Torque3D/Templates/BaseGame/game/data/ui/scripts/messageBoxes.cs
Areloch bc27125e90 Initial pass to rework and cleanup the main UI interface
Implements interface buttons that react to input type and visually display keybinds
Updates the T3D icon and splash screen
2020-05-20 17:19:52 -05:00

319 lines
11 KiB
C#

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// --------------------------------------------------------------------
// Message Sound
// --------------------------------------------------------------------
/*new SFXDescription(MessageBoxAudioDescription)
{
volume = 1.0;
isLooping = false;
is3D = false;
channel = $GuiAudioType;
};
new SFXProfile(messageBoxBeep)
{
filename = "./messageBoxSound";
description = MessageBoxAudioDescription;
preload = true;
};*/
//---------------------------------------------------------------------------------------------
// messageCallback
// Calls a callback passed to a message box.
//---------------------------------------------------------------------------------------------
function messageCallback(%dlg, %callback)
{
MessageBoxDlg.originalMenubuttonContainer.add(GamepadButtonsGui);
MessageBoxDlg.originalMenubuttonContainer.refresh();
Canvas.popDialog(%dlg);
eval(%callback);
}
//---------------------------------------------------------------------------------------------
// MBSetText
// Sets the text of a message box and resizes it to accomodate the new string.
//---------------------------------------------------------------------------------------------
function MBSetText(%text, %frame, %msg)
{
// Get the extent of the text box.
%ext = %text.getExtent();
// Set the text in the center of the text box.
%text.setText("<just:center>" @ %msg);
// Force the textbox to resize itself vertically.
%text.forceReflow();
// Grab the new extent of the text box.
%newExtent = %text.getExtent();
// Get the vertical change in extent.
%deltaY = getWord(%newExtent, 1) - getWord(%ext, 1);
// Resize the window housing the text box.
%windowPos = %frame.getPosition();
%windowExt = %frame.getExtent();
%frame.resize(getWord(%windowPos, 0), getWord(%windowPos, 1) - (%deltaY / 2),
getWord(%windowExt, 0), getWord(%windowExt, 1) + %deltaY);
%frame.canMove = "0";
//%frame.canClose = "0";
%frame.resizeWidth = "0";
%frame.resizeHeight = "0";
%frame.canMinimize = "0";
%frame.canMaximize = "0";
//sfxPlayOnce( messageBoxBeep );
}
//---------------------------------------------------------------------------------------------
// Various message box display functions. Each one takes a window title, a message, and a
// callback for each button.
//---------------------------------------------------------------------------------------------
//MessageBoxOK("Test", "This is a test message box", "echo(\"Uhhhhhawhat?\"");
function MessageBoxOK(%title, %message, %callback)
{
Canvas.pushDialog(MessageBoxDlg);
MessageBoxTitleText.text = %title;
MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
MessageBoxButtonHolder.add(GamepadButtonsGui);
GamepadButtonsGui.clearButtons();
GamepadButtonsGui.setButton(7, "A", "", "OK", "MessageCallback(MessageBoxDlg,MessageBoxDlg.callback);");
GamepadButtonsGui.refreshButtons();
MBSetText(MessageBoxText, MessageBoxCtrl, %message);
MessageBoxDlg.callback = %callback;
}
function MessageBoxOKDlg::onSleep( %this )
{
%this.callback = "";
}
function MessageBoxOKCancel(%title, %message, %callback, %cancelCallback)
{
Canvas.pushDialog(MessageBoxDlg);
MessageBoxTitleText.text = %title;
MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
MessageBoxButtonHolder.add(GamepadButtonsGui);
GamepadButtonsGui.clearButtons();
GamepadButtonsGui.setButton(5, "A", "", "OK", "MessageCallback(MessageBoxDlg,MessageBoxDlg.callback);");
GamepadButtonsGui.setButton(6, "B", "", "Cancel", "MessageCallback(MessageBoxDlg,MessageBoxDlg.cancelCallback);");
GamepadButtonsGui.refreshButtons();
MBSetText(MessageBoxText, MessageBoxCtrl, %message);
MessageBoxDlg.callback = %callback;
MessageBoxDlg.cancelCallback = %cancelCallback;
}
function MessageBoxOKCancelDlg::onSleep( %this )
{
%this.callback = "";
}
function MessageBoxOKCancelDetails(%title, %message, %details, %callback, %cancelCallback)
{
if(%details $= "")
{
MBOKCancelDetailsButton.setVisible(false);
}
MBOKCancelDetailsScroll.setVisible(false);
MBOKCancelDetailsFrame.setText( %title );
Canvas.pushDialog(MessageBoxOKCancelDetailsDlg);
MBSetText(MBOKCancelDetailsText, MBOKCancelDetailsFrame, %message);
MBOKCancelDetailsInfoText.setText(%details);
%textExtent = MBOKCancelDetailsText.getExtent();
%textExtentY = getWord(%textExtent, 1);
%textPos = MBOKCancelDetailsText.getPosition();
%textPosY = getWord(%textPos, 1);
%extentY = %textPosY + %textExtentY + 65;
MBOKCancelDetailsInfoText.setExtent(285, 128);
MBOKCancelDetailsFrame.setExtent(300, %extentY);
