Torque3D/Engine/source/afx/afxZodiacGroundPlaneRenderer_T3D.h
AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00

91 lines
3.3 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_
#define _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "renderInstance/renderBinManager.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class ConcretePolyList;
class GroundPlane;
class afxZodiacGroundPlaneRenderer : public RenderBinManager
{
typedef RenderBinManager Parent;
struct GroundPlaneZodiacElem
{
const GroundPlane* gp;
U32 zode_idx;
F32 ang;
F32 camDist;
};
Vector<GroundPlaneZodiacElem> groundPlane_zodiacs;
static afxZodiacGroundPlaneRenderer* master;
GFXStateBlockRef norm_norefl_zb_SB, norm_refl_zb_SB;
GFXStateBlockRef add_norefl_zb_SB, add_refl_zb_SB;
GFXStateBlockRef sub_norefl_zb_SB, sub_refl_zb_SB;
ShaderData* zodiac_shader;
GFXShaderConstBufferRef shader_consts;
GFXShaderConstHandle* projection_sc;
GFXShaderConstHandle* color_sc;
bool shader_initialized;
GFXStateBlock* chooseStateBlock(U32 blend, bool isReflectPass);
public:
static const RenderInstType RIT_GroundPlaneZodiac;
/*C*/ afxZodiacGroundPlaneRenderer();
/*C*/ afxZodiacGroundPlaneRenderer(F32 renderOrder, F32 processAddOrder);
/*D*/ ~afxZodiacGroundPlaneRenderer();
// RenderBinManager
virtual void sort(){} // don't sort them
virtual void clear();
void initShader();
void addZodiac(U32 zode_idx, const Point3F& pos, F32 ang, const GroundPlane*, F32 camDist);
virtual void render(SceneRenderState* state);
static afxZodiacGroundPlaneRenderer* getMaster();
// ConsoleObject
DECLARE_CONOBJECT(afxZodiacGroundPlaneRenderer);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_ZODIAC_GROUNDPLANE_RENDERER_H_