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11PrimitiveBuffer.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11PrimitiveBuffer.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11Shader.cpp lighting single buffer 2018-11-21 15:53:02 +10:00
gfxD3D11Shader.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxD3D11StateBlock.cpp from timmy: fix for seperated out RGB and A blends 2018-11-10 00:32:24 -06:00
gfxD3D11StateBlock.h GFXD3D11StateBlock improvements 2016-12-23 15:08:23 +10:00
gfxD3D11Target.cpp Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxD3D11Target.h Add cubemap arrays, as well as control for generation of MIPs on texture targets. 2018-09-16 18:19:04 -05:00
gfxD3D11TextureManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
gfxD3D11TextureManager.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11TextureObject.cpp timmy merge work 2018-11-28 17:51:52 +10:00
gfxD3D11TextureObject.h Corrects a problem with the D3D11 texture lock/unlock mechanism 2018-04-21 18:19:17 +10:00
gfxD3D11VertexBuffer.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11VertexBuffer.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
screenshotD3D11.cpp ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
screenshotD3D11.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00