MessageBoxOKCancelDetailsDlg.callback = %callback;
MessageBoxOKCancelDetailsDlg.cancelCallback = %cancelCallback;
MBOKCancelDetailsFrame.defaultExtent = MBOKCancelDetailsFrame.getExtent();
}
function MBOKCancelDetailsToggleInfoFrame()
{
if(!MBOKCancelDetailsScroll.isVisible())
{
MBOKCancelDetailsScroll.setVisible(true);
MBOKCancelDetailsText.forceReflow();
%textExtent = MBOKCancelDetailsText.getExtent();
%textExtentY = getWord(%textExtent, 1);
%textPos = MBOKCancelDetailsText.getPosition();
%textPosY = getWord(%textPos, 1);
%verticalStretch = %textExtentY;
if((%verticalStretch > 260) || (%verticalStretch < 0))
%verticalStretch = 260;
%extent = MBOKCancelDetailsFrame.defaultExtent;
%height = getWord(%extent, 1);
%posY = %textPosY + %textExtentY + 10;
%posX = getWord(MBOKCancelDetailsScroll.getPosition(), 0);
MBOKCancelDetailsScroll.setPosition(%posX, %posY);
MBOKCancelDetailsScroll.setExtent(getWord(MBOKCancelDetailsScroll.getExtent(), 0), %verticalStretch);
MBOKCancelDetailsFrame.setExtent(300, %height + %verticalStretch + 10);
} else
{
%extent = MBOKCancelDetailsFrame.defaultExtent;
%width = getWord(%extent, 0);
%height = getWord(%extent, 1);
MBOKCancelDetailsFrame.setExtent(%width, %height);
MBOKCancelDetailsScroll.setVisible(false);
}
}
function MessageBoxOKCancelDetailsDlg::onSleep( %this )
{
%this.callback = "";
}
function MessageBoxYesNo(%title, %message, %yesCallback, %noCallback)
{
Canvas.pushDialog(MessageBoxDlg);
MessageBoxTitleText.text = %title;
MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
MessageBoxButtonHolder.add(GamepadButtonsGui);
GamepadButtonsGui.clearButtons();
GamepadButtonsGui.setButton(5, "A", "", "Yes", "MessageCallback(MessageBoxDlg,MessageBoxDlg.yesCallBack);");
GamepadButtonsGui.setButton(6, "B", "", "No", "MessageCallback(MessageBoxDlg,MessageBoxDlg.noCallback);");
GamepadButtonsGui.refreshButtons();
MBSetText(MessageBoxText, MessageBoxCtrl, %message);
MessageBoxDlg.yesCallBack = %yesCallback;
MessageBoxDlg.noCallback = %noCallback;
}
function MessageBoxYesNoCancel(%title, %message, %yesCallback, %noCallback, %cancelCallback)
{
Canvas.pushDialog(MessageBoxDlg);
MessageBoxTitleText.text = %title;
MessageBoxDlg.originalMenubuttonContainer = GamepadButtonsGui.getParent();
MessageBoxButtonHolder.add(GamepadButtonsGui);
GamepadButtonsGui.clearButtons();
GamepadButtonsGui.setButton(5, "A", "", "Yes", "MessageCallback(MessageBoxDlg,MessageBoxDlg.yesCallBack);");
GamepadButtonsGui.setButton(6, "B", "", "No", "MessageCallback(MessageBoxDlg,MessageBoxDlg.noCallback);");
GamepadButtonsGui.setButton(7, "Back", "", "Cancel", "MessageCallback(MessageBoxDlg,MessageBoxDlg.cancelCallback);");
GamepadButtonsGui.refreshButtons();
MBSetText(MessageBoxText, MessageBoxCtrl, %message);
MessageBoxDlg.yesCallBack = %yesCallback;
MessageBoxDlg.noCallback = %noCallback;
MessageBoxDlg.cancelCallback = %cancelCallback;
}
function MessageBoxDlg::onSleep( %this )
{
%this.callback = "";
%this.cancelCallback = "";
%this.yesCallback = "";
%this.noCallback = "";
%this.cancelCallback = "";
}
//---------------------------------------------------------------------------------------------
// MessagePopup
// Displays a message box with no buttons. Disappears after %delay milliseconds.
//---------------------------------------------------------------------------------------------
function MessagePopup(%title, %message, %delay)
{
Canvas.pushDialog(MessageBoxDlg);
MessageBoxTitleText.text = %title;
MBSetText(MessageBoxText, MessageBoxCtrl, %message);
if (%delay !$= "")
schedule(%delay, 0, CloseMessagePopup);
}
function CloseMessagePopup()
{
Canvas.popDialog(MessageBoxDlg);
}
//---------------------------------------------------------------------------------------------
// IODropdown
// By passing in a simgroup or simset, the user will be able to choose a child of that group
// through a guiPopupMenuCtrl
//---------------------------------------------------------------------------------------------
function IODropdown(%title, %message, %simgroup, %callback, %cancelCallback)
{
IODropdownFrame.text = %title;
Canvas.pushDialog(IODropdownDlg);
MBSetText(IODropdownText, IODropdownFrame, %message);
if(isObject(%simgroup))
{
for(%i = 0; %i < %simgroup.getCount(); %i++)
IODropdownMenu.add(%simgroup.getObject(%i).getName());
}
IODropdownMenu.sort();
IODropdownMenu.setFirstSelected(0);
IODropdownDlg.callback = %callback;
IODropdownDlg.cancelCallback = %cancelCallback;
}
function IODropdownDlg::onSleep( %this )
{
%this.callback = "";
%this.cancelCallback = "";
IODropdownMenu.clear();
}
//The # in the function passed replaced with the output
//of the preset menu.
function IOCallback(%dlg, %callback)
{
%id = IODropdownMenu.getSelected();
%text = IODropdownMenu.getTextById(%id);
%callback = strreplace(%callback, "#", %text);
eval(%callback);
Canvas.popDialog(%dlg);
}