mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
252 lines
7.9 KiB
C++
252 lines
7.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gfx/gfxCardProfile.h"
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#include "console/console.h"
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#include "console/engineAPI.h"
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#include "console/script.h"
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#include "core/volume.h"
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// NOTE: The script class docs are in
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// Documentation\scriptDocs\docs\classGFXCardProfiler.txt
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void GFXCardProfiler::loadProfileScript(const char* aScriptName)
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{
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const String profilePath = Con::getVariable( "$pref::Video::profilePath" );
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String scriptName = !profilePath.isEmpty() ? profilePath.c_str() : "profile";
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scriptName += "/";
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scriptName += aScriptName;
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void *data = NULL;
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U32 dataSize = 0;
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Torque::FS::ReadFile( scriptName.c_str(), data, dataSize, true );
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if(data == NULL)
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{
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#ifdef TORQUE_DEBUG
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Con::warnf(" - No card profile %s exists", scriptName.c_str());
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#endif
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return;
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}
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const char *script = static_cast<const char *>(data);
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#ifdef TORQUE_DEBUG
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Con::printf(" - Loaded card profile %s", scriptName.c_str());
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#endif
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Con::evaluate(script, false, NULL);
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delete[] script;
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}
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void GFXCardProfiler::loadProfileScripts(const String& render, const String& vendor, const String& card, const String& version)
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{
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String script = render + "." TORQUE_SCRIPT_EXTENSION;
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loadProfileScript(script);
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script = render + "." + vendor + "." TORQUE_SCRIPT_EXTENSION;
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loadProfileScript(script);
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script = render + "." + vendor + "." + card + "." TORQUE_SCRIPT_EXTENSION;
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loadProfileScript(script);
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script = render + "." + vendor + "." + card + "." + version + "." TORQUE_SCRIPT_EXTENSION;
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loadProfileScript(script);
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}
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GFXCardProfiler::GFXCardProfiler() : mVideoMemory( 0 )
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{
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}
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GFXCardProfiler::~GFXCardProfiler()
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{
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mCapDictionary.clear();
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}
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String GFXCardProfiler::strippedString(const char *string)
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{
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String res = "";
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// And fill it with the stripped string...
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const char *a=string;
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while(*a)
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{
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if(isalnum(*a))
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{
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res += *a;
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}
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a++;
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}
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return res;
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}
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void GFXCardProfiler::init()
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{
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// Spew a bit...
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Con::printf("Initializing GFXCardProfiler (%s)", getRendererString().c_str());
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Con::printf(" o Chipset : '%s'", getChipString().c_str());
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Con::printf(" o Card : '%s'", getCardString().c_str());
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Con::printf(" o Version : '%s'", getVersionString().c_str());
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Con::printf(" o VRAM : %d MB", getVideoMemoryInMB());
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// Do card-specific setup...
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Con::printf(" - Scanning card capabilities...");
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setupCardCapabilities();
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// And finally, load stuff up...
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String render = strippedString(getRendererString());
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String chipset = strippedString(getChipString());
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String card = strippedString(getCardString());
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String version = strippedString(getVersionString());
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Con::printf(" - Loading card profiles...");
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loadProfileScripts(render, chipset, card, version);
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}
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U32 GFXCardProfiler::queryProfile(const String &cap)
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{
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U32 res;
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if( _queryCardCap( cap, res ) )
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return res;
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if(mCapDictionary.contains(cap))
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return mCapDictionary[cap];
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Con::errorf( "GFXCardProfiler (%s) - Unknown capability '%s'.", getRendererString().c_str(), cap.c_str() );
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return 0;
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}
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U32 GFXCardProfiler::queryProfile(const String &cap, U32 defaultValue)
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{
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PROFILE_SCOPE( GFXCardProfiler_queryProfile );
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U32 res;
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if( _queryCardCap( cap, res ) )
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return res;
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if( mCapDictionary.contains( cap ) )
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return mCapDictionary[cap];
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else
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return defaultValue;
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}
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void GFXCardProfiler::setCapability(const String &cap, U32 value)
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{
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// Check for dups.
