Torque3D/Engine/source/afx/afxSpellBook.h
AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following:
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00

142 lines
4.6 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_SPELL_BOOK_H_
#define _AFX_SPELL_BOOK_H_
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "T3D/gameBase/gameBase.h"
class afxSpellBookDefs
{
public:
enum {
MAX_SPELLS_PER_PAGE = 12,
MAX_PAGES_PER_BOOK = 12
};
};
class afxMagicSpellData;
class afxRPGMagicSpellData;
class afxSpellBookData : public GameBaseData, public afxSpellBookDefs
{
typedef GameBaseData Parent;
bool do_id_convert;
public:
U8 spells_per_page;
U8 pages_per_book;
afxMagicSpellData* spells[MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE];
afxRPGMagicSpellData* rpg_spells[MAX_PAGES_PER_BOOK*MAX_SPELLS_PER_PAGE];
public:
/*C*/ afxSpellBookData();
virtual void packData(BitStream*);
virtual void unpackData(BitStream*);
bool preload(bool server, String &errorStr);
bool verifyPageSlot(S32 page, S32 slot);
S32 getPageSlotIndex(S32 page, S32 slot);
static void initPersistFields();
DECLARE_CONOBJECT(afxSpellBookData);
};
inline bool afxSpellBookData::verifyPageSlot(S32 page, S32 slot)
{
return (page >= 0 && page < pages_per_book && slot >= 0 && slot < spells_per_page);
}
inline S32 afxSpellBookData::getPageSlotIndex(S32 page, S32 slot)
{
return (verifyPageSlot(page, slot)) ? page*spells_per_page + slot : -1;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxMagicSpellData;
class afxSpellButton;
class afxSpellBook : public GameBase, public afxSpellBookDefs
{
typedef GameBase Parent;
enum MaskBits
{
AllSpellCooldownMask = Parent::NextFreeMask << 0,
NextFreeMask = Parent::NextFreeMask << 1
};
private:
afxSpellBookData* mDataBlock;
F32 all_spell_cooldown;
public:
/*C*/ afxSpellBook();
/*D*/ ~afxSpellBook();
virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
virtual void processTick(const Move*);
virtual void advanceTime(F32 dt);
virtual bool onAdd();
virtual void onRemove();
virtual U32 packUpdate(NetConnection*, U32, BitStream*);
virtual void unpackUpdate(NetConnection*, BitStream*);
static void initPersistFields();
S32 getPageSlotIndex(S32 page, S32 slot);
const char* formatDesc(char* buffer, int len, S32 page, S32 slot) const;
const char* getSpellIcon(S32 page, S32 slot) const;
bool isPlaceholder(S32 page, S32 slot) const;
afxMagicSpellData* getSpellData(S32 page, S32 slot);
afxRPGMagicSpellData* getSpellRPGData(S32 page, S32 slot);
void startAllSpellCooldown();
F32 getCooldownFactor(S32 page, S32 slot);
DECLARE_CONOBJECT(afxSpellBook);
DECLARE_CATEGORY("UNLISTED");
};
inline S32 afxSpellBook::getPageSlotIndex(S32 page, S32 slot)
{
return (mDataBlock) ? mDataBlock->getPageSlotIndex(page, slot) : -1;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_SPELL_BOOK_H_