Torque3D/Engine/source/T3D/fps
AzaezelX d0d2e1f343 handle relfecting the health of the controlled object
players and vehicles can both be the controlobject, or you can control a vehicle *through* a player.
set the health bar/text controls to reflect that state
2025-04-08 18:30:06 -05:00
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guiClockHud.cpp correct mangled stopwatch logic 2025-02-27 20:08:25 -06:00
guiCrossHairHud.cpp virtuals removed 2024-03-18 18:13:00 +00:00
guiHealthBarHud.cpp handle relfecting the health of the controlled object 2025-04-08 18:30:06 -05:00
guiHealthTextHud.cpp handle relfecting the health of the controlled object 2025-04-08 18:30:06 -05:00
guiShapeNameHud.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00