Torque3D/Engine/source/gui/shaderEditor/nodes/mathNode.cpp
marauder2k7 fbed04050a gui shaders for opengl
First opengl geometry shader along with the other shaders for gui rendering opengl side.
2024-03-09 18:34:43 +00:00

50 lines
2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "gui/shaderEditor/nodes/mathNode.h"
//-----------------------------------------------------------------
// Math addition Node.
//-----------------------------------------------------------------
IMPLEMENT_CONOBJECT(MathAddNode);
ConsoleDocClass(MathAddNode,
"@brief Math addition node.\n\n"
"Editor use only.\n\n"
"@internal"
);
MathAddNode::MathAddNode()
: GuiShaderNode()
{
mNodeType = NodeTypes::MathOperation;
mInputNodes.push_back(new NodeInput("A", DataDimensions::Dynamic));
mInputNodes.push_back(new NodeInput("B", DataDimensions::Dynamic));
mOutputNodes.push_back(new NodeOutput("Result", DataDimensions::Dynamic));
mTitle = "Math Node";
}