Torque3D/Templates/BaseGame/game/data/UI/guis/SystemMenu.tscript
Areloch 150684a47d - Complied the SystemMenu buttons to the groupNum highlighting implementation as they're simple buttons
- Fixed issue of Query Server on-screen button tripping a join action
- Added playername textEdit field to Join Server menu
- Fixed issue of messageBox on-screen buttons not making the input events properly after adding the make/break check from prior commit
- Added MenuTextEditProfile for editable text fields in menu
- Fixed issue of not getting the correct shift key bitmap if the button name was l/rshift
2024-01-01 14:11:43 -06:00

43 lines
1 KiB
Plaintext

function SystemMenu::onWake(%this)
{
$MenuList = SystemMenuButtonList;
$MenuList.listPosition = 0;
$MenuList.syncGui();
}
function SystemMenu::onSleep(%this)
{
}
function systemMenuExitToMenu()
{
MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "");
}
function systemMenuExitToDesktop()
{
MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "");
}
function SystemMenuButton::onHighlighted(%this, %highlighted)
{
if(%highlighted)
$MenuList.listPosition = $MenuList.getObjectIndex(%this);
}
function SystemMenuButtonList::syncGUI(%this)
{
%btn = %this.getObject(%this.listPosition);
%btn.setHighlighted(true);
//
//Update the button imagery to comply to the last input device we'd used
%device = Canvas.getLastInputDevice();
if(%device $= "mouse")
%device = "keyboard";
//We'll call back to the GameMenu parent just to be sure everything's on the same page
GameMenu.syncGui();
}