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if( mCapDictionary.contains( cap ) )
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{
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Con::warnf( "GFXCardProfiler (%s) - Setting capability '%s' multiple times.", getRendererString().c_str(), cap.c_str() );
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mCapDictionary[cap] = value;
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return;
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}
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// Insert value as necessary.
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Con::printf( "GFXCardProfiler (%s) - Setting capability '%s' to %d.", getRendererString().c_str(), cap.c_str(), value );
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mCapDictionary.insert( cap, value );
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}
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bool GFXCardProfiler::checkFormat( const GFXFormat fmt, const GFXTextureProfile *profile, bool &inOutAutogenMips )
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{
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return _queryFormat( fmt, profile, inOutAutogenMips );
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}
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DECLARE_SCOPE( GFXCardProfilerAPI );
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IMPLEMENT_SCOPE( GFXCardProfilerAPI, GFXCardProfiler,, "");
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ConsoleDoc(
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"@class GFXCardProfilerAPI\n"
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"@brief This class is the interface between TorqueScript and GFXCardProfiler.\n\n"
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"You will not actually declare GFXCardProfilerAPI in TorqueScript. It exists solely "
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"to give access to the GFXCardProfiler's querying functions, such as GFXCardProfiler::getRenderer.\n\n"
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"@tsexample\n"
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"// Example of accessing GFXCardProfiler function from script\n"
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"// Notice you are not using the API version\n"
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"%videoMem = GFXCardProfiler::getVideoMemoryMB();\n"
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"@endtsexample\n\n"
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"@see GFXCardProfiler for more information\n\n"
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"@ingroup GFX\n"
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);
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DefineEngineStaticMethod( GFXCardProfilerAPI, getVersion, String, (),,
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"Returns the driver version string." )
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{
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return GFX->getCardProfiler()->getVersionString();
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}
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DefineEngineStaticMethod( GFXCardProfilerAPI, getCard, String, (),,
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"Returns the card name." )
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{
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return GFX->getCardProfiler()->getCardString();
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}
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DefineEngineStaticMethod( GFXCardProfilerAPI, getVendor, String, (),,
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"Returns the card vendor name." )
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{
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// TODO: Fix all of this vendor crap, it's not consistent
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return GFX->getCardProfiler()->getChipString();
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}
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DefineEngineStaticMethod( GFXCardProfilerAPI, getRenderer, String, (),,
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"Returns the renderer name. For example D3D11 or OpenGL." )
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{
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return GFX->getCardProfiler()->getRendererString();
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}
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DefineEngineStaticMethod( GFXCardProfilerAPI, getVideoMemoryMB, S32, (),,
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"Returns the amount of video memory in megabytes." )
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{
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return GFX->getCardProfiler()->getVideoMemoryInMB();
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}
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DefineEngineStaticMethod( GFXCardProfilerAPI, setCapability, void, ( const char *name, S32 value ),,
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"Used to set the value for a specific card capability.\n"
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"@param name The name of the capability being set.\n"
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"@param value The value to set for that capability." )
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{
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GFX->getCardProfiler()->setCapability( name, (U32)value );
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}
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DefineEngineStaticMethod( GFXCardProfilerAPI, queryProfile, S32, ( const char *name, S32 defaultValue ),,
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"Used to query the value of a specific card capability.\n"
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"@param name The name of the capability being queried.\n"
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"@param defaultValue The value to return if the capability is not defined." )
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{
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return (S32)GFX->getCardProfiler()->queryProfile( name, (U32)defaultValue );
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}
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DefineEngineStaticMethod( GFXCardProfilerAPI, getBestDepthFormat, String, (),,
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"Returns the card name." )
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{
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if (GFX->getCardProfiler()->queryProfile("GL::Workaround::intel_mac_depth", false))
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return "GFXFormatD16";
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else
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return "GFXFormatD24S8";
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}
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