Torque3D/Engine/source/gui/controls/guiConsole.cpp
2012-09-19 11:15:01 -04:00

174 lines
5.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/console.h"
#include "gfx/gfxDrawUtil.h"
#include "gui/core/guiTypes.h"
#include "gui/core/guiControl.h"
#include "gui/controls/guiConsole.h"
#include "gui/containers/guiScrollCtrl.h"
#include "console/engineAPI.h"
IMPLEMENT_CONOBJECT(GuiConsole);
ConsoleDocClass( GuiConsole,
"@brief The on-screen, in-game console. Calls getLog() to get the on-screen console entries, then renders them as needed.\n\n"
"@tsexample\n"
" new GuiConsole()\n"
" {\n"
" //Properties not specific to this control have been omitted from this example.\n"
" };\n"
"@endtsexample\n\n"
"@see GuiControl\n\n"
"@ingroup GuiCore"
);
IMPLEMENT_CALLBACK( GuiConsole, onMessageSelected, void, ( ConsoleLogEntry::Level level, const char* message ), ( level, message ),
"Called when a message in the log is clicked.\n\n"
"@param level Diagnostic level of the message.\n"
"@param message Message text.\n" );
//-----------------------------------------------------------------------------
GuiConsole::GuiConsole()
{
setExtent(64, 64);
mCellSize.set(1, 1);
mSize.set(1, 0);
}
//-----------------------------------------------------------------------------
bool GuiConsole::onWake()
{
if (! Parent::onWake())
return false;
//get the font
mFont = mProfile->mFont;
return true;
}
//-----------------------------------------------------------------------------
S32 GuiConsole::getMaxWidth(S32 startIndex, S32 endIndex)
{
//sanity check
U32 size;
ConsoleLogEntry *log;
Con::getLockLog(log, size);
if(startIndex < 0 || (U32)endIndex >= size || startIndex > endIndex)
return 0;
S32 result = 0;
for(S32 i = startIndex; i <= endIndex; i++)
result = getMax(result, (S32)(mFont->getStrWidth((const UTF8 *)log[i].mString)));
Con::unlockLog();
return(result + 6);
}
//-----------------------------------------------------------------------------
void GuiConsole::onPreRender()
{
//see if the size has changed
U32 prevSize = getHeight() / mCellSize.y;
U32 size;
ConsoleLogEntry *log;
Con::getLockLog(log, size);
Con::unlockLog(); // we unlock immediately because we only use size here, not log.
if(size != prevSize)
{
//first, find out if the console was scrolled up
bool scrolled = false;
GuiScrollCtrl *parent = dynamic_cast<GuiScrollCtrl*>(getParent());
if(parent)
scrolled = parent->isScrolledToBottom();
//find the max cell width for the new entries
S32 newMax = getMaxWidth(prevSize, size - 1);
if(newMax > mCellSize.x)
mCellSize.set(newMax, mFont->getHeight());
//set the array size
mSize.set(1, size);
//resize the control
setExtent( Point2I(mCellSize.x, mCellSize.y * size));
//if the console was not scrolled, make the last entry visible
if (scrolled)
scrollCellVisible(Point2I(0,mSize.y - 1));
}
}
//-----------------------------------------------------------------------------
void GuiConsole::onRenderCell(Point2I offset, Point2I cell, bool /*selected*/, bool /*mouseOver*/)
{
U32 size;
ConsoleLogEntry *log;
Con::getLockLog(log, size);
ConsoleLogEntry &entry = log[cell.y];
switch (entry.mLevel)
{
case ConsoleLogEntry::Normal: GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColor); break;
case ConsoleLogEntry::Warning: GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColorHL); break;
case ConsoleLogEntry::Error: GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColorNA); break;
default: AssertFatal(false, "GuiConsole::onRenderCell - Unrecognized ConsoleLogEntry type, update this.");
}
GFX->getDrawUtil()->drawText(mFont, Point2I(offset.x + 3, offset.y), entry.mString, mProfile->mFontColors);
Con::unlockLog();
}
//-----------------------------------------------------------------------------
void GuiConsole::onCellSelected( Point2I cell )
{
Parent::onCellSelected( cell );
U32 size;
ConsoleLogEntry* log;
Con::getLockLog(log, size);
ConsoleLogEntry& entry = log[ cell.y ];
onMessageSelected_callback( entry.mLevel, entry.mString );
Con::unlockLog();